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-rw-r--r--drivers/input/misc/twl6040-vibra.c21
1 files changed, 14 insertions, 7 deletions
diff --git a/drivers/input/misc/twl6040-vibra.c b/drivers/input/misc/twl6040-vibra.c
index 23855e12a30..ad153a417ee 100644
--- a/drivers/input/misc/twl6040-vibra.c
+++ b/drivers/input/misc/twl6040-vibra.c
@@ -74,12 +74,12 @@ static irqreturn_t twl6040_vib_irq_handler(int irq, void *data)
if (status & TWL6040_VIBLOCDET) {
dev_warn(info->dev, "Left Vibrator overcurrent detected\n");
twl6040_clear_bits(twl6040, TWL6040_REG_VIBCTLL,
- TWL6040_VIBENAL);
+ TWL6040_VIBENA);
}
if (status & TWL6040_VIBROCDET) {
dev_warn(info->dev, "Right Vibrator overcurrent detected\n");
twl6040_clear_bits(twl6040, TWL6040_REG_VIBCTLR,
- TWL6040_VIBENAR);
+ TWL6040_VIBENA);
}
return IRQ_HANDLED;
@@ -97,23 +97,23 @@ static void twl6040_vibra_enable(struct vibra_info *info)
}
twl6040_power(info->twl6040, 1);
- if (twl6040->rev <= TWL6040_REV_ES1_1) {
+ if (twl6040_get_revid(twl6040) <= TWL6040_REV_ES1_1) {
/*
* ERRATA: Disable overcurrent protection for at least
* 3ms when enabling vibrator drivers to avoid false
* overcurrent detection
*/
twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLL,
- TWL6040_VIBENAL | TWL6040_VIBCTRLL);
+ TWL6040_VIBENA | TWL6040_VIBCTRL);
twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLR,
- TWL6040_VIBENAR | TWL6040_VIBCTRLR);
+ TWL6040_VIBENA | TWL6040_VIBCTRL);
usleep_range(3000, 3500);
}
twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLL,
- TWL6040_VIBENAL);
+ TWL6040_VIBENA);
twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLR,
- TWL6040_VIBENAR);
+ TWL6040_VIBENA);
info->enabled = true;
}
@@ -201,6 +201,13 @@ static int vibra_play(struct input_dev *input, void *data,
struct vibra_info *info = input_get_drvdata(input);
int ret;
+ /* Do not allow effect, while the routing is set to use audio */
+ ret = twl6040_get_vibralr_status(info->twl6040);
+ if (ret & TWL6040_VIBSEL) {
+ dev_info(&input->dev, "Vibra is configured for audio\n");
+ return -EBUSY;
+ }
+
info->weak_speed = effect->u.rumble.weak_magnitude;
info->strong_speed = effect->u.rumble.strong_magnitude;
info->direction = effect->direction < EFFECT_DIR_180_DEG ? 1 : -1;