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The drivers/video directory is a mess. It contains generic video related
files, directories for backlight, console, linux logo, lots of fbdev
device drivers, fbdev framework files.
Make some order into the chaos by creating drivers/video/fbdev
directory, and move all fbdev related files there.
No functionality is changed, although I guess it is possible that some
subtle Makefile build order related issue could be created by this
patch.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Geert Uytterhoeven <geert@linux-m68k.org>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jingoo Han <jg1.han@samsung.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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The macros for getting the values for horizontal sync width and offset
do not respect the EDID specification. Both these values are 10 bit
values according to [1], not 6 bit values. The lower 8 bits are stored
in byte 8 and byte 9 of the DTD respectively, while two additional bits
for each value are stored in byte 11. The original macros just slammed
the bits together.
Although the original macros usually worked fine because the higher two
bits are rarely used, it can cause severe problems on plasma panels
running at 1920x1080 @ 50 Hz with drivers that rely on the correct
parsing of the EDID data by fbmon.c (e.g. udlfb).
The patch should apply cleanly to both the fbdev-2.6.git branch and
linux-next.git branch.
[1] VESA Enhanced Extended Display Identification Data Standard,
Release A, Revision 2, page 34, notes 7 & 8, VESA, Sep 2006
Signed-off-by: Martin Decky <martin@decky.cz>
Signed-off-by: Paul Mundt <lethal@linux-sh.org>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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