/*
* HID driver for Nintendo Wiimote devices
* Copyright (c) 2011 David Herrmann
*/
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*/
#include <linux/device.h>
#include <linux/hid.h>
#include <linux/input.h>
#include <linux/leds.h>
#include <linux/module.h>
#include <linux/spinlock.h>
#include "hid-ids.h"
#define WIIMOTE_VERSION "0.1"
#define WIIMOTE_NAME "Nintendo Wii Remote"
#define WIIMOTE_BUFSIZE 32
struct wiimote_buf {
__u8 data[HID_MAX_BUFFER_SIZE];
size_t size;
};
struct wiimote_state {
spinlock_t lock;
__u8 flags;
__u8 accel_split[2];
};
struct wiimote_data {
struct hid_device *hdev;
struct input_dev *input;
struct led_classdev *leds[4];
struct input_dev *accel;
struct input_dev *ir;
spinlock_t qlock;
__u8 head;
__u8 tail;
struct wiimote_buf outq[WIIMOTE_BUFSIZE];
struct work_struct worker;
struct wiimote_state state;
};
#define WIIPROTO_FLAG_LED1 0x01
#define WIIPROTO_FLAG_LED2 0x02
#define WIIPROTO_FLAG_LED3 0x04
#define WIIPROTO_FLAG_LED4 0x08
#define WIIPROTO_FLAG_RUMBLE 0x10
#define WIIPROTO_FLAG_ACCEL 0x20
#define WIIPROTO_FLAG_IR_BASIC 0x40
#define WIIPROTO_FLAG_IR_EXT 0x80
#define WIIPROTO_FLAG_IR_FULL 0xc0 /* IR_BASIC | IR_EXT */
#define WIIPROTO_FLAGS_LEDS (WIIPROTO_FLAG_LED1 | WIIPROTO_FLAG_LED2 | \
WIIPROTO_FLAG_LED3 | WIIPROTO_FLAG_LED4)
#define WIIPROTO_FLAGS_IR (WIIPROTO_FLAG_IR_BASIC | WIIPROTO_FLAG_IR_EXT | \
WIIPROTO_FLAG_IR_FULL)
/* return flag for led \num */
#define WIIPROTO_FLAG_LED(num) (WIIPROTO_FLAG_LED1 << (num - 1))
enum wiiproto_reqs {
WIIPROTO_REQ_NULL = 0x0,
WIIPROTO_REQ_RUMBLE = 0x10,
WIIPROTO_REQ_LED = 0x11,
WIIPROTO_REQ_DRM = 0x12,
WIIPROTO_REQ_STATUS = 0x20,
WIIPROTO_REQ_RETURN = 0x22,
WIIPROTO_REQ_DRM_K = 0x30,
WIIPROTO_REQ_DRM_KA = 0x31,
WIIPROTO_REQ_DRM_KAI = 0x33,
WIIPROTO_REQ_DRM_KAE = 0x35,
WIIPROTO_REQ_DRM_KIE = 0x36,
WIIPROTO_REQ_DRM_KAIE = 0x37,
WIIPROTO_REQ_DRM_SKAI1 = 0x3e,
WIIPROTO_REQ_DRM_SKAI2 = 0x3f,
};
enum wiiproto_keys {
WIIPROTO_KEY_LEFT,
WIIPROTO_KEY_RIGHT,
WIIPROTO_KEY_UP,
WIIPROTO_KEY_DOWN,
WIIPROTO_KEY_PLUS,
WIIPROTO_KEY_MINUS,
WIIPROTO_KEY_ONE,
WIIPROTO_KEY_TWO,
WIIPROTO_KEY_A,
WIIPROTO_KEY_B,
WIIPROTO_KEY_HOME,
WIIPROTO_KEY_COUNT
};
static __u16 wiiproto_keymap[] = {
KEY_LEFT, /* WIIPROTO_KEY_LEFT */
KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */
KEY_UP, /* WIIPROTO_KEY_UP */
KEY_DOWN, /* WIIPROTO_KEY_DOWN */
KEY_NEXT, /* WIIPROTO_KEY_PLUS */
KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */
BTN_1, /* WIIPROTO_KEY_ONE */
BTN_2, /* WIIPROTO_KEY_TWO */
BTN_A, /* WIIPROTO_KEY_A */
BTN_B, /* WIIPROTO_KEY_B */
BTN_MODE, /* WIIPROTO_KEY_HOME */
};
static ssize_t wiimote_hid_send(struct hid_device *hdev, __u8 *buffer,
size_t count)
{
__u8 *buf;
ssize_t ret;
if (!hdev->hid_output_raw_report)
return -ENODEV;
buf = kmemdup(buffer, count, GFP_KERNEL);
if (!buf)
return -ENOMEM;
ret = hdev->hid_output_raw_report(hdev, buf, count, HID_OUTPUT_REPORT);
kfree(buf);
return ret;
}
static void wiimote_worker(struct work_struct *work)
{
struct wiimote_data *wdata = container_of(work, struct wiimote_data,
worker);
unsigned long flags;
spin_lock_irqsave(&wdata->qlock, flags);
while (wdata->head != wdata->tail) {
spin_unlock_irqrestore(&wdata->qlock, flags);
wiimote_hid_send(wdata->hdev, wdata->outq[wdata->tail].data,
wdata->outq[wdata->tail].size);
spin_lock_irqsave(&wdata->qlock, flags);
wdata->tail = (wdata->tail + 1) % WIIMOTE_BUFSIZE;
}
spin_unlock_irqrestore(&wdata->qlock, flags);
}
static void wiimote_queue(struct wiimote_data *wdata, const __u8 *buffer,
size_t count)
{
unsigned long flags;
__u8 newhead;
if (count > HID_MAX_BUFFER_SIZE) {
hid_warn(wdata->hdev, "Sending too large output report\n");
return;
}
/*
* Copy new request into our output queue and check whether the
* queue is full. If it is full, discard this request.
* If it is empty we need to start a new worker that will
* send out the buffer to the hid device.
* If the queue is not empty, then there must be a worker
* that is currently sending out our buffer and this worker
* will reschedule itself until the queue is empty.
*/
spin_lock_irqsave(&wdata->qlock, flags);
memcpy(wdata->outq[wdata->head].data, buffer, count);
wdata->outq[wdata->head].size = count;
newhead = (wdata->head + 1) % WIIMOTE_BUFSIZE;
if (wdata->head == wdata->tail) {
wdata->head = newhead;
schedule_work(&wdata->worker);
} else if (newhead != wdata->tail) {
wdata->head = newhead;