diff options
Diffstat (limited to 'drivers/input/joystick/a3d.c')
| -rw-r--r-- | drivers/input/joystick/a3d.c | 63 |
1 files changed, 28 insertions, 35 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c index 4612d13ea75..55efdfc7eb6 100644 --- a/drivers/input/joystick/a3d.c +++ b/drivers/input/joystick/a3d.c @@ -1,11 +1,9 @@ /* - * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $ - * * Copyright (c) 1998-2001 Vojtech Pavlik */ /* - * FP-Gaming Assasin 3D joystick driver for Linux + * FP-Gaming Assassin 3D joystick driver for Linux */ /* @@ -31,12 +29,11 @@ #include <linux/kernel.h> #include <linux/module.h> #include <linux/slab.h> -#include <linux/init.h> #include <linux/gameport.h> #include <linux/input.h> #include <linux/jiffies.h> -#define DRIVER_DESC "FP-Gaming Assasin 3D joystick driver" +#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver" MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); MODULE_DESCRIPTION(DRIVER_DESC); @@ -241,7 +238,7 @@ static void a3d_adc_close(struct gameport *gameport) static int a3d_open(struct input_dev *dev) { - struct a3d *a3d = dev->private; + struct a3d *a3d = input_get_drvdata(dev); gameport_start_polling(a3d->gameport); return 0; @@ -253,7 +250,7 @@ static int a3d_open(struct input_dev *dev) static void a3d_close(struct input_dev *dev) { - struct a3d *a3d = dev->private; + struct a3d *a3d = input_get_drvdata(dev); gameport_stop_polling(a3d->gameport); } @@ -306,7 +303,7 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) gameport_set_poll_handler(gameport, a3d_poll); gameport_set_poll_interval(gameport, 20); - sprintf(a3d->phys, "%s/input0", gameport->phys); + snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys); input_dev->name = a3d_names[a3d->mode]; input_dev->phys = a3d->phys; @@ -314,31 +311,38 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; input_dev->id.product = a3d->mode; input_dev->id.version = 0x0100; - input_dev->cdev.dev = &gameport->dev; - input_dev->private = a3d; + input_dev->dev.parent = &gameport->dev; input_dev->open = a3d_open; input_dev->close = a3d_close; + input_set_drvdata(input_dev, a3d); + if (a3d->mode == A3D_MODE_PXL) { int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; a3d->length = 33; - input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); - input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); - input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) - | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); - input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) - | BIT(BTN_SIDE) | BIT(BTN_EXTRA); - input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) - | BIT(BTN_PINKIE); + input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) | + BIT_MASK(EV_REL); + input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); + input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) | + BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) | + BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) | + BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y); + input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | + BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) | + BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA); + input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |= + BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) | + BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE); a3d_read(a3d, data); for (i = 0; i < 4; i++) { if (i < 2) - input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8); + input_set_abs_params(input_dev, axes[i], + 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); else input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); @@ -347,9 +351,10 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) } else { a3d->length = 29; - input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); - input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); - input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); + input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL); + input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); + input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | + BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE); a3d_read(a3d, data); @@ -407,16 +412,4 @@ static struct gameport_driver a3d_drv = { .disconnect = a3d_disconnect, }; -static int __init a3d_init(void) -{ - gameport_register_driver(&a3d_drv); - return 0; -} - -static void __exit a3d_exit(void) -{ - gameport_unregister_driver(&a3d_drv); -} - -module_init(a3d_init); -module_exit(a3d_exit); +module_gameport_driver(a3d_drv); |
