diff options
Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r-- | drivers/input/gameport/gameport.c | 30 |
1 files changed, 11 insertions, 19 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index f9e5f8e1690..953a20bf26e 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -298,14 +298,12 @@ static void gameport_free_event(struct gameport_event *event) static void gameport_remove_duplicate_events(struct gameport_event *event) { - struct list_head *node, *next; - struct gameport_event *e; + struct gameport_event *e, *next; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); - list_for_each_safe(node, next, &gameport_event_list) { - e = list_entry(node, struct gameport_event, node); + list_for_each_entry_safe(e, next, &gameport_event_list, node) { if (event->object == e->object) { /* * If this event is of different type we should not @@ -315,7 +313,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event) if (event->type != e->type) break; - list_del_init(node); + list_del_init(&e->node); gameport_free_event(e); } } @@ -325,21 +323,17 @@ static void gameport_remove_duplicate_events(struct gameport_event *event) static struct gameport_event *gameport_get_event(void) { - struct gameport_event *event; - struct list_head *node; + struct gameport_event *event = NULL; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); - if (list_empty(&gameport_event_list)) { - spin_unlock_irqrestore(&gameport_event_lock, flags); - return NULL; + if (!list_empty(&gameport_event_list)) { + event = list_first_entry(&gameport_event_list, + struct gameport_event, node); + list_del_init(&event->node); } - node = gameport_event_list.next; - event = list_entry(node, struct gameport_event, node); - list_del_init(node); - spin_unlock_irqrestore(&gameport_event_lock, flags); return event; @@ -385,16 +379,14 @@ static void gameport_handle_event(void) */ static void gameport_remove_pending_events(void *object) { - struct list_head *node, *next; - struct gameport_event *event; + struct gameport_event *event, *next; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); - list_for_each_safe(node, next, &gameport_event_list) { - event = list_entry(node, struct gameport_event, node); + list_for_each_entry_safe(event, next, &gameport_event_list, node) { if (event->object == object) { - list_del_init(node); + list_del_init(&event->node); gameport_free_event(event); } } |