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path: root/drivers/input/joystick/a3d.c
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Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r--drivers/input/joystick/a3d.c63
1 files changed, 28 insertions, 35 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index 4612d13ea75..55efdfc7eb6 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -1,11 +1,9 @@
/*
- * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $
- *
* Copyright (c) 1998-2001 Vojtech Pavlik
*/
/*
- * FP-Gaming Assasin 3D joystick driver for Linux
+ * FP-Gaming Assassin 3D joystick driver for Linux
*/
/*
@@ -31,12 +29,11 @@
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/slab.h>
-#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/input.h>
#include <linux/jiffies.h>
-#define DRIVER_DESC "FP-Gaming Assasin 3D joystick driver"
+#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver"
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION(DRIVER_DESC);
@@ -241,7 +238,7 @@ static void a3d_adc_close(struct gameport *gameport)
static int a3d_open(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_start_polling(a3d->gameport);
return 0;
@@ -253,7 +250,7 @@ static int a3d_open(struct input_dev *dev)
static void a3d_close(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_stop_polling(a3d->gameport);
}
@@ -306,7 +303,7 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
gameport_set_poll_handler(gameport, a3d_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(a3d->phys, "%s/input0", gameport->phys);
+ snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
input_dev->name = a3d_names[a3d->mode];
input_dev->phys = a3d->phys;
@@ -314,31 +311,38 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
input_dev->id.product = a3d->mode;
input_dev->id.version = 0x0100;
- input_dev->cdev.dev = &gameport->dev;
- input_dev->private = a3d;
+ input_dev->dev.parent = &gameport->dev;
input_dev->open = a3d_open;
input_dev->close = a3d_close;
+ input_set_drvdata(input_dev, a3d);
+
if (a3d->mode == A3D_MODE_PXL) {
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
a3d->length = 33;
- input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
- input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
- input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
- | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
- input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
- | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
- input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP)
- | BIT(BTN_PINKIE);
+ input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
+ BIT_MASK(EV_REL);
+ input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
+ input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
+ BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
+ BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
+ BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
+ input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
+ BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
+ BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
+ input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
+ BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
+ BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
a3d_read(a3d, data);
for (i = 0; i < 4; i++) {
if (i < 2)
- input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
+ input_set_abs_params(input_dev, axes[i],
+ 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
else
input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
@@ -347,9 +351,10 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
} else {
a3d->length = 29;
- input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
- input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
- input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
+ input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
+ input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
+ input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
+ BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
a3d_read(a3d, data);
@@ -407,16 +412,4 @@ static struct gameport_driver a3d_drv = {
.disconnect = a3d_disconnect,
};
-static int __init a3d_init(void)
-{
- gameport_register_driver(&a3d_drv);
- return 0;
-}
-
-static void __exit a3d_exit(void)
-{
- gameport_unregister_driver(&a3d_drv);
-}
-
-module_init(a3d_init);
-module_exit(a3d_exit);
+module_gameport_driver(a3d_drv);