diff options
author | Jim Grosbach <grosbach@apple.com> | 2009-11-12 03:28:35 +0000 |
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committer | Jim Grosbach <grosbach@apple.com> | 2009-11-12 03:28:35 +0000 |
commit | 01dec0e545de18aadcd3911563a93d10a625be80 (patch) | |
tree | 6fcf35e929941c39ca2a741b2dc291e88ae28b68 | |
parent | 116664a697f9c2cdccc0df46c53f65c9f6bb22fe (diff) |
Revert 86857. It's causing consumer-typeset to fail, and there's a better way to do it forthcoming anyway.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86945 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r-- | lib/Target/ARM/ARMConstantIslandPass.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp index 73cf414b5c..9ea9c9c128 100644 --- a/lib/Target/ARM/ARMConstantIslandPass.cpp +++ b/lib/Target/ARM/ARMConstantIslandPass.cpp @@ -294,11 +294,6 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) { // sizes of each block, the location of all the water, and finding all of the // constant pool users. InitialFunctionScan(MF, CPEMIs); - - bool MadeChange = false; - if (isThumb2) - MadeChange |= OptimizeThumb2JumpTables(MF); - CPEMIs.clear(); /// Remove dead constant pool entries. @@ -306,6 +301,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) { // Iteratively place constant pool entries and fix up branches until there // is no change. + bool MadeChange = false; unsigned NoCPIters = 0, NoBRIters = 0; while (true) { bool CPChange = false; @@ -1480,6 +1476,7 @@ bool ARMConstantIslands::OptimizeThumb2Instructions(MachineFunction &MF) { } MadeChange |= OptimizeThumb2Branches(MF); + MadeChange |= OptimizeThumb2JumpTables(MF); return MadeChange; } @@ -1725,8 +1722,8 @@ AdjustJTTargetBlockForward(MachineBasicBlock *BB, MachineBasicBlock *JTBB) JTBB->addSuccessor(NewBB); // Update internal data structures to account for the newly inserted MBB. - // Don't mark the new block as having water following it, as we want the - // blocks following the jump table to be as close together as possible. + // This is almost the same as UpdateForInsertedWaterBlock, except that + // the Water goes after OrigBB, not NewBB. MF.RenumberBlocks(NewBB); // Insert a size into BBSizes to align it properly with the (newly |