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-rw-r--r--arch/arm/lib/findbit.S168
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diff --git a/arch/arm/lib/findbit.S b/arch/arm/lib/findbit.S
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+/*
+ * linux/arch/arm/lib/findbit.S
+ *
+ * Copyright (C) 1995-2000 Russell King
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ *
+ * 16th March 2001 - John Ripley <jripley@sonicblue.com>
+ * Fixed so that "size" is an exclusive not an inclusive quantity.
+ * All users of these functions expect exclusive sizes, and may
+ * also call with zero size.
+ * Reworked by rmk.
+ */
+#include <linux/linkage.h>
+#include <asm/assembler.h>
+ .text
+
+/*
+ * Purpose : Find a 'zero' bit
+ * Prototype: int find_first_zero_bit(void *addr, unsigned int maxbit);
+ */
+ENTRY(_find_first_zero_bit_le)
+ teq r1, #0
+ beq 3f
+ mov r2, #0
+1: ldrb r3, [r0, r2, lsr #3]
+ eors r3, r3, #0xff @ invert bits
+ bne .found @ any now set - found zero bit
+ add r2, r2, #8 @ next bit pointer
+2: cmp r2, r1 @ any more?
+ blo 1b
+3: mov r0, r1 @ no free bits
+ RETINSTR(mov,pc,lr)
+
+/*
+ * Purpose : Find next 'zero' bit
+ * Prototype: int find_next_zero_bit(void *addr, unsigned int maxbit, int offset)
+ */
+ENTRY(_find_next_zero_bit_le)
+ teq r1, #0
+ beq 3b
+ ands ip, r2, #7
+ beq 1b @ If new byte, goto old routine
+ ldrb r3, [r0, r2, lsr #3]
+ eor r3, r3, #0xff @ now looking for a 1 bit
+ movs r3, r3, lsr ip @ shift off unused bits
+ bne .found
+ orr r2, r2, #7 @ if zero, then no bits here
+ add r2, r2, #1 @ align bit pointer
+ b 2b @ loop for next bit
+
+/*
+ * Purpose : Find a 'one' bit
+ * Prototype: int find_first_bit(const unsigned long *addr, unsigned int maxbit);
+ */
+ENTRY(_find_first_bit_le)
+ teq r1, #0
+ beq 3f
+ mov r2, #0
+1: ldrb r3, [r0, r2, lsr #3]
+ movs r3, r3
+ bne .found @ any now set - found zero bit
+ add r2, r2, #8 @ next bit pointer
+2: cmp r2, r1 @ any more?
+ blo 1b
+3: mov r0, r1 @ no free bits
+ RETINSTR(mov,pc,lr)
+
+/*
+ * Purpose : Find next 'one' bit
+ * Prototype: int find_next_zero_bit(void *addr, unsigned int maxbit, int offset)
+ */
+ENTRY(_find_next_bit_le)
+ teq r1, #0
+ beq 3b
+ ands ip, r2, #7
+ beq 1b @ If new byte, goto old routine
+ ldrb r3, [r0, r2, lsr #3]
+ movs r3, r3, lsr ip @ shift off unused bits
+ bne .found
+ orr r2, r2, #7 @ if zero, then no bits here
+ add r2, r2, #1 @ align bit pointer
+ b 2b @ loop for next bit
+
+#ifdef __ARMEB__
+
+ENTRY(_find_first_zero_bit_be)
+ teq r1, #0
+ beq 3f
+ mov r2, #0
+1: eor r3, r2, #0x18 @ big endian byte ordering
+ ldrb r3, [r0, r3, lsr #3]
+ eors r3, r3, #0xff @ invert bits
+ bne .found @ any now set - found zero bit
+ add r2, r2, #8 @ next bit pointer
+2: cmp r2, r1 @ any more?
+ blo 1b
+3: mov r0, r1 @ no free bits
+ RETINSTR(mov,pc,lr)
+
+ENTRY(_find_next_zero_bit_be)
+ teq r1, #0
+ beq 3b
+ ands ip, r2, #7
+ beq 1b @ If new byte, goto old routine
+ eor r3, r2, #0x18 @ big endian byte ordering
+ ldrb r3, [r0, r3, lsr #3]
+ eor r3, r3, #0xff @ now looking for a 1 bit
+ movs r3, r3, lsr ip @ shift off unused bits
+ bne .found
+ orr r2, r2, #7 @ if zero, then no bits here
+ add r2, r2, #1 @ align bit pointer
+ b 2b @ loop for next bit
+
+ENTRY(_find_first_bit_be)
+ teq r1, #0
+ beq 3f
+ mov r2, #0
+1: eor r3, r2, #0x18 @ big endian byte ordering
+ ldrb r3, [r0, r3, lsr #3]
+ movs r3, r3
+ bne .found @ any now set - found zero bit
+ add r2, r2, #8 @ next bit pointer
+2: cmp r2, r1 @ any more?
+ blo 1b
+3: mov r0, r1 @ no free bits
+ RETINSTR(mov,pc,lr)
+
+ENTRY(_find_next_bit_be)
+ teq r1, #0
+ beq 3b
+ ands ip, r2, #7
+ beq 1b @ If new byte, goto old routine
+ eor r3, r2, #0x18 @ big endian byte ordering
+ ldrb r3, [r0, r3, lsr #3]
+ movs r3, r3, lsr ip @ shift off unused bits
+ bne .found
+ orr r2, r2, #7 @ if zero, then no bits here
+ add r2, r2, #1 @ align bit pointer
+ b 2b @ loop for next bit
+
+#endif
+
+/*
+ * One or more bits in the LSB of r3 are assumed to be set.
+ */
+.found:
+#if __LINUX_ARM_ARCH__ >= 5
+ rsb r1, r3, #0
+ and r3, r3, r1
+ clz r3, r3
+ rsb r3, r3, #31
+ add r0, r2, r3
+#else
+ tst r3, #0x0f
+ addeq r2, r2, #4
+ movne r3, r3, lsl #4
+ tst r3, #0x30
+ addeq r2, r2, #2
+ movne r3, r3, lsl #2
+ tst r3, #0x40
+ addeq r2, r2, #1
+ mov r0, r2
+#endif
+ RETINSTR(mov,pc,lr)
+