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authorBill Wendling <isanbard@gmail.com>2009-06-30 22:38:32 +0000
committerBill Wendling <isanbard@gmail.com>2009-06-30 22:38:32 +0000
commit20c568f366be211323eeaf0e45ef053278ec9ddc (patch)
tree5542e5d0c5b1b7e34d9e5edf1f6ba4a2ce853dca /lib/CodeGen/MachineFunction.cpp
parent73b8f16b360544bc0f756d92fa2661028160cef3 (diff)
Add an "alignment" field to the MachineFunction object. It makes more sense to
have the alignment be calculated up front, and have the back-ends obey whatever alignment is decided upon. This allows for future work that would allow for precise no-op placement and the like. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74564 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/MachineFunction.cpp')
-rw-r--r--lib/CodeGen/MachineFunction.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index 2d2b59e2ec..599efb8bd2 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -14,6 +14,10 @@
//===----------------------------------------------------------------------===//
#include "llvm/DerivedTypes.h"
+#include "llvm/Function.h"
+#include "llvm/Instructions.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Config/config.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
@@ -22,15 +26,12 @@
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
-#include "llvm/Function.h"
-#include "llvm/Instructions.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/GraphWriter.h"
#include "llvm/Support/raw_ostream.h"
-#include "llvm/ADT/STLExtras.h"
-#include "llvm/Config/config.h"
#include <fstream>
#include <sstream>
using namespace llvm;
@@ -124,6 +125,7 @@ MachineFunction::MachineFunction(const Function *F,
MachineFrameInfo(*TM.getFrameInfo());
ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
MachineConstantPool(TM.getTargetData());
+ Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
// Set up jump table.
const TargetData &TD = *TM.getTargetData();