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-rw-r--r--include/asm-sh64/keyboard.h2
-rw-r--r--include/asm-sh64/signal.h2
2 files changed, 1 insertions, 3 deletions
diff --git a/include/asm-sh64/keyboard.h b/include/asm-sh64/keyboard.h
index 733e2bbe7b8..1fab96d792b 100644
--- a/include/asm-sh64/keyboard.h
+++ b/include/asm-sh64/keyboard.h
@@ -65,7 +65,7 @@ extern unsigned char pckbd_sysrq_xlate[128];
#endif
#define aux_request_irq(hand, dev_id) \
- request_irq(AUX_IRQ, hand, SA_SHIRQ, "PS2 Mouse", dev_id)
+ request_irq(AUX_IRQ, hand, IRQF_SHARED, "PS2 Mouse", dev_id)
#define aux_free_irq(dev_id) free_irq(AUX_IRQ, dev_id)
diff --git a/include/asm-sh64/signal.h b/include/asm-sh64/signal.h
index 2400dc688a6..a5a28203cb3 100644
--- a/include/asm-sh64/signal.h
+++ b/include/asm-sh64/signal.h
@@ -74,7 +74,6 @@ typedef struct {
* SA_FLAGS values:
*
* SA_ONSTACK indicates that a registered stack_t will be used.
- * SA_INTERRUPT is a no-op, but left due to historical reasons. Use the
* SA_RESTART flag to get restarting signals (which were the default long ago)
* SA_NOCLDSTOP flag to turn off SIGCHLD when children stop.
* SA_RESETHAND clears the handler when the signal is delivered.
@@ -94,7 +93,6 @@ typedef struct {
#define SA_NOMASK SA_NODEFER
#define SA_ONESHOT SA_RESETHAND
-#define SA_INTERRUPT 0x20000000 /* dummy -- ignored */
#define SA_RESTORER 0x04000000