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authorChris Lattner <sabre@nondot.org>2007-04-22 06:24:45 +0000
committerChris Lattner <sabre@nondot.org>2007-04-22 06:24:45 +0000
commitfd57cecd2cb3ac726942e0101de6a82dc5a958a6 (patch)
treec417aebed2cbb209f5bfd37cfa5e3755b6591df0 /lib/Bitcode/Writer/ValueEnumerator.cpp
parentcaee0dccffb77a003681345ab3281bcf8684526c (diff)
Initial support for writing bitcode files. This currently only writes types,
the type symtab, and global/function protos, and is missing the important size optimization, but it is a place to start. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36331 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Bitcode/Writer/ValueEnumerator.cpp')
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diff --git a/lib/Bitcode/Writer/ValueEnumerator.cpp b/lib/Bitcode/Writer/ValueEnumerator.cpp
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+//===-- ValueEnumerator.cpp - Number values and types for bitcode writer --===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Chris Lattner and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ValueEnumerator class.
+//
+//===----------------------------------------------------------------------===//
+
+#include "ValueEnumerator.h"
+#include "llvm/Module.h"
+#include "llvm/TypeSymbolTable.h"
+#include "llvm/ValueSymbolTable.h"
+using namespace llvm;
+
+/// ValueEnumerator - Enumerate module-level information.
+ValueEnumerator::ValueEnumerator(const Module *M) {
+ // Enumerate the global variables.
+ for (Module::const_global_iterator I = M->global_begin(),
+ E = M->global_end(); I != E; ++I)
+ EnumerateValue(I);
+
+ // Enumerate the functions.
+ for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I)
+ EnumerateValue(I);
+
+ // Enumerate the global variable initializers.
+ for (Module::const_global_iterator I = M->global_begin(),
+ E = M->global_end(); I != E; ++I)
+ if (I->hasInitializer())
+ EnumerateValue(I->getInitializer());
+
+ // FIXME: Implement the 'string constant' optimization.
+
+ // Enumerate types used by the type symbol table.
+ EnumerateTypeSymbolTable(M->getTypeSymbolTable());
+
+ // Insert constants that are named at module level into the slot pool so that
+ // the module symbol table can refer to them...
+ EnumerateValueSymbolTable(M->getValueSymbolTable());
+
+ // Enumerate types used by function bodies.
+ for (Module::const_iterator F = M->begin(), E = M->end(); F != E; ++F) {
+ for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
+ for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E;++I){
+ for (User::const_op_iterator OI = I->op_begin(), E = I->op_end();
+ OI != E; ++OI)
+ EnumerateType((*OI)->getType());
+ EnumerateType(I->getType());
+ }
+ }
+
+
+ // FIXME: std::partition the type and value tables so that first-class types
+ // come earlier than aggregates.
+
+ // FIXME: Sort type/value tables by frequency.
+}
+
+/// EnumerateTypeSymbolTable - Insert all of the types in the specified symbol
+/// table.
+void ValueEnumerator::EnumerateTypeSymbolTable(const TypeSymbolTable &TST) {
+ for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end();
+ TI != TE; ++TI)
+ EnumerateType(TI->second);
+}
+
+/// EnumerateValueSymbolTable - Insert all of the values in the specified symbol
+/// table into the values table.
+void ValueEnumerator::EnumerateValueSymbolTable(const ValueSymbolTable &VST) {
+ for (ValueSymbolTable::const_iterator VI = VST.begin(), VE = VST.end();
+ VI != VE; ++VI)
+ EnumerateValue(VI->getValue());
+}
+
+void ValueEnumerator::EnumerateValue(const Value *V) {
+ assert(V->getType() != Type::VoidTy && "Can't insert void values!");
+
+ // Check to see if it's already in!
+ unsigned &ValueID = ValueMap[V];
+ if (ValueID) {
+ // Increment use count.
+ Values[ValueID-1].second++;
+ return;
+ }
+
+ // Add the value.
+ Values.push_back(std::make_pair(V, 1U));
+ ValueID = Values.size();
+
+ if (const Constant *C = dyn_cast<Constant>(V)) {
+ if (isa<GlobalValue>(C)) {
+ // Initializers for globals are handled explicitly elsewhere.
+ } else {
+ // This makes sure that if a constant has uses (for example an array of
+ // const ints), that they are inserted also.
+ for (User::const_op_iterator I = C->op_begin(), E = C->op_end();
+ I != E; ++I)
+ EnumerateValue(*I);
+ }
+ }
+
+ EnumerateType(V->getType());
+}
+
+
+void ValueEnumerator::EnumerateType(const Type *Ty) {
+ unsigned &TypeID = TypeMap[Ty];
+
+ if (TypeID) {
+ // If we've already seen this type, just increase its occurrence count.
+ Types[TypeID-1].second++;
+ return;
+ }
+
+ // First time we saw this type, add it.
+ Types.push_back(std::make_pair(Ty, 1U));
+ TypeID = Types.size();
+
+ // Enumerate subtypes.
+ for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end();
+ I != E; ++I)
+ EnumerateType(*I);
+}
+
+
+
+#if 0
+
+void SlotCalculator::incorporateFunction(const Function *F) {
+ SC_DEBUG("begin processFunction!\n");
+
+ // Iterate over function arguments, adding them to the value table...
+ for(Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
+ I != E; ++I)
+ CreateFunctionValueSlot(I);
+
+ SC_DEBUG("Inserting Instructions:\n");
+
+ // Add all of the instructions to the type planes...
+ for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
+ CreateFunctionValueSlot(BB);
+ for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) {
+ if (I->getType() != Type::VoidTy)
+ CreateFunctionValueSlot(I);
+ }
+ }
+
+ SC_DEBUG("end processFunction!\n");
+}
+
+void SlotCalculator::purgeFunction() {
+ SC_DEBUG("begin purgeFunction!\n");
+
+ // Next, remove values from existing type planes
+ for (DenseMap<unsigned,unsigned,
+ ModuleLevelDenseMapKeyInfo>::iterator I = ModuleLevel.begin(),
+ E = ModuleLevel.end(); I != E; ++I) {
+ unsigned PlaneNo = I->first;
+ unsigned ModuleLev = I->second;
+
+ // Pop all function-local values in this type-plane off of Table.
+ TypePlane &Plane = getPlane(PlaneNo);
+ assert(ModuleLev < Plane.size() && "module levels higher than elements?");
+ for (unsigned i = ModuleLev, e = Plane.size(); i != e; ++i) {
+ NodeMap.erase(Plane.back()); // Erase from nodemap
+ Plane.pop_back(); // Shrink plane
+ }
+ }
+
+ ModuleLevel.clear();
+
+ // Finally, remove any type planes defined by the function...
+ while (Table.size() > NumModuleTypes) {
+ TypePlane &Plane = Table.back();
+ SC_DEBUG("Removing Plane " << (Table.size()-1) << " of size "
+ << Plane.size() << "\n");
+ for (unsigned i = 0, e = Plane.size(); i != e; ++i)
+ NodeMap.erase(Plane[i]); // Erase from nodemap
+
+ Table.pop_back(); // Nuke the plane, we don't like it.
+ }
+
+ SC_DEBUG("end purgeFunction!\n");
+}
+
+inline static bool hasImplicitNull(const Type* Ty) {
+ return Ty != Type::LabelTy && Ty != Type::VoidTy && !isa<OpaqueType>(Ty);
+}
+
+void SlotCalculator::CreateFunctionValueSlot(const Value *V) {
+ assert(!NodeMap.count(V) && "Function-local value can't be inserted!");
+
+ const Type *Ty = V->getType();
+ assert(Ty != Type::VoidTy && "Can't insert void values!");
+ assert(!isa<Constant>(V) && "Not a function-local value!");
+
+ unsigned TyPlane = getOrCreateTypeSlot(Ty);
+ if (Table.size() <= TyPlane) // Make sure we have the type plane allocated.
+ Table.resize(TyPlane+1, TypePlane());
+
+ // If this is the first value noticed of this type within this function,
+ // remember the module level for this type plane in ModuleLevel. This reminds
+ // us to remove the values in purgeFunction and tells us how many to remove.
+ if (TyPlane < NumModuleTypes)
+ ModuleLevel.insert(std::make_pair(TyPlane, Table[TyPlane].size()));
+
+ // If this is the first value to get inserted into the type plane, make sure
+ // to insert the implicit null value.
+ if (Table[TyPlane].empty()) {
+ // Label's and opaque types can't have a null value.
+ if (hasImplicitNull(Ty)) {
+ Value *ZeroInitializer = Constant::getNullValue(Ty);
+
+ // If we are pushing zeroinit, it will be handled below.
+ if (V != ZeroInitializer) {
+ Table[TyPlane].push_back(ZeroInitializer);
+ NodeMap[ZeroInitializer] = 0;
+ }
+ }
+ }
+
+ // Insert node into table and NodeMap...
+ NodeMap[V] = Table[TyPlane].size();
+ Table[TyPlane].push_back(V);
+
+ SC_DEBUG(" Inserting value [" << TyPlane << "] = " << *V << " slot=" <<
+ NodeMap[V] << "\n");
+}
+
+#endif