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Diffstat (limited to 'Documentation/powerpc/dts-bindings/nintendo/gamecube.txt')
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diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt deleted file mode 100644 index b558585b1aa..00000000000 --- a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt +++ /dev/null @@ -1,109 +0,0 @@ - -Nintendo GameCube device tree -============================= - -1) The "flipper" node - - This node represents the multi-function "Flipper" chip, which packages - many of the devices found in the Nintendo GameCube. - - Required properties: - - - compatible : Should be "nintendo,flipper" - -1.a) The Video Interface (VI) node - - Represents the interface between the graphics processor and a external - video encoder. - - Required properties: - - - compatible : should be "nintendo,flipper-vi" - - reg : should contain the VI registers location and length - - interrupts : should contain the VI interrupt - -1.b) The Processor Interface (PI) node - - Represents the data and control interface between the main processor - and graphics and audio processor. - - Required properties: - - - compatible : should be "nintendo,flipper-pi" - - reg : should contain the PI registers location and length - -1.b.i) The "Flipper" interrupt controller node - - Represents the interrupt controller within the "Flipper" chip. - The node for the "Flipper" interrupt controller must be placed under - the PI node. - - Required properties: - - - compatible : should be "nintendo,flipper-pic" - -1.c) The Digital Signal Procesor (DSP) node - - Represents the digital signal processor interface, designed to offload - audio related tasks. - - Required properties: - - - compatible : should be "nintendo,flipper-dsp" - - reg : should contain the DSP registers location and length - - interrupts : should contain the DSP interrupt - -1.c.i) The Auxiliary RAM (ARAM) node - - Represents the non cpu-addressable ram designed mainly to store audio - related information. - The ARAM node must be placed under the DSP node. - - Required properties: - - - compatible : should be "nintendo,flipper-aram" - - reg : should contain the ARAM start (zero-based) and length - -1.d) The Disk Interface (DI) node - - Represents the interface used to communicate with mass storage devices. - - Required properties: - - - compatible : should be "nintendo,flipper-di" - - reg : should contain the DI registers location and length - - interrupts : should contain the DI interrupt - -1.e) The Audio Interface (AI) node - - Represents the interface to the external 16-bit stereo digital-to-analog - converter. - - Required properties: - - - compatible : should be "nintendo,flipper-ai" - - reg : should contain the AI registers location and length - - interrupts : should contain the AI interrupt - -1.f) The Serial Interface (SI) node - - Represents the interface to the four single bit serial interfaces. - The SI is a proprietary serial interface used normally to control gamepads. - It's NOT a RS232-type interface. - - Required properties: - - - compatible : should be "nintendo,flipper-si" - - reg : should contain the SI registers location and length - - interrupts : should contain the SI interrupt - -1.g) The External Interface (EXI) node - - Represents the multi-channel SPI-like interface. - - Required properties: - - - compatible : should be "nintendo,flipper-exi" - - reg : should contain the EXI registers location and length - - interrupts : should contain the EXI interrupt - |