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path: root/drivers/gpu/drm/radeon/radeon_state.c
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Diffstat (limited to 'drivers/gpu/drm/radeon/radeon_state.c')
-rw-r--r--drivers/gpu/drm/radeon/radeon_state.c3203
1 files changed, 3203 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/radeon_state.c b/drivers/gpu/drm/radeon/radeon_state.c
new file mode 100644
index 00000000000..11c146b4921
--- /dev/null
+++ b/drivers/gpu/drm/radeon/radeon_state.c
@@ -0,0 +1,3203 @@
+/* radeon_state.c -- State support for Radeon -*- linux-c -*- */
+/*
+ * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
+ */
+
+#include "drmP.h"
+#include "drm.h"
+#include "drm_sarea.h"
+#include "radeon_drm.h"
+#include "radeon_drv.h"
+
+/* ================================================================
+ * Helper functions for client state checking and fixup
+ */
+
+static __inline__ int radeon_check_and_fixup_offset(drm_radeon_private_t *
+ dev_priv,
+ struct drm_file * file_priv,
+ u32 *offset)
+{
+ u64 off = *offset;
+ u32 fb_end = dev_priv->fb_location + dev_priv->fb_size - 1;
+ struct drm_radeon_driver_file_fields *radeon_priv;
+
+ /* Hrm ... the story of the offset ... So this function converts
+ * the various ideas of what userland clients might have for an
+ * offset in the card address space into an offset into the card
+ * address space :) So with a sane client, it should just keep
+ * the value intact and just do some boundary checking. However,
+ * not all clients are sane. Some older clients pass us 0 based
+ * offsets relative to the start of the framebuffer and some may
+ * assume the AGP aperture it appended to the framebuffer, so we
+ * try to detect those cases and fix them up.
+ *
+ * Note: It might be a good idea here to make sure the offset lands
+ * in some "allowed" area to protect things like the PCIE GART...
+ */
+
+ /* First, the best case, the offset already lands in either the
+ * framebuffer or the GART mapped space
+ */
+ if (radeon_check_offset(dev_priv, off))
+ return 0;
+
+ /* Ok, that didn't happen... now check if we have a zero based
+ * offset that fits in the framebuffer + gart space, apply the
+ * magic offset we get from SETPARAM or calculated from fb_location
+ */
+ if (off < (dev_priv->fb_size + dev_priv->gart_size)) {
+ radeon_priv = file_priv->driver_priv;
+ off += radeon_priv->radeon_fb_delta;
+ }
+
+ /* Finally, assume we aimed at a GART offset if beyond the fb */
+ if (off > fb_end)
+ off = off - fb_end - 1 + dev_priv->gart_vm_start;
+
+ /* Now recheck and fail if out of bounds */
+ if (radeon_check_offset(dev_priv, off)) {
+ DRM_DEBUG("offset fixed up to 0x%x\n", (unsigned int)off);
+ *offset = off;
+ return 0;
+ }
+ return -EINVAL;
+}
+
+static __inline__ int radeon_check_and_fixup_packets(drm_radeon_private_t *
+ dev_priv,
+ struct drm_file *file_priv,
+ int id, u32 *data)
+{
+ switch (id) {
+
+ case RADEON_EMIT_PP_MISC:
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &data[(RADEON_RB3D_DEPTHOFFSET - RADEON_PP_MISC) / 4])) {
+ DRM_ERROR("Invalid depth buffer offset\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_EMIT_PP_CNTL:
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &data[(RADEON_RB3D_COLOROFFSET - RADEON_PP_CNTL) / 4])) {
+ DRM_ERROR("Invalid colour buffer offset\n");
+ return -EINVAL;
+ }
+ break;
+
+ case R200_EMIT_PP_TXOFFSET_0:
+ case R200_EMIT_PP_TXOFFSET_1:
+ case R200_EMIT_PP_TXOFFSET_2:
+ case R200_EMIT_PP_TXOFFSET_3:
+ case R200_EMIT_PP_TXOFFSET_4:
+ case R200_EMIT_PP_TXOFFSET_5:
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &data[0])) {
+ DRM_ERROR("Invalid R200 texture offset\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_EMIT_PP_TXFILTER_0:
+ case RADEON_EMIT_PP_TXFILTER_1:
+ case RADEON_EMIT_PP_TXFILTER_2:
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &data[(RADEON_PP_TXOFFSET_0 - RADEON_PP_TXFILTER_0) / 4])) {
+ DRM_ERROR("Invalid R100 texture offset\n");
+ return -EINVAL;
+ }
+ break;
+
+ case R200_EMIT_PP_CUBIC_OFFSETS_0:
+ case R200_EMIT_PP_CUBIC_OFFSETS_1:
+ case R200_EMIT_PP_CUBIC_OFFSETS_2:
+ case R200_EMIT_PP_CUBIC_OFFSETS_3:
+ case R200_EMIT_PP_CUBIC_OFFSETS_4:
+ case R200_EMIT_PP_CUBIC_OFFSETS_5:{
+ int i;
+ for (i = 0; i < 5; i++) {
+ if (radeon_check_and_fixup_offset(dev_priv,
+ file_priv,
+ &data[i])) {
+ DRM_ERROR
+ ("Invalid R200 cubic texture offset\n");
+ return -EINVAL;
+ }
+ }
+ break;
+ }
+
+ case RADEON_EMIT_PP_CUBIC_OFFSETS_T0:
+ case RADEON_EMIT_PP_CUBIC_OFFSETS_T1:
+ case RADEON_EMIT_PP_CUBIC_OFFSETS_T2:{
+ int i;
+ for (i = 0; i < 5; i++) {
+ if (radeon_check_and_fixup_offset(dev_priv,
+ file_priv,
+ &data[i])) {
+ DRM_ERROR
+ ("Invalid R100 cubic texture offset\n");
+ return -EINVAL;
+ }
+ }
+ }
+ break;
+
+ case R200_EMIT_VAP_CTL:{
+ RING_LOCALS;
+ BEGIN_RING(2);
+ OUT_RING_REG(RADEON_SE_TCL_STATE_FLUSH, 0);
+ ADVANCE_RING();
+ }
+ break;
+
+ case RADEON_EMIT_RB3D_COLORPITCH:
+ case RADEON_EMIT_RE_LINE_PATTERN:
+ case RADEON_EMIT_SE_LINE_WIDTH:
+ case RADEON_EMIT_PP_LUM_MATRIX:
+ case RADEON_EMIT_PP_ROT_MATRIX_0:
+ case RADEON_EMIT_RB3D_STENCILREFMASK:
+ case RADEON_EMIT_SE_VPORT_XSCALE:
+ case RADEON_EMIT_SE_CNTL:
+ case RADEON_EMIT_SE_CNTL_STATUS:
+ case RADEON_EMIT_RE_MISC:
+ case RADEON_EMIT_PP_BORDER_COLOR_0:
+ case RADEON_EMIT_PP_BORDER_COLOR_1:
+ case RADEON_EMIT_PP_BORDER_COLOR_2:
+ case RADEON_EMIT_SE_ZBIAS_FACTOR:
+ case RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT:
+ case RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED:
+ case R200_EMIT_PP_TXCBLEND_0:
+ case R200_EMIT_PP_TXCBLEND_1:
+ case R200_EMIT_PP_TXCBLEND_2:
+ case R200_EMIT_PP_TXCBLEND_3:
+ case R200_EMIT_PP_TXCBLEND_4:
+ case R200_EMIT_PP_TXCBLEND_5:
+ case R200_EMIT_PP_TXCBLEND_6:
+ case R200_EMIT_PP_TXCBLEND_7:
+ case R200_EMIT_TCL_LIGHT_MODEL_CTL_0:
+ case R200_EMIT_TFACTOR_0:
+ case R200_EMIT_VTX_FMT_0:
+ case R200_EMIT_MATRIX_SELECT_0:
+ case R200_EMIT_TEX_PROC_CTL_2:
+ case R200_EMIT_TCL_UCP_VERT_BLEND_CTL:
+ case R200_EMIT_PP_TXFILTER_0:
+ case R200_EMIT_PP_TXFILTER_1:
+ case R200_EMIT_PP_TXFILTER_2:
+ case R200_EMIT_PP_TXFILTER_3:
+ case R200_EMIT_PP_TXFILTER_4:
+ case R200_EMIT_PP_TXFILTER_5:
+ case R200_EMIT_VTE_CNTL:
+ case R200_EMIT_OUTPUT_VTX_COMP_SEL:
+ case R200_EMIT_PP_TAM_DEBUG3:
+ case R200_EMIT_PP_CNTL_X:
+ case R200_EMIT_RB3D_DEPTHXY_OFFSET:
+ case R200_EMIT_RE_AUX_SCISSOR_CNTL:
+ case R200_EMIT_RE_SCISSOR_TL_0:
+ case R200_EMIT_RE_SCISSOR_TL_1:
+ case R200_EMIT_RE_SCISSOR_TL_2:
+ case R200_EMIT_SE_VAP_CNTL_STATUS:
+ case R200_EMIT_SE_VTX_STATE_CNTL:
+ case R200_EMIT_RE_POINTSIZE:
+ case R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0:
+ case R200_EMIT_PP_CUBIC_FACES_0:
+ case R200_EMIT_PP_CUBIC_FACES_1:
+ case R200_EMIT_PP_CUBIC_FACES_2:
+ case R200_EMIT_PP_CUBIC_FACES_3:
+ case R200_EMIT_PP_CUBIC_FACES_4:
+ case R200_EMIT_PP_CUBIC_FACES_5:
+ case RADEON_EMIT_PP_TEX_SIZE_0:
+ case RADEON_EMIT_PP_TEX_SIZE_1:
+ case RADEON_EMIT_PP_TEX_SIZE_2:
+ case R200_EMIT_RB3D_BLENDCOLOR:
+ case R200_EMIT_TCL_POINT_SPRITE_CNTL:
+ case RADEON_EMIT_PP_CUBIC_FACES_0:
+ case RADEON_EMIT_PP_CUBIC_FACES_1:
+ case RADEON_EMIT_PP_CUBIC_FACES_2:
+ case R200_EMIT_PP_TRI_PERF_CNTL:
+ case R200_EMIT_PP_AFS_0:
+ case R200_EMIT_PP_AFS_1:
+ case R200_EMIT_ATF_TFACTOR:
+ case R200_EMIT_PP_TXCTLALL_0:
+ case R200_EMIT_PP_TXCTLALL_1:
+ case R200_EMIT_PP_TXCTLALL_2:
+ case R200_EMIT_PP_TXCTLALL_3:
+ case R200_EMIT_PP_TXCTLALL_4:
+ case R200_EMIT_PP_TXCTLALL_5:
+ case R200_EMIT_VAP_PVS_CNTL:
+ /* These packets don't contain memory offsets */
+ break;
+
+ default:
+ DRM_ERROR("Unknown state packet ID %d\n", id);
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static __inline__ int radeon_check_and_fixup_packet3(drm_radeon_private_t *
+ dev_priv,
+ struct drm_file *file_priv,
+ drm_radeon_kcmd_buffer_t *
+ cmdbuf,
+ unsigned int *cmdsz)
+{
+ u32 *cmd = (u32 *) cmdbuf->buf;
+ u32 offset, narrays;
+ int count, i, k;
+
+ *cmdsz = 2 + ((cmd[0] & RADEON_CP_PACKET_COUNT_MASK) >> 16);
+
+ if ((cmd[0] & 0xc0000000) != RADEON_CP_PACKET3) {
+ DRM_ERROR("Not a type 3 packet\n");
+ return -EINVAL;
+ }
+
+ if (4 * *cmdsz > cmdbuf->bufsz) {
+ DRM_ERROR("Packet size larger than size of data provided\n");
+ return -EINVAL;
+ }
+
+ switch(cmd[0] & 0xff00) {
+ /* XXX Are there old drivers needing other packets? */
+
+ case RADEON_3D_DRAW_IMMD:
+ case RADEON_3D_DRAW_VBUF:
+ case RADEON_3D_DRAW_INDX:
+ case RADEON_WAIT_FOR_IDLE:
+ case RADEON_CP_NOP:
+ case RADEON_3D_CLEAR_ZMASK:
+/* case RADEON_CP_NEXT_CHAR:
+ case RADEON_CP_PLY_NEXTSCAN:
+ case RADEON_CP_SET_SCISSORS: */ /* probably safe but will never need them? */
+ /* these packets are safe */
+ break;
+
+ case RADEON_CP_3D_DRAW_IMMD_2:
+ case RADEON_CP_3D_DRAW_VBUF_2:
+ case RADEON_CP_3D_DRAW_INDX_2:
+ case RADEON_3D_CLEAR_HIZ:
+ /* safe but r200 only */
+ if (dev_priv->microcode_version != UCODE_R200) {
+ DRM_ERROR("Invalid 3d packet for r100-class chip\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_3D_LOAD_VBPNTR:
+ count = (cmd[0] >> 16) & 0x3fff;
+
+ if (count > 18) { /* 12 arrays max */
+ DRM_ERROR("Too large payload in 3D_LOAD_VBPNTR (count=%d)\n",
+ count);
+ return -EINVAL;
+ }
+
+ /* carefully check packet contents */
+ narrays = cmd[1] & ~0xc000;
+ k = 0;
+ i = 2;
+ while ((k < narrays) && (i < (count + 2))) {
+ i++; /* skip attribute field */
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &cmd[i])) {
+ DRM_ERROR
+ ("Invalid offset (k=%d i=%d) in 3D_LOAD_VBPNTR packet.\n",
+ k, i);
+ return -EINVAL;
+ }
+ k++;
+ i++;
+ if (k == narrays)
+ break;
+ /* have one more to process, they come in pairs */
+ if (radeon_check_and_fixup_offset(dev_priv,
+ file_priv, &cmd[i]))
+ {
+ DRM_ERROR
+ ("Invalid offset (k=%d i=%d) in 3D_LOAD_VBPNTR packet.\n",
+ k, i);
+ return -EINVAL;
+ }
+ k++;
+ i++;
+ }
+ /* do the counts match what we expect ? */
+ if ((k != narrays) || (i != (count + 2))) {
+ DRM_ERROR
+ ("Malformed 3D_LOAD_VBPNTR packet (k=%d i=%d narrays=%d count+1=%d).\n",
+ k, i, narrays, count + 1);
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_3D_RNDR_GEN_INDX_PRIM:
+ if (dev_priv->microcode_version != UCODE_R100) {
+ DRM_ERROR("Invalid 3d packet for r200-class chip\n");
+ return -EINVAL;
+ }
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv, &cmd[1])) {
+ DRM_ERROR("Invalid rndr_gen_indx offset\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CP_INDX_BUFFER:
+ if (dev_priv->microcode_version != UCODE_R200) {
+ DRM_ERROR("Invalid 3d packet for r100-class chip\n");
+ return -EINVAL;
+ }
+ if ((cmd[1] & 0x8000ffff) != 0x80000810) {
+ DRM_ERROR("Invalid indx_buffer reg address %08X\n", cmd[1]);
+ return -EINVAL;
+ }
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv, &cmd[2])) {
+ DRM_ERROR("Invalid indx_buffer offset is %08X\n", cmd[2]);
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CNTL_HOSTDATA_BLT:
+ case RADEON_CNTL_PAINT_MULTI:
+ case RADEON_CNTL_BITBLT_MULTI:
+ /* MSB of opcode: next DWORD GUI_CNTL */
+ if (cmd[1] & (RADEON_GMC_SRC_PITCH_OFFSET_CNTL
+ | RADEON_GMC_DST_PITCH_OFFSET_CNTL)) {
+ offset = cmd[2] << 10;
+ if (radeon_check_and_fixup_offset
+ (dev_priv, file_priv, &offset)) {
+ DRM_ERROR("Invalid first packet offset\n");
+ return -EINVAL;
+ }
+ cmd[2] = (cmd[2] & 0xffc00000) | offset >> 10;
+ }
+
+ if ((cmd[1] & RADEON_GMC_SRC_PITCH_OFFSET_CNTL) &&
+ (cmd[1] & RADEON_GMC_DST_PITCH_OFFSET_CNTL)) {
+ offset = cmd[3] << 10;
+ if (radeon_check_and_fixup_offset
+ (dev_priv, file_priv, &offset)) {
+ DRM_ERROR("Invalid second packet offset\n");
+ return -EINVAL;
+ }
+ cmd[3] = (cmd[3] & 0xffc00000) | offset >> 10;
+ }
+ break;
+
+ default:
+ DRM_ERROR("Invalid packet type %x\n", cmd[0] & 0xff00);
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+/* ================================================================
+ * CP hardware state programming functions
+ */
+
+static __inline__ void radeon_emit_clip_rect(drm_radeon_private_t * dev_priv,
+ struct drm_clip_rect * box)
+{
+ RING_LOCALS;
+
+ DRM_DEBUG(" box: x1=%d y1=%d x2=%d y2=%d\n",
+ box->x1, box->y1, box->x2, box->y2);
+
+ BEGIN_RING(4);
+ OUT_RING(CP_PACKET0(RADEON_RE_TOP_LEFT, 0));
+ OUT_RING((box->y1 << 16) | box->x1);
+ OUT_RING(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0));
+ OUT_RING(((box->y2 - 1) << 16) | (box->x2 - 1));
+ ADVANCE_RING();
+}
+
+/* Emit 1.1 state
+ */
+static int radeon_emit_state(drm_radeon_private_t * dev_priv,
+ struct drm_file *file_priv,
+ drm_radeon_context_regs_t * ctx,
+ drm_radeon_texture_regs_t * tex,
+ unsigned int dirty)
+{
+ RING_LOCALS;
+ DRM_DEBUG("dirty=0x%08x\n", dirty);
+
+ if (dirty & RADEON_UPLOAD_CONTEXT) {
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &ctx->rb3d_depthoffset)) {
+ DRM_ERROR("Invalid depth buffer offset\n");
+ return -EINVAL;
+ }
+
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &ctx->rb3d_coloroffset)) {
+ DRM_ERROR("Invalid depth buffer offset\n");
+ return -EINVAL;
+ }
+
+ BEGIN_RING(14);
+ OUT_RING(CP_PACKET0(RADEON_PP_MISC, 6));
+ OUT_RING(ctx->pp_misc);
+ OUT_RING(ctx->pp_fog_color);
+ OUT_RING(ctx->re_solid_color);
+ OUT_RING(ctx->rb3d_blendcntl);
+ OUT_RING(ctx->rb3d_depthoffset);
+ OUT_RING(ctx->rb3d_depthpitch);
+ OUT_RING(ctx->rb3d_zstencilcntl);
+ OUT_RING(CP_PACKET0(RADEON_PP_CNTL, 2));
+ OUT_RING(ctx->pp_cntl);
+ OUT_RING(ctx->rb3d_cntl);
+ OUT_RING(ctx->rb3d_coloroffset);
+ OUT_RING(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
+ OUT_RING(ctx->rb3d_colorpitch);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_VERTFMT) {
+ BEGIN_RING(2);
+ OUT_RING(CP_PACKET0(RADEON_SE_COORD_FMT, 0));
+ OUT_RING(ctx->se_coord_fmt);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_LINE) {
+ BEGIN_RING(5);
+ OUT_RING(CP_PACKET0(RADEON_RE_LINE_PATTERN, 1));
+ OUT_RING(ctx->re_line_pattern);
+ OUT_RING(ctx->re_line_state);
+ OUT_RING(CP_PACKET0(RADEON_SE_LINE_WIDTH, 0));
+ OUT_RING(ctx->se_line_width);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_BUMPMAP) {
+ BEGIN_RING(5);
+ OUT_RING(CP_PACKET0(RADEON_PP_LUM_MATRIX, 0));
+ OUT_RING(ctx->pp_lum_matrix);
+ OUT_RING(CP_PACKET0(RADEON_PP_ROT_MATRIX_0, 1));
+ OUT_RING(ctx->pp_rot_matrix_0);
+ OUT_RING(ctx->pp_rot_matrix_1);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_MASKS) {
+ BEGIN_RING(4);
+ OUT_RING(CP_PACKET0(RADEON_RB3D_STENCILREFMASK, 2));
+ OUT_RING(ctx->rb3d_stencilrefmask);
+ OUT_RING(ctx->rb3d_ropcntl);
+ OUT_RING(ctx->rb3d_planemask);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_VIEWPORT) {
+ BEGIN_RING(7);
+ OUT_RING(CP_PACKET0(RADEON_SE_VPORT_XSCALE, 5));
+ OUT_RING(ctx->se_vport_xscale);
+ OUT_RING(ctx->se_vport_xoffset);
+ OUT_RING(ctx->se_vport_yscale);
+ OUT_RING(ctx->se_vport_yoffset);
+ OUT_RING(ctx->se_vport_zscale);
+ OUT_RING(ctx->se_vport_zoffset);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_SETUP) {
+ BEGIN_RING(4);
+ OUT_RING(CP_PACKET0(RADEON_SE_CNTL, 0));
+ OUT_RING(ctx->se_cntl);
+ OUT_RING(CP_PACKET0(RADEON_SE_CNTL_STATUS, 0));
+ OUT_RING(ctx->se_cntl_status);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_MISC) {
+ BEGIN_RING(2);
+ OUT_RING(CP_PACKET0(RADEON_RE_MISC, 0));
+ OUT_RING(ctx->re_misc);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_TEX0) {
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &tex[0].pp_txoffset)) {
+ DRM_ERROR("Invalid texture offset for unit 0\n");
+ return -EINVAL;
+ }
+
+ BEGIN_RING(9);
+ OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_0, 5));
+ OUT_RING(tex[0].pp_txfilter);
+ OUT_RING(tex[0].pp_txformat);
+ OUT_RING(tex[0].pp_txoffset);
+ OUT_RING(tex[0].pp_txcblend);
+ OUT_RING(tex[0].pp_txablend);
+ OUT_RING(tex[0].pp_tfactor);
+ OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_0, 0));
+ OUT_RING(tex[0].pp_border_color);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_TEX1) {
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &tex[1].pp_txoffset)) {
+ DRM_ERROR("Invalid texture offset for unit 1\n");
+ return -EINVAL;
+ }
+
+ BEGIN_RING(9);
+ OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_1, 5));
+ OUT_RING(tex[1].pp_txfilter);
+ OUT_RING(tex[1].pp_txformat);
+ OUT_RING(tex[1].pp_txoffset);
+ OUT_RING(tex[1].pp_txcblend);
+ OUT_RING(tex[1].pp_txablend);
+ OUT_RING(tex[1].pp_tfactor);
+ OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_1, 0));
+ OUT_RING(tex[1].pp_border_color);
+ ADVANCE_RING();
+ }
+
+ if (dirty & RADEON_UPLOAD_TEX2) {
+ if (radeon_check_and_fixup_offset(dev_priv, file_priv,
+ &tex[2].pp_txoffset)) {
+ DRM_ERROR("Invalid texture offset for unit 2\n");
+ return -EINVAL;
+ }
+
+ BEGIN_RING(9);
+ OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_2, 5));
+ OUT_RING(tex[2].pp_txfilter);
+ OUT_RING(tex[2].pp_txformat);
+ OUT_RING(tex[2].pp_txoffset);
+ OUT_RING(tex[2].pp_txcblend);
+ OUT_RING(tex[2].pp_txablend);
+ OUT_RING(tex[2].pp_tfactor);
+ OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_2, 0));
+ OUT_RING(tex[2].pp_border_color);
+ ADVANCE_RING();
+ }
+
+ return 0;
+}
+
+/* Emit 1.2 state
+ */
+static int radeon_emit_state2(drm_radeon_private_t * dev_priv,
+ struct drm_file *file_priv,
+ drm_radeon_state_t * state)
+{
+ RING_LOCALS;
+
+ if (state->dirty & RADEON_UPLOAD_ZBIAS) {
+ BEGIN_RING(3);
+ OUT_RING(CP_PACKET0(RADEON_SE_ZBIAS_FACTOR, 1));
+ OUT_RING(state->context2.se_zbias_factor);
+ OUT_RING(state->context2.se_zbias_constant);
+ ADVANCE_RING();
+ }
+
+ return radeon_emit_state(dev_priv, file_priv, &state->context,
+ state->tex, state->dirty);
+}
+
+/* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in
+ * 1.3 cmdbuffers allow all previous state to be updated as well as
+ * the tcl scalar and vector areas.
+ */
+static struct {
+ int start;
+ int len;
+ const char *name;
+} packet[RADEON_MAX_STATE_PACKETS] = {
+ {RADEON_PP_MISC, 7, "RADEON_PP_MISC"},
+ {RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"},
+ {RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"},
+ {RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"},
+ {RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"},
+ {RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"},
+ {RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"},
+ {RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"},
+ {RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"},
+ {RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"},
+ {RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"},
+ {RADEON_RE_MISC, 1, "RADEON_RE_MISC"},
+ {RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"},
+ {RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"},
+ {RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"},
+ {RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"},
+ {RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"},
+ {RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"},
+ {RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"},
+ {RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"},
+ {RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17,
+ "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"},
+ {R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"},
+ {R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"},
+ {R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"},
+ {R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"},
+ {R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"},
+ {R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"},
+ {R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"},
+ {R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"},
+ {R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"},
+ {R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"},
+ {R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"},
+ {R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"},
+ {R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"},
+ {R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"},
+ {R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"},
+ {R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"},
+ {R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"},
+ {R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"},
+ {R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"},
+ {R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"},
+ {R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"},
+ {R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"},
+ {R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"},
+ {R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"},
+ {R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"},
+ {R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"},
+ {R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"},
+ {R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"},
+ {R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1,
+ "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"},
+ {R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"},
+ {R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"},
+ {R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"},
+ {R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"},
+ {R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"},
+ {R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"},
+ {R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"},
+ {R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"},
+ {R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"},
+ {R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"},
+ {R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4,
+ "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"},
+ {R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"}, /* 61 */
+ {R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */
+ {R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"},
+ {R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"},
+ {R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"},
+ {R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"},
+ {R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"},
+ {R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"},
+ {R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"},
+ {R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"},
+ {R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"},
+ {R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"},
+ {RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"},
+ {RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"},
+ {RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"},
+ {R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"},
+ {R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"},
+ {RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"},
+ {RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"},
+ {RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"},
+ {RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"},
+ {RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"},
+ {RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"},
+ {R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"},
+ {R200_PP_AFS_0, 32, "R200_PP_AFS_0"}, /* 85 */
+ {R200_PP_AFS_1, 32, "R200_PP_AFS_1"},
+ {R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"},
+ {R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"},
+ {R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"},
+ {R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"},
+ {R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"},
+ {R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"},
+ {R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"},
+ {R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"},
+};
+
+/* ================================================================
+ * Performance monitoring functions
+ */
+
+static void radeon_clear_box(drm_radeon_private_t * dev_priv,
+ int x, int y, int w, int h, int r, int g, int b)
+{
+ u32 color;
+ RING_LOCALS;
+
+ x += dev_priv->sarea_priv->boxes[0].x1;
+ y += dev_priv->sarea_priv->boxes[0].y1;
+
+ switch (dev_priv->color_fmt) {
+ case RADEON_COLOR_FORMAT_RGB565:
+ color = (((r & 0xf8) << 8) |
+ ((g & 0xfc) << 3) | ((b & 0xf8) >> 3));
+ break;
+ case RADEON_COLOR_FORMAT_ARGB8888:
+ default:
+ color = (((0xff) << 24) | (r << 16) | (g << 8) | b);
+ break;
+ }
+
+ BEGIN_RING(4);
+ RADEON_WAIT_UNTIL_3D_IDLE();
+ OUT_RING(CP_PACKET0(RADEON_DP_WRITE_MASK, 0));
+ OUT_RING(0xffffffff);
+ ADVANCE_RING();
+
+ BEGIN_RING(6);
+
+ OUT_RING(CP_PACKET3(RADEON_CNTL_PAINT_MULTI, 4));
+ OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL |
+ RADEON_GMC_BRUSH_SOLID_COLOR |
+ (dev_priv->color_fmt << 8) |
+ RADEON_GMC_SRC_DATATYPE_COLOR |
+ RADEON_ROP3_P | RADEON_GMC_CLR_CMP_CNTL_DIS);
+
+ if (dev_priv->sarea_priv->pfCurrentPage == 1) {
+ OUT_RING(dev_priv->front_pitch_offset);
+ } else {
+ OUT_RING(dev_priv->back_pitch_offset);
+ }
+
+ OUT_RING(color);
+
+ OUT_RING((x << 16) | y);
+ OUT_RING((w << 16) | h);
+
+ ADVANCE_RING();
+}
+
+static void radeon_cp_performance_boxes(drm_radeon_private_t * dev_priv)
+{
+ /* Collapse various things into a wait flag -- trying to
+ * guess if userspase slept -- better just to have them tell us.
+ */
+ if (dev_priv->stats.last_frame_reads > 1 ||
+ dev_priv->stats.last_clear_reads > dev_priv->stats.clears) {
+ dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE;
+ }
+
+ if (dev_priv->stats.freelist_loops) {
+ dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE;
+ }
+
+ /* Purple box for page flipping
+ */
+ if (dev_priv->stats.boxes & RADEON_BOX_FLIP)
+ radeon_clear_box(dev_priv, 4, 4, 8, 8, 255, 0, 255);
+
+ /* Red box if we have to wait for idle at any point
+ */
+ if (dev_priv->stats.boxes & RADEON_BOX_WAIT_IDLE)
+ radeon_clear_box(dev_priv, 16, 4, 8, 8, 255, 0, 0);
+
+ /* Blue box: lost context?
+ */
+
+ /* Yellow box for texture swaps
+ */
+ if (dev_priv->stats.boxes & RADEON_BOX_TEXTURE_LOAD)
+ radeon_clear_box(dev_priv, 40, 4, 8, 8, 255, 255, 0);
+
+ /* Green box if hardware never idles (as far as we can tell)
+ */
+ if (!(dev_priv->stats.boxes & RADEON_BOX_DMA_IDLE))
+ radeon_clear_box(dev_priv, 64, 4, 8, 8, 0, 255, 0);
+
+ /* Draw bars indicating number of buffers allocated
+ * (not a great measure, easily confused)
+ */
+ if (dev_priv->stats.requested_bufs) {
+ if (dev_priv->stats.requested_bufs > 100)
+ dev_priv->stats.requested_bufs = 100;
+
+ radeon_clear_box(dev_priv, 4, 16,
+ dev_priv->stats.requested_bufs, 4,
+ 196, 128, 128);
+ }
+
+ memset(&dev_priv->stats, 0, sizeof(dev_priv->stats));
+
+}
+
+/* ================================================================
+ * CP command dispatch functions
+ */
+
+static void radeon_cp_dispatch_clear(struct drm_device * dev,
+ drm_radeon_clear_t * clear,
+ drm_radeon_clear_rect_t * depth_boxes)
+{
+ drm_radeon_private_t *dev_priv = dev->dev_private;
+ drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv;
+ drm_radeon_depth_clear_t *depth_clear = &dev_priv->depth_clear;
+ int nbox = sarea_priv->nbox;
+ struct drm_clip_rect *pbox = sarea_priv->boxes;
+ unsigned int flags = clear->flags;
+ u32 rb3d_cntl = 0, rb3d_stencilrefmask = 0;
+ int i;
+ RING_LOCALS;
+ DRM_DEBUG("flags = 0x%x\n", flags);
+
+ dev_priv->stats.clears++;
+
+ if (dev_priv->sarea_priv->pfCurrentPage == 1) {
+ unsigned int tmp = flags;
+
+ flags &= ~(RADEON_FRONT | RADEON_BACK);
+ if (tmp & RADEON_FRONT)
+ flags |= RADEON_BACK;
+ if (tmp & RADEON_BACK)
+ flags |= RADEON_FRONT;
+ }
+
+ if (flags & (RADEON_FRONT | RADEON_BACK)) {
+
+ BEGIN_RING(4);
+
+ /* Ensure the 3D stream is idle before doing a
+ * 2D fill to clear the front or back buffer.
+ */
+ RADEON_WAIT_UNTIL_3D_IDLE();
+
+ OUT_RING(CP_PACKET0(RADEON_DP_WRITE_MASK, 0));
+ OUT_RING(clear->color_mask);
+
+ ADVANCE_RING();
+
+ /* Make sure we restore the 3D state next time.
+ */
+ dev_priv->sarea_priv->ctx_owner = 0;
+
+ for (i = 0; i < nbox; i++) {
+ int x = pbox[i].x1;
+ int y = pbox[i].y1;
+ int w = pbox[i].x2 - x;
+ int h = pbox[i].y2 - y;
+
+ DRM_DEBUG("%d,%d-%d,%d flags 0x%x\n",
+ x, y, w, h, flags);
+
+ if (flags & RADEON_FRONT) {
+ BEGIN_RING(6);
+
+ OUT_RING(CP_PACKET3
+ (RADEON_CNTL_PAINT_MULTI, 4));
+ OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL |
+ RADEON_GMC_BRUSH_SOLID_COLOR |
+ (dev_priv->
+ color_fmt << 8) |
+ RADEON_GMC_SRC_DATATYPE_COLOR |
+ RADEON_ROP3_P |
+ RADEON_GMC_CLR_CMP_CNTL_DIS);
+
+ OUT_RING(dev_priv->front_pitch_offset);
+ OUT_RING(clear->clear_color);
+
+ OUT_RING((x << 16) | y);
+ OUT_RING((w << 16) | h);
+
+ ADVANCE_RING();
+ }
+
+ if (flags & RADEON_BACK) {
+ BEGIN_RING(6);
+
+ OUT_RING(CP_PACKET3
+ (RADEON_CNTL_PAINT_MULTI, 4));
+ OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL |
+ RADEON_GMC_BRUSH_SOLID_COLOR |
+ (dev_priv->
+ color_fmt << 8) |
+ RADEON_GMC_SRC_DATATYPE_COLOR |
+ RADEON_ROP3_P |
+ RADEON_GMC_CLR_CMP_CNTL_DIS);
+
+ OUT_RING(dev_priv->back_pitch_offset);
+ OUT_RING(clear->clear_color);
+
+ OUT_RING((x << 16) | y);
+ OUT_RING((w << 16) | h);
+
+ ADVANCE_RING();
+ }
+ }
+ }
+
+ /* hyper z clear */
+ /* no docs available, based on reverse engeneering by Stephane Marchesin */
+ if ((flags & (RADEON_DEPTH | RADEON_STENCIL))
+ && (flags & RADEON_CLEAR_FASTZ)) {
+
+ int i;
+ int depthpixperline =
+ dev_priv->depth_fmt ==
+ RADEON_DEPTH_FORMAT_16BIT_INT_Z ? (dev_priv->depth_pitch /
+ 2) : (dev_priv->
+ depth_pitch / 4);
+
+ u32 clearmask;
+
+ u32 tempRB3D_DEPTHCLEARVALUE = clear->clear_depth |
+ ((clear->depth_mask & 0xff) << 24);
+
+ /* Make sure we restore the 3D state next time.
+ * we haven't touched any "normal" state - still need this?
+ */
+ dev_priv->sarea_priv->ctx_owner = 0;
+
+ if ((dev_priv->flags & RADEON_HAS_HIERZ)
+ && (flags & RADEON_USE_HIERZ)) {
+ /* FIXME : reverse engineer that for Rx00 cards */
+ /* FIXME : the mask supposedly contains low-res z values. So can't set
+ just to the max (0xff? or actually 0x3fff?), need to take z clear
+ value into account? */
+ /* pattern seems to work for r100, though get slight
+ rendering errors with glxgears. If hierz is not enabled for r100,
+ only 4 bits which indicate clear (15,16,31,32, all zero) matter, the
+ other ones are ignored, and the same clear mask can be used. That's
+ very different behaviour than R200 which needs different clear mask
+ and different number of tiles to clear if hierz is enabled or not !?!
+ */
+ clearmask = (0xff << 22) | (0xff << 6) | 0x003f003f;
+ } else {
+ /* clear mask : chooses the clearing pattern.
+ rv250: could be used to clear only parts of macrotiles
+ (but that would get really complicated...)?
+ bit 0 and 1 (either or both of them ?!?!) are used to
+ not clear tile (or maybe one of the bits indicates if the tile is
+ compressed or not), bit 2 and 3 to not clear tile 1,...,.
+ Pattern is as follows:
+ | 0,1 | 4,5 | 8,9 |12,13|16,17|20,21|24,25|28,29|
+ bits -------------------------------------------------
+ | 2,3 | 6,7 |10,11|14,15|18,19|22,23|26,27|30,31|
+ rv100: clearmask covers 2x8 4x1 tiles, but one clear still
+ covers 256 pixels ?!?
+ */
+ clearmask = 0x0;
+ }
+
+ BEGIN_RING(8);
+ RADEON_WAIT_UNTIL_2D_IDLE();
+ OUT_RING_REG(RADEON_RB3D_DEPTHCLEARVALUE,
+ tempRB3D_DEPTHCLEARVALUE);
+ /* what offset is this exactly ? */
+ OUT_RING_REG(RADEON_RB3D_ZMASKOFFSET, 0);
+ /* need ctlstat, otherwise get some strange black flickering */
+ OUT_RING_REG(RADEON_RB3D_ZCACHE_CTLSTAT,
+ RADEON_RB3D_ZC_FLUSH_ALL);
+ ADVANCE_RING();
+
+ for (i = 0; i < nbox; i++) {
+ int tileoffset, nrtilesx, nrtilesy, j;
+ /* it looks like r200 needs rv-style clears, at least if hierz is not enabled? */
+ if ((dev_priv->flags & RADEON_HAS_HIERZ)
+ && !(dev_priv->microcode_version == UCODE_R200)) {
+ /* FIXME : figure this out for r200 (when hierz is enabled). Or
+ maybe r200 actually doesn't need to put the low-res z value into
+ the tile cache like r100, but just needs to clear the hi-level z-buffer?
+ Works for R100, both with hierz and without.
+ R100 seems to operate on 2x1 8x8 tiles, but...
+ odd: offset/nrtiles need to be 64 pix (4 block) aligned? Potentially
+ problematic with resolutions which are not 64 pix aligned? */
+ tileoffset =
+ ((pbox[i].y1 >> 3) * depthpixperline +
+ pbox[i].x1) >> 6;
+ nrtilesx =
+ ((pbox[i].x2 & ~63) -
+ (pbox[i].x1 & ~63)) >> 4;
+ nrtilesy =
+ (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3);
+ for (j = 0; j <= nrtilesy; j++) {
+ BEGIN_RING(4);
+ OUT_RING(CP_PACKET3
+ (RADEON_3D_CLEAR_ZMASK, 2));
+ /* first tile */
+ OUT_RING(tileoffset * 8);
+ /* the number of tiles to clear */
+ OUT_RING(nrtilesx + 4);
+ /* clear mask : chooses the clearing pattern. */
+ OUT_RING(clearmask);
+ ADVANCE_RING();
+ tileoffset += depthpixperline >> 6;
+ }
+ } else if (dev_priv->microcode_version == UCODE_R200) {
+ /* works for rv250. */
+ /* find first macro tile (8x2 4x4 z-pixels on rv250) */
+ tileoffset =
+ ((pbox[i].y1 >> 3) * depthpixperline +
+ pbox[i].x1) >> 5;
+ nrtilesx =
+ (pbox[i].x2 >> 5) - (pbox[i].x1 >> 5);
+ nrtilesy =
+ (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3);
+ for (j = 0; j <= nrtilesy; j++) {
+ BEGIN_RING(4);
+ OUT_RING(CP_PACKET3
+ (RADEON_3D_CLEAR_ZMASK, 2));
+ /* first tile */
+ /* judging by the first tile offset needed, could possibly
+ directly address/clear 4x4 tiles instead of 8x2 * 4x4
+ macro tiles, though would still need clear mask for
+ right/bottom if truely 4x4 granularity is desired ? */
+ OUT_RING(tileoffset * 16);
+ /* the number of tiles to clear */
+ OUT_RING(nrtilesx + 1);
+ /* clear mask : chooses the clearing pattern. */
+ OUT_RING(clearmask);
+ ADVANCE_RING();
+ tileoffset += depthpixperline >> 5;
+ }
+ } else { /* rv 100 */
+ /* rv100 might not need 64 pix alignment, who knows */
+ /* offsets are, hmm, weird */
+ tileoffset =
+ ((pbox[i].y1 >> 4) * depthpixperline +
+ pbox[i].x1) >&g