diff options
author | Tobias Grosser <grosser@fim.uni-passau.de> | 2010-07-22 07:46:31 +0000 |
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committer | Tobias Grosser <grosser@fim.uni-passau.de> | 2010-07-22 07:46:31 +0000 |
commit | f96b0063674e6bf72da5429bd49097e33c2325c7 (patch) | |
tree | 6122b17b693e49a1fb9de1cabf099bb67d82414a /lib/Analysis/RegionInfo.cpp | |
parent | 8a89a6ae9c3fb524cda60768e094ba481ac17be1 (diff) |
Add new RegionInfo pass.
The RegionInfo pass detects single entry single exit regions in a function,
where a region is defined as any subgraph that is connected to the remaining
graph at only two spots.
Furthermore an hierarchical region tree is built.
Use it by calling "opt -regions analyze" or "opt -view-regions".
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@109089 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/RegionInfo.cpp')
-rw-r--r-- | lib/Analysis/RegionInfo.cpp | 637 |
1 files changed, 637 insertions, 0 deletions
diff --git a/lib/Analysis/RegionInfo.cpp b/lib/Analysis/RegionInfo.cpp new file mode 100644 index 0000000000..589cc471de --- /dev/null +++ b/lib/Analysis/RegionInfo.cpp @@ -0,0 +1,637 @@ +//===- RegionInfo.cpp - SESE region detection analysis --------------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// Detects single entry single exit regions in the control flow graph. +//===----------------------------------------------------------------------===// + +#include "llvm/Analysis/RegionInfo.h" +#include "llvm/Analysis/RegionIterator.h" + +#include "llvm/ADT/PostOrderIterator.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/raw_ostream.h" + +#define DEBUG_TYPE "region" +#include "llvm/Support/Debug.h" + +#include <set> +#include <algorithm> + +using namespace llvm; + +// Always verify if expensive checking is enabled. +#ifdef XDEBUG +bool VerifyRegionInfo = true; +#else +bool VerifyRegionInfo = false; +#endif + +static cl::opt<bool,true> +VerifyRegionInfoX("verify-region-info", cl::location(VerifyRegionInfo), + cl::desc("Verify region info (time consuming)")); + +STATISTIC(numRegions, "The # of regions"); +STATISTIC(numSimpleRegions, "The # of simple regions"); + +//===----------------------------------------------------------------------===// +/// PrintStyle - Print region in difference ways. +enum PrintStyle { PrintNone, PrintBB, PrintRN }; + +cl::opt<enum PrintStyle> printStyle("print-region-style", cl::Hidden, + cl::desc("style of printing regions"), + cl::values( + clEnumValN(PrintNone, "none", "print no details"), + clEnumValN(PrintBB, "bb", "print regions in detail with block_iterator"), + clEnumValN(PrintRN, "rn", "print regions in detail with element_iterator"), + clEnumValEnd)); +//===----------------------------------------------------------------------===// +/// Region Implementation +Region::Region(BasicBlock *Entry, BasicBlock *Exit, RegionInfo* RInfo, + DominatorTree *dt, Region *Parent) + : RegionNode(Parent, Entry, 1), RI(RInfo), DT(dt), exit(Exit) {} + +Region::~Region() { + // Only clean the cache for this Region. Caches of child Regions will be + // cleaned when the child Regions are deleted. + BBNodeMap.clear(); + + for (iterator I = begin(), E = end(); I != E; ++I) + delete *I; +} + +bool Region::contains(const BasicBlock *B) const { + BasicBlock *BB = const_cast<BasicBlock*>(B); + + assert(DT->getNode(BB) && "BB not part of the dominance tree"); + + BasicBlock *entry = getEntry(), *exit = getExit(); + + // Toplevel region. + if (!exit) + return true; + + return (DT->dominates(entry, BB) + && !(DT->dominates(exit, BB) && DT->dominates(entry, exit))); +} + +bool Region::isSimple() const { + bool isSimple = true; + bool found = false; + + BasicBlock *entry = getEntry(), *exit = getExit(); + + // TopLevelRegion + if (!exit) + return false; + + for (pred_iterator PI = pred_begin(entry), PE = pred_end(entry); PI != PE; + ++PI) + if (!contains(*PI)) { + if (found) { + isSimple = false; + break; + } + found = true; + } + + found = false; + + for (pred_iterator PI = pred_begin(exit), PE = pred_end(exit); PI != PE; + ++PI) + if (contains(*PI)) { + if (found) { + isSimple = false; + break; + } + found = true; + } + + return isSimple; +} + +void Region::verifyBBInRegion(BasicBlock *BB) const { + if (!contains(BB)) + llvm_unreachable("Broken region found!"); + + BasicBlock *entry = getEntry(), *exit = getExit(); + + for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) + if (!contains(*SI) && exit != *SI) + llvm_unreachable("Broken region found!"); + + if (entry != BB) + for (pred_iterator SI = pred_begin(BB), SE = pred_end(BB); SI != SE; ++SI) + if (!contains(*SI)) + llvm_unreachable("Broken region found!"); +} + +void Region::verifyWalk(BasicBlock *BB, std::set<BasicBlock*> *visited) const { + BasicBlock *exit = getExit(); + + visited->insert(BB); + + verifyBBInRegion(BB); + + for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) + if (*SI != exit && visited->find(*SI) == visited->end()) + verifyWalk(*SI, visited); +} + +void Region::verifyRegion() const { + // Only do verification when user wants to, otherwise this expensive + // check will be invoked by PassManager. + if (!VerifyRegionInfo) return; + + std::set<BasicBlock*> visited; + verifyWalk(getEntry(), &visited); +} + +void Region::verifyRegionNest() const { + for (Region::const_iterator RI = begin(), RE = end(); RI != RE; ++RI) + (*RI)->verifyRegionNest(); + + verifyRegion(); +} + +Region::block_iterator Region::block_begin() { + return GraphTraits<FlatIt<Region*> >::nodes_begin(this); +} + +Region::block_iterator Region::block_end() { + return GraphTraits<FlatIt<Region*> >::nodes_end(this); +} + +Region::const_block_iterator Region::block_begin() const { + return GraphTraits<FlatIt<const Region*> >::nodes_begin(this); +} + +Region::const_block_iterator Region::block_end() const { + return GraphTraits<FlatIt<const Region*> >::nodes_end(this); +} + +Region::element_iterator Region::element_begin() { + return GraphTraits<Region*>::nodes_begin(this); +} + +Region::element_iterator Region::element_end() { + return GraphTraits<Region*>::nodes_end(this); +} + +Region::const_element_iterator Region::element_begin() const { + return GraphTraits<const Region*>::nodes_begin(this); +} + +Region::const_element_iterator Region::element_end() const { + return GraphTraits<const Region*>::nodes_end(this); +} + +Region* Region::getSubRegionNode(BasicBlock *BB) const { + Region *R = RI->getRegionFor(BB); + + if (!R || R == this) + return 0; + + // If we pass the BB out of this region, that means our code is broken. + assert(contains(R) && "BB not in current region!"); + + while (contains(R->getParent()) && R->getParent() != this) + R = R->getParent(); + + if (R->getEntry() != BB) + return 0; + + return R; +} + +RegionNode* Region::getBBNode(BasicBlock *BB) const { + assert(contains(BB) && "Can get BB node out of this region!"); + + BBNodeMapT::const_iterator at = BBNodeMap.find(BB); + + if (at != BBNodeMap.end()) + return at->second; + + RegionNode *NewNode = new RegionNode(const_cast<Region*>(this), BB); + BBNodeMap.insert(std::make_pair(BB, NewNode)); + return NewNode; +} + +RegionNode* Region::getNode(BasicBlock *BB) const { + assert(contains(BB) && "Can get BB node out of this region!"); + if (Region* Child = getSubRegionNode(BB)) + return Child->getNode(); + + return getBBNode(BB); +} + +void Region::transferChildrenTo(Region *To) { + for (iterator I = begin(), E = end(); I != E; ++I) { + (*I)->parent = To; + To->children.push_back(*I); + } + children.clear(); +} + +void Region::addSubRegion(Region *SubRegion) { + assert(SubRegion->parent == 0 && "SubRegion already has a parent!"); + SubRegion->parent = this; + // Set up the region node. + assert(std::find(children.begin(), children.end(), SubRegion) == children.end() + && "Node already exist!"); + children.push_back(SubRegion); +} + + +Region *Region::removeSubRegion(Region *Child) { + assert(Child->parent == this && "Child is not a child of this region!"); + Child->parent = 0; + RegionSet::iterator I = std::find(children.begin(), children.end(), Child); + assert(I != children.end() && "Region does not exit. Unable to remove."); + children.erase(children.begin()+(I-begin())); + return Child; +} + +unsigned Region::getDepth() const { + unsigned Depth = 0; + + for (Region *R = parent; R != 0; R = R->parent) + ++Depth; + + return Depth; +} + +void Region::print(raw_ostream &OS, bool print_tree, unsigned level) const { + if (print_tree) + OS.indent(level*2) << "[" << level << "] " << getNameStr(); + else + OS.indent(level*2) << getNameStr(); + + OS << "\n"; + + + if (printStyle != PrintNone) { + OS.indent(level*2) << "{\n"; + OS.indent(level*2 + 2); + + if (printStyle == PrintBB) { + for (const_block_iterator I = block_begin(), E = block_end(); I!=E; ++I) + OS << **I << ", "; // TODO: remove the last "," + } else if (printStyle == PrintRN) { + for (const_element_iterator I = element_begin(), E = element_end(); I!=E; ++I) + OS << **I << ", "; // TODO: remove the last ", + } + + OS << "\n"; + } + + if (print_tree) + for (const_iterator RI = begin(), RE = end(); RI != RE; ++RI) + (*RI)->print(OS, print_tree, level+1); + + if (printStyle != PrintNone) + OS.indent(level*2) << "} \n"; +} + +void Region::dump() const { + print(dbgs(), true, getDepth()); +} + +void Region::clearNodeCache() { + BBNodeMap.clear(); + for (Region::iterator RI = begin(), RE = end(); RI != RE; ++RI) + (*RI)->clearNodeCache(); +} + +//===----------------------------------------------------------------------===// +// RegionInfo implementation +// + +bool RegionInfo::isCommonDomFrontier(BasicBlock *BB, BasicBlock *entry, + BasicBlock *exit) const { + for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE; ++PI) + if (DT->dominates(entry, *PI) && !DT->dominates(exit, *PI)) + return false; + + return true; +} + +bool RegionInfo::isRegion(BasicBlock *entry, BasicBlock *exit) const { + assert(entry && exit && "entry and exit must not be null!"); + typedef DominanceFrontier::DomSetType DST; + + DST *entrySuccs = &(*DF->find(entry)).second; + + // Exit is the header of a loop that contains the entry. In this case, + // the dominance frontier must only contain the exit. + if (!DT->dominates(entry, exit)) { + for (DST::iterator SI = entrySuccs->begin(), SE = entrySuccs->end(); + SI != SE; ++SI) + if (*SI != exit && *SI != entry) + return false; + + return true; + } + + DST *exitSuccs = &(*DF->find(exit)).second; + + // Do not allow edges leaving the region. + for (DST::iterator SI = entrySuccs->begin(), SE = entrySuccs->end(); + SI != SE; ++SI) { + if (*SI == exit || *SI == entry) + continue; + if (exitSuccs->find(*SI) == exitSuccs->end()) + return false; + if (!isCommonDomFrontier(*SI, entry, exit)) + return false; + } + + // Do not allow edges pointing into the region. + for (DST::iterator SI = exitSuccs->begin(), SE = exitSuccs->end(); + SI != SE; ++SI) + if (DT->dominates(entry, *SI) && *SI != entry && *SI != exit) + return false; + + + return true; +} + +void RegionInfo::insertShortCut(BasicBlock *entry, BasicBlock *exit, + BBtoBBMap *ShortCut) const { + assert(entry && exit && "entry and exit must not be null!"); + + BBtoBBMap::iterator e = ShortCut->find(exit); + + if (e == ShortCut->end()) + // No further region at exit available. + (*ShortCut)[entry] = exit; + else { + // We found a region e that starts at exit. Therefore (entry, e->second) + // is also a region, that is larger than (entry, exit). Insert the + // larger one. + BasicBlock *BB = e->second; + (*ShortCut)[entry] = BB; + } +} + +DomTreeNode* RegionInfo::getNextPostDom(DomTreeNode* N, + BBtoBBMap *ShortCut) const { + BBtoBBMap::iterator e = ShortCut->find(N->getBlock()); + + if (e == ShortCut->end()) + return N->getIDom(); + + return PDT->getNode(e->second)->getIDom(); +} + +bool RegionInfo::isTrivialRegion(BasicBlock *entry, BasicBlock *exit) const { + assert(entry && exit && "entry and exit must not be null!"); + + unsigned num_successors = succ_end(entry) - succ_begin(entry); + + if (num_successors <= 1 && exit == *(succ_begin(entry))) + return true; + + return false; +} + +void RegionInfo::updateStatistics(Region *R) { + ++numRegions; + + // TODO: Slow. Should only be enabled if -stats is used. + if (R->isSimple()) ++numSimpleRegions; +} + +Region *RegionInfo::createRegion(BasicBlock *entry, BasicBlock *exit) { + assert(entry && exit && "entry and exit must not be null!"); + + if (isTrivialRegion(entry, exit)) + return 0; + + Region *region = new Region(entry, exit, this, DT); + BBtoRegion.insert(std::make_pair(entry, region)); + + #ifdef XDEBUG + region->verifyRegion(); + #else + DEBUG(region->verifyRegion()); + #endif + + updateStatistics(region); + return region; +} + +void RegionInfo::findRegionsWithEntry(BasicBlock *entry, BBtoBBMap *ShortCut) { + assert(entry); + + DomTreeNode *N = PDT->getNode(entry); + + if (!N) + return; + + Region *lastRegion= 0; + BasicBlock *lastExit = entry; + + // As only a BasicBlock that postdominates entry can finish a region, walk the + // post dominance tree upwards. + while ((N = getNextPostDom(N, ShortCut))) { + BasicBlock *exit = N->getBlock(); + + if (!exit) + break; + + if (isRegion(entry, exit)) { + Region *newRegion = createRegion(entry, exit); + + if (lastRegion) + newRegion->addSubRegion(lastRegion); + + lastRegion = newRegion; + lastExit = exit; + } + + // This can never be a region, so stop the search. + if (!DT->dominates(entry, exit)) + break; + } + + // Tried to create regions from entry to lastExit. Next time take a + // shortcut from entry to lastExit. + if (lastExit != entry) + insertShortCut(entry, lastExit, ShortCut); +} + +void RegionInfo::scanForRegions(Function &F, BBtoBBMap *ShortCut) { + BasicBlock *entry = &(F.getEntryBlock()); + DomTreeNode *N = DT->getNode(entry); + + // Iterate over the dominance tree in post order to start with the small + // regions from the bottom of the dominance tree. If the small regions are + // detected first, detection of bigger regions is faster, as we can jump + // over the small regions. + for (po_iterator<DomTreeNode*> FI = po_begin(N), FE = po_end(N); FI != FE; + ++FI) { + findRegionsWithEntry((*FI)->getBlock(), ShortCut); + } +} + +Region *RegionInfo::getTopMostParent(Region *region) { + while (region->parent) + region = region->getParent(); + + return region; +} + +void RegionInfo::buildRegionsTree(DomTreeNode *N, Region *region) { + BasicBlock *BB = N->getBlock(); + + // Passed region exit + while (BB == region->getExit()) + region = region->getParent(); + + BBtoRegionMap::iterator it = BBtoRegion.find(BB); + + // This basic block is a start block of a region. It is already in the + // BBtoRegion relation. Only the child basic blocks have to be updated. + if (it != BBtoRegion.end()) { + Region *newRegion = it->second;; + region->addSubRegion(getTopMostParent(newRegion)); + region = newRegion; + } else { + BBtoRegion[BB] = region; + } + + for (DomTreeNode::iterator CI = N->begin(), CE = N->end(); CI != CE; ++CI) + buildRegionsTree(*CI, region); +} + +void RegionInfo::releaseMemory() { + BBtoRegion.clear(); + if (TopLevelRegion) + delete TopLevelRegion; + TopLevelRegion = 0; +} + +RegionInfo::RegionInfo() : FunctionPass(&ID) { + TopLevelRegion = 0; +} + +RegionInfo::~RegionInfo() { + releaseMemory(); +} + +void RegionInfo::Calculate(Function &F) { + // ShortCut a function where for every BB the exit of the largest region + // starting with BB is stored. These regions can be threated as single BBS. + // This improves performance on linear CFGs. + BBtoBBMap ShortCut; + + scanForRegions(F, &ShortCut); + BasicBlock *BB = &F.getEntryBlock(); + buildRegionsTree(DT->getNode(BB), TopLevelRegion); +} + +bool RegionInfo::runOnFunction(Function &F) { + releaseMemory(); + + DT = &getAnalysis<DominatorTree>(); + PDT = &getAnalysis<PostDominatorTree>(); + DF = &getAnalysis<DominanceFrontier>(); + + TopLevelRegion = new Region(&F.getEntryBlock(), 0, this, DT, 0); + updateStatistics(TopLevelRegion); + + Calculate(F); + + return false; +} + +void RegionInfo::getAnalysisUsage(AnalysisUsage &AU) const { + AU.setPreservesAll(); + AU.addRequiredTransitive<DominatorTree>(); + AU.addRequired<PostDominatorTree>(); + AU.addRequired<DominanceFrontier>(); +} + +void RegionInfo::print(raw_ostream &OS, const Module *) const { + OS << "Region tree:\n"; + TopLevelRegion->print(OS, true, 0); + OS << "End region tree\n"; +} + +void RegionInfo::verifyAnalysis() const { + // Only do verification when user wants to, otherwise this expensive check + // will be invoked by PMDataManager::verifyPreservedAnalysis when + // a regionpass (marked PreservedAll) finish. + if (!VerifyRegionInfo) return; + + TopLevelRegion->verifyRegionNest(); +} + +// Region pass manager support. +Region *RegionInfo::getRegionFor(BasicBlock *BB) const { + BBtoRegionMap::const_iterator I= + BBtoRegion.find(BB); + return I != BBtoRegion.end() ? I->second : 0; +} + +Region *RegionInfo::operator[](BasicBlock *BB) const { + return getRegionFor(BB); +} + +Region* +RegionInfo::getCommonRegion(Region *A, Region *B) const { + assert (A && B && "One of the Regions is NULL"); + + if (A->contains(B)) return A; + + while (!B->contains(A)) + B = B->getParent(); + + return B; +} + +Region* +RegionInfo::getCommonRegion(SmallVectorImpl<Region*> &Regions) const { + Region* ret = Regions.back(); + Regions.pop_back(); + + for (SmallVectorImpl<Region*>::const_iterator I = Regions.begin(), + E = Regions.end(); I != E; ++I) + ret = getCommonRegion(ret, *I); + + return ret; +} + +Region* +RegionInfo::getCommonRegion(SmallVectorImpl<BasicBlock*> &BBs) const { + Region* ret = getRegionFor(BBs.back()); + BBs.pop_back(); + + for (SmallVectorImpl<BasicBlock*>::const_iterator I = BBs.begin(), + E = BBs.end(); I != E; ++I) + ret = getCommonRegion(ret, getRegionFor(*I)); + + return ret; +} + +char RegionInfo::ID = 0; +INITIALIZE_PASS(RegionInfo, "regions", + "Detect single entry single exit regions", true, true); + +// Create methods available outside of this file, to use them +// "include/llvm/LinkAllPasses.h". Otherwise the pass would be deleted by +// the link time optimization. + +namespace llvm { + FunctionPass *createRegionInfoPass() { + return new RegionInfo(); + } +} + |