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authorChris Lattner <sabre@nondot.org>2004-02-26 08:08:38 +0000
committerChris Lattner <sabre@nondot.org>2004-02-26 08:08:38 +0000
commitc230978a82adff3ab9d6ae0426a942e431ce9c5e (patch)
treeda674c657ece115b48edc8be3f18142e3f2acdd4
parentfd343b0bec773c611e468a9e42d991a0ff26d68d (diff)
Annotations are evil. This makes Value not derive from Annotable, which makes
all dynamically allocated LLVM values 4 bytes smaller, eliminate some vtables, and make Value's destructor faster. This makes Function derive from Annotation now because it is the only core LLVM class that still has an annotation stuck onto it: MachineFunction. MachineFunction is obviously horrible and gross (like most other annotations), but will be the subject of refactorings later in the future. Besides many fewer Function objects are dynamically allocated that instructions blocks, constants, types, etc... :) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11878 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--include/llvm/Function.h3
-rw-r--r--include/llvm/Value.h3
2 files changed, 3 insertions, 3 deletions
diff --git a/include/llvm/Function.h b/include/llvm/Function.h
index 4dd791ec21..e77ddfaccd 100644
--- a/include/llvm/Function.h
+++ b/include/llvm/Function.h
@@ -21,6 +21,7 @@
#include "llvm/GlobalValue.h"
#include "llvm/BasicBlock.h"
#include "llvm/Argument.h"
+#include "Support/Annotation.h"
namespace llvm {
@@ -44,7 +45,7 @@ template<> struct ilist_traits<Argument>
static iplist<Argument> &getList(Function *F);
};
-class Function : public GlobalValue {
+class Function : public GlobalValue, public Annotable {
public:
typedef iplist<Argument> ArgumentListType;
typedef iplist<BasicBlock> BasicBlockListType;
diff --git a/include/llvm/Value.h b/include/llvm/Value.h
index 319115375d..3a58a44da9 100644
--- a/include/llvm/Value.h
+++ b/include/llvm/Value.h
@@ -19,7 +19,6 @@
#include "llvm/AbstractTypeUser.h"
#include "llvm/Use.h"
-#include "Support/Annotation.h"
#include "Support/Casting.h"
#include <iostream>
@@ -42,7 +41,7 @@ class SymbolTable;
/// Value - The base class of all values computed by a program that may be used
/// as operands to other values.
///
-struct Value : public Annotable { // Values are annotable
+struct Value {
enum ValueTy {
TypeVal, // This is an instance of Type
ConstantVal, // This is an instance of Constant