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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/svga3d_reg.h')
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diff --git a/drivers/gpu/drm/vmwgfx/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/svga3d_reg.h
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+++ b/drivers/gpu/drm/vmwgfx/svga3d_reg.h
@@ -0,0 +1,1793 @@
+/**********************************************************
+ * Copyright 1998-2009 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_reg.h --
+ *
+ * SVGA 3D hardware definitions
+ */
+
+#ifndef _SVGA3D_REG_H_
+#define _SVGA3D_REG_H_
+
+#include "svga_reg.h"
+
+
+/*
+ * 3D Hardware Version
+ *
+ * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
+ * register. Is set by the host and read by the guest. This lets
+ * us make new guest drivers which are backwards-compatible with old
+ * SVGA hardware revisions. It does not let us support old guest
+ * drivers. Good enough for now.
+ *
+ */
+
+#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
+#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
+#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
+
+typedef enum {
+ SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
+ SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
+ SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
+ SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
+ SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
+ SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
+ SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS65_B1,
+} SVGA3dHardwareVersion;
+
+/*
+ * Generic Types
+ */
+
+typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
+#define SVGA3D_NUM_CLIPPLANES 6
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
+
+
+/*
+ * Surface formats.
+ *
+ * If you modify this list, be sure to keep GLUtil.c in sync. It
+ * includes the internal format definition of each surface in
+ * GLUtil_ConvertSurfaceFormat, and it contains a table of
+ * human-readable names in GLUtil_GetFormatName.
+ */
+
+typedef enum SVGA3dSurfaceFormat {
+ SVGA3D_FORMAT_INVALID = 0,
+
+ SVGA3D_X8R8G8B8 = 1,
+ SVGA3D_A8R8G8B8 = 2,
+
+ SVGA3D_R5G6B5 = 3,
+ SVGA3D_X1R5G5B5 = 4,
+ SVGA3D_A1R5G5B5 = 5,
+ SVGA3D_A4R4G4B4 = 6,
+
+ SVGA3D_Z_D32 = 7,
+ SVGA3D_Z_D16 = 8,
+ SVGA3D_Z_D24S8 = 9,
+ SVGA3D_Z_D15S1 = 10,
+
+ SVGA3D_LUMINANCE8 = 11,
+ SVGA3D_LUMINANCE4_ALPHA4 = 12,
+ SVGA3D_LUMINANCE16 = 13,
+ SVGA3D_LUMINANCE8_ALPHA8 = 14,
+
+ SVGA3D_DXT1 = 15,
+ SVGA3D_DXT2 = 16,
+ SVGA3D_DXT3 = 17,
+ SVGA3D_DXT4 = 18,
+ SVGA3D_DXT5 = 19,
+
+ SVGA3D_BUMPU8V8 = 20,
+ SVGA3D_BUMPL6V5U5 = 21,
+ SVGA3D_BUMPX8L8V8U8 = 22,
+ SVGA3D_BUMPL8V8U8 = 23,
+
+ SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
+ SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
+
+ SVGA3D_A2R10G10B10 = 26,
+
+ /* signed formats */
+ SVGA3D_V8U8 = 27,
+ SVGA3D_Q8W8V8U8 = 28,
+ SVGA3D_CxV8U8 = 29,
+
+ /* mixed formats */
+ SVGA3D_X8L8V8U8 = 30,
+ SVGA3D_A2W10V10U10 = 31,
+
+ SVGA3D_ALPHA8 = 32,
+
+ /* Single- and dual-component floating point formats */
+ SVGA3D_R_S10E5 = 33,
+ SVGA3D_R_S23E8 = 34,
+ SVGA3D_RG_S10E5 = 35,
+ SVGA3D_RG_S23E8 = 36,
+
+ /*
+ * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
+ * the most efficient format to use when creating new surfaces
+ * expressly for index or vertex data.
+ */
+ SVGA3D_BUFFER = 37,
+
+ SVGA3D_Z_D24X8 = 38,
+
+ SVGA3D_V16U16 = 39,
+
+ SVGA3D_G16R16 = 40,
+ SVGA3D_A16B16G16R16 = 41,
+
+ /* Packed Video formats */
+ SVGA3D_UYVY = 42,
+ SVGA3D_YUY2 = 43,
+
+ SVGA3D_FORMAT_MAX
+} SVGA3dSurfaceFormat;
+
+typedef uint32 SVGA3dColor; /* a, r, g, b */
+
+/*
+ * These match the D3DFORMAT_OP definitions used by Direct3D. We need
+ * them so that we can query the host for what the supported surface
+ * operations are (when we're using the D3D backend, in particular),
+ * and so we can send those operations to the guest.
+ */
+typedef enum {
+ SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
+ SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
+ SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
+ SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
+ SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
+ SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
+
+/*
+ * This format can be used as a render target if the current display mode
+ * is the same depth if the alpha channel is ignored. e.g. if the device
+ * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
+ * format op list entry for A8R8G8B8 should have this cap.
+ */
+ SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
+
+/*
+ * This format contains DirectDraw support (including Flip). This flag
+ * should not to be set on alpha formats.
+ */
+ SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
+
+/*
+ * The rasterizer can support some level of Direct3D support in this format
+ * and implies that the driver can create a Context in this mode (for some
+ * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
+ * flag must also be set.
+ */
+ SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
+
+/*
+ * This is set for a private format when the driver has put the bpp in
+ * the structure.
+ */
+ SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
+
+/*
+ * Indicates that this format can be converted to any RGB format for which
+ * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
+ */
+ SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
+
+/*
+ * Indicates that this format can be used to create offscreen plain surfaces.
+ */
+ SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
+
+/*
+ * Indicated that this format can be read as an SRGB texture (meaning that the
+ * sampler will linearize the looked up data)
+ */
+ SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
+
+/*
+ * Indicates that this format can be used in the bumpmap instructions
+ */
+ SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
+
+/*
+ * Indicates that this format can be sampled by the displacement map sampler
+ */
+ SVGA3DFORMAT_OP_DMAP = 0x00020000,
+
+/*
+ * Indicates that this format cannot be used with texture filtering
+ */
+ SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
+
+/*
+ * Indicates that format conversions are supported to this RGB format if
+ * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
+ */
+ SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
+
+/*
+ * Indicated that this format can be written as an SRGB target (meaning that the
+ * pixel pipe will DE-linearize data on output to format)
+ */
+ SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
+
+/*
+ * Indicates that this format cannot be used with alpha blending
+ */
+ SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
+
+/*
+ * Indicates that the device can auto-generated sublevels for resources
+ * of this format
+ */
+ SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
+
+/*
+ * Indicates that this format can be used by vertex texture sampler
+ */
+ SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
+
+/*
+ * Indicates that this format supports neither texture coordinate wrap
+ * modes, nor mipmapping
+ */
+ SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
+} SVGA3dFormatOp;
+
+/*
+ * This structure is a conversion of SVGA3DFORMAT_OP_*.
+ * Entries must be located at the same position.
+ */
+typedef union {
+ uint32 value;
+ struct {
+ uint32 texture : 1;
+ uint32 volumeTexture : 1;
+ uint32 cubeTexture : 1;
+ uint32 offscreenRenderTarget : 1;
+ uint32 sameFormatRenderTarget : 1;
+ uint32 unknown1 : 1;
+ uint32 zStencil : 1;
+ uint32 zStencilArbitraryDepth : 1;
+ uint32 sameFormatUpToAlpha : 1;
+ uint32 unknown2 : 1;
+ uint32 displayMode : 1;
+ uint32 acceleration3d : 1;
+ uint32 pixelSize : 1;
+ uint32 convertToARGB : 1;
+ uint32 offscreenPlain : 1;
+ uint32 sRGBRead : 1;
+ uint32 bumpMap : 1;
+ uint32 dmap : 1;
+ uint32 noFilter : 1;
+ uint32 memberOfGroupARGB : 1;
+ uint32 sRGBWrite : 1;
+ uint32 noAlphaBlend : 1;
+ uint32 autoGenMipMap : 1;
+ uint32 vertexTexture : 1;
+ uint32 noTexCoordWrapNorMip : 1;
+ };
+} SVGA3dSurfaceFormatCaps;
+
+/*
+ * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+ SVGA3D_RS_INVALID = 0,
+ SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
+ SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
+ SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
+ SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
+ SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
+ SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
+ SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
+ SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
+ SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
+ SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
+ SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
+ SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
+ SVGA3D_RS_STENCILREF = 13, /* uint32 */
+ SVGA3D_RS_STENCILMASK = 14, /* uint32 */
+ SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
+ SVGA3D_RS_FOGSTART = 16, /* float */
+ SVGA3D_RS_FOGEND = 17, /* float */
+ SVGA3D_RS_FOGDENSITY = 18, /* float */
+ SVGA3D_RS_POINTSIZE = 19, /* float */
+ SVGA3D_RS_POINTSIZEMIN = 20, /* float */
+ SVGA3D_RS_POINTSIZEMAX = 21, /* float */
+ SVGA3D_RS_POINTSCALE_A = 22, /* float */
+ SVGA3D_RS_POINTSCALE_B = 23, /* float */
+ SVGA3D_RS_POINTSCALE_C = 24, /* float */
+ SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
+ SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
+ SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
+ SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
+ SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
+ SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
+ SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
+ SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
+ SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
+ SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
+ SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
+ SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
+ SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
+ SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
+ SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
+ SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
+ SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
+ SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
+ SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
+ SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
+ SVGA3D_RS_ZBIAS = 45, /* float */
+ SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
+ SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
+ SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
+ SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
+ SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
+ SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
+ SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
+ SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
+ SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
+ SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
+ SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
+ SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
+ SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
+ SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
+ SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
+ SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
+ SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
+ SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
+ SVGA3D_RS_DEPTHBIAS = 64, /* float */
+
+
+ /*
+ * Output Gamma Level
+ *
+ * Output gamma effects the gamma curve of colors that are output from the
+ * rendering pipeline. A value of 1.0 specifies a linear color space. If the
+ * value is <= 0.0, gamma correction is ignored and linear color space is
+ * used.
+ */
+
+ SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
+ SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
+ SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
+ SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
+ SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
+ SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
+ SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
+ SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
+ SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
+ SVGA3D_RS_TWEENFACTOR = 88, /* float */
+ SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
+ SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
+ SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
+ SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
+ SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
+ SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
+ SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
+ SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
+ SVGA3D_RS_MAX
+} SVGA3dRenderStateName;
+
+typedef enum {
+ SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
+ SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
+ SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
+} SVGA3dVertexMaterial;
+
+typedef enum {
+ SVGA3D_FILLMODE_INVALID = 0,
+ SVGA3D_FILLMODE_POINT = 1,
+ SVGA3D_FILLMODE_LINE = 2,
+ SVGA3D_FILLMODE_FILL = 3,
+ SVGA3D_FILLMODE_MAX
+} SVGA3dFillModeType;
+
+
+typedef
+union {
+ struct {
+ uint16 mode; /* SVGA3dFillModeType */
+ uint16 face; /* SVGA3dFace */
+ };
+ uint32 uintValue;
+} SVGA3dFillMode;
+
+typedef enum {
+ SVGA3D_SHADEMODE_INVALID = 0,
+ SVGA3D_SHADEMODE_FLAT = 1,
+ SVGA3D_SHADEMODE_SMOOTH = 2,
+ SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
+ SVGA3D_SHADEMODE_MAX
+} SVGA3dShadeMode;
+
+typedef
+union {
+ struct {
+ uint16 repeat;
+ uint16 pattern;
+ };
+ uint32 uintValue;
+} SVGA3dLinePattern;
+
+typedef enum {
+ SVGA3D_BLENDOP_INVALID = 0,
+ SVGA3D_BLENDOP_ZERO = 1,
+ SVGA3D_BLENDOP_ONE = 2,
+ SVGA3D_BLENDOP_SRCCOLOR = 3,
+ SVGA3D_BLENDOP_INVSRCCOLOR = 4,
+ SVGA3D_BLENDOP_SRCALPHA = 5,
+ SVGA3D_BLENDOP_INVSRCALPHA = 6,
+ SVGA3D_BLENDOP_DESTALPHA = 7,
+ SVGA3D_BLENDOP_INVDESTALPHA = 8,
+ SVGA3D_BLENDOP_DESTCOLOR = 9,
+ SVGA3D_BLENDOP_INVDESTCOLOR = 10,
+ SVGA3D_BLENDOP_SRCALPHASAT = 11,
+ SVGA3D_BLENDOP_BLENDFACTOR = 12,
+ SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
+ SVGA3D_BLENDOP_MAX
+} SVGA3dBlendOp;
+
+typedef enum {
+ SVGA3D_BLENDEQ_INVALID = 0,
+ SVGA3D_BLENDEQ_ADD = 1,
+ SVGA3D_BLENDEQ_SUBTRACT = 2,
+ SVGA3D_BLENDEQ_REVSUBTRACT = 3,
+ SVGA3D_BLENDEQ_MINIMUM = 4,
+ SVGA3D_BLENDEQ_MAXIMUM = 5,
+ SVGA3D_BLENDEQ_MAX
+} SVGA3dBlendEquation;
+
+typedef enum {
+ SVGA3D_FRONTWINDING_INVALID = 0,
+ SVGA3D_FRONTWINDING_CW = 1,
+ SVGA3D_FRONTWINDING_CCW = 2,
+ SVGA3D_FRONTWINDING_MAX
+} SVGA3dFrontWinding;
+
+typedef enum {
+ SVGA3D_FACE_INVALID = 0,
+ SVGA3D_FACE_NONE = 1,
+ SVGA3D_FACE_FRONT = 2,
+ SVGA3D_FACE_BACK = 3,
+ SVGA3D_FACE_FRONT_BACK = 4,
+ SVGA3D_FACE_MAX
+} SVGA3dFace;
+
+/*
+ * The order and the values should not be changed
+ */
+
+typedef enum {
+ SVGA3D_CMP_INVALID = 0,
+ SVGA3D_CMP_NEVER = 1,
+ SVGA3D_CMP_LESS = 2,
+ SVGA3D_CMP_EQUAL = 3,
+ SVGA3D_CMP_LESSEQUAL = 4,
+ SVGA3D_CMP_GREATER = 5,
+ SVGA3D_CMP_NOTEQUAL = 6,
+ SVGA3D_CMP_GREATEREQUAL = 7,
+ SVGA3D_CMP_ALWAYS = 8,
+ SVGA3D_CMP_MAX
+} SVGA3dCmpFunc;
+
+/*
+ * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
+ * the fog factor to be specified in the alpha component of the specular
+ * (a.k.a. secondary) vertex color.
+ */
+typedef enum {
+ SVGA3D_FOGFUNC_INVALID = 0,
+ SVGA3D_FOGFUNC_EXP = 1,
+ SVGA3D_FOGFUNC_EXP2 = 2,
+ SVGA3D_FOGFUNC_LINEAR = 3,
+ SVGA3D_FOGFUNC_PER_VERTEX = 4
+} SVGA3dFogFunction;
+
+/*
+ * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
+ * or per-pixel basis.
+ */
+typedef enum {
+ SVGA3D_FOGTYPE_INVALID = 0,
+ SVGA3D_FOGTYPE_VERTEX = 1,
+ SVGA3D_FOGTYPE_PIXEL = 2,
+ SVGA3D_FOGTYPE_MAX = 3
+} SVGA3dFogType;
+
+/*
+ * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
+ * computed using the eye Z value of each pixel (or vertex), whereas range-
+ * based fog is computed using the actual distance (range) to the eye.
+ */
+typedef enum {
+ SVGA3D_FOGBASE_INVALID = 0,
+ SVGA3D_FOGBASE_DEPTHBASED = 1,
+ SVGA3D_FOGBASE_RANGEBASED = 2,
+ SVGA3D_FOGBASE_MAX = 3
+} SVGA3dFogBase;
+
+typedef enum {
+ SVGA3D_STENCILOP_INVALID = 0,
+ SVGA3D_STENCILOP_KEEP = 1,
+ SVGA3D_STENCILOP_ZERO = 2,
+ SVGA3D_STENCILOP_REPLACE = 3,
+ SVGA3D_STENCILOP_INCRSAT = 4,
+ SVGA3D_STENCILOP_DECRSAT = 5,
+ SVGA3D_STENCILOP_INVERT = 6,
+ SVGA3D_STENCILOP_INCR = 7,
+ SVGA3D_STENCILOP_DECR = 8,
+ SVGA3D_STENCILOP_MAX
+} SVGA3dStencilOp;
+
+typedef enum {
+ SVGA3D_CLIPPLANE_0 = (1 << 0),
+ SVGA3D_CLIPPLANE_1 = (1 << 1),
+ SVGA3D_CLIPPLANE_2 = (1 << 2),
+ SVGA3D_CLIPPLANE_3 = (1 << 3),
+ SVGA3D_CLIPPLANE_4 = (1 << 4),
+ SVGA3D_CLIPPLANE_5 = (1 << 5),
+} SVGA3dClipPlanes;
+
+typedef enum {
+ SVGA3D_CLEAR_COLOR = 0x1,
+ SVGA3D_CLEAR_DEPTH = 0x2,
+ SVGA3D_CLEAR_STENCIL = 0x4
+} SVGA3dClearFlag;
+
+typedef enum {
+ SVGA3D_RT_DEPTH = 0,
+ SVGA3D_RT_STENCIL = 1,
+ SVGA3D_RT_COLOR0 = 2,
+ SVGA3D_RT_COLOR1 = 3,
+ SVGA3D_RT_COLOR2 = 4,
+ SVGA3D_RT_COLOR3 = 5,
+ SVGA3D_RT_COLOR4 = 6,
+ SVGA3D_RT_COLOR5 = 7,
+ SVGA3D_RT_COLOR6 = 8,
+ SVGA3D_RT_COLOR7 = 9,
+ SVGA3D_RT_MAX,
+ SVGA3D_RT_INVALID = ((uint32)-1),
+} SVGA3dRenderTargetType;
+
+#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
+
+typedef
+union {
+ struct {
+ uint32 red : 1;
+ uint32 green : 1;
+ uint32 blue : 1;
+ uint32 alpha : 1;
+ };
+ uint32 uintValue;
+} SVGA3dColorMask;
+
+typedef enum {
+ SVGA3D_VBLEND_DISABLE = 0,
+ SVGA3D_VBLEND_1WEIGHT = 1,
+ SVGA3D_VBLEND_2WEIGHT = 2,
+ SVGA3D_VBLEND_3WEIGHT = 3,
+} SVGA3dVertexBlendFlags;
+
+typedef enum {
+ SVGA3D_WRAPCOORD_0 = 1 << 0,
+ SVGA3D_WRAPCOORD_1 = 1 << 1,
+ SVGA3D_WRAPCOORD_2 = 1 << 2,
+ SVGA3D_WRAPCOORD_3 = 1 << 3,
+ SVGA3D_WRAPCOORD_ALL = 0xF,
+} SVGA3dWrapFlags;
+
+/*
+ * SVGA_3D_CMD_TEXTURESTATE Types. All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+ SVGA3D_TS_INVALID = 0,
+ SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
+ SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
+ SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
+ SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
+ SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
+ SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
+ SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
+ SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
+ SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
+ SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
+ SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
+ SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
+ SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
+ SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
+ SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
+ SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
+ SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
+ SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
+ SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
+ SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
+ SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
+ SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
+ SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
+ SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
+
+
+ /*
+ * Sampler Gamma Level
+ *
+ * Sampler gamma effects the color of samples taken from the sampler. A
+ * value of 1.0 will produce linear samples. If the value is <= 0.0 the
+ * gamma value is ignored and a linear space is used.
+ */
+
+ SVGA3D_TS_GAMMA = 25, /* float */
+ SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
+ SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
+ SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
+ SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
+ SVGA3D_TS_MAX
+} SVGA3dTextureStateName;
+
+typedef enum {
+ SVGA3D_TC_INVALID = 0,
+ SVGA3D_TC_DISABLE = 1,
+ SVGA3D_TC_SELECTARG1 = 2,
+ SVGA3D_TC_SELECTARG2 = 3,
+ SVGA3D_TC_MODULATE = 4,
+ SVGA3D_TC_ADD = 5,
+ SVGA3D_TC_ADDSIGNED = 6,
+ SVGA3D_TC_SUBTRACT = 7,
+ SVGA3D_TC_BLENDTEXTUREALPHA = 8,
+ SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
+ SVGA3D_TC_BLENDCURRENTALPHA = 10,
+ SVGA3D_TC_BLENDFACTORALPHA = 11,
+ SVGA3D_TC_MODULATE2X = 12,
+ SVGA3D_TC_MODULATE4X = 13,
+ SVGA3D_TC_DSDT = 14,
+ SVGA3D_TC_DOTPRODUCT3 = 15,
+ SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
+ SVGA3D_TC_ADDSIGNED2X = 17,
+ SVGA3D_TC_ADDSMOOTH = 18,
+ SVGA3D_TC_PREMODULATE = 19,
+ SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
+ SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
+ SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
+ SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
+ SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
+ SVGA3D_TC_MULTIPLYADD = 25,
+ SVGA3D_TC_LERP = 26,
+ SVGA3D_TC_MAX
+} SVGA3dTextureCombiner;
+
+#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
+
+typedef enum {
+ SVGA3D_TEX_ADDRESS_INVALID = 0,
+ SVGA3D_TEX_ADDRESS_WRAP = 1,
+ SVGA3D_TEX_ADDRESS_MIRROR = 2,
+ SVGA3D_TEX_ADDRESS_CLAMP = 3,
+ SVGA3D_TEX_ADDRESS_BORDER = 4,
+ SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
+ SVGA3D_TEX_ADDRESS_EDGE = 6,
+ SVGA3D_TEX_ADDRESS_MAX
+} SVGA3dTextureAddress;
+
+/*
+ * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
+ * disabled, and the rasterizer should use the magnification filter instead.
+ */
+typedef enum {
+ SVGA3D_TEX_FILTER_NONE = 0,
+ SVGA3D_TEX_FILTER_NEAREST = 1,
+ SVGA3D_TEX_FILTER_LINEAR = 2,
+ SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
+ SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
+ SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
+ SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
+ SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
+ SVGA3D_TEX_FILTER_MAX
+} SVGA3dTextureFilter;
+
+typedef enum {
+ SVGA3D_TEX_TRANSFORM_OFF = 0,
+ SVGA3D_TEX_TRANSFORM_S = (1 << 0),
+ SVGA3D_TEX_TRANSFORM_T = (1 << 1),
+ SVGA3D_TEX_TRANSFORM_R = (1 << 2),
+ SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
+ SVGA3D_TEX_PROJECTED = (1 << 15),
+} SVGA3dTexTransformFlags;
+
+typedef enum {
+ SVGA3D_TEXCOORD_GEN_OFF = 0,
+ SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
+ SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
+ SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
+ SVGA3D_TEXCOORD_GEN_SPHERE = 4,
+ SVGA3D_TEXCOORD_GEN_MAX
+} SVGA3dTextureCoordGen;
+
+/*
+ * Texture argument constants for texture combiner
+ */
+typedef enum {
+ SVGA3D_TA_INVALID = 0,
+ SVGA3D_TA_CONSTANT = 1,
+ SVGA3D_TA_PREVIOUS = 2,
+ SVGA3D_TA_DIFFUSE = 3,
+ SVGA3D_TA_TEXTURE = 4,
+ SVGA3D_TA_SPECULAR = 5,
+ SVGA3D_TA_MAX
+} SVGA3dTextureArgData;
+
+#define SVGA3D_TM_MASK_LEN 4
+
+/* Modifiers for texture argument constants defined above. */
+typedef enum {
+ SVGA3D_TM_NONE = 0,
+ SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
+ SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
+} SVGA3dTextureArgModifier;
+
+#define SVGA3D_INVALID_ID ((uint32)-1)
+#define SVGA3D_MAX_CLIP_PLANES 6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Vertex declarations
+ *
+ * Notes:
+ *
+ * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
+ * draw with any POSITIONT vertex arrays, the programmable vertex
+ * pipeline will be implicitly disabled. Drawing will take place as if
+ * no vertex shader was bound.
+ */
+
+typedef enum {
+ SVGA3D_DECLUSAGE_POSITION = 0,
+ SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
+ SVGA3D_DECLUSAGE_BLENDINDICES, // 2
+ SVGA3D_DECLUSAGE_NORMAL, // 3
+ SVGA3D_DECLUSAGE_PSIZE, // 4
+ SVGA3D_DECLUSAGE_TEXCOORD, // 5
+ SVGA3D_DECLUSAGE_TANGENT, // 6
+ SVGA3D_DECLUSAGE_BINORMAL, // 7
+ SVGA3D_DECLUSAGE_TESSFACTOR, // 8
+ SVGA3D_DECLUSAGE_POSITIONT, // 9
+ SVGA3D_DECLUSAGE_COLOR, // 10
+ SVGA3D_DECLUSAGE_FOG, // 11
+ SVGA3D_DECLUSAGE_DEPTH, // 12
+ SVGA3D_DECLUSAGE_SAMPLE, // 13
+ SVGA3D_DECLUSAGE_MAX
+} SVGA3dDeclUsage;
+
+typedef enum {
+ SVGA3D_DECLMETHOD_DEFAULT = 0,
+ SVGA3D_DECLMETHOD_PARTIALU,
+ SVGA3D_DECLMETHOD_PARTIALV,
+ SVGA3D_DECLMETHOD_CROSSUV, // Normal
+ SVGA3D_DECLMETHOD_UV,
+ SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
+ SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
+} SVGA3dDeclMethod;
+
+typedef enum {
+ SVGA3D_DECLTYPE_FLOAT1 = 0,
+ SVGA3D_DECLTYPE_FLOAT2 = 1,
+ SVGA3D_DECLTYPE_FLOAT3 = 2,
+ SVGA3D_DECLTYPE_FLOAT4 = 3,
+ SVGA3D_DECLTYPE_D3DCOLOR = 4,
+ SVGA3D_DECLTYPE_UBYTE4 = 5,
+ SVGA3D_DECLTYPE_SHORT2 = 6,
+ SVGA3D_DECLTYPE_SHORT4 = 7,
+ SVGA3D_DECLTYPE_UBYTE4N = 8,
+ SVGA3D_DECLTYPE_SHORT2N = 9,
+ SVGA3D_DECLTYPE_SHORT4N = 10,
+ SVGA3D_DECLTYPE_USHORT2N = 11,
+ SVGA3D_DECLTYPE_USHORT4N = 12,
+ SVGA3D_DECLTYPE_UDEC3 = 13,
+ SVGA3D_DECLTYPE_DEC3N = 14,
+ SVGA3D_DECLTYPE_FLOAT16_2 = 15,
+ SVGA3D_DECLTYPE_FLOAT16_4 = 16,
+ SVGA3D_DECLTYPE_MAX,
+} SVGA3dDeclType;
+
+/*
+ * This structure is used for the divisor for geometry instancing;
+ * it's a direct translation of the Direct3D equivalent.
+ */
+typedef union {
+ struct {
+ /*
+ * For index data, this number represents the number of instances to draw.
+ * For instance data, this number represents the number of
+ * instances/vertex in this stream
+ */
+ uint32 count : 30;
+
+ /*
+ * This is 1 if this is supposed to be the data that is repeated for
+ * every instance.
+ */
+ uint32 indexedData : 1;
+
+ /*
+ * This is 1 if this is supposed to be the per-instance data.
+ */
+ uint32 instanceData : 1;
+ };
+
+ uint32 value;
+} SVGA3dVertexDivisor;
+
+typedef enum {
+ SVGA3D_PRIMITIVE_INVALID = 0,
+ SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
+ SVGA3D_PRIMITIVE_POINTLIST = 2,
+ SVGA3D_PRIMITIVE_LINELIST = 3,
+ SVGA3D_PRIMITIVE_LINESTRIP = 4,
+ SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
+ SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
+ SVGA3D_PRIMITIVE_MAX
+} SVGA3dPrimitiveType;
+
+typedef enum {
+ SVGA3D_COORDINATE_INVALID = 0,
+ SVGA3D_COORDINATE_LEFTHANDED = 1,
+ SVGA3D_COORDINATE_RIGHTHANDED = 2,
+ SVGA3D_COORDINATE_MAX
+} SVGA3dCoordinateType;
+
+typedef enum {
+ SVGA3D_TRANSFORM_INVALID = 0,
+ SVGA3D_TRANSFORM_WORLD = 1,
+ SVGA3D_TRANSFORM_VIEW = 2,
+ SVGA3D_TRANSFORM_PROJECTION = 3,
+ SVGA3D_TRANSFORM_TEXTURE0 = 4,
+ SVGA3D_TRANSFORM_TEXTURE1 = 5,
+ SVGA3D_TRANSFORM_TEXTURE2 = 6,
+ SVGA3D_TRANSFORM_TEXTURE3 = 7,
+ SVGA3D_TRANSFORM_TEXTURE4 = 8,
+ SVGA3D_TRANSFORM_TEXTURE5 = 9,
+ SVGA3D_TRANSFORM_TEXTURE6 = 10,
+ SVGA3D_TRANSFORM_TEXTURE7 = 11,
+ SVGA3D_TRANSFORM_WORLD1 = 12,
+ SVGA3D_TRANSFORM_WORLD2 = 13,
+ SVGA3D_TRANSFORM_WORLD3 = 14,
+ SVGA3D_TRANSFORM_MAX
+} SVGA3dTransformType;
+
+typedef enum {
+ SVGA3D_LIGHTTYPE_INVALID = 0,
+ SVGA3D_LIGHTTYPE_POINT = 1,
+ SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
+ SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
+ SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
+ SVGA3D_LIGHTTYPE_MAX
+} SVGA3dLightType;
+
+typedef enum {
+ SVGA3D_CUBEFACE_POSX = 0,
+ SVGA3D_CUBEFACE_NEGX = 1,
+ SVGA3D_CUBEFACE_POSY = 2,
+ SVGA3D_CUBEFACE_NEGY = 3,
+ SVGA3D_CUBEFACE_POSZ = 4,
+ SVGA3D_CUBEFACE_NEGZ = 5,
+} SVGA3dCubeFace;
+
+typedef enum {
+ SVGA3D_SHADERTYPE_COMPILED_DX8 = 0,
+ SVGA3D_SHADERTYPE_VS = 1,
+ SVGA3D_SHADERTYPE_PS = 2,
+ SVGA3D_SHADERTYPE_MAX
+} SVGA3dShaderType;
+
+typedef enum {
+ SVGA3D_CONST_TYPE_FLOAT = 0,
+ SVGA3D_CONST_TYPE_INT = 1,
+ SVGA3D_CONST_TYPE_BOOL = 2,
+} SVGA3dShaderConstType;
+
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+typedef enum {
+ SVGA3D_STRETCH_BLT_POINT = 0,
+ SVGA3D_STRETCH_BLT_LINEAR = 1,
+ SVGA3D_STRETCH_BLT_MAX
+} SVGA3dStretchBltMode;
+
+typedef enum {
+ SVGA3D_QUERYTYPE_OCCLUSION = 0,
+ SVGA3D_QUERYTYPE_MAX
+} SVGA3dQueryType;
+
+typedef enum {
+ SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
+ SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
+ SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
+ SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
+} SVGA3dQueryState;
+
+typedef enum {
+ SVGA3D_WRITE_HOST_VRAM = 1,
+ SVGA3D_READ_HOST_VRAM = 2,
+} SVGA3dTransferType;
+
+/*
+ * The maximum number vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS 32
+
+/*
+ * Identifiers for commands in the command FIFO.
+ *
+ * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
+ * the SVGA3D protocol and remain reserved; they should not be used in the
+ * future.
+ *
+ * IDs between 1040 and 1999 (inclusive) are available for use by the
+ * current SVGA3D protocol.
+ *
+ * FIFO clients other than SVGA3D should stay below 1000, or at 2000
+ * and up.
+ */
+
+#define SVGA_3D_CMD_LEGACY_BASE 1000
+#define SVGA_3D_CMD_BASE 1040
+
+#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0
+#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
+#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
+#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
+#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
+#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
+#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
+#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
+#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
+#define SVGA_3D_CMD_SETRENDER