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author | Chris Lattner <sabre@nondot.org> | 2002-07-10 22:36:26 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2002-07-10 22:36:26 +0000 |
commit | 2b0f739d57f7c0a7158c8621b6c58c57777d3576 (patch) | |
tree | a4d264e86cd1f307ccc9a79efa9df5885c7ac785 /lib/Analysis/DataStructure/EliminateNodes.cpp | |
parent | 9067068c35fcd50427005d5567faf2a77e866383 (diff) |
Reimplement data structure analysis
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2868 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/DataStructure/EliminateNodes.cpp')
-rw-r--r-- | lib/Analysis/DataStructure/EliminateNodes.cpp | 373 |
1 files changed, 0 insertions, 373 deletions
diff --git a/lib/Analysis/DataStructure/EliminateNodes.cpp b/lib/Analysis/DataStructure/EliminateNodes.cpp deleted file mode 100644 index 7d8eb9b251..0000000000 --- a/lib/Analysis/DataStructure/EliminateNodes.cpp +++ /dev/null @@ -1,373 +0,0 @@ -//===- EliminateNodes.cpp - Prune unneccesary nodes in the graph ----------===// -// -// This file contains two node optimizations: -// 1. UnlinkUndistinguishableNodes - Often, after unification, shadow -// nodes are left around that should not exist anymore. An example is when -// a shadow gets unified with a 'new' node, the following graph gets -// generated: %X -> Shadow, %X -> New. Since all of the edges to the -// shadow node also all go to the New node, we can eliminate the shadow. -// -// 2. RemoveUnreachableNodes - Remove shadow and allocation nodes that are not -// reachable from some other node in the graph. Unreachable nodes are left -// lying around often because a method only refers to some allocations with -// scalar values or an alloca, then when it is inlined, these references -// disappear and the nodes become homeless and prunable. -// -//===----------------------------------------------------------------------===// - -#include "llvm/Analysis/DataStructureGraph.h" -#include "llvm/Value.h" -#include "Support/STLExtras.h" -#include <algorithm> -using std::vector; - -//#define DEBUG_NODE_ELIMINATE 1 - -static void DestroyFirstNodeOfPair(DSNode *N1, DSNode *N2) { -#ifdef DEBUG_NODE_ELIMINATE - std::cerr << "Found Indistinguishable Node:\n"; - N1->print(std::cerr); -#endif - - // The nodes can be merged. Make sure that N2 contains all of the - // outgoing edges (fields) that N1 does... - // - assert(N1->getNumLinks() == N2->getNumLinks() && - "Same type, diff # fields?"); - for (unsigned i = 0, e = N1->getNumLinks(); i != e; ++i) - N2->getLink(i).add(N1->getLink(i)); - - // Now make sure that all of the nodes that point to N1 also point to the node - // that we are merging it with... - // - const vector<PointerValSet*> &Refs = N1->getReferrers(); - for (unsigned i = 0, e = Refs.size(); i != e; ++i) { - PointerValSet &PVS = *Refs[i]; - - bool RanOnce = false; - for (unsigned j = 0, je = PVS.size(); j != je; ++j) - if (PVS[j].Node == N1) { - RanOnce = true; - PVS.add(PointerVal(N2, PVS[j].Index)); - } - - assert(RanOnce && "Node on user set but cannot find the use!"); - } - - N1->mergeInto(N2); - N1->removeAllIncomingEdges(); - delete N1; -} - -// isIndistinguishableNode - A node is indistinguishable if some other node -// has exactly the same incoming links to it and if the node considers itself -// to be the same as the other node... -// -static bool isIndistinguishableNode(DSNode *DN) { - if (DN->getReferrers().empty()) { // No referrers... - if (isa<ShadowDSNode>(DN) || isa<AllocDSNode>(DN)) { - delete DN; - return true; // Node is trivially dead - } else - return false; - } - - // Pick a random referrer... Ptr is the things that the referrer points to. - // Since DN is in the Ptr set, look through the set seeing if there are any - // other nodes that are exactly equilivant to DN (with the exception of node - // type), but are not DN. If anything exists, then DN is indistinguishable. - // - - DSNode *IndFrom = 0; - const vector<PointerValSet*> &Refs = DN->getReferrers(); - for (unsigned R = 0, RE = Refs.size(); R != RE; ++R) { - const PointerValSet &Ptr = *Refs[R]; - - for (unsigned i = 0, e = Ptr.size(); i != e; ++i) { - DSNode *N2 = Ptr[i].Node; - if (Ptr[i].Index == 0 && N2 != cast<DSNode>(DN) && - DN->getType() == N2->getType() && DN->isEquivalentTo(N2)) { - - IndFrom = N2; - R = RE-1; - break; - } - } - } - - // If we haven't found an equivalent node to merge with, see if one of the - // nodes pointed to by this node is equivalent to this one... - // - if (IndFrom == 0) { - unsigned NumOutgoing = DN->getNumOutgoingLinks(); - for (DSNode::iterator I = DN->begin(), E = DN->end(); I != E; ++I) { - DSNode *Linked = *I; - if (Linked != DN && Linked->getNumOutgoingLinks() == NumOutgoing && - DN->getType() == Linked->getType() && DN->isEquivalentTo(Linked)) { -#if 0 - // Make sure the leftover node contains links to everything we do... - for (unsigned i = 0, e = DN->getNumLinks(); i != e; ++i) - Linked->getLink(i).add(DN->getLink(i)); -#endif - - IndFrom = Linked; - break; - } - } - } - - - // If DN is indistinguishable from some other node, merge them now... - if (IndFrom == 0) - return false; // Otherwise, nothing found, perhaps next time.... - - DestroyFirstNodeOfPair(DN, IndFrom); - return true; -} - -template<typename NodeTy> -static bool removeIndistinguishableNodes(vector<NodeTy*> &Nodes) { - bool Changed = false; - vector<NodeTy*>::iterator I = Nodes.begin(); - while (I != Nodes.end()) { - if (isIndistinguishableNode(*I)) { - I = Nodes.erase(I); - Changed = true; - } else { - ++I; - } - } - return Changed; -} - -template<typename NodeTy> -static bool removeIndistinguishableNodePairs(vector<NodeTy*> &Nodes) { - bool Changed = false; - vector<NodeTy*>::iterator I = Nodes.begin(); - while (I != Nodes.end()) { - NodeTy *N1 = *I++; - for (vector<NodeTy*>::iterator I2 = I, I2E = Nodes.end(); - I2 != I2E; ++I2) { - NodeTy *N2 = *I2; - if (N1->isEquivalentTo(N2)) { - DestroyFirstNodeOfPair(N1, N2); - --I; - I = Nodes.erase(I); - Changed = true; - break; - } - } - } - return Changed; -} - - - -// UnlinkUndistinguishableNodes - Eliminate shadow nodes that are not -// distinguishable from some other node in the graph... -// -bool FunctionDSGraph::UnlinkUndistinguishableNodes() { - // Loop over all of the shadow nodes, checking to see if they are - // indistinguishable from some other node. If so, eliminate the node! - // - return - removeIndistinguishableNodes(AllocNodes) | - removeIndistinguishableNodes(ShadowNodes) | - removeIndistinguishableNodePairs(CallNodes) | - removeIndistinguishableNodePairs(GlobalNodes); -} - -static void MarkReferredNodesReachable(DSNode *N, - vector<ShadowDSNode*> &ShadowNodes, - vector<bool> &ReachableShadowNodes, - vector<AllocDSNode*> &AllocNodes, - vector<bool> &ReachableAllocNodes); - -static inline void MarkReferredNodeSetReachable(const PointerValSet &PVS, - vector<ShadowDSNode*> &ShadowNodes, - vector<bool> &ReachableShadowNodes, - vector<AllocDSNode*> &AllocNodes, - vector<bool> &ReachableAllocNodes) { - for (unsigned i = 0, e = PVS.size(); i != e; ++i) - if (isa<ShadowDSNode>(PVS[i].Node) || isa<AllocDSNode>(PVS[i].Node)) - MarkReferredNodesReachable(PVS[i].Node, ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); -} - -static void MarkReferredNodesReachable(DSNode *N, - vector<ShadowDSNode*> &ShadowNodes, - vector<bool> &ReachableShadowNodes, - vector<AllocDSNode*> &AllocNodes, - vector<bool> &ReachableAllocNodes) { - assert(ShadowNodes.size() == ReachableShadowNodes.size()); - assert(AllocNodes.size() == ReachableAllocNodes.size()); - - if (ShadowDSNode *Shad = dyn_cast<ShadowDSNode>(N)) { - vector<ShadowDSNode*>::iterator I = - std::find(ShadowNodes.begin(), ShadowNodes.end(), Shad); - unsigned i = I-ShadowNodes.begin(); - if (ReachableShadowNodes[i]) return; // Recursion detected, abort... - ReachableShadowNodes[i] = true; - } else if (AllocDSNode *Alloc = dyn_cast<AllocDSNode>(N)) { - vector<AllocDSNode*>::iterator I = - std::find(AllocNodes.begin(), AllocNodes.end(), Alloc); - unsigned i = I-AllocNodes.begin(); - if (ReachableAllocNodes[i]) return; // Recursion detected, abort... - ReachableAllocNodes[i] = true; - } - - for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i) - MarkReferredNodeSetReachable(N->getLink(i), - ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); - - const vector<PointerValSet> *Links = N->getAuxLinks(); - if (Links) - for (unsigned i = 0, e = Links->size(); i != e; ++i) - MarkReferredNodeSetReachable((*Links)[i], - ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); -} - -void FunctionDSGraph::MarkEscapeableNodesReachable( - vector<bool> &ReachableShadowNodes, - vector<bool> &ReachableAllocNodes) { - // Mark all shadow nodes that have edges from other nodes as reachable. - // Recursively mark any shadow nodes pointed to by the newly live shadow - // nodes as also alive. - // - for (unsigned i = 0, e = GlobalNodes.size(); i != e; ++i) - MarkReferredNodesReachable(GlobalNodes[i], - ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); - - for (unsigned i = 0, e = CallNodes.size(); i != e; ++i) - MarkReferredNodesReachable(CallNodes[i], - ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); - - // Mark all nodes in the return set as being reachable... - MarkReferredNodeSetReachable(RetNode, - ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); -} - -bool FunctionDSGraph::RemoveUnreachableNodes() { - bool Changed = false; - bool LocalChange = true; - - while (LocalChange) { - LocalChange = false; - // Reachable*Nodes - Contains true if there is an edge from a reachable - // node to the numbered node... - // - vector<bool> ReachableShadowNodes(ShadowNodes.size()); - vector<bool> ReachableAllocNodes (AllocNodes.size()); - - MarkEscapeableNodesReachable(ReachableShadowNodes, ReachableAllocNodes); - - // Mark all nodes in the value map as being reachable... - for (std::map<Value*, PointerValSet>::iterator I = ValueMap.begin(), - E = ValueMap.end(); I != E; ++I) - MarkReferredNodeSetReachable(I->second, - ShadowNodes, ReachableShadowNodes, - AllocNodes, ReachableAllocNodes); - - // At this point, all reachable shadow nodes have a true value in the - // Reachable vector. This means that any shadow nodes without an entry in - // the reachable vector are not reachable and should be removed. This is - // a two part process, because we must drop all references before we delete - // the shadow nodes [in case cycles exist]. - // - for (unsigned i = 0; i != ShadowNodes.size(); ++i) - if (!ReachableShadowNodes[i]) { - // Track all unreachable nodes... -#if DEBUG_NODE_ELIMINATE - std::cerr << "Unreachable node eliminated:\n"; - ShadowNodes[i]->print(std::cerr); -#endif - ShadowNodes[i]->removeAllIncomingEdges(); - delete ShadowNodes[i]; - - // Remove from reachable... - ReachableShadowNodes.erase(ReachableShadowNodes.begin()+i); - ShadowNodes.erase(ShadowNodes.begin()+i); // Remove node entry - --i; // Don't skip the next node. - LocalChange = Changed = true; - } - - for (unsigned i = 0; i != AllocNodes.size(); ++i) - if (!ReachableAllocNodes[i]) { - // Track all unreachable nodes... -#if DEBUG_NODE_ELIMINATE - std::cerr << "Unreachable node eliminated:\n"; - AllocNodes[i]->print(std::cerr); -#endif - AllocNodes[i]->removeAllIncomingEdges(); - delete AllocNodes[i]; - - // Remove from reachable... - ReachableAllocNodes.erase(ReachableAllocNodes.begin()+i); - AllocNodes.erase(AllocNodes.begin()+i); // Remove node entry - --i; // Don't skip the next node. - LocalChange = Changed = true; - } - } - - // Loop over the global nodes, removing nodes that have no edges into them or - // out of them. - // - for (vector<GlobalDSNode*>::iterator I = GlobalNodes.begin(); - I != GlobalNodes.end(); ) - if ((*I)->getReferrers().empty()) { - GlobalDSNode *GDN = *I; - bool NoLinks = true; // Make sure there are no outgoing links... - for (unsigned i = 0, e = GDN->getNumLinks(); i != e; ++i) - if (!GDN->getLink(i).empty()) { - NoLinks = false; - break; - } - if (NoLinks) { - delete GDN; - I = GlobalNodes.erase(I); // Remove the node... - Changed = true; - } else { - ++I; - } - } else { - ++I; - } - - return Changed; -} - - - - -// getEscapingAllocations - Add all allocations that escape the current -// function to the specified vector. -// -void FunctionDSGraph::getEscapingAllocations(vector<AllocDSNode*> &Allocs) { - vector<bool> ReachableShadowNodes(ShadowNodes.size()); - vector<bool> ReachableAllocNodes (AllocNodes.size()); - - MarkEscapeableNodesReachable(ReachableShadowNodes, ReachableAllocNodes); - - for (unsigned i = 0, e = AllocNodes.size(); i != e; ++i) - if (ReachableAllocNodes[i]) - Allocs.push_back(AllocNodes[i]); -} - -// getNonEscapingAllocations - Add all allocations that do not escape the -// current function to the specified vector. -// -void FunctionDSGraph::getNonEscapingAllocations(vector<AllocDSNode*> &Allocs) { - vector<bool> ReachableShadowNodes(ShadowNodes.size()); - vector<bool> ReachableAllocNodes (AllocNodes.size()); - - MarkEscapeableNodesReachable(ReachableShadowNodes, ReachableAllocNodes); - - for (unsigned i = 0, e = AllocNodes.size(); i != e; ++i) - if (!ReachableAllocNodes[i]) - Allocs.push_back(AllocNodes[i]); -} |