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authorChandler Carruth <chandlerc@gmail.com>2012-04-16 13:33:36 +0000
committerChandler Carruth <chandlerc@gmail.com>2012-04-16 13:33:36 +0000
commite773e8c3e53aadb6e861316e4db88d63a0226b2f (patch)
treefabf835486b538a63eaa46f8f387d2e0b0b1b1e5 /lib/CodeGen/MachineBlockPlacement.cpp
parent656dc6260654a7fa29d223bcaf6aae048669c72d (diff)
Add a somewhat hacky heuristic to do something different from whole-loop
rotation. When there is a loop backedge which is an unconditional branch, we will end up with a branch somewhere no matter what. Try placing this backedge in a fallthrough position above the loop header as that will definitely remove at least one branch from the loop iteration, where whole loop rotation may not. I haven't seen any benchmarks where this is important but loop-blocks.ll tests for it, and so this will be covered when I flip the default. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@154812 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/MachineBlockPlacement.cpp')
-rw-r--r--lib/CodeGen/MachineBlockPlacement.cpp81
1 files changed, 78 insertions, 3 deletions
diff --git a/lib/CodeGen/MachineBlockPlacement.cpp b/lib/CodeGen/MachineBlockPlacement.cpp
index 511a55821d..5ba68517b7 100644
--- a/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/lib/CodeGen/MachineBlockPlacement.cpp
@@ -211,6 +211,8 @@ class MachineBlockPlacement : public MachineFunctionPass {
void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter = 0);
+ MachineBasicBlock *findBestLoopTop(MachineLoop &L,
+ const BlockFilterSet &LoopBlockSet);
MachineBasicBlock *findBestLoopExit(MachineFunction &F,
MachineLoop &L,
const BlockFilterSet &LoopBlockSet);
@@ -541,6 +543,67 @@ void MachineBlockPlacement::buildChain(
/// \brief Find the best loop top block for layout.
///
+/// Look for a block which is strictly better than the loop header for laying
+/// out at the top of the loop. This looks for one and only one pattern:
+/// a latch block with no conditional exit. This block will cause a conditional
+/// jump around it or will be the bottom of the loop if we lay it out in place,
+/// but if it it doesn't end up at the bottom of the loop for any reason,
+/// rotation alone won't fix it. Because such a block will always result in an
+/// unconditional jump (for the backedge) rotating it in front of the loop
+/// header is always profitable.
+MachineBasicBlock *
+MachineBlockPlacement::findBestLoopTop(MachineLoop &L,
+ const BlockFilterSet &LoopBlockSet) {
+ // Check that the header hasn't been fused with a preheader block due to
+ // crazy branches. If it has, we need to start with the header at the top to
+ // prevent pulling the preheader into the loop body.
+ BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
+ if (!LoopBlockSet.count(*HeaderChain.begin()))
+ return L.getHeader();
+
+ DEBUG(dbgs() << "Finding best loop top for: "
+ << getBlockName(L.getHeader()) << "\n");
+
+ BlockFrequency BestPredFreq;
+ MachineBasicBlock *BestPred = 0;
+ for (MachineBasicBlock::pred_iterator PI = L.getHeader()->pred_begin(),
+ PE = L.getHeader()->pred_end();
+ PI != PE; ++PI) {
+ MachineBasicBlock *Pred = *PI;
+ if (!LoopBlockSet.count(Pred))
+ continue;
+ DEBUG(dbgs() << " header pred: " << getBlockName(Pred) << ", "
+ << Pred->succ_size() << " successors, "
+ << MBFI->getBlockFreq(Pred) << " freq\n");
+ if (Pred->succ_size() > 1)
+ continue;
+
+ BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
+ if (!BestPred || PredFreq > BestPredFreq ||
+ (!(PredFreq < BestPredFreq) &&
+ Pred->isLayoutSuccessor(L.getHeader()))) {
+ BestPred = Pred;
+ BestPredFreq = PredFreq;
+ }
+ }
+
+ // If no direct predecessor is fine, just use the loop header.
+ if (!BestPred)
+ return L.getHeader();
+
+ // Walk backwards through any straight line of predecessors.
+ while (BestPred->pred_size() == 1 &&
+ (*BestPred->pred_begin())->succ_size() == 1 &&
+ *BestPred->pred_begin() != L.getHeader())
+ BestPred = *BestPred->pred_begin();
+
+ DEBUG(dbgs() << " final top: " << getBlockName(BestPred) << "\n");
+ return BestPred;
+}
+
+
+/// \brief Find the best loop exiting block for layout.
+///
/// This routine implements the logic to analyze the loop looking for the best
/// block to layout at the top of the loop. Typically this is done to maximize
/// fallthrough opportunities.
@@ -725,8 +788,20 @@ void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
- MachineBasicBlock *ExitingBB = findBestLoopExit(F, L, LoopBlockSet);
- BlockChain &LoopChain = *BlockToChain[L.getHeader()];
+ // First check to see if there is an obviously preferable top block for the
+ // loop. This will default to the header, but may end up as one of the
+ // predecessors to the header if there is one which will result in strictly
+ // fewer branches in the loop body.
+ MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
+
+ // If we selected just the header for the loop top, look for a potentially
+ // profitable exit block in the event that rotating the loop can eliminate
+ // branches by placing an exit edge at the bottom.
+ MachineBasicBlock *ExitingBB = 0;
+ if (LoopTop == L.getHeader())
+ ExitingBB = findBestLoopExit(F, L, LoopBlockSet);
+
+ BlockChain &LoopChain = *BlockToChain[LoopTop];
// FIXME: This is a really lame way of walking the chains in the loop: we
// walk the blocks, and use a set to prevent visiting a particular chain
@@ -758,7 +833,7 @@ void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
BlockWorkList.push_back(*Chain.begin());
}
- buildChain(L.getHeader(), LoopChain, BlockWorkList, &LoopBlockSet);
+ buildChain(LoopTop, LoopChain, BlockWorkList, &LoopBlockSet);
rotateLoop(LoopChain, ExitingBB, LoopBlockSet);
DEBUG({