#include "builtin.h"
#include "perf.h"
#include "util/util.h"
#include "util/cache.h"
#include "util/symbol.h"
#include "util/thread.h"
#include "util/header.h"
#include "util/parse-options.h"
#include "util/trace-event.h"
#include "util/debug.h"
#include "util/session.h"
#include <sys/types.h>
#include <sys/prctl.h>
#include <semaphore.h>
#include <pthread.h>
#include <math.h>
#include <limits.h>
#include <linux/list.h>
#include <linux/hash.h>
static struct perf_session *session;
/* based on kernel/lockdep.c */
#define LOCKHASH_BITS 12
#define LOCKHASH_SIZE (1UL << LOCKHASH_BITS)
static struct list_head lockhash_table[LOCKHASH_SIZE];
#define __lockhashfn(key) hash_long((unsigned long)key, LOCKHASH_BITS)
#define lockhashentry(key) (lockhash_table + __lockhashfn((key)))
struct lock_stat {
struct list_head hash_entry;
struct rb_node rb; /* used for sorting */
/*
* FIXME: raw_field_value() returns unsigned long long,
* so address of lockdep_map should be dealed as 64bit.
* Is there more better solution?
*/
void *addr; /* address of lockdep_map, used as ID */
char *name; /* for strcpy(), we cannot use const */
unsigned int nr_acquire;
unsigned int nr_acquired;
unsigned int nr_contended;
unsigned int nr_release;
unsigned int nr_readlock;
unsigned int nr_trylock;
/* these times are in nano sec. */
u64 wait_time_total;
u64 wait_time_min;
u64 wait_time_max;
int discard; /* flag of blacklist */
};
/*
* States of lock_seq_stat
*
* UNINITIALIZED is required for detecting first event of acquire.
* As the nature of lock events, there is no guarantee
* that the first event for the locks are acquire,
* it can be acquired, contended or release.
*/
#define SEQ_STATE_UNINITIALIZED 0 /* initial state */
#define SEQ_STATE_RELEASED 1
#define SEQ_STATE_ACQUIRING 2
#define SEQ_STATE_ACQUIRED 3
#define SEQ_STATE_READ_ACQUIRED 4
#define SEQ_STATE_CONTENDED 5
/*
* MAX_LOCK_DEPTH
* Imported from include/linux/sched.h.
* Should this be synchronized?
*/
#define MAX_LOCK_DEPTH 48
/*
* struct lock_seq_stat:
* Place to put on state of one lock sequence
* 1) acquire -> acquired -> release
* 2) acquire -> contended -> acquired -> release
* 3) acquire (with read or try) -> release
* 4) Are there other patterns?
*/
struct lock_seq_stat {
struct list_head list;
int state;
u64 prev_event_time;
void *addr;
int read_count;
};
struct thread_stat {
struct rb_node rb;
u32 tid;
struct list_head seq_list;
};
static struct rb_root thread_stats;
static struct thread_stat *thread_stat_find(u32 tid)
{
struct rb_node *node;
struct thread_stat *st;
node = thread_stats.rb_node;
while (node) {
st = container_of(node, struct thread_stat, rb);
if (st->tid == tid)
return st;
else if (tid < st->tid)
node = node->rb_left;
else
node = node->rb_right;
}
return NULL;
}
static void thread_stat_insert(struct thread_stat *new)
{
struct rb_node **rb = &thread_stats.rb_node;
struct rb_node *parent = NULL;
struct thread_stat *p;
while (*rb) {
p = container_of(*rb, struct thread_stat, rb);
parent = *rb;
if (new->tid < p->tid)
rb = &(*rb)->rb_left;
else if (new->tid > p->tid)
rb = &(*rb)->rb_right;
else
BUG_ON("inserting invalid thread_stat\n");
}
rb_link_node(&new->rb, parent, rb);
rb_insert_color(&new->rb, &thread_stats);
}
static struct thread_stat *thread_stat_findnew_after_first(u32 tid)
{
struct thread_stat *st;
st = thread_stat_find(tid);
if (st)
return st;
st = zalloc(sizeof(struct thread_stat));
if (!st)
die("memory allocation failed\n");
st->tid = tid;
INIT_LIST_HEAD(&st->seq_list);
thread_stat_insert(st);
return st;
}
static struct thread_stat *thread_stat_findnew_first(u32 tid);
static struct thread_stat *(*thread_stat_findnew)(u32 tid) =
thread_stat_findnew_first;
static struct thread_stat *thread_stat_findnew_first(u32 tid)
{
struct thread_stat *st;
st = zalloc(sizeof(struct thread_stat));
if (!st)
die("memory allocation failed\n");
st->tid = tid;
INIT_LIST_HEAD(&st->seq_list);
rb_link_node(&st->rb, NULL, &