diff options
Diffstat (limited to 'drivers/gpu/drm/radeon/radeon_state.c')
-rw-r--r-- | drivers/gpu/drm/radeon/radeon_state.c | 3203 |
1 files changed, 3203 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/radeon_state.c b/drivers/gpu/drm/radeon/radeon_state.c new file mode 100644 index 00000000000..11c146b4921 --- /dev/null +++ b/drivers/gpu/drm/radeon/radeon_state.c @@ -0,0 +1,3203 @@ +/* radeon_state.c -- State support for Radeon -*- linux-c -*- */ +/* + * Copyright 2000 VA Linux Systems, Inc., Fremont, California. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Gareth Hughes <gareth@valinux.com> + * Kevin E. Martin <martin@valinux.com> + */ + +#include "drmP.h" +#include "drm.h" +#include "drm_sarea.h" +#include "radeon_drm.h" +#include "radeon_drv.h" + +/* ================================================================ + * Helper functions for client state checking and fixup + */ + +static __inline__ int radeon_check_and_fixup_offset(drm_radeon_private_t * + dev_priv, + struct drm_file * file_priv, + u32 *offset) +{ + u64 off = *offset; + u32 fb_end = dev_priv->fb_location + dev_priv->fb_size - 1; + struct drm_radeon_driver_file_fields *radeon_priv; + + /* Hrm ... the story of the offset ... So this function converts + * the various ideas of what userland clients might have for an + * offset in the card address space into an offset into the card + * address space :) So with a sane client, it should just keep + * the value intact and just do some boundary checking. However, + * not all clients are sane. Some older clients pass us 0 based + * offsets relative to the start of the framebuffer and some may + * assume the AGP aperture it appended to the framebuffer, so we + * try to detect those cases and fix them up. + * + * Note: It might be a good idea here to make sure the offset lands + * in some "allowed" area to protect things like the PCIE GART... + */ + + /* First, the best case, the offset already lands in either the + * framebuffer or the GART mapped space + */ + if (radeon_check_offset(dev_priv, off)) + return 0; + + /* Ok, that didn't happen... now check if we have a zero based + * offset that fits in the framebuffer + gart space, apply the + * magic offset we get from SETPARAM or calculated from fb_location + */ + if (off < (dev_priv->fb_size + dev_priv->gart_size)) { + radeon_priv = file_priv->driver_priv; + off += radeon_priv->radeon_fb_delta; + } + + /* Finally, assume we aimed at a GART offset if beyond the fb */ + if (off > fb_end) + off = off - fb_end - 1 + dev_priv->gart_vm_start; + + /* Now recheck and fail if out of bounds */ + if (radeon_check_offset(dev_priv, off)) { + DRM_DEBUG("offset fixed up to 0x%x\n", (unsigned int)off); + *offset = off; + return 0; + } + return -EINVAL; +} + +static __inline__ int radeon_check_and_fixup_packets(drm_radeon_private_t * + dev_priv, + struct drm_file *file_priv, + int id, u32 *data) +{ + switch (id) { + + case RADEON_EMIT_PP_MISC: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[(RADEON_RB3D_DEPTHOFFSET - RADEON_PP_MISC) / 4])) { + DRM_ERROR("Invalid depth buffer offset\n"); + return -EINVAL; + } + break; + + case RADEON_EMIT_PP_CNTL: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[(RADEON_RB3D_COLOROFFSET - RADEON_PP_CNTL) / 4])) { + DRM_ERROR("Invalid colour buffer offset\n"); + return -EINVAL; + } + break; + + case R200_EMIT_PP_TXOFFSET_0: + case R200_EMIT_PP_TXOFFSET_1: + case R200_EMIT_PP_TXOFFSET_2: + case R200_EMIT_PP_TXOFFSET_3: + case R200_EMIT_PP_TXOFFSET_4: + case R200_EMIT_PP_TXOFFSET_5: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[0])) { + DRM_ERROR("Invalid R200 texture offset\n"); + return -EINVAL; + } + break; + + case RADEON_EMIT_PP_TXFILTER_0: + case RADEON_EMIT_PP_TXFILTER_1: + case RADEON_EMIT_PP_TXFILTER_2: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[(RADEON_PP_TXOFFSET_0 - RADEON_PP_TXFILTER_0) / 4])) { + DRM_ERROR("Invalid R100 texture offset\n"); + return -EINVAL; + } + break; + + case R200_EMIT_PP_CUBIC_OFFSETS_0: + case R200_EMIT_PP_CUBIC_OFFSETS_1: + case R200_EMIT_PP_CUBIC_OFFSETS_2: + case R200_EMIT_PP_CUBIC_OFFSETS_3: + case R200_EMIT_PP_CUBIC_OFFSETS_4: + case R200_EMIT_PP_CUBIC_OFFSETS_5:{ + int i; + for (i = 0; i < 5; i++) { + if (radeon_check_and_fixup_offset(dev_priv, + file_priv, + &data[i])) { + DRM_ERROR + ("Invalid R200 cubic texture offset\n"); + return -EINVAL; + } + } + break; + } + + case RADEON_EMIT_PP_CUBIC_OFFSETS_T0: + case RADEON_EMIT_PP_CUBIC_OFFSETS_T1: + case RADEON_EMIT_PP_CUBIC_OFFSETS_T2:{ + int i; + for (i = 0; i < 5; i++) { + if (radeon_check_and_fixup_offset(dev_priv, + file_priv, + &data[i])) { + DRM_ERROR + ("Invalid R100 cubic texture offset\n"); + return -EINVAL; + } + } + } + break; + + case R200_EMIT_VAP_CTL:{ + RING_LOCALS; + BEGIN_RING(2); + OUT_RING_REG(RADEON_SE_TCL_STATE_FLUSH, 0); + ADVANCE_RING(); + } + break; + + case RADEON_EMIT_RB3D_COLORPITCH: + case RADEON_EMIT_RE_LINE_PATTERN: + case RADEON_EMIT_SE_LINE_WIDTH: + case RADEON_EMIT_PP_LUM_MATRIX: + case RADEON_EMIT_PP_ROT_MATRIX_0: + case RADEON_EMIT_RB3D_STENCILREFMASK: + case RADEON_EMIT_SE_VPORT_XSCALE: + case RADEON_EMIT_SE_CNTL: + case RADEON_EMIT_SE_CNTL_STATUS: + case RADEON_EMIT_RE_MISC: + case RADEON_EMIT_PP_BORDER_COLOR_0: + case RADEON_EMIT_PP_BORDER_COLOR_1: + case RADEON_EMIT_PP_BORDER_COLOR_2: + case RADEON_EMIT_SE_ZBIAS_FACTOR: + case RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT: + case RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED: + case R200_EMIT_PP_TXCBLEND_0: + case R200_EMIT_PP_TXCBLEND_1: + case R200_EMIT_PP_TXCBLEND_2: + case R200_EMIT_PP_TXCBLEND_3: + case R200_EMIT_PP_TXCBLEND_4: + case R200_EMIT_PP_TXCBLEND_5: + case R200_EMIT_PP_TXCBLEND_6: + case R200_EMIT_PP_TXCBLEND_7: + case R200_EMIT_TCL_LIGHT_MODEL_CTL_0: + case R200_EMIT_TFACTOR_0: + case R200_EMIT_VTX_FMT_0: + case R200_EMIT_MATRIX_SELECT_0: + case R200_EMIT_TEX_PROC_CTL_2: + case R200_EMIT_TCL_UCP_VERT_BLEND_CTL: + case R200_EMIT_PP_TXFILTER_0: + case R200_EMIT_PP_TXFILTER_1: + case R200_EMIT_PP_TXFILTER_2: + case R200_EMIT_PP_TXFILTER_3: + case R200_EMIT_PP_TXFILTER_4: + case R200_EMIT_PP_TXFILTER_5: + case R200_EMIT_VTE_CNTL: + case R200_EMIT_OUTPUT_VTX_COMP_SEL: + case R200_EMIT_PP_TAM_DEBUG3: + case R200_EMIT_PP_CNTL_X: + case R200_EMIT_RB3D_DEPTHXY_OFFSET: + case R200_EMIT_RE_AUX_SCISSOR_CNTL: + case R200_EMIT_RE_SCISSOR_TL_0: + case R200_EMIT_RE_SCISSOR_TL_1: + case R200_EMIT_RE_SCISSOR_TL_2: + case R200_EMIT_SE_VAP_CNTL_STATUS: + case R200_EMIT_SE_VTX_STATE_CNTL: + case R200_EMIT_RE_POINTSIZE: + case R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0: + case R200_EMIT_PP_CUBIC_FACES_0: + case R200_EMIT_PP_CUBIC_FACES_1: + case R200_EMIT_PP_CUBIC_FACES_2: + case R200_EMIT_PP_CUBIC_FACES_3: + case R200_EMIT_PP_CUBIC_FACES_4: + case R200_EMIT_PP_CUBIC_FACES_5: + case RADEON_EMIT_PP_TEX_SIZE_0: + case RADEON_EMIT_PP_TEX_SIZE_1: + case RADEON_EMIT_PP_TEX_SIZE_2: + case R200_EMIT_RB3D_BLENDCOLOR: + case R200_EMIT_TCL_POINT_SPRITE_CNTL: + case RADEON_EMIT_PP_CUBIC_FACES_0: + case RADEON_EMIT_PP_CUBIC_FACES_1: + case RADEON_EMIT_PP_CUBIC_FACES_2: + case R200_EMIT_PP_TRI_PERF_CNTL: + case R200_EMIT_PP_AFS_0: + case R200_EMIT_PP_AFS_1: + case R200_EMIT_ATF_TFACTOR: + case R200_EMIT_PP_TXCTLALL_0: + case R200_EMIT_PP_TXCTLALL_1: + case R200_EMIT_PP_TXCTLALL_2: + case R200_EMIT_PP_TXCTLALL_3: + case R200_EMIT_PP_TXCTLALL_4: + case R200_EMIT_PP_TXCTLALL_5: + case R200_EMIT_VAP_PVS_CNTL: + /* These packets don't contain memory offsets */ + break; + + default: + DRM_ERROR("Unknown state packet ID %d\n", id); + return -EINVAL; + } + + return 0; +} + +static __inline__ int radeon_check_and_fixup_packet3(drm_radeon_private_t * + dev_priv, + struct drm_file *file_priv, + drm_radeon_kcmd_buffer_t * + cmdbuf, + unsigned int *cmdsz) +{ + u32 *cmd = (u32 *) cmdbuf->buf; + u32 offset, narrays; + int count, i, k; + + *cmdsz = 2 + ((cmd[0] & RADEON_CP_PACKET_COUNT_MASK) >> 16); + + if ((cmd[0] & 0xc0000000) != RADEON_CP_PACKET3) { + DRM_ERROR("Not a type 3 packet\n"); + return -EINVAL; + } + + if (4 * *cmdsz > cmdbuf->bufsz) { + DRM_ERROR("Packet size larger than size of data provided\n"); + return -EINVAL; + } + + switch(cmd[0] & 0xff00) { + /* XXX Are there old drivers needing other packets? */ + + case RADEON_3D_DRAW_IMMD: + case RADEON_3D_DRAW_VBUF: + case RADEON_3D_DRAW_INDX: + case RADEON_WAIT_FOR_IDLE: + case RADEON_CP_NOP: + case RADEON_3D_CLEAR_ZMASK: +/* case RADEON_CP_NEXT_CHAR: + case RADEON_CP_PLY_NEXTSCAN: + case RADEON_CP_SET_SCISSORS: */ /* probably safe but will never need them? */ + /* these packets are safe */ + break; + + case RADEON_CP_3D_DRAW_IMMD_2: + case RADEON_CP_3D_DRAW_VBUF_2: + case RADEON_CP_3D_DRAW_INDX_2: + case RADEON_3D_CLEAR_HIZ: + /* safe but r200 only */ + if (dev_priv->microcode_version != UCODE_R200) { + DRM_ERROR("Invalid 3d packet for r100-class chip\n"); + return -EINVAL; + } + break; + + case RADEON_3D_LOAD_VBPNTR: + count = (cmd[0] >> 16) & 0x3fff; + + if (count > 18) { /* 12 arrays max */ + DRM_ERROR("Too large payload in 3D_LOAD_VBPNTR (count=%d)\n", + count); + return -EINVAL; + } + + /* carefully check packet contents */ + narrays = cmd[1] & ~0xc000; + k = 0; + i = 2; + while ((k < narrays) && (i < (count + 2))) { + i++; /* skip attribute field */ + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &cmd[i])) { + DRM_ERROR + ("Invalid offset (k=%d i=%d) in 3D_LOAD_VBPNTR packet.\n", + k, i); + return -EINVAL; + } + k++; + i++; + if (k == narrays) + break; + /* have one more to process, they come in pairs */ + if (radeon_check_and_fixup_offset(dev_priv, + file_priv, &cmd[i])) + { + DRM_ERROR + ("Invalid offset (k=%d i=%d) in 3D_LOAD_VBPNTR packet.\n", + k, i); + return -EINVAL; + } + k++; + i++; + } + /* do the counts match what we expect ? */ + if ((k != narrays) || (i != (count + 2))) { + DRM_ERROR + ("Malformed 3D_LOAD_VBPNTR packet (k=%d i=%d narrays=%d count+1=%d).\n", + k, i, narrays, count + 1); + return -EINVAL; + } + break; + + case RADEON_3D_RNDR_GEN_INDX_PRIM: + if (dev_priv->microcode_version != UCODE_R100) { + DRM_ERROR("Invalid 3d packet for r200-class chip\n"); + return -EINVAL; + } + if (radeon_check_and_fixup_offset(dev_priv, file_priv, &cmd[1])) { + DRM_ERROR("Invalid rndr_gen_indx offset\n"); + return -EINVAL; + } + break; + + case RADEON_CP_INDX_BUFFER: + if (dev_priv->microcode_version != UCODE_R200) { + DRM_ERROR("Invalid 3d packet for r100-class chip\n"); + return -EINVAL; + } + if ((cmd[1] & 0x8000ffff) != 0x80000810) { + DRM_ERROR("Invalid indx_buffer reg address %08X\n", cmd[1]); + return -EINVAL; + } + if (radeon_check_and_fixup_offset(dev_priv, file_priv, &cmd[2])) { + DRM_ERROR("Invalid indx_buffer offset is %08X\n", cmd[2]); + return -EINVAL; + } + break; + + case RADEON_CNTL_HOSTDATA_BLT: + case RADEON_CNTL_PAINT_MULTI: + case RADEON_CNTL_BITBLT_MULTI: + /* MSB of opcode: next DWORD GUI_CNTL */ + if (cmd[1] & (RADEON_GMC_SRC_PITCH_OFFSET_CNTL + | RADEON_GMC_DST_PITCH_OFFSET_CNTL)) { + offset = cmd[2] << 10; + if (radeon_check_and_fixup_offset + (dev_priv, file_priv, &offset)) { + DRM_ERROR("Invalid first packet offset\n"); + return -EINVAL; + } + cmd[2] = (cmd[2] & 0xffc00000) | offset >> 10; + } + + if ((cmd[1] & RADEON_GMC_SRC_PITCH_OFFSET_CNTL) && + (cmd[1] & RADEON_GMC_DST_PITCH_OFFSET_CNTL)) { + offset = cmd[3] << 10; + if (radeon_check_and_fixup_offset + (dev_priv, file_priv, &offset)) { + DRM_ERROR("Invalid second packet offset\n"); + return -EINVAL; + } + cmd[3] = (cmd[3] & 0xffc00000) | offset >> 10; + } + break; + + default: + DRM_ERROR("Invalid packet type %x\n", cmd[0] & 0xff00); + return -EINVAL; + } + + return 0; +} + +/* ================================================================ + * CP hardware state programming functions + */ + +static __inline__ void radeon_emit_clip_rect(drm_radeon_private_t * dev_priv, + struct drm_clip_rect * box) +{ + RING_LOCALS; + + DRM_DEBUG(" box: x1=%d y1=%d x2=%d y2=%d\n", + box->x1, box->y1, box->x2, box->y2); + + BEGIN_RING(4); + OUT_RING(CP_PACKET0(RADEON_RE_TOP_LEFT, 0)); + OUT_RING((box->y1 << 16) | box->x1); + OUT_RING(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0)); + OUT_RING(((box->y2 - 1) << 16) | (box->x2 - 1)); + ADVANCE_RING(); +} + +/* Emit 1.1 state + */ +static int radeon_emit_state(drm_radeon_private_t * dev_priv, + struct drm_file *file_priv, + drm_radeon_context_regs_t * ctx, + drm_radeon_texture_regs_t * tex, + unsigned int dirty) +{ + RING_LOCALS; + DRM_DEBUG("dirty=0x%08x\n", dirty); + + if (dirty & RADEON_UPLOAD_CONTEXT) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &ctx->rb3d_depthoffset)) { + DRM_ERROR("Invalid depth buffer offset\n"); + return -EINVAL; + } + + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &ctx->rb3d_coloroffset)) { + DRM_ERROR("Invalid depth buffer offset\n"); + return -EINVAL; + } + + BEGIN_RING(14); + OUT_RING(CP_PACKET0(RADEON_PP_MISC, 6)); + OUT_RING(ctx->pp_misc); + OUT_RING(ctx->pp_fog_color); + OUT_RING(ctx->re_solid_color); + OUT_RING(ctx->rb3d_blendcntl); + OUT_RING(ctx->rb3d_depthoffset); + OUT_RING(ctx->rb3d_depthpitch); + OUT_RING(ctx->rb3d_zstencilcntl); + OUT_RING(CP_PACKET0(RADEON_PP_CNTL, 2)); + OUT_RING(ctx->pp_cntl); + OUT_RING(ctx->rb3d_cntl); + OUT_RING(ctx->rb3d_coloroffset); + OUT_RING(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0)); + OUT_RING(ctx->rb3d_colorpitch); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_VERTFMT) { + BEGIN_RING(2); + OUT_RING(CP_PACKET0(RADEON_SE_COORD_FMT, 0)); + OUT_RING(ctx->se_coord_fmt); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_LINE) { + BEGIN_RING(5); + OUT_RING(CP_PACKET0(RADEON_RE_LINE_PATTERN, 1)); + OUT_RING(ctx->re_line_pattern); + OUT_RING(ctx->re_line_state); + OUT_RING(CP_PACKET0(RADEON_SE_LINE_WIDTH, 0)); + OUT_RING(ctx->se_line_width); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_BUMPMAP) { + BEGIN_RING(5); + OUT_RING(CP_PACKET0(RADEON_PP_LUM_MATRIX, 0)); + OUT_RING(ctx->pp_lum_matrix); + OUT_RING(CP_PACKET0(RADEON_PP_ROT_MATRIX_0, 1)); + OUT_RING(ctx->pp_rot_matrix_0); + OUT_RING(ctx->pp_rot_matrix_1); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_MASKS) { + BEGIN_RING(4); + OUT_RING(CP_PACKET0(RADEON_RB3D_STENCILREFMASK, 2)); + OUT_RING(ctx->rb3d_stencilrefmask); + OUT_RING(ctx->rb3d_ropcntl); + OUT_RING(ctx->rb3d_planemask); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_VIEWPORT) { + BEGIN_RING(7); + OUT_RING(CP_PACKET0(RADEON_SE_VPORT_XSCALE, 5)); + OUT_RING(ctx->se_vport_xscale); + OUT_RING(ctx->se_vport_xoffset); + OUT_RING(ctx->se_vport_yscale); + OUT_RING(ctx->se_vport_yoffset); + OUT_RING(ctx->se_vport_zscale); + OUT_RING(ctx->se_vport_zoffset); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_SETUP) { + BEGIN_RING(4); + OUT_RING(CP_PACKET0(RADEON_SE_CNTL, 0)); + OUT_RING(ctx->se_cntl); + OUT_RING(CP_PACKET0(RADEON_SE_CNTL_STATUS, 0)); + OUT_RING(ctx->se_cntl_status); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_MISC) { + BEGIN_RING(2); + OUT_RING(CP_PACKET0(RADEON_RE_MISC, 0)); + OUT_RING(ctx->re_misc); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_TEX0) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &tex[0].pp_txoffset)) { + DRM_ERROR("Invalid texture offset for unit 0\n"); + return -EINVAL; + } + + BEGIN_RING(9); + OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_0, 5)); + OUT_RING(tex[0].pp_txfilter); + OUT_RING(tex[0].pp_txformat); + OUT_RING(tex[0].pp_txoffset); + OUT_RING(tex[0].pp_txcblend); + OUT_RING(tex[0].pp_txablend); + OUT_RING(tex[0].pp_tfactor); + OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_0, 0)); + OUT_RING(tex[0].pp_border_color); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_TEX1) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &tex[1].pp_txoffset)) { + DRM_ERROR("Invalid texture offset for unit 1\n"); + return -EINVAL; + } + + BEGIN_RING(9); + OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_1, 5)); + OUT_RING(tex[1].pp_txfilter); + OUT_RING(tex[1].pp_txformat); + OUT_RING(tex[1].pp_txoffset); + OUT_RING(tex[1].pp_txcblend); + OUT_RING(tex[1].pp_txablend); + OUT_RING(tex[1].pp_tfactor); + OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_1, 0)); + OUT_RING(tex[1].pp_border_color); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_TEX2) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &tex[2].pp_txoffset)) { + DRM_ERROR("Invalid texture offset for unit 2\n"); + return -EINVAL; + } + + BEGIN_RING(9); + OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_2, 5)); + OUT_RING(tex[2].pp_txfilter); + OUT_RING(tex[2].pp_txformat); + OUT_RING(tex[2].pp_txoffset); + OUT_RING(tex[2].pp_txcblend); + OUT_RING(tex[2].pp_txablend); + OUT_RING(tex[2].pp_tfactor); + OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_2, 0)); + OUT_RING(tex[2].pp_border_color); + ADVANCE_RING(); + } + + return 0; +} + +/* Emit 1.2 state + */ +static int radeon_emit_state2(drm_radeon_private_t * dev_priv, + struct drm_file *file_priv, + drm_radeon_state_t * state) +{ + RING_LOCALS; + + if (state->dirty & RADEON_UPLOAD_ZBIAS) { + BEGIN_RING(3); + OUT_RING(CP_PACKET0(RADEON_SE_ZBIAS_FACTOR, 1)); + OUT_RING(state->context2.se_zbias_factor); + OUT_RING(state->context2.se_zbias_constant); + ADVANCE_RING(); + } + + return radeon_emit_state(dev_priv, file_priv, &state->context, + state->tex, state->dirty); +} + +/* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in + * 1.3 cmdbuffers allow all previous state to be updated as well as + * the tcl scalar and vector areas. + */ +static struct { + int start; + int len; + const char *name; +} packet[RADEON_MAX_STATE_PACKETS] = { + {RADEON_PP_MISC, 7, "RADEON_PP_MISC"}, + {RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"}, + {RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"}, + {RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"}, + {RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"}, + {RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"}, + {RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"}, + {RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"}, + {RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"}, + {RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"}, + {RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"}, + {RADEON_RE_MISC, 1, "RADEON_RE_MISC"}, + {RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"}, + {RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"}, + {RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"}, + {RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"}, + {RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"}, + {RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"}, + {RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"}, + {RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"}, + {RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17, + "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"}, + {R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"}, + {R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"}, + {R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"}, + {R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"}, + {R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"}, + {R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"}, + {R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"}, + {R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"}, + {R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"}, + {R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"}, + {R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"}, + {R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"}, + {R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"}, + {R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"}, + {R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"}, + {R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"}, + {R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"}, + {R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"}, + {R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"}, + {R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"}, + {R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"}, + {R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"}, + {R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"}, + {R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"}, + {R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"}, + {R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"}, + {R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"}, + {R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"}, + {R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1, + "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"}, + {R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"}, + {R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"}, + {R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"}, + {R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"}, + {R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"}, + {R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"}, + {R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"}, + {R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"}, + {R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"}, + {R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"}, + {R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4, + "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"}, + {R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"}, /* 61 */ + {R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */ + {R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"}, + {R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"}, + {R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"}, + {R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"}, + {R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"}, + {R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"}, + {R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"}, + {R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"}, + {R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"}, + {R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"}, + {RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"}, + {RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"}, + {RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"}, + {R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"}, + {R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"}, + {RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"}, + {RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"}, + {RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"}, + {RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"}, + {RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"}, + {RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"}, + {R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"}, + {R200_PP_AFS_0, 32, "R200_PP_AFS_0"}, /* 85 */ + {R200_PP_AFS_1, 32, "R200_PP_AFS_1"}, + {R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"}, + {R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"}, + {R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"}, + {R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"}, + {R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"}, + {R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"}, + {R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"}, + {R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"}, +}; + +/* ================================================================ + * Performance monitoring functions + */ + +static void radeon_clear_box(drm_radeon_private_t * dev_priv, + int x, int y, int w, int h, int r, int g, int b) +{ + u32 color; + RING_LOCALS; + + x += dev_priv->sarea_priv->boxes[0].x1; + y += dev_priv->sarea_priv->boxes[0].y1; + + switch (dev_priv->color_fmt) { + case RADEON_COLOR_FORMAT_RGB565: + color = (((r & 0xf8) << 8) | + ((g & 0xfc) << 3) | ((b & 0xf8) >> 3)); + break; + case RADEON_COLOR_FORMAT_ARGB8888: + default: + color = (((0xff) << 24) | (r << 16) | (g << 8) | b); + break; + } + + BEGIN_RING(4); + RADEON_WAIT_UNTIL_3D_IDLE(); + OUT_RING(CP_PACKET0(RADEON_DP_WRITE_MASK, 0)); + OUT_RING(0xffffffff); + ADVANCE_RING(); + + BEGIN_RING(6); + + OUT_RING(CP_PACKET3(RADEON_CNTL_PAINT_MULTI, 4)); + OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL | + RADEON_GMC_BRUSH_SOLID_COLOR | + (dev_priv->color_fmt << 8) | + RADEON_GMC_SRC_DATATYPE_COLOR | + RADEON_ROP3_P | RADEON_GMC_CLR_CMP_CNTL_DIS); + + if (dev_priv->sarea_priv->pfCurrentPage == 1) { + OUT_RING(dev_priv->front_pitch_offset); + } else { + OUT_RING(dev_priv->back_pitch_offset); + } + + OUT_RING(color); + + OUT_RING((x << 16) | y); + OUT_RING((w << 16) | h); + + ADVANCE_RING(); +} + +static void radeon_cp_performance_boxes(drm_radeon_private_t * dev_priv) +{ + /* Collapse various things into a wait flag -- trying to + * guess if userspase slept -- better just to have them tell us. + */ + if (dev_priv->stats.last_frame_reads > 1 || + dev_priv->stats.last_clear_reads > dev_priv->stats.clears) { + dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE; + } + + if (dev_priv->stats.freelist_loops) { + dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE; + } + + /* Purple box for page flipping + */ + if (dev_priv->stats.boxes & RADEON_BOX_FLIP) + radeon_clear_box(dev_priv, 4, 4, 8, 8, 255, 0, 255); + + /* Red box if we have to wait for idle at any point + */ + if (dev_priv->stats.boxes & RADEON_BOX_WAIT_IDLE) + radeon_clear_box(dev_priv, 16, 4, 8, 8, 255, 0, 0); + + /* Blue box: lost context? + */ + + /* Yellow box for texture swaps + */ + if (dev_priv->stats.boxes & RADEON_BOX_TEXTURE_LOAD) + radeon_clear_box(dev_priv, 40, 4, 8, 8, 255, 255, 0); + + /* Green box if hardware never idles (as far as we can tell) + */ + if (!(dev_priv->stats.boxes & RADEON_BOX_DMA_IDLE)) + radeon_clear_box(dev_priv, 64, 4, 8, 8, 0, 255, 0); + + /* Draw bars indicating number of buffers allocated + * (not a great measure, easily confused) + */ + if (dev_priv->stats.requested_bufs) { + if (dev_priv->stats.requested_bufs > 100) + dev_priv->stats.requested_bufs = 100; + + radeon_clear_box(dev_priv, 4, 16, + dev_priv->stats.requested_bufs, 4, + 196, 128, 128); + } + + memset(&dev_priv->stats, 0, sizeof(dev_priv->stats)); + +} + +/* ================================================================ + * CP command dispatch functions + */ + +static void radeon_cp_dispatch_clear(struct drm_device * dev, + drm_radeon_clear_t * clear, + drm_radeon_clear_rect_t * depth_boxes) +{ + drm_radeon_private_t *dev_priv = dev->dev_private; + drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv; + drm_radeon_depth_clear_t *depth_clear = &dev_priv->depth_clear; + int nbox = sarea_priv->nbox; + struct drm_clip_rect *pbox = sarea_priv->boxes; + unsigned int flags = clear->flags; + u32 rb3d_cntl = 0, rb3d_stencilrefmask = 0; + int i; + RING_LOCALS; + DRM_DEBUG("flags = 0x%x\n", flags); + + dev_priv->stats.clears++; + + if (dev_priv->sarea_priv->pfCurrentPage == 1) { + unsigned int tmp = flags; + + flags &= ~(RADEON_FRONT | RADEON_BACK); + if (tmp & RADEON_FRONT) + flags |= RADEON_BACK; + if (tmp & RADEON_BACK) + flags |= RADEON_FRONT; + } + + if (flags & (RADEON_FRONT | RADEON_BACK)) { + + BEGIN_RING(4); + + /* Ensure the 3D stream is idle before doing a + * 2D fill to clear the front or back buffer. + */ + RADEON_WAIT_UNTIL_3D_IDLE(); + + OUT_RING(CP_PACKET0(RADEON_DP_WRITE_MASK, 0)); + OUT_RING(clear->color_mask); + + ADVANCE_RING(); + + /* Make sure we restore the 3D state next time. + */ + dev_priv->sarea_priv->ctx_owner = 0; + + for (i = 0; i < nbox; i++) { + int x = pbox[i].x1; + int y = pbox[i].y1; + int w = pbox[i].x2 - x; + int h = pbox[i].y2 - y; + + DRM_DEBUG("%d,%d-%d,%d flags 0x%x\n", + x, y, w, h, flags); + + if (flags & RADEON_FRONT) { + BEGIN_RING(6); + + OUT_RING(CP_PACKET3 + (RADEON_CNTL_PAINT_MULTI, 4)); + OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL | + RADEON_GMC_BRUSH_SOLID_COLOR | + (dev_priv-> + color_fmt << 8) | + RADEON_GMC_SRC_DATATYPE_COLOR | + RADEON_ROP3_P | + RADEON_GMC_CLR_CMP_CNTL_DIS); + + OUT_RING(dev_priv->front_pitch_offset); + OUT_RING(clear->clear_color); + + OUT_RING((x << 16) | y); + OUT_RING((w << 16) | h); + + ADVANCE_RING(); + } + + if (flags & RADEON_BACK) { + BEGIN_RING(6); + + OUT_RING(CP_PACKET3 + (RADEON_CNTL_PAINT_MULTI, 4)); + OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL | + RADEON_GMC_BRUSH_SOLID_COLOR | + (dev_priv-> + color_fmt << 8) | + RADEON_GMC_SRC_DATATYPE_COLOR | + RADEON_ROP3_P | + RADEON_GMC_CLR_CMP_CNTL_DIS); + + OUT_RING(dev_priv->back_pitch_offset); + OUT_RING(clear->clear_color); + + OUT_RING((x << 16) | y); + OUT_RING((w << 16) | h); + + ADVANCE_RING(); + } + } + } + + /* hyper z clear */ + /* no docs available, based on reverse engeneering by Stephane Marchesin */ + if ((flags & (RADEON_DEPTH | RADEON_STENCIL)) + && (flags & RADEON_CLEAR_FASTZ)) { + + int i; + int depthpixperline = + dev_priv->depth_fmt == + RADEON_DEPTH_FORMAT_16BIT_INT_Z ? (dev_priv->depth_pitch / + 2) : (dev_priv-> + depth_pitch / 4); + + u32 clearmask; + + u32 tempRB3D_DEPTHCLEARVALUE = clear->clear_depth | + ((clear->depth_mask & 0xff) << 24); + + /* Make sure we restore the 3D state next time. + * we haven't touched any "normal" state - still need this? + */ + dev_priv->sarea_priv->ctx_owner = 0; + + if ((dev_priv->flags & RADEON_HAS_HIERZ) + && (flags & RADEON_USE_HIERZ)) { + /* FIXME : reverse engineer that for Rx00 cards */ + /* FIXME : the mask supposedly contains low-res z values. So can't set + just to the max (0xff? or actually 0x3fff?), need to take z clear + value into account? */ + /* pattern seems to work for r100, though get slight + rendering errors with glxgears. If hierz is not enabled for r100, + only 4 bits which indicate clear (15,16,31,32, all zero) matter, the + other ones are ignored, and the same clear mask can be used. That's + very different behaviour than R200 which needs different clear mask + and different number of tiles to clear if hierz is enabled or not !?! + */ + clearmask = (0xff << 22) | (0xff << 6) | 0x003f003f; + } else { + /* clear mask : chooses the clearing pattern. + rv250: could be used to clear only parts of macrotiles + (but that would get really complicated...)? + bit 0 and 1 (either or both of them ?!?!) are used to + not clear tile (or maybe one of the bits indicates if the tile is + compressed or not), bit 2 and 3 to not clear tile 1,...,. + Pattern is as follows: + | 0,1 | 4,5 | 8,9 |12,13|16,17|20,21|24,25|28,29| + bits ------------------------------------------------- + | 2,3 | 6,7 |10,11|14,15|18,19|22,23|26,27|30,31| + rv100: clearmask covers 2x8 4x1 tiles, but one clear still + covers 256 pixels ?!? + */ + clearmask = 0x0; + } + + BEGIN_RING(8); + RADEON_WAIT_UNTIL_2D_IDLE(); + OUT_RING_REG(RADEON_RB3D_DEPTHCLEARVALUE, + tempRB3D_DEPTHCLEARVALUE); + /* what offset is this exactly ? */ + OUT_RING_REG(RADEON_RB3D_ZMASKOFFSET, 0); + /* need ctlstat, otherwise get some strange black flickering */ + OUT_RING_REG(RADEON_RB3D_ZCACHE_CTLSTAT, + RADEON_RB3D_ZC_FLUSH_ALL); + ADVANCE_RING(); + + for (i = 0; i < nbox; i++) { + int tileoffset, nrtilesx, nrtilesy, j; + /* it looks like r200 needs rv-style clears, at least if hierz is not enabled? */ + if ((dev_priv->flags & RADEON_HAS_HIERZ) + && !(dev_priv->microcode_version == UCODE_R200)) { + /* FIXME : figure this out for r200 (when hierz is enabled). Or + maybe r200 actually doesn't need to put the low-res z value into + the tile cache like r100, but just needs to clear the hi-level z-buffer? + Works for R100, both with hierz and without. + R100 seems to operate on 2x1 8x8 tiles, but... + odd: offset/nrtiles need to be 64 pix (4 block) aligned? Potentially + problematic with resolutions which are not 64 pix aligned? */ + tileoffset = + ((pbox[i].y1 >> 3) * depthpixperline + + pbox[i].x1) >> 6; + nrtilesx = + ((pbox[i].x2 & ~63) - + (pbox[i].x1 & ~63)) >> 4; + nrtilesy = + (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3); + for (j = 0; j <= nrtilesy; j++) { + BEGIN_RING(4); + OUT_RING(CP_PACKET3 + (RADEON_3D_CLEAR_ZMASK, 2)); + /* first tile */ + OUT_RING(tileoffset * 8); + /* the number of tiles to clear */ + OUT_RING(nrtilesx + 4); + /* clear mask : chooses the clearing pattern. */ + OUT_RING(clearmask); + ADVANCE_RING(); + tileoffset += depthpixperline >> 6; + } + } else if (dev_priv->microcode_version == UCODE_R200) { + /* works for rv250. */ + /* find first macro tile (8x2 4x4 z-pixels on rv250) */ + tileoffset = + ((pbox[i].y1 >> 3) * depthpixperline + + pbox[i].x1) >> 5; + nrtilesx = + (pbox[i].x2 >> 5) - (pbox[i].x1 >> 5); + nrtilesy = + (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3); + for (j = 0; j <= nrtilesy; j++) { + BEGIN_RING(4); + OUT_RING(CP_PACKET3 + (RADEON_3D_CLEAR_ZMASK, 2)); + /* first tile */ + /* judging by the first tile offset needed, could possibly + directly address/clear 4x4 tiles instead of 8x2 * 4x4 + macro tiles, though would still need clear mask for + right/bottom if truely 4x4 granularity is desired ? */ + OUT_RING(tileoffset * 16); + /* the number of tiles to clear */ + OUT_RING(nrtilesx + 1); + /* clear mask : chooses the clearing pattern. */ + OUT_RING(clearmask); + ADVANCE_RING(); + tileoffset += depthpixperline >> 5; + } + } else { /* rv 100 */ + /* rv100 might not need 64 pix alignment, who knows */ + /* offsets are, hmm, weird */ + tileoffset = + ((pbox[i].y1 >> 4) * depthpixperline + + pbox[i].x1) >&g |