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authorDan Gohman <gohman@apple.com>2010-05-07 01:28:10 +0000
committerDan Gohman <gohman@apple.com>2010-05-07 01:28:10 +0000
commit0d881042c09b2b57c3ad4128577a99e57d45b5ae (patch)
treeae492f3ac6b66dc770b05aa1f1ae2ed8aad9d219
parentad9e61981359c70ef671b8c2e5f9bd6c5292ab7f (diff)
When rematerializing, use the debug location of the original
instruction, rather than a location near where the new instruction is being inserted. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@103232 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Target/X86/X86InstrInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/Target/X86/X86InstrInfo.cpp b/lib/Target/X86/X86InstrInfo.cpp
index a89596efbc..fb3cbed336 100644
--- a/lib/Target/X86/X86InstrInfo.cpp
+++ b/lib/Target/X86/X86InstrInfo.cpp
@@ -1065,7 +1065,7 @@ void X86InstrInfo::reMaterialize(MachineBasicBlock &MBB,
unsigned DestReg, unsigned SubIdx,
const MachineInstr *Orig,
const TargetRegisterInfo *TRI) const {
- DebugLoc DL = MBB.findDebugLoc(I);
+ DebugLoc DL = Orig->getDebugLoc();
if (SubIdx && TargetRegisterInfo::isPhysicalRegister(DestReg)) {
DestReg = TRI->getSubReg(DestReg, SubIdx);