From de32400dd26e743c5d500aa42d8d6818b79edb73 Mon Sep 17 00:00:00 2001 From: Albert Herranz Date: Sat, 12 Dec 2009 06:31:53 +0000 Subject: wii: use both mem1 and mem2 as ram The Nintendo Wii video game console has two discontiguous RAM regions: - MEM1: 24MB @ 0x00000000 - MEM2: 64MB @ 0x10000000 Unfortunately, the kernel currently does not support discontiguous RAM memory regions on 32-bit PowerPC platforms. This patch adds a series of workarounds to allow the use of the second memory region (MEM2) as RAM by the kernel. Basically, a single range of memory from the beginning of MEM1 to the end of MEM2 is reported to the kernel, and a memory reservation is created for the hole between MEM1 and MEM2. With this patch the system is able to use all the available RAM and not just ~27% of it. This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz Acked-by: Benjamin Herrenschmidt Signed-off-by: Grant Likely --- arch/powerpc/mm/init_32.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'arch/powerpc/mm/init_32.c') diff --git a/arch/powerpc/mm/init_32.c b/arch/powerpc/mm/init_32.c index 9ddcfb4dc13..703c7c2e0d9 100644 --- a/arch/powerpc/mm/init_32.c +++ b/arch/powerpc/mm/init_32.c @@ -131,9 +131,13 @@ void __init MMU_init(void) MMU_setup(); if (lmb.memory.cnt > 1) { +#ifndef CONFIG_WII lmb.memory.cnt = 1; lmb_analyze(); printk(KERN_WARNING "Only using first contiguous memory region"); +#else + wii_memory_fixups(); +#endif } total_lowmem = total_memory = lmb_end_of_DRAM() - memstart_addr; -- cgit v1.2.3-18-g5258