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authorTobias Grosser <grosser@fim.uni-passau.de>2010-07-22 07:46:31 +0000
committerTobias Grosser <grosser@fim.uni-passau.de>2010-07-22 07:46:31 +0000
commitf96b0063674e6bf72da5429bd49097e33c2325c7 (patch)
tree6122b17b693e49a1fb9de1cabf099bb67d82414a /lib/Analysis/RegionInfo.cpp
parent8a89a6ae9c3fb524cda60768e094ba481ac17be1 (diff)
Add new RegionInfo pass.
The RegionInfo pass detects single entry single exit regions in a function, where a region is defined as any subgraph that is connected to the remaining graph at only two spots. Furthermore an hierarchical region tree is built. Use it by calling "opt -regions analyze" or "opt -view-regions". git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@109089 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/RegionInfo.cpp')
-rw-r--r--lib/Analysis/RegionInfo.cpp637
1 files changed, 637 insertions, 0 deletions
diff --git a/lib/Analysis/RegionInfo.cpp b/lib/Analysis/RegionInfo.cpp
new file mode 100644
index 0000000000..589cc471de
--- /dev/null
+++ b/lib/Analysis/RegionInfo.cpp
@@ -0,0 +1,637 @@
+//===- RegionInfo.cpp - SESE region detection analysis --------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+// Detects single entry single exit regions in the control flow graph.
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/RegionInfo.h"
+#include "llvm/Analysis/RegionIterator.h"
+
+#include "llvm/ADT/PostOrderIterator.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+
+#define DEBUG_TYPE "region"
+#include "llvm/Support/Debug.h"
+
+#include <set>
+#include <algorithm>
+
+using namespace llvm;
+
+// Always verify if expensive checking is enabled.
+#ifdef XDEBUG
+bool VerifyRegionInfo = true;
+#else
+bool VerifyRegionInfo = false;
+#endif
+
+static cl::opt<bool,true>
+VerifyRegionInfoX("verify-region-info", cl::location(VerifyRegionInfo),
+ cl::desc("Verify region info (time consuming)"));
+
+STATISTIC(numRegions, "The # of regions");
+STATISTIC(numSimpleRegions, "The # of simple regions");
+
+//===----------------------------------------------------------------------===//
+/// PrintStyle - Print region in difference ways.
+enum PrintStyle { PrintNone, PrintBB, PrintRN };
+
+cl::opt<enum PrintStyle> printStyle("print-region-style", cl::Hidden,
+ cl::desc("style of printing regions"),
+ cl::values(
+ clEnumValN(PrintNone, "none", "print no details"),
+ clEnumValN(PrintBB, "bb", "print regions in detail with block_iterator"),
+ clEnumValN(PrintRN, "rn", "print regions in detail with element_iterator"),
+ clEnumValEnd));
+//===----------------------------------------------------------------------===//
+/// Region Implementation
+Region::Region(BasicBlock *Entry, BasicBlock *Exit, RegionInfo* RInfo,
+ DominatorTree *dt, Region *Parent)
+ : RegionNode(Parent, Entry, 1), RI(RInfo), DT(dt), exit(Exit) {}
+
+Region::~Region() {
+ // Only clean the cache for this Region. Caches of child Regions will be
+ // cleaned when the child Regions are deleted.
+ BBNodeMap.clear();
+
+ for (iterator I = begin(), E = end(); I != E; ++I)
+ delete *I;
+}
+
+bool Region::contains(const BasicBlock *B) const {
+ BasicBlock *BB = const_cast<BasicBlock*>(B);
+
+ assert(DT->getNode(BB) && "BB not part of the dominance tree");
+
+ BasicBlock *entry = getEntry(), *exit = getExit();
+
+ // Toplevel region.
+ if (!exit)
+ return true;
+
+ return (DT->dominates(entry, BB)
+ && !(DT->dominates(exit, BB) && DT->dominates(entry, exit)));
+}
+
+bool Region::isSimple() const {
+ bool isSimple = true;
+ bool found = false;
+
+ BasicBlock *entry = getEntry(), *exit = getExit();
+
+ // TopLevelRegion
+ if (!exit)
+ return false;
+
+ for (pred_iterator PI = pred_begin(entry), PE = pred_end(entry); PI != PE;
+ ++PI)
+ if (!contains(*PI)) {
+ if (found) {
+ isSimple = false;
+ break;
+ }
+ found = true;
+ }
+
+ found = false;
+
+ for (pred_iterator PI = pred_begin(exit), PE = pred_end(exit); PI != PE;
+ ++PI)
+ if (contains(*PI)) {
+ if (found) {
+ isSimple = false;
+ break;
+ }
+ found = true;
+ }
+
+ return isSimple;
+}
+
+void Region::verifyBBInRegion(BasicBlock *BB) const {
+ if (!contains(BB))
+ llvm_unreachable("Broken region found!");
+
+ BasicBlock *entry = getEntry(), *exit = getExit();
+
+ for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
+ if (!contains(*SI) && exit != *SI)
+ llvm_unreachable("Broken region found!");
+
+ if (entry != BB)
+ for (pred_iterator SI = pred_begin(BB), SE = pred_end(BB); SI != SE; ++SI)
+ if (!contains(*SI))
+ llvm_unreachable("Broken region found!");
+}
+
+void Region::verifyWalk(BasicBlock *BB, std::set<BasicBlock*> *visited) const {
+ BasicBlock *exit = getExit();
+
+ visited->insert(BB);
+
+ verifyBBInRegion(BB);
+
+ for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
+ if (*SI != exit && visited->find(*SI) == visited->end())
+ verifyWalk(*SI, visited);
+}
+
+void Region::verifyRegion() const {
+ // Only do verification when user wants to, otherwise this expensive
+ // check will be invoked by PassManager.
+ if (!VerifyRegionInfo) return;
+
+ std::set<BasicBlock*> visited;
+ verifyWalk(getEntry(), &visited);
+}
+
+void Region::verifyRegionNest() const {
+ for (Region::const_iterator RI = begin(), RE = end(); RI != RE; ++RI)
+ (*RI)->verifyRegionNest();
+
+ verifyRegion();
+}
+
+Region::block_iterator Region::block_begin() {
+ return GraphTraits<FlatIt<Region*> >::nodes_begin(this);
+}
+
+Region::block_iterator Region::block_end() {
+ return GraphTraits<FlatIt<Region*> >::nodes_end(this);
+}
+
+Region::const_block_iterator Region::block_begin() const {
+ return GraphTraits<FlatIt<const Region*> >::nodes_begin(this);
+}
+
+Region::const_block_iterator Region::block_end() const {
+ return GraphTraits<FlatIt<const Region*> >::nodes_end(this);
+}
+
+Region::element_iterator Region::element_begin() {
+ return GraphTraits<Region*>::nodes_begin(this);
+}
+
+Region::element_iterator Region::element_end() {
+ return GraphTraits<Region*>::nodes_end(this);
+}
+
+Region::const_element_iterator Region::element_begin() const {
+ return GraphTraits<const Region*>::nodes_begin(this);
+}
+
+Region::const_element_iterator Region::element_end() const {
+ return GraphTraits<const Region*>::nodes_end(this);
+}
+
+Region* Region::getSubRegionNode(BasicBlock *BB) const {
+ Region *R = RI->getRegionFor(BB);
+
+ if (!R || R == this)
+ return 0;
+
+ // If we pass the BB out of this region, that means our code is broken.
+ assert(contains(R) && "BB not in current region!");
+
+ while (contains(R->getParent()) && R->getParent() != this)
+ R = R->getParent();
+
+ if (R->getEntry() != BB)
+ return 0;
+
+ return R;
+}
+
+RegionNode* Region::getBBNode(BasicBlock *BB) const {
+ assert(contains(BB) && "Can get BB node out of this region!");
+
+ BBNodeMapT::const_iterator at = BBNodeMap.find(BB);
+
+ if (at != BBNodeMap.end())
+ return at->second;
+
+ RegionNode *NewNode = new RegionNode(const_cast<Region*>(this), BB);
+ BBNodeMap.insert(std::make_pair(BB, NewNode));
+ return NewNode;
+}
+
+RegionNode* Region::getNode(BasicBlock *BB) const {
+ assert(contains(BB) && "Can get BB node out of this region!");
+ if (Region* Child = getSubRegionNode(BB))
+ return Child->getNode();
+
+ return getBBNode(BB);
+}
+
+void Region::transferChildrenTo(Region *To) {
+ for (iterator I = begin(), E = end(); I != E; ++I) {
+ (*I)->parent = To;
+ To->children.push_back(*I);
+ }
+ children.clear();
+}
+
+void Region::addSubRegion(Region *SubRegion) {
+ assert(SubRegion->parent == 0 && "SubRegion already has a parent!");
+ SubRegion->parent = this;
+ // Set up the region node.
+ assert(std::find(children.begin(), children.end(), SubRegion) == children.end()
+ && "Node already exist!");
+ children.push_back(SubRegion);
+}
+
+
+Region *Region::removeSubRegion(Region *Child) {
+ assert(Child->parent == this && "Child is not a child of this region!");
+ Child->parent = 0;
+ RegionSet::iterator I = std::find(children.begin(), children.end(), Child);
+ assert(I != children.end() && "Region does not exit. Unable to remove.");
+ children.erase(children.begin()+(I-begin()));
+ return Child;
+}
+
+unsigned Region::getDepth() const {
+ unsigned Depth = 0;
+
+ for (Region *R = parent; R != 0; R = R->parent)
+ ++Depth;
+
+ return Depth;
+}
+
+void Region::print(raw_ostream &OS, bool print_tree, unsigned level) const {
+ if (print_tree)
+ OS.indent(level*2) << "[" << level << "] " << getNameStr();
+ else
+ OS.indent(level*2) << getNameStr();
+
+ OS << "\n";
+
+
+ if (printStyle != PrintNone) {
+ OS.indent(level*2) << "{\n";
+ OS.indent(level*2 + 2);
+
+ if (printStyle == PrintBB) {
+ for (const_block_iterator I = block_begin(), E = block_end(); I!=E; ++I)
+ OS << **I << ", "; // TODO: remove the last ","
+ } else if (printStyle == PrintRN) {
+ for (const_element_iterator I = element_begin(), E = element_end(); I!=E; ++I)
+ OS << **I << ", "; // TODO: remove the last ",
+ }
+
+ OS << "\n";
+ }
+
+ if (print_tree)
+ for (const_iterator RI = begin(), RE = end(); RI != RE; ++RI)
+ (*RI)->print(OS, print_tree, level+1);
+
+ if (printStyle != PrintNone)
+ OS.indent(level*2) << "} \n";
+}
+
+void Region::dump() const {
+ print(dbgs(), true, getDepth());
+}
+
+void Region::clearNodeCache() {
+ BBNodeMap.clear();
+ for (Region::iterator RI = begin(), RE = end(); RI != RE; ++RI)
+ (*RI)->clearNodeCache();
+}
+
+//===----------------------------------------------------------------------===//
+// RegionInfo implementation
+//
+
+bool RegionInfo::isCommonDomFrontier(BasicBlock *BB, BasicBlock *entry,
+ BasicBlock *exit) const {
+ for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE; ++PI)
+ if (DT->dominates(entry, *PI) && !DT->dominates(exit, *PI))
+ return false;
+
+ return true;
+}
+
+bool RegionInfo::isRegion(BasicBlock *entry, BasicBlock *exit) const {
+ assert(entry && exit && "entry and exit must not be null!");
+ typedef DominanceFrontier::DomSetType DST;
+
+ DST *entrySuccs = &(*DF->find(entry)).second;
+
+ // Exit is the header of a loop that contains the entry. In this case,
+ // the dominance frontier must only contain the exit.
+ if (!DT->dominates(entry, exit)) {
+ for (DST::iterator SI = entrySuccs->begin(), SE = entrySuccs->end();
+ SI != SE; ++SI)
+ if (*SI != exit && *SI != entry)
+ return false;
+
+ return true;
+ }
+
+ DST *exitSuccs = &(*DF->find(exit)).second;
+
+ // Do not allow edges leaving the region.
+ for (DST::iterator SI = entrySuccs->begin(), SE = entrySuccs->end();
+ SI != SE; ++SI) {
+ if (*SI == exit || *SI == entry)
+ continue;
+ if (exitSuccs->find(*SI) == exitSuccs->end())
+ return false;
+ if (!isCommonDomFrontier(*SI, entry, exit))
+ return false;
+ }
+
+ // Do not allow edges pointing into the region.
+ for (DST::iterator SI = exitSuccs->begin(), SE = exitSuccs->end();
+ SI != SE; ++SI)
+ if (DT->dominates(entry, *SI) && *SI != entry && *SI != exit)
+ return false;
+
+
+ return true;
+}
+
+void RegionInfo::insertShortCut(BasicBlock *entry, BasicBlock *exit,
+ BBtoBBMap *ShortCut) const {
+ assert(entry && exit && "entry and exit must not be null!");
+
+ BBtoBBMap::iterator e = ShortCut->find(exit);
+
+ if (e == ShortCut->end())
+ // No further region at exit available.
+ (*ShortCut)[entry] = exit;
+ else {
+ // We found a region e that starts at exit. Therefore (entry, e->second)
+ // is also a region, that is larger than (entry, exit). Insert the
+ // larger one.
+ BasicBlock *BB = e->second;
+ (*ShortCut)[entry] = BB;
+ }
+}
+
+DomTreeNode* RegionInfo::getNextPostDom(DomTreeNode* N,
+ BBtoBBMap *ShortCut) const {
+ BBtoBBMap::iterator e = ShortCut->find(N->getBlock());
+
+ if (e == ShortCut->end())
+ return N->getIDom();
+
+ return PDT->getNode(e->second)->getIDom();
+}
+
+bool RegionInfo::isTrivialRegion(BasicBlock *entry, BasicBlock *exit) const {
+ assert(entry && exit && "entry and exit must not be null!");
+
+ unsigned num_successors = succ_end(entry) - succ_begin(entry);
+
+ if (num_successors <= 1 && exit == *(succ_begin(entry)))
+ return true;
+
+ return false;
+}
+
+void RegionInfo::updateStatistics(Region *R) {
+ ++numRegions;
+
+ // TODO: Slow. Should only be enabled if -stats is used.
+ if (R->isSimple()) ++numSimpleRegions;
+}
+
+Region *RegionInfo::createRegion(BasicBlock *entry, BasicBlock *exit) {
+ assert(entry && exit && "entry and exit must not be null!");
+
+ if (isTrivialRegion(entry, exit))
+ return 0;
+
+ Region *region = new Region(entry, exit, this, DT);
+ BBtoRegion.insert(std::make_pair(entry, region));
+
+ #ifdef XDEBUG
+ region->verifyRegion();
+ #else
+ DEBUG(region->verifyRegion());
+ #endif
+
+ updateStatistics(region);
+ return region;
+}
+
+void RegionInfo::findRegionsWithEntry(BasicBlock *entry, BBtoBBMap *ShortCut) {
+ assert(entry);
+
+ DomTreeNode *N = PDT->getNode(entry);
+
+ if (!N)
+ return;
+
+ Region *lastRegion= 0;
+ BasicBlock *lastExit = entry;
+
+ // As only a BasicBlock that postdominates entry can finish a region, walk the
+ // post dominance tree upwards.
+ while ((N = getNextPostDom(N, ShortCut))) {
+ BasicBlock *exit = N->getBlock();
+
+ if (!exit)
+ break;
+
+ if (isRegion(entry, exit)) {
+ Region *newRegion = createRegion(entry, exit);
+
+ if (lastRegion)
+ newRegion->addSubRegion(lastRegion);
+
+ lastRegion = newRegion;
+ lastExit = exit;
+ }
+
+ // This can never be a region, so stop the search.
+ if (!DT->dominates(entry, exit))
+ break;
+ }
+
+ // Tried to create regions from entry to lastExit. Next time take a
+ // shortcut from entry to lastExit.
+ if (lastExit != entry)
+ insertShortCut(entry, lastExit, ShortCut);
+}
+
+void RegionInfo::scanForRegions(Function &F, BBtoBBMap *ShortCut) {
+ BasicBlock *entry = &(F.getEntryBlock());
+ DomTreeNode *N = DT->getNode(entry);
+
+ // Iterate over the dominance tree in post order to start with the small
+ // regions from the bottom of the dominance tree. If the small regions are
+ // detected first, detection of bigger regions is faster, as we can jump
+ // over the small regions.
+ for (po_iterator<DomTreeNode*> FI = po_begin(N), FE = po_end(N); FI != FE;
+ ++FI) {
+ findRegionsWithEntry((*FI)->getBlock(), ShortCut);
+ }
+}
+
+Region *RegionInfo::getTopMostParent(Region *region) {
+ while (region->parent)
+ region = region->getParent();
+
+ return region;
+}
+
+void RegionInfo::buildRegionsTree(DomTreeNode *N, Region *region) {
+ BasicBlock *BB = N->getBlock();
+
+ // Passed region exit
+ while (BB == region->getExit())
+ region = region->getParent();
+
+ BBtoRegionMap::iterator it = BBtoRegion.find(BB);
+
+ // This basic block is a start block of a region. It is already in the
+ // BBtoRegion relation. Only the child basic blocks have to be updated.
+ if (it != BBtoRegion.end()) {
+ Region *newRegion = it->second;;
+ region->addSubRegion(getTopMostParent(newRegion));
+ region = newRegion;
+ } else {
+ BBtoRegion[BB] = region;
+ }
+
+ for (DomTreeNode::iterator CI = N->begin(), CE = N->end(); CI != CE; ++CI)
+ buildRegionsTree(*CI, region);
+}
+
+void RegionInfo::releaseMemory() {
+ BBtoRegion.clear();
+ if (TopLevelRegion)
+ delete TopLevelRegion;
+ TopLevelRegion = 0;
+}
+
+RegionInfo::RegionInfo() : FunctionPass(&ID) {
+ TopLevelRegion = 0;
+}
+
+RegionInfo::~RegionInfo() {
+ releaseMemory();
+}
+
+void RegionInfo::Calculate(Function &F) {
+ // ShortCut a function where for every BB the exit of the largest region
+ // starting with BB is stored. These regions can be threated as single BBS.
+ // This improves performance on linear CFGs.
+ BBtoBBMap ShortCut;
+
+ scanForRegions(F, &ShortCut);
+ BasicBlock *BB = &F.getEntryBlock();
+ buildRegionsTree(DT->getNode(BB), TopLevelRegion);
+}
+
+bool RegionInfo::runOnFunction(Function &F) {
+ releaseMemory();
+
+ DT = &getAnalysis<DominatorTree>();
+ PDT = &getAnalysis<PostDominatorTree>();
+ DF = &getAnalysis<DominanceFrontier>();
+
+ TopLevelRegion = new Region(&F.getEntryBlock(), 0, this, DT, 0);
+ updateStatistics(TopLevelRegion);
+
+ Calculate(F);
+
+ return false;
+}
+
+void RegionInfo::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ AU.addRequiredTransitive<DominatorTree>();
+ AU.addRequired<PostDominatorTree>();
+ AU.addRequired<DominanceFrontier>();
+}
+
+void RegionInfo::print(raw_ostream &OS, const Module *) const {
+ OS << "Region tree:\n";
+ TopLevelRegion->print(OS, true, 0);
+ OS << "End region tree\n";
+}
+
+void RegionInfo::verifyAnalysis() const {
+ // Only do verification when user wants to, otherwise this expensive check
+ // will be invoked by PMDataManager::verifyPreservedAnalysis when
+ // a regionpass (marked PreservedAll) finish.
+ if (!VerifyRegionInfo) return;
+
+ TopLevelRegion->verifyRegionNest();
+}
+
+// Region pass manager support.
+Region *RegionInfo::getRegionFor(BasicBlock *BB) const {
+ BBtoRegionMap::const_iterator I=
+ BBtoRegion.find(BB);
+ return I != BBtoRegion.end() ? I->second : 0;
+}
+
+Region *RegionInfo::operator[](BasicBlock *BB) const {
+ return getRegionFor(BB);
+}
+
+Region*
+RegionInfo::getCommonRegion(Region *A, Region *B) const {
+ assert (A && B && "One of the Regions is NULL");
+
+ if (A->contains(B)) return A;
+
+ while (!B->contains(A))
+ B = B->getParent();
+
+ return B;
+}
+
+Region*
+RegionInfo::getCommonRegion(SmallVectorImpl<Region*> &Regions) const {
+ Region* ret = Regions.back();
+ Regions.pop_back();
+
+ for (SmallVectorImpl<Region*>::const_iterator I = Regions.begin(),
+ E = Regions.end(); I != E; ++I)
+ ret = getCommonRegion(ret, *I);
+
+ return ret;
+}
+
+Region*
+RegionInfo::getCommonRegion(SmallVectorImpl<BasicBlock*> &BBs) const {
+ Region* ret = getRegionFor(BBs.back());
+ BBs.pop_back();
+
+ for (SmallVectorImpl<BasicBlock*>::const_iterator I = BBs.begin(),
+ E = BBs.end(); I != E; ++I)
+ ret = getCommonRegion(ret, getRegionFor(*I));
+
+ return ret;
+}
+
+char RegionInfo::ID = 0;
+INITIALIZE_PASS(RegionInfo, "regions",
+ "Detect single entry single exit regions", true, true);
+
+// Create methods available outside of this file, to use them
+// "include/llvm/LinkAllPasses.h". Otherwise the pass would be deleted by
+// the link time optimization.
+
+namespace llvm {
+ FunctionPass *createRegionInfoPass() {
+ return new RegionInfo();
+ }
+}
+