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authorDan Gohman <gohman@apple.com>2008-07-28 21:51:04 +0000
committerDan Gohman <gohman@apple.com>2008-07-28 21:51:04 +0000
commitfed90b6d097d50881afb45e4d79f430db66dd741 (patch)
tree7ec1a6f6b2a8a37e054b84505502b3346c6680c7 /lib/CodeGen/MachineFunction.cpp
parent80e051dfdede65678ac66f1552278338bc1a1b33 (diff)
Fold the useful features of alist and alist_node into ilist, and
a new ilist_node class, and remove them. Unlike alist_node, ilist_node doesn't attempt to manage storage itself, so it avoids the associated problems, including being opaque in gdb. Adjust the Recycler class so that it doesn't depend on alist_node. Also, change it to use explicit Size and Align parameters, allowing it to work when the largest-sized node doesn't have the greatest alignment requirement. Change MachineInstr's MachineMemOperand list from a pool-backed alist to a std::list for now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@54146 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/MachineFunction.cpp')
-rw-r--r--lib/CodeGen/MachineFunction.cpp20
1 files changed, 1 insertions, 19 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index 2cac96a4a8..b243297253 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -102,7 +102,7 @@ FunctionPass *llvm::createMachineCodeDeleter() {
// MachineFunction implementation
//===---------------------------------------------------------------------===//
-void alist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
+void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
MBB->getParent()->DeleteMachineBasicBlock(MBB);
}
@@ -131,7 +131,6 @@ MachineFunction::~MachineFunction() {
BasicBlocks.clear();
InstructionRecycler.clear(Allocator);
BasicBlockRecycler.clear(Allocator);
- MemOperandRecycler.clear(Allocator);
RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo);
if (MFInfo) {
MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo);
@@ -234,23 +233,6 @@ MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
BasicBlockRecycler.Deallocate(Allocator, MBB);
}
-/// CreateMachineMemOperand - Allocate a new MachineMemOperand. Use this
-/// instead of `new MachineMemOperand'.
-///
-MachineMemOperand *
-MachineFunction::CreateMachineMemOperand(const MachineMemOperand &MMO) {
- return new (MemOperandRecycler.Allocate<MachineMemOperand>(Allocator))
- MachineMemOperand(MMO);
-}
-
-/// DeleteMachineMemOperand - Delete the given MachineMemOperand.
-///
-void
-MachineFunction::DeleteMachineMemOperand(MachineMemOperand *MO) {
- MO->~MachineMemOperand();
- MemOperandRecycler.Deallocate(Allocator, MO);
-}
-
void MachineFunction::dump() const {
print(*cerr.stream());
}