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authorDuraid Madina <duraid@octopus.com.au>2007-06-26 00:21:58 +0000
committerDuraid Madina <duraid@octopus.com.au>2007-06-26 00:21:58 +0000
commit837a600a90f77e010b2f7866fc7c3ba993fc9694 (patch)
tree56a3e14381595787917273bef9a9f6f279fd3d18 /lib/CodeGen/RegAllocBigBlock.cpp
parent2e0930cf37a528a8c1d3911940287084dfccbc70 (diff)
tidy this file up a bit
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37725 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/RegAllocBigBlock.cpp')
-rw-r--r--lib/CodeGen/RegAllocBigBlock.cpp136
1 files changed, 82 insertions, 54 deletions
diff --git a/lib/CodeGen/RegAllocBigBlock.cpp b/lib/CodeGen/RegAllocBigBlock.cpp
index 9bd5d4adc1..6fa23dbfa9 100644
--- a/lib/CodeGen/RegAllocBigBlock.cpp
+++ b/lib/CodeGen/RegAllocBigBlock.cpp
@@ -2,11 +2,15 @@
//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file was developed by Duraid Madina and is distributed under the
+// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
+// This file implements the RABigBlock class
+//
+//===----------------------------------------------------------------------===//
+
// This register allocator is derived from RegAllocLocal.cpp. Like it, this
// allocator works on one basic block at a time, oblivious to others.
// However, the algorithm used here is suited for long blocks of
@@ -54,79 +58,112 @@ namespace {
bigBlockRegAlloc("bigblock", " Big-block register allocator",
createBigBlockRegisterAllocator);
+/// VRegKeyInfo - Defines magic values required to use VirtRegs as DenseMap
+/// keys.
struct VRegKeyInfo {
static inline unsigned getEmptyKey() { return -1U; }
static inline unsigned getTombstoneKey() { return -2U; }
static unsigned getHashValue(const unsigned &Key) { return Key; }
};
+
+/// This register allocator is derived from RegAllocLocal.cpp. Like it, this
+/// allocator works on one basic block at a time, oblivious to others.
+/// However, the algorithm used here is suited for long blocks of
+/// instructions - registers are spilled by greedily choosing those holding
+/// values that will not be needed for the longest amount of time. This works
+/// particularly well for blocks with 10 or more times as many instructions
+/// as machine registers, but can be used for general code.
+///
+/// TODO: - automagically invoke linearscan for (groups of) small BBs?
+/// - break ties when picking regs? (probably not worth it in a
+/// JIT context)
+///
class VISIBILITY_HIDDEN RABigBlock : public MachineFunctionPass {
public:
static char ID;
RABigBlock() : MachineFunctionPass((intptr_t)&ID) {}
private:
+ /// TM - For getting at TargetMachine info
+ ///
const TargetMachine *TM;
+
+ /// MF - Our generic MachineFunction pointer
+ ///
MachineFunction *MF;
+
+ /// RegInfo - For dealing with machine register info (aliases, folds
+ /// etc)
const MRegisterInfo *RegInfo;
+
+ /// LV - Our generic LiveVariables pointer
+ ///
LiveVariables *LV;
- // VRegReadTable - maps VRegs in a BB to the set of times they are read
- // This is a sorted list
typedef SmallVector<unsigned, 2> VRegTimes;
+ /// VRegReadTable - maps VRegs in a BB to the set of times they are read
+ ///
DenseMap<unsigned, VRegTimes*, VRegKeyInfo> VRegReadTable;
+
+ /// VRegReadIdx - keeps track of the "current time" in terms of
+ /// positions in VRegReadTable
DenseMap<unsigned, unsigned , VRegKeyInfo> VRegReadIdx;
- // StackSlotForVirtReg - Maps virtual regs to the frame index where these
- // values are spilled.
- //DenseMap<unsigned, int, VRegKeyInf> StackSlotForVirtReg;
+ /// StackSlotForVirtReg - Maps virtual regs to the frame index where these
+ /// values are spilled.
IndexedMap<unsigned, VirtReg2IndexFunctor> StackSlotForVirtReg;
- // Virt2PhysRegMap - This map contains entries for each virtual register
- // that is currently available in a physical register.
+ /// Virt2PhysRegMap - This map contains entries for each virtual register
+ /// that is currently available in a physical register.
IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap;
- unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) {
- return Virt2PhysRegMap[VirtReg];
- }
-
- unsigned &getVirt2StackSlot(unsigned VirtReg) {
- return StackSlotForVirtReg[VirtReg];
- }
-
-
- // PhysRegsUsed - This array is effectively a map, containing entries for
- // each physical register that currently has a value (ie, it is in
- // Virt2PhysRegMap). The value mapped to is the virtual register
- // corresponding to the physical register (the inverse of the
- // Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned
- // because it is used by a future instruction, and to -2 if it is not
- // allocatable. If the entry for a physical register is -1, then the
- // physical register is "not in the map".
- //
+ /// PhysRegsUsed - This array is effectively a map, containing entries for
+ /// each physical register that currently has a value (ie, it is in
+ /// Virt2PhysRegMap). The value mapped to is the virtual register
+ /// corresponding to the physical register (the inverse of the
+ /// Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned
+ /// because it is used by a future instruction, and to -2 if it is not
+ /// allocatable. If the entry for a physical register is -1, then the
+ /// physical register is "not in the map".
+ ///
std::vector<int> PhysRegsUsed;
-
- // VirtRegModified - This bitset contains information about which virtual
- // registers need to be spilled back to memory when their registers are
- // scavenged. If a virtual register has simply been rematerialized, there
- // is no reason to spill it to memory when we need the register back.
- //
+ /// VirtRegModified - This bitset contains information about which virtual
+ /// registers need to be spilled back to memory when their registers are
+ /// scavenged. If a virtual register has simply been rematerialized, there
+ /// is no reason to spill it to memory when we need the register back.
+ ///
std::vector<int> VirtRegModified;
- // MBBLastInsnTime - the number of the the last instruction in MBB
+ /// MBBLastInsnTime - the number of the the last instruction in MBB
+ ///
int MBBLastInsnTime;
- // MBBCurTime - the number of the the instruction being currently processed
+ /// MBBCurTime - the number of the the instruction being currently processed
+ ///
int MBBCurTime;
+ unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) {
+ return Virt2PhysRegMap[VirtReg];
+ }
+
+ unsigned &getVirt2StackSlot(unsigned VirtReg) {
+ return StackSlotForVirtReg[VirtReg];
+ }
+
+ /// markVirtRegModified - Lets us flip bits in the VirtRegModified bitset
+ ///
void markVirtRegModified(unsigned Reg, bool Val = true) {
assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
Reg -= MRegisterInfo::FirstVirtualRegister;
- if (VirtRegModified.size() <= Reg) VirtRegModified.resize(Reg+1);
+ if (VirtRegModified.size() <= Reg)
+ VirtRegModified.resize(Reg+1);
VirtRegModified[Reg] = Val;
}
+ /// isVirtRegModified - Lets us query the VirtRegModified bitset
+ ///
bool isVirtRegModified(unsigned Reg) const {
assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
assert(Reg - MRegisterInfo::FirstVirtualRegister < VirtRegModified.size()
@@ -135,10 +172,14 @@ namespace {
}
public:
+ /// getPassName - returns the BigBlock allocator's name
+ ///
virtual const char *getPassName() const {
return "BigBlock Register Allocator";
}
+ /// getAnalaysisUsage - declares the required analyses
+ ///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<LiveVariables>();
AU.addRequiredID(PHIEliminationID);
@@ -148,12 +189,15 @@ namespace {
private:
/// runOnMachineFunction - Register allocate the whole function
+ ///
bool runOnMachineFunction(MachineFunction &Fn);
/// AllocateBasicBlock - Register allocate the specified basic block.
+ ///
void AllocateBasicBlock(MachineBasicBlock &MBB);
/// FillVRegReadTable - Fill out the table of vreg read times given a BB
+ ///
void FillVRegReadTable(MachineBasicBlock &MBB);
/// areRegsEqual - This method returns true if the specified registers are
@@ -366,8 +410,7 @@ bool RABigBlock::isPhysRegAvailable(unsigned PhysReg) const {
return true;
}
-
-//////// FIX THIS:
+
/// getFreeReg - Look to see if there is a free register available in the
/// specified register class. If not, return 0.
///
@@ -777,22 +820,6 @@ void RABigBlock::AllocateBasicBlock(MachineBasicBlock &MBB) {
spillVirtReg(MBB, MI, VirtReg, i);
else
removePhysReg(i);
-
-#if 0
- // This checking code is very expensive.
- bool AllOk = true;
- for (unsigned i = MRegisterInfo::FirstVirtualRegister,
- e = MF->getSSARegMap()->getLastVirtReg(); i <= e; ++i)
- if (unsigned PR = Virt2PhysRegMap[i]) {
- cerr << "Register still mapped: " << i << " -> " << PR << "\n";
- AllOk = false;
- }
- assert(AllOk && "Virtual registers still in phys regs?");
-#endif
-
- // Clear any physical register which appear live at the end of the basic
- // block, but which do not hold any virtual registers. e.g., the stack
- // pointer.
}
/// runOnMachineFunction - Register allocate the whole function
@@ -843,3 +870,4 @@ bool RABigBlock::runOnMachineFunction(MachineFunction &Fn) {
FunctionPass *llvm::createBigBlockRegisterAllocator() {
return new RABigBlock();
}
+