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Diffstat (limited to 'Documentation/input')
28 files changed, 4079 insertions, 497 deletions
diff --git a/Documentation/input/alps.txt b/Documentation/input/alps.txt new file mode 100644 index 00000000000..90bca6f988e --- /dev/null +++ b/Documentation/input/alps.txt @@ -0,0 +1,242 @@ +ALPS Touchpad Protocol +---------------------- + +Introduction +------------ +Currently the ALPS touchpad driver supports five protocol versions in use by +ALPS touchpads, called versions 1, 2, 3, 4 and 5. + +Since roughly mid-2010 several new ALPS touchpads have been released and +integrated into a variety of laptops and netbooks. These new touchpads +have enough behavior differences that the alps_model_data definition +table, describing the properties of the different versions, is no longer +adequate. The design choices were to re-define the alps_model_data +table, with the risk of regression testing existing devices, or isolate +the new devices outside of the alps_model_data table. The latter design +choice was made. The new touchpad signatures are named: "Rushmore", +"Pinnacle", and "Dolphin", which you will see in the alps.c code. +For the purposes of this document, this group of ALPS touchpads will +generically be called "new ALPS touchpads". + +We experimented with probing the ACPI interface _HID (Hardware ID)/_CID +(Compatibility ID) definition as a way to uniquely identify the +different ALPS variants but there did not appear to be a 1:1 mapping. +In fact, it appeared to be an m:n mapping between the _HID and actual +hardware type. + +Detection +--------- + +All ALPS touchpads should respond to the "E6 report" command sequence: +E8-E6-E6-E6-E9. An ALPS touchpad should respond with either 00-00-0A or +00-00-64 if no buttons are pressed. The bits 0-2 of the first byte will be 1s +if some buttons are pressed. + +If the E6 report is successful, the touchpad model is identified using the "E7 +report" sequence: E8-E7-E7-E7-E9. The response is the model signature and is +matched against known models in the alps_model_data_array. + +For older touchpads supporting protocol versions 3 and 4, the E7 report +model signature is always 73-02-64. To differentiate between these +versions, the response from the "Enter Command Mode" sequence must be +inspected as described below. + +The new ALPS touchpads have an E7 signature of 73-03-50 or 73-03-0A but +seem to be better differentiated by the EC Command Mode response. + +Command Mode +------------ + +Protocol versions 3 and 4 have a command mode that is used to read and write +one-byte device registers in a 16-bit address space. The command sequence +EC-EC-EC-E9 places the device in command mode, and the device will respond +with 88-07 followed by a third byte. This third byte can be used to determine +whether the devices uses the version 3 or 4 protocol. + +To exit command mode, PSMOUSE_CMD_SETSTREAM (EA) is sent to the touchpad. + +While in command mode, register addresses can be set by first sending a +specific command, either EC for v3 devices or F5 for v4 devices. Then the +address is sent one nibble at a time, where each nibble is encoded as a +command with optional data. This enoding differs slightly between the v3 and +v4 protocols. + +Once an address has been set, the addressed register can be read by sending +PSMOUSE_CMD_GETINFO (E9). The first two bytes of the response contains the +address of the register being read, and the third contains the value of the +register. Registers are written by writing the value one nibble at a time +using the same encoding used for addresses. + +For the new ALPS touchpads, the EC command is used to enter command +mode. The response in the new ALPS touchpads is significantly different, +and more important in determining the behavior. This code has been +separated from the original alps_model_data table and put in the +alps_identify function. For example, there seem to be two hardware init +sequences for the "Dolphin" touchpads as determined by the second byte +of the EC response. + +Packet Format +------------- + +In the following tables, the following notation is used. + + CAPITALS = stick, miniscules = touchpad + +?'s can have different meanings on different models, such as wheel rotation, +extra buttons, stick buttons on a dualpoint, etc. + +PS/2 packet format +------------------ + + byte 0: 0 0 YSGN XSGN 1 M R L + byte 1: X7 X6 X5 X4 X3 X2 X1 X0 + byte 2: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 + +Note that the device never signals overflow condition. + +ALPS Absolute Mode - Protocol Version 1 +-------------------------------------- + + byte 0: 1 0 0 0 1 x9 x8 x7 + byte 1: 0 x6 x5 x4 x3 x2 x1 x0 + byte 2: 0 ? ? l r ? fin ges + byte 3: 0 ? ? ? ? y9 y8 y7 + byte 4: 0 y6 y5 y4 y3 y2 y1 y0 + byte 5: 0 z6 z5 z4 z3 z2 z1 z0 + +ALPS Absolute Mode - Protocol Version 2 +--------------------------------------- + + byte 0: 1 ? ? ? 1 ? ? ? + byte 1: 0 x6 x5 x4 x3 x2 x1 x0 + byte 2: 0 x10 x9 x8 x7 ? fin ges + byte 3: 0 y9 y8 y7 1 M R L + byte 4: 0 y6 y5 y4 y3 y2 y1 y0 + byte 5: 0 z6 z5 z4 z3 z2 z1 z0 + +Dualpoint device -- interleaved packet format +--------------------------------------------- + + byte 0: 1 1 0 0 1 1 1 1 + byte 1: 0 x6 x5 x4 x3 x2 x1 x0 + byte 2: 0 x10 x9 x8 x7 0 fin ges + byte 3: 0 0 YSGN XSGN 1 1 1 1 + byte 4: X7 X6 X5 X4 X3 X2 X1 X0 + byte 5: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 + byte 6: 0 y9 y8 y7 1 m r l + byte 7: 0 y6 y5 y4 y3 y2 y1 y0 + byte 8: 0 z6 z5 z4 z3 z2 z1 z0 + +ALPS Absolute Mode - Protocol Version 3 +--------------------------------------- + +ALPS protocol version 3 has three different packet formats. The first two are +associated with touchpad events, and the third is associatd with trackstick +events. + +The first type is the touchpad position packet. + + byte 0: 1 ? x1 x0 1 1 1 1 + byte 1: 0 x10 x9 x8 x7 x6 x5 x4 + byte 2: 0 y10 y9 y8 y7 y6 y5 y4 + byte 3: 0 M R L 1 m r l + byte 4: 0 mt x3 x2 y3 y2 y1 y0 + byte 5: 0 z6 z5 z4 z3 z2 z1 z0 + +Note that for some devices the trackstick buttons are reported in this packet, +and on others it is reported in the trackstick packets. + +The second packet type contains bitmaps representing the x and y axes. In the +bitmaps a given bit is set if there is a finger covering that position on the +given axis. Thus the bitmap packet can be used for low-resolution multi-touch +data, although finger tracking is not possible. This packet also encodes the +number of contacts (f1 and f0 in the table below). + + byte 0: 1 1 x1 x0 1 1 1 1 + byte 1: 0 x8 x7 x6 x5 x4 x3 x2 + byte 2: 0 y7 y6 y5 y4 y3 y2 y1 + byte 3: 0 y10 y9 y8 1 1 1 1 + byte 4: 0 x14 x13 x12 x11 x10 x9 y0 + byte 5: 0 1 ? ? ? ? f1 f0 + +This packet only appears after a position packet with the mt bit set, and +usually only appears when there are two or more contacts (although +occasionally it's seen with only a single contact). + +The final v3 packet type is the trackstick packet. + + byte 0: 1 1 x7 y7 1 1 1 1 + byte 1: 0 x6 x5 x4 x3 x2 x1 x0 + byte 2: 0 y6 y5 y4 y3 y2 y1 y0 + byte 3: 0 1 0 0 1 0 0 0 + byte 4: 0 z4 z3 z2 z1 z0 ? ? + byte 5: 0 0 1 1 1 1 1 1 + +ALPS Absolute Mode - Protocol Version 4 +--------------------------------------- + +Protocol version 4 has an 8-byte packet format. + + byte 0: 1 ? x1 x0 1 1 1 1 + byte 1: 0 x10 x9 x8 x7 x6 x5 x4 + byte 2: 0 y10 y9 y8 y7 y6 y5 y4 + byte 3: 0 1 x3 x2 y3 y2 y1 y0 + byte 4: 0 ? ? ? 1 ? r l + byte 5: 0 z6 z5 z4 z3 z2 z1 z0 + byte 6: bitmap data (described below) + byte 7: bitmap data (described below) + +The last two bytes represent a partial bitmap packet, with 3 full packets +required to construct a complete bitmap packet. Once assembled, the 6-byte +bitmap packet has the following format: + + byte 0: 0 1 x7 x6 x5 x4 x3 x2 + byte 1: 0 x1 x0 y4 y3 y2 y1 y0 + byte 2: 0 0 ? x14 x13 x12 x11 x10 + byte 3: 0 x9 x8 y9 y8 y7 y6 y5 + byte 4: 0 0 0 0 0 0 0 0 + byte 5: 0 0 0 0 0 0 0 y10 + +There are several things worth noting here. + + 1) In the bitmap data, bit 6 of byte 0 serves as a sync byte to + identify the first fragment of a bitmap packet. + + 2) The bitmaps represent the same data as in the v3 bitmap packets, although + the packet layout is different. + + 3) There doesn't seem to be a count of the contact points anywhere in the v4 + protocol packets. Deriving a count of contact points must be done by + analyzing the bitmaps. + + 4) There is a 3 to 1 ratio of position packets to bitmap packets. Therefore + MT position can only be updated for every third ST position update, and + the count of contact points can only be updated every third packet as + well. + +So far no v4 devices with tracksticks have been encountered. + +ALPS Absolute Mode - Protocol Version 5 +--------------------------------------- +This is basically Protocol Version 3 but with different logic for packet +decode. It uses the same alps_process_touchpad_packet_v3 call with a +specialized decode_fields function pointer to correctly interpret the +packets. This appears to only be used by the Dolphin devices. + +For single-touch, the 6-byte packet format is: + + byte 0: 1 1 0 0 1 0 0 0 + byte 1: 0 x6 x5 x4 x3 x2 x1 x0 + byte 2: 0 y6 y5 y4 y3 y2 y1 y0 + byte 3: 0 M R L 1 m r l + byte 4: y10 y9 y8 y7 x10 x9 x8 x7 + byte 5: 0 z6 z5 z4 z3 z2 z1 z0 + +For mt, the format is: + + byte 0: 1 1 1 n3 1 n2 n1 x24 + byte 1: 1 y7 y6 y5 y4 y3 y2 y1 + byte 2: ? x2 x1 y12 y11 y10 y9 y8 + byte 3: 0 x23 x22 x21 x20 x19 x18 x17 + byte 4: 0 x9 x8 x7 x6 x5 x4 x3 + byte 5: 0 x16 x15 x14 x13 x12 x11 x10 diff --git a/Documentation/input/amijoy.txt b/Documentation/input/amijoy.txt index 3b8b2d43a68..7dc4f175943 100644 --- a/Documentation/input/amijoy.txt +++ b/Documentation/input/amijoy.txt @@ -79,10 +79,10 @@ JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0 JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0 0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR. - (4 counters total).The bit usage for both left and right + (4 counters total). The bit usage for both left and right addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is clocked by 2 of the signals input from the mouse serial - stream. Starting with first bit recived: + stream. Starting with first bit received: +-------------------+-----------------------------------------+ | Serial | Bit Name | Description | @@ -91,8 +91,8 @@ JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0 | 1 | M0HQ | JOY0DAT Horizontal Clock (quadrature) | | 2 | M0V | JOY0DAT Vertical Clock | | 3 | M0VQ | JOY0DAT Vertical Clock (quadrature) | - | 4 | M1V | JOY1DAT Horizontall Clock | - | 5 | M1VQ | JOY1DAT Horizontall Clock (quadrature) | + | 4 | M1V | JOY1DAT Horizontal Clock | + | 5 | M1VQ | JOY1DAT Horizontal Clock (quadrature) | | 6 | M1V | JOY1DAT Vertical Clock | | 7 | M1VQ | JOY1DAT Vertical Clock (quadrature) | +--------+----------+-----------------------------------------+ diff --git a/Documentation/input/appletouch.txt b/Documentation/input/appletouch.txt index 4f7c633a76d..b13de3f8910 100644 --- a/Documentation/input/appletouch.txt +++ b/Documentation/input/appletouch.txt @@ -82,4 +82,4 @@ Links: ------ [1]: http://johannes.sipsolutions.net/PowerBook/touchpad/ -[2]: http://web.telia.com/~u89404340/touchpad/index.html +[2]: http://web.archive.org/web/*/http://web.telia.com/~u89404340/touchpad/index.html diff --git a/Documentation/input/atarikbd.txt b/Documentation/input/atarikbd.txt index 8fb896c7411..f3a3ba8847b 100644 --- a/Documentation/input/atarikbd.txt +++ b/Documentation/input/atarikbd.txt @@ -10,7 +10,7 @@ provides a convenient connection point for a mouse and switch-type joysticks. The ikbd processor also maintains a time-of-day clock with one second resolution. The ikbd has been designed to be general enough that it can be used with a -ariety of new computer products. Product variations in a number of +variety of new computer products. Product variations in a number of keyswitches, mouse resolution, etc. can be accommodated. The ikbd communicates with the main processor over a high speed bi-directional serial interface. It can function in a variety of modes to facilitate @@ -30,7 +30,7 @@ is obtained by ORing 0x80 with the make code. The special codes 0xF6 through 0xFF are reserved for use as follows: 0xF6 status report 0xF7 absolute mouse position record - 0xF8-0xFB relative mouse position records(lsbs determind by + 0xF8-0xFB relative mouse position records (lsbs determined by mouse button states) 0xFC time-of-day 0xFD joystick report (both sticks) @@ -84,7 +84,7 @@ selected. 4.2 Absolute Position reporting The ikbd can also maintain absolute mouse position. Commands exist for -reseting the mouse position, setting X/Y scaling, and interrogating the +resetting the mouse position, setting X/Y scaling, and interrogating the current mouse position. 4.3 Mouse Cursor Key Mode @@ -103,7 +103,7 @@ LEFT=0x74 & RIGHT=0x75). 5.1 Joystick Event Reporting -In this mode, the ikbd generates a record whever the joystick position is +In this mode, the ikbd generates a record whenever the joystick position is changed (i.e. for each opening or closing of a joystick switch or trigger). The joystick event record is two bytes of the form: @@ -170,7 +170,7 @@ major controller faults (ROM checksum and RAM test) and such things as stuck keys. Any keys down at power-up are presumed to be stuck, and their BREAK (sic) code is returned (which without the preceding MAKE code is a flag for a keyboard error). If the controller self-test completes without error, the code -0xF0 is returned. (This code will be used to indicate the version/rlease of +0xF0 is returned. (This code will be used to indicate the version/release of the ikbd controller. The first release of the ikbd is version 0xF0, should there be a second release it will be 0xF1, and so on.) The ikbd defaults to a mouse position reporting with threshold of 1 unit in @@ -179,9 +179,9 @@ reporting mode for joystick 1, with both buttons being logically assigned to the mouse. After any joystick command, the ikbd assumes that joysticks are connected to both Joystick0 and Joystick1. Any mouse command (except MOUSE DISABLE) then causes port 0 to again be scanned as if it were a mouse, and -both buttons are logically connected to it. If a mouse diable command is +both buttons are logically connected to it. If a mouse disable command is received while port 0 is presumed to be a mouse, the button is logically -assigned to Joystick1 ( until the mouse is reenabled by another mouse command). +assigned to Joystick1 (until the mouse is reenabled by another mouse command). 9. ikbd Command Set @@ -277,8 +277,8 @@ default to 1 at RESET (or power-up). 9.7 SET MOUSE SCALE 0x0C - X ; horizontal mouse ticks per internel X - Y ; vertical mouse ticks per internel Y + X ; horizontal mouse ticks per internal X + Y ; vertical mouse ticks per internal Y This command sets the scale factor for the ABSOLUTE MOUSE POSITIONING mode. In this mode, the specified number of mouse phase changes ('clicks') must @@ -323,7 +323,7 @@ mouse position. 0x0F This command makes the origin of the Y axis to be at the bottom of the -logical coordinate system internel to the ikbd for all relative or absolute +logical coordinate system internal to the ikbd for all relative or absolute mouse motion. This causes mouse motion toward the user to be negative in sign and away from the user to be positive. @@ -406,14 +406,14 @@ INTERROGATION MODE. 9.18 SET JOYSTICK MONITORING 0x17 - rate ; time between samples in hundreths of a second + rate ; time between samples in hundredths of a second Returns: (in packets of two as long as in mode) %000000xy ; where y is JOYSTICK1 Fire button ; and x is JOYSTICK0 Fire button %nnnnmmmm ; where m is JOYSTICK1 state ; and n is JOYSTICK0 state -Sets the ikbd to do nothing but monitor the serial command lne, maintain the +Sets the ikbd to do nothing but monitor the serial command line, maintain the time-of-day clock, and monitor the joystick. The rate sets the interval between joystick samples. N.B. The user should not set the rate higher than the serial communications @@ -446,10 +446,10 @@ The sample interval should be as constant as possible. ; until vertical cursor key is generated before RY ; has elapsed VX ; length (in tenths of seconds) of joystick closure - ; until horizontal cursor keystokes are generated + ; until horizontal cursor keystrokes are generated ; after RX has elapsed VY ; length (in tenths of seconds) of joystick closure - ; until vertical cursor keystokes are generated + ; until vertical cursor keystrokes are generated ; after RY has elapsed In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes. @@ -522,7 +522,7 @@ controller memory. The time between data bytes must be less than 20ms. 0x20 ; memory access { data } ; 6 data bytes starting at ADR -This comand permits the host to read from the ikbd controller memory. +This command permits the host to read from the ikbd controller memory. 9.26 CONTROLLER EXECUTE @@ -597,8 +597,8 @@ mode or FIRE BUTTON MONITORING mode. 10. SCAN CODES -The key scan codes return by the ikbd are chosen to simplify the -implementaion of GSX. +The key scan codes returned by the ikbd are chosen to simplify the +implementation of GSX. GSX Standard Keyboard Mapping. diff --git a/Documentation/input/bcm5974.txt b/Documentation/input/bcm5974.txt new file mode 100644 index 00000000000..74d3876d6f3 --- /dev/null +++ b/Documentation/input/bcm5974.txt @@ -0,0 +1,65 @@ +BCM5974 Driver (bcm5974) +------------------------ + Copyright (C) 2008-2009 Henrik Rydberg <rydberg@euromail.se> + +The USB initialization and package decoding was made by Scott Shawcroft as +part of the touchd user-space driver project: + Copyright (C) 2008 Scott Shawcroft (scott.shawcroft@gmail.com) + +The BCM5974 driver is based on the appletouch driver: + Copyright (C) 2001-2004 Greg Kroah-Hartman (greg@kroah.com) + Copyright (C) 2005 Johannes Berg (johannes@sipsolutions.net) + Copyright (C) 2005 Stelian Pop (stelian@popies.net) + Copyright (C) 2005 Frank Arnold (frank@scirocco-5v-turbo.de) + Copyright (C) 2005 Peter Osterlund (petero2@telia.com) + Copyright (C) 2005 Michael Hanselmann (linux-kernel@hansmi.ch) + Copyright (C) 2006 Nicolas Boichat (nicolas@boichat.ch) + +This driver adds support for the multi-touch trackpad on the new Apple +Macbook Air and Macbook Pro laptops. It replaces the appletouch driver on +those computers, and integrates well with the synaptics driver of the Xorg +system. + +Known to work on Macbook Air, Macbook Pro Penryn and the new unibody +Macbook 5 and Macbook Pro 5. + +Usage +----- + +The driver loads automatically for the supported usb device ids, and +becomes available both as an event device (/dev/input/event*) and as a +mouse via the mousedev driver (/dev/input/mice). + +USB Race +-------- + +The Apple multi-touch trackpads report both mouse and keyboard events via +different interfaces of the same usb device. This creates a race condition +with the HID driver, which, if not told otherwise, will find the standard +HID mouse and keyboard, and claim the whole device. To remedy, the usb +product id must be listed in the mouse_ignore list of the hid driver. + +Debug output +------------ + +To ease the development for new hardware version, verbose packet output can +be switched on with the debug kernel module parameter. The range [1-9] +yields different levels of verbosity. Example (as root): + +echo -n 9 > /sys/module/bcm5974/parameters/debug + +tail -f /var/log/debug + +echo -n 0 > /sys/module/bcm5974/parameters/debug + +Trivia +------ + +The driver was developed at the ubuntu forums in June 2008 [1], and now has +a more permanent home at bitmath.org [2]. + +Links +----- + +[1] http://ubuntuforums.org/showthread.php?t=840040 +[2] http://bitmath.org/code/ diff --git a/Documentation/input/cma3000_d0x.txt b/Documentation/input/cma3000_d0x.txt new file mode 100644 index 00000000000..29d088db4af --- /dev/null +++ b/Documentation/input/cma3000_d0x.txt @@ -0,0 +1,115 @@ +Kernel driver for CMA3000-D0x +============================ + +Supported chips: +* VTI CMA3000-D0x +Datasheet: + CMA3000-D0X Product Family Specification 8281000A.02.pdf + <http://www.vti.fi/en/> + +Author: Hemanth V <hemanthv@ti.com> + + +Description +----------- +CMA3000 Tri-axis accelerometer supports Motion detect, Measurement and +Free fall modes. + +Motion Detect Mode: Its the low power mode where interrupts are generated only +when motion exceeds the defined thresholds. + +Measurement Mode: This mode is used to read the acceleration data on X,Y,Z +axis and supports 400, 100, 40 Hz sample frequency. + +Free fall Mode: This mode is intended to save system resources. + +Threshold values: Chip supports defining threshold values for above modes +which includes time and g value. Refer product specifications for more details. + +CMA3000 chip supports mutually exclusive I2C and SPI interfaces for +communication, currently the driver supports I2C based communication only. +Initial configuration for bus mode is set in non volatile memory and can later +be modified through bus interface command. + +Driver reports acceleration data through input subsystem. It generates ABS_MISC +event with value 1 when free fall is detected. + +Platform data need to be configured for initial default values. + +Platform Data +------------- +fuzz_x: Noise on X Axis + +fuzz_y: Noise on Y Axis + +fuzz_z: Noise on Z Axis + +g_range: G range in milli g i.e 2000 or 8000 + +mode: Default Operating mode + +mdthr: Motion detect g range threshold value + +mdfftmr: Motion detect and free fall time threshold value + +ffthr: Free fall g range threshold value + +Input Interface +-------------- +Input driver version is 1.0.0 +Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x0 +Input device name: "cma3000-accelerometer" +Supported events: + Event type 0 (Sync) + Event type 3 (Absolute) + Event code 0 (X) + Value 47 + Min -8000 + Max 8000 + Fuzz 200 + Event code 1 (Y) + Value -28 + Min -8000 + Max 8000 + Fuzz 200 + Event code 2 (Z) + Value 905 + Min -8000 + Max 8000 + Fuzz 200 + Event code 40 (Misc) + Value 0 + Min 0 + Max 1 + Event type 4 (Misc) + + +Register/Platform parameters Description +---------------------------------------- + +mode: + 0: power down mode + 1: 100 Hz Measurement mode + 2: 400 Hz Measurement mode + 3: 40 Hz Measurement mode + 4: Motion Detect mode (default) + 5: 100 Hz Free fall mode + 6: 40 Hz Free fall mode + 7: Power off mode + +grange: + 2000: 2000 mg or 2G Range + 8000: 8000 mg or 8G Range + +mdthr: + X: X * 71mg (8G Range) + X: X * 18mg (2G Range) + +mdfftmr: + X: (X & 0x70) * 100 ms (MDTMR) + (X & 0x0F) * 2.5 ms (FFTMR 400 Hz) + (X & 0x0F) * 10 ms (FFTMR 100 Hz) + +ffthr: + X: (X >> 2) * 18mg (2G Range) + X: (X & 0x0F) * 71 mg (8G Range) diff --git a/Documentation/input/cs461x.txt b/Documentation/input/cs461x.txt index 6181747a14d..202e9dbacec 100644 --- a/Documentation/input/cs461x.txt +++ b/Documentation/input/cs461x.txt @@ -27,11 +27,11 @@ This driver have the basic support for PCI devices only; there is no ISA or PnP ISA cards supported. AFAIK the ns558 have support for Crystal ISA and PnP ISA series. -The driver works witn ALSA drivers simultaneously. For exmple, the xracer +The driver works with ALSA drivers simultaneously. For example, the xracer uses joystick as input device and PCM device as sound output in one time. There are no sound or input collisions detected. The source code have comments about them; but I've found the joystick can be initialized -separately of ALSA modules. So, you canm use only one joystick driver +separately of ALSA modules. So, you can use only one joystick driver without ALSA drivers. The ALSA drivers are not needed to compile or run this driver. diff --git a/Documentation/input/edt-ft5x06.txt b/Documentation/input/edt-ft5x06.txt new file mode 100644 index 00000000000..2032f0b7a8f --- /dev/null +++ b/Documentation/input/edt-ft5x06.txt @@ -0,0 +1,54 @@ +EDT ft5x06 based Polytouch devices +---------------------------------- + +The edt-ft5x06 driver is useful for the EDT "Polytouch" family of capacitive +touch screens. Note that it is *not* suitable for other devices based on the +focaltec ft5x06 devices, since they contain vendor-specific firmware. In +particular this driver is not suitable for the Nook tablet. + +It has been tested with the following devices: + * EP0350M06 + * EP0430M06 + * EP0570M06 + * EP0700M06 + +The driver allows configuration of the touch screen via a set of sysfs files: + +/sys/class/input/eventX/device/device/threshold: + allows setting the "click"-threshold in the range from 20 to 80. + +/sys/class/input/eventX/device/device/gain: + allows setting the sensitivity in the range from 0 to 31. Note that + lower values indicate higher sensitivity. + +/sys/class/input/eventX/device/device/offset: + allows setting the edge compensation in the range from 0 to 31. + +/sys/class/input/eventX/device/device/report_rate: + allows setting the report rate in the range from 3 to 14. + + +For debugging purposes the driver provides a few files in the debug +filesystem (if available in the kernel). In /sys/kernel/debug/edt_ft5x06 +you'll find the following files: + +num_x, num_y: + (readonly) contains the number of sensor fields in X- and + Y-direction. + +mode: + allows switching the sensor between "factory mode" and "operation + mode" by writing "1" or "0" to it. In factory mode (1) it is + possible to get the raw data from the sensor. Note that in factory + mode regular events don't get delivered and the options described + above are unavailable. + +raw_data: + contains num_x * num_y big endian 16 bit values describing the raw + values for each sensor field. Note that each read() call on this + files triggers a new readout. It is recommended to provide a buffer + big enough to contain num_x * num_y * 2 bytes. + +Note that reading raw_data gives a I/O error when the device is not in factory +mode. The same happens when reading/writing to the parameter files when the +device is not in regular operation mode. diff --git a/Documentation/input/elantech.txt b/Documentation/input/elantech.txt new file mode 100644 index 00000000000..e1ae127ed09 --- /dev/null +++ b/Documentation/input/elantech.txt @@ -0,0 +1,748 @@ +Elantech Touchpad Driver +======================== + + Copyright (C) 2007-2008 Arjan Opmeer <arjan@opmeer.net> + + Extra information for hardware version 1 found and + provided by Steve Havelka + + Version 2 (EeePC) hardware support based on patches + received from Woody at Xandros and forwarded to me + by user StewieGriffin at the eeeuser.com forum + + +Contents +~~~~~~~~ + + 1. Introduction + 2. Extra knobs + 3. Differentiating hardware versions + 4. Hardware version 1 + 4.1 Registers + 4.2 Native relative mode 4 byte packet format + 4.3 Native absolute mode 4 byte packet format + 5. Hardware version 2 + 5.1 Registers + 5.2 Native absolute mode 6 byte packet format + 5.2.1 Parity checking and packet re-synchronization + 5.2.2 One/Three finger touch + 5.2.3 Two finger touch + 6. Hardware version 3 + 6.1 Registers + 6.2 Native absolute mode 6 byte packet format + 6.2.1 One/Three finger touch + 6.2.2 Two finger touch + 7. Hardware version 4 + 7.1 Registers + 7.2 Native absolute mode 6 byte packet format + 7.2.1 Status packet + 7.2.2 Head packet + 7.2.3 Motion packet + + + +1. Introduction + ~~~~~~~~~~~~ + +Currently the Linux Elantech touchpad driver is aware of two different +hardware versions unimaginatively called version 1 and version 2. Version 1 +is found in "older" laptops and uses 4 bytes per packet. Version 2 seems to +be introduced with the EeePC and uses 6 bytes per packet, and provides +additional features such as position of two fingers, and width of the touch. + +The driver tries to support both hardware versions and should be compatible +with the Xorg Synaptics touchpad driver and its graphical configuration +utilities. + +Additionally the operation of the touchpad can be altered by adjusting the +contents of some of its internal registers. These registers are represented +by the driver as sysfs entries under /sys/bus/serio/drivers/psmouse/serio? +that can be read from and written to. + +Currently only the registers for hardware version 1 are somewhat understood. +Hardware version 2 seems to use some of the same registers but it is not +known whether the bits in the registers represent the same thing or might +have changed their meaning. + +On top of that, some register settings have effect only when the touchpad is +in relative mode and not in absolute mode. As the Linux Elantech touchpad +driver always puts the hardware into absolute mode not all information +mentioned below can be used immediately. But because there is no freely +available Elantech documentation the information is provided here anyway for +completeness sake. + + +///////////////////////////////////////////////////////////////////////////// + + +2. Extra knobs + ~~~~~~~~~~~ + +Currently the Linux Elantech touchpad driver provides two extra knobs under +/sys/bus/serio/drivers/psmouse/serio? for the user. + +* debug + + Turn different levels of debugging ON or OFF. + + By echoing "0" to this file all debugging will be turned OFF. + + Currently a value of "1" will turn on some basic debugging and a value of + "2" will turn on packet debugging. For hardware version 1 the default is + OFF. For version 2 the default is "1". + + Turning packet debugging on will make the driver dump every packet + received to the syslog before processing it. Be warned that this can + generate quite a lot of data! + +* paritycheck + + Turns parity checking ON or OFF. + + By echoing "0" to this file parity checking will be turned OFF. Any + non-zero value will turn it ON. For hardware version 1 the default is ON. + For version 2 the default it is OFF. + + Hardware version 1 provides basic data integrity verification by + calculating a parity bit for the last 3 bytes of each packet. The driver + can check these bits and reject any packet that appears corrupted. Using + this knob you can bypass that check. + + Hardware version 2 does not provide the same parity bits. Only some basic + data consistency checking can be done. For now checking is disabled by + default. Currently even turning it on will do nothing. + +///////////////////////////////////////////////////////////////////////////// + +3. Differentiating hardware versions + ================================= + +To detect the hardware version, read the version number as param[0].param[1].param[2] + + 4 bytes version: (after the arrow is the name given in the Dell-provided driver) + 02.00.22 => EF013 + 02.06.00 => EF019 +In the wild, there appear to be more versions, such as 00.01.64, 01.00.21, +02.00.00, 02.00.04, 02.00.06. + + 6 bytes: + 02.00.30 => EF113 + 02.08.00 => EF023 + 02.08.XX => EF123 + 02.0B.00 => EF215 + 04.01.XX => Scroll_EF051 + 04.02.XX => EF051 +In the wild, there appear to be more versions, such as 04.03.01, 04.04.11. There +appears to be almost no difference, except for EF113, which does not report +pressure/width and has different data consistency checks. + +Probably all the versions with param[0] <= 01 can be considered as +4 bytes/firmware 1. The versions < 02.08.00, with the exception of 02.00.30, as +4 bytes/firmware 2. Everything >= 02.08.00 can be considered as 6 bytes. + +///////////////////////////////////////////////////////////////////////////// + +4. Hardware version 1 + ================== + +4.1 Registers + ~~~~~~~~~ + +By echoing a hexadecimal value to a register it contents can be altered. + +For example: + + echo -n 0x16 > reg_10 + +* reg_10 + + bit 7 6 5 4 3 2 1 0 + B C T D L A S E + + E: 1 = enable smart edges unconditionally + S: 1 = enable smart edges only when dragging + A: 1 = absolute mode (needs 4 byte packets, see reg_11) + L: 1 = enable drag lock (see reg_22) + D: 1 = disable dynamic resolution + T: 1 = disable tapping + C: 1 = enable corner tap + B: 1 = swap left and right button + +* reg_11 + + bit 7 6 5 4 3 2 1 0 + 1 0 0 H V 1 F P + + P: 1 = enable parity checking for relative mode + F: 1 = enable native 4 byte packet mode + V: 1 = enable vertical scroll area + H: 1 = enable horizontal scroll area + +* reg_20 + + single finger width? + +* reg_21 + + scroll area width (small: 0x40 ... wide: 0xff) + +* reg_22 + + drag lock time out (short: 0x14 ... long: 0xfe; + 0xff = tap again to release) + +* reg_23 + + tap make timeout? + +* reg_24 + + tap release timeout? + +* reg_25 + + smart edge cursor speed (0x02 = slow, 0x03 = medium, 0x04 = fast) + +* reg_26 + + smart edge activation area width? + + +4.2 Native relative mode 4 byte packet format + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +byte 0: + bit 7 6 5 4 3 2 1 0 + c c p2 p1 1 M R L + + L, R, M = 1 when Left, Right, Middle mouse button pressed + some models have M as byte 3 odd parity bit + when parity checking is enabled (reg_11, P = 1): + p1..p2 = byte 1 and 2 odd parity bit + c = 1 when corner tap detected + +byte 1: + bit 7 6 5 4 3 2 1 0 + dx7 dx6 dx5 dx4 dx3 dx2 dx1 dx0 + + dx7..dx0 = x movement; positive = right, negative = left + byte 1 = 0xf0 when corner tap detected + +byte 2: + bit 7 6 5 4 3 2 1 0 + dy7 dy6 dy5 dy4 dy3 dy2 dy1 dy0 + + dy7..dy0 = y movement; positive = up, negative = down + +byte 3: + parity checking enabled (reg_11, P = 1): + + bit 7 6 5 4 3 2 1 0 + w h n1 n0 ds3 ds2 ds1 ds0 + + normally: + ds3..ds0 = scroll wheel amount and direction + positive = down or left + negative = up or right + when corner tap detected: + ds0 = 1 when top right corner tapped + ds1 = 1 when bottom right corner tapped + ds2 = 1 when bottom left corner tapped + ds3 = 1 when top left corner tapped + n1..n0 = number of fingers on touchpad + only models with firmware 2.x report this, models with + firmware 1.x seem to map one, two and three finger taps + directly to L, M and R mouse buttons + h = 1 when horizontal scroll action + w = 1 when wide finger touch? + + otherwise (reg_11, P = 0): + + bit 7 6 5 4 3 2 1 0 + ds7 ds6 ds5 ds4 ds3 ds2 ds1 ds0 + + ds7..ds0 = vertical scroll amount and direction + negative = up + positive = down + + +4.3 Native absolute mode 4 byte packet format + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +EF013 and EF019 have a special behaviour (due to a bug in the firmware?), and +when 1 finger is touching, the first 2 position reports must be discarded. +This counting is reset whenever a different number of fingers is reported. + +byte 0: + firmware version 1.x: + + bit 7 6 5 4 3 2 1 0 + D U p1 p2 1 p3 R L + + L, R = 1 when Left, Right mouse button pressed + p1..p3 = byte 1..3 odd parity bit + D, U = 1 when rocker switch pressed Up, Down + + firmware version 2.x: + + bit 7 6 5 4 3 2 1 0 + n1 n0 p2 p1 1 p3 R L + + L, R = 1 when Left, Right mouse button pressed + p1..p3 = byte 1..3 odd parity bit + n1..n0 = number of fingers on touchpad + +byte 1: + firmware version 1.x: + + bit 7 6 5 4 3 2 1 0 + f 0 th tw x9 x8 y9 y8 + + tw = 1 when two finger touch + th = 1 when three finger touch + f = 1 when finger touch + + firmware version 2.x: + + bit 7 6 5 4 3 2 1 0 + . . . . x9 x8 y9 y8 + +byte 2: + bit 7 6 5 4 3 2 1 0 + x7 x6 x5 x4 x3 x2 x1 x0 + + x9..x0 = absolute x value (horizontal) + +byte 3: + bit 7 6 5 4 3 2 1 0 + y7 y6 y5 y4 y3 y2 y1 y0 + + y9..y0 = absolute y value (vertical) + + +///////////////////////////////////////////////////////////////////////////// + + +5. Hardware version 2 + ================== + + +5.1 Registers + ~~~~~~~~~ + +By echoing a hexadecimal value to a register it contents can be altered. + +For example: + + echo -n 0x56 > reg_10 + +* reg_10 + + bit 7 6 5 4 3 2 1 0 + 0 1 0 1 0 1 D 0 + + D: 1 = enable drag and drop + +* reg_11 + + bit 7 6 5 4 3 2 1 0 + 1 0 0 0 S 0 1 0 + + S: 1 = enable vertical scroll + +* reg_21 + + unknown (0x00) + +* reg_22 + + drag and drop release time out (short: 0x70 ... long 0x7e; + 0x7f = never i.e. tap again to release) + + +5.2 Native absolute mode 6 byte packet format + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +5.2.1 Parity checking and packet re-synchronization +There is no parity checking, however some consistency checks can be performed. + +For instance for EF113: + SA1= packet[0]; + A1 = packet[1]; + B1 = packet[2]; + SB1= packet[3]; + C1 = packet[4]; + D1 = packet[5]; + if( (((SA1 & 0x3C) != 0x3C) && ((SA1 & 0xC0) != 0x80)) || // check Byte 1 + (((SA1 & 0x0C) != 0x0C) && ((SA1 & 0xC0) == 0x80)) || // check Byte 1 (one finger pressed) + (((SA1 & 0xC0) != 0x80) && (( A1 & 0xF0) != 0x00)) || // check Byte 2 + (((SB1 & 0x3E) != 0x38) && ((SA1 & 0xC0) != 0x80)) || // check Byte 4 + (((SB1 & 0x0E) != 0x08) && ((SA1 & 0xC0) == 0x80)) || // check Byte 4 (one finger pressed) + (((SA1 & 0xC0) != 0x80) && (( C1 & 0xF0) != 0x00)) ) // check Byte 5 + // error detected + +For all the other ones, there are just a few constant bits: + if( ((packet[0] & 0x0C) != 0x04) || + ((packet[3] & 0x0f) != 0x02) ) + // error detected + + +In case an error is detected, all the packets are shifted by one (and packet[0] is discarded). + +5.2.2 One/Three finger touch + ~~~~~~~~~~~~~~~~ + +byte 0: + + bit 7 6 5 4 3 2 1 0 + n1 n0 w3 w2 . . R L + + L, R = 1 when Left, Right mouse button pressed + n1..n0 = number of fingers on touchpad + +byte 1: + + bit 7 6 5 4 3 2 1 0 + p7 p6 p5 p4 x11 x10 x9 x8 + +byte 2: + + bit 7 6 5 4 3 2 1 0 + x7 x6 x5 x4 x3 x2 x1 x0 + + x11..x0 = absolute x value (horizontal) + +byte 3: + + bit 7 6 5 4 3 2 1 0 + n4 vf w1 w0 . . . b2 + + n4 = set if more than 3 fingers (only in 3 fingers mode) + vf = a kind of flag ? (only on EF123, 0 when finger is over one + of the buttons, 1 otherwise) + w3..w0 = width of the finger touch (not EF113) + b2 (on EF113 only, 0 otherwise), b2.R.L indicates one button pressed: + 0 = none + 1 = Left + 2 = Right + 3 = Middle (Left and Right) + 4 = Forward + 5 = Back + 6 = Another one + 7 = Another one + +byte 4: + + bit 7 6 5 4 3 2 1 0 + p3 p1 p2 p0 y11 y10 y9 y8 + + p7..p0 = pressure (not EF113) + +byte 5: + + bit 7 6 5 4 3 2 1 0 + y7 y6 y5 y4 y3 y2 y1 y0 + + y11..y0 = absolute y value (vertical) + + +5.2.3 Two finger touch + ~~~~~~~~~~~~~~~~ + +Note that the two pairs of coordinates are not exactly the coordinates of the +two fingers, but only the pair of the lower-left and upper-right coordinates. +So the actual fingers might be situated on the other diagonal of the square +defined by these two points. + +byte 0: + + bit 7 6 5 4 3 2 1 0 + n1 n0 ay8 ax8 . . R L + + L, R = 1 when Left, Right mouse button pressed + n1..n0 = number of fingers on touchpad + +byte 1: + + bit 7 6 5 4 3 2 1 0 + ax7 ax6 ax5 ax4 ax3 ax2 ax1 ax0 + + ax8..ax0 = lower-left finger absolute x value + +byte 2: + + bit 7 6 5 4 3 2 1 0 + ay7 ay6 ay5 ay4 ay3 ay2 ay1 ay0 + + ay8..ay0 = lower-left finger absolute y value + +byte 3: + + bit 7 6 5 4 3 2 1 0 + . . by8 bx8 . . . . + +byte 4: + + bit 7 6 5 4 3 2 1 0 + bx7 bx6 bx5 bx4 bx3 bx2 bx1 bx0 + + bx8..bx0 = upper-right finger absolute x value + +byte 5: + + bit 7 6 5 4 3 2 1 0 + by7 by8 by5 by4 by3 by2 by1 by0 + + by8..by0 = upper-right finger absolute y value + +///////////////////////////////////////////////////////////////////////////// + +6. Hardware version 3 + ================== + +6.1 Registers + ~~~~~~~~~ +* reg_10 + + bit 7 6 5 4 3 2 1 0 + 0 0 0 0 R F T A + + A: 1 = enable absolute tracking + T: 1 = enable two finger mode auto correct + F: 1 = disable ABS Position Filter + R: 1 = enable real hardware resolution + +6.2 Native absolute mode 6 byte packet format + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +1 and 3 finger touch shares the same 6-byte packet format, except that +3 finger touch only reports the position of the center of all three fingers. + +Firmware would send 12 bytes of data for 2 finger touch. + +Note on debounce: +In case the box has unstable power supply or other electricity issues, or +when number of finger changes, F/W would send "debounce packet" to inform +driver that the hardware is in debounce status. +The debouce packet has the following signature: + byte 0: 0xc4 + byte 1: 0xff + byte 2: 0xff + byte 3: 0x02 + byte 4: 0xff + byte 5: 0xff +When we encounter this kind of packet, we just ignore it. + +6.2.1 One/Three finger touch + ~~~~~~~~~~~~~~~~~~~~~~ + +byte 0: + + bit 7 6 5 4 3 2 1 0 + n1 n0 w3 w2 0 1 R L + + L, R = 1 when Left, Right mouse button pressed + n1..n0 = number of fingers on touchpad + +byte 1: + + bit 7 6 5 4 3 2 1 0 + p7 p6 p5 p4 x11 x10 x9 x8 + +byte 2: + + bit 7 6 5 4 3 2 1 0 + x7 x6 x5 x4 x3 x2 x1 x0 + + x11..x0 = absolute x value (horizontal) + +byte 3: + + bit 7 6 5 4 3 2 1 0 + 0 0 w1 w0 0 0 1 0 + + w3..w0 = width of the finger touch + +byte 4: + + bit 7 6 5 4 3 2 1 0 + p3 p1 p2 p0 y11 y10 y9 y8 + + p7..p0 = pressure + +byte 5: + + bit 7 6 5 4 3 2 1 0 + y7 y6 y5 y4 y3 y2 y1 y0 + + y11..y0 = absolute y value (vertical) + +6.2.2 Two finger touch + ~~~~~~~~~~~~~~~~ + +The packet format is exactly the same for two finger touch, except the hardware +sends two 6 byte packets. The first packet contains data for the first finger, +the second packet has data for the second finger. So for two finger touch a +total of 12 bytes are sent. + +///////////////////////////////////////////////////////////////////////////// + +7. Hardware version 4 + ================== + +7.1 Registers + ~~~~~~~~~ +* reg_07 + + bit 7 6 5 4 3 2 1 0 + 0 0 0 0 0 0 0 A + + A: 1 = enable absolute tracking + +7.2 Native absolute mode 6 byte packet format + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +v4 hardware is a true multitouch touchpad, capable of tracking up to 5 fingers. +Unfortunately, due to PS/2's limited bandwidth, its packet format is rather +complex. + +Whenever the numbers or identities of the fingers changes, the hardware sends a +status packet to indicate how many and which fingers is on touchpad, followed by +head packets or motion packets. A head packet contains data of finger id, finger +position (absolute x, y values), width, and pressure. A motion packet contains +two fingers' position delta. + +For example, when status packet tells there are 2 fingers on touchpad, then we +can expect two following head packets. If the finger status doesn't change, +the following packets would be motion packets, only sending delta of finger +position, until we receive a status packet. + +One exception is one finger touch. when a status packet tells us there is only +one finger, the hardware would just send head packets afterwards. + +7.2.1 Status packet + ~~~~~~~~~~~~~ + +byte 0: + + bit 7 6 5 4 3 2 1 0 + . . . . 0 1 R L + + L, R = 1 when Left, Right mouse button pressed + +byte 1: + + bit 7 6 5 4 3 2 1 0 + . . . ft4 ft3 ft2 ft1 ft0 + + ft4 ft3 ft2 ft1 ft0 ftn = 1 when finger n is on touchpad + +byte 2: not used + +byte 3: + + bit 7 6 5 4 3 2 1 0 + . . . 1 0 0 0 0 + + constant bits + +byte 4: + + bit 7 6 5 4 3 2 1 0 + p . . . . . . . + + p = 1 for palm + +byte 5: not used + +7.2.2 Head packet + ~~~~~~~~~~~ + +byte 0: + + bit 7 6 5 4 3 2 1 0 + w3 w2 w1 w0 0 1 R L + + L, R = 1 when Left, Right mouse button pressed + w3..w0 = finger width (spans how many trace lines) + +byte 1: + + bit 7 6 5 4 3 2 1 0 + p7 p6 p5 p4 x11 x10 x9 x8 + +byte 2: + + bit 7 6 5 4 3 2 1 0 + x7 x6 x5 x4 x3 x2 x1 x0 + + x11..x0 = absolute x value (horizontal) + +byte 3: + + bit 7 6 5 4 3 2 1 0 + id2 id1 id0 1 0 0 0 1 + + id2..id0 = finger id + +byte 4: + + bit 7 6 5 4 3 2 1 0 + p3 p1 p2 p0 y11 y10 y9 y8 + + p7..p0 = pressure + +byte 5: + + bit 7 6 5 4 3 2 1 0 + y7 y6 y5 y4 y3 y2 y1 y0 + + y11..y0 = absolute y value (vertical) + +7.2.3 Motion packet + ~~~~~~~~~~~~~ + +byte 0: + + bit 7 6 5 4 3 2 1 0 + id2 id1 id0 w 0 1 R L + + L, R = 1 when Left, Right mouse button pressed + id2..id0 = finger id + w = 1 when delta overflows (> 127 or < -128), in this case + firmware sends us (delta x / 5) and (delta y / 5) + +byte 1: + + bit 7 6 5 4 3 2 1 0 + x7 x6 x5 x4 x3 x2 x1 x0 + + x7..x0 = delta x (two's complement) + +byte 2: + + bit 7 6 5 4 3 2 1 0 + y7 y6 y5 y4 y3 y2 y1 y0 + + y7..y0 = delta y (two's complement) + +byte 3: + + bit 7 6 5 4 3 2 1 0 + id2 id1 id0 1 0 0 1 0 + + id2..id0 = finger id + +byte 4: + + bit 7 6 5 4 3 2 1 0 + x7 x6 x5 x4 x3 x2 x1 x0 + + x7..x0 = delta x (two's complement) + +byte 5: + + bit 7 6 5 4 3 2 1 0 + y7 y6 y5 y4 y3 y2 y1 y0 + + y7..y0 = delta y (two's complement) + + byte 0 ~ 2 for one finger + byte 3 ~ 5 for another diff --git a/Documentation/input/event-codes.txt b/Documentation/input/event-codes.txt new file mode 100644 index 00000000000..c587a966413 --- /dev/null +++ b/Documentation/input/event-codes.txt @@ -0,0 +1,342 @@ +The input protocol uses a map of types and codes to express input device values +to userspace. This document describes the types and codes and how and when they +may be used. + +A single hardware event generates multiple input events. Each input event +contains the new value of a single data item. A special event type, EV_SYN, is +used to separate input events into packets of input data changes occurring at +the same moment in time. In the following, the term "event" refers to a single +input event encompassing a type, code, and value. + +The input protocol is a stateful protocol. Events are emitted only when values +of event codes have changed. However, the state is maintained within the Linux +input subsystem; drivers do not need to maintain the state and may attempt to +emit unchanged values without harm. Userspace may obtain the current state of +event code values using the EVIOCG* ioctls defined in linux/input.h. The event +reports supported by a device are also provided by sysfs in +class/input/event*/device/capabilities/, and the properties of a device are +provided in class/input/event*/device/properties. + +Event types: +=========== +Event types are groupings of codes under a logical input construct. Each +type has a set of applicable codes to be used in generating events. See the +Codes section for details on valid codes for each type. + +* EV_SYN: + - Used as markers to separate events. Events may be separated in time or in + space, such as with the multitouch protocol. + +* EV_KEY: + - Used to describe state changes of keyboards, buttons, or other key-like + devices. + +* EV_REL: + - Used to describe relative axis value changes, e.g. moving the mouse 5 units + to the left. + +* EV_ABS: + - Used to describe absolute axis value changes, e.g. describing the + coordinates of a touch on a touchscreen. + +* EV_MSC: + - Used to describe miscellaneous input data that do not fit into other types. + +* EV_SW: + - Used to describe binary state input switches. + +* EV_LED: + - Used to turn LEDs on devices on and off. + +* EV_SND: + - Used to output sound to devices. + +* EV_REP: + - Used for autorepeating devices. + +* EV_FF: + - Used to send force feedback commands to an input device. + +* EV_PWR: + - A special type for power button and switch input. + +* EV_FF_STATUS: + - Used to receive force feedback device status. + +Event codes: +=========== +Event codes define the precise type of event. + +EV_SYN: +---------- +EV_SYN event values are undefined. Their usage is defined only by when they are +sent in the evdev event stream. + +* SYN_REPORT: + - Used to synchronize and separate events into packets of input data changes + occurring at the same moment in time. For example, motion of a mouse may set + the REL_X and REL_Y values for one motion, then emit a SYN_REPORT. The next + motion will emit more REL_X and REL_Y values and send another SYN_REPORT. + +* SYN_CONFIG: + - TBD + +* SYN_MT_REPORT: + - Used to synchronize and separate touch events. See the + multi-touch-protocol.txt document for more information. + +* SYN_DROPPED: + - Used to indicate buffer overrun in the evdev client's event queue. + Client should ignore all events up to and including next SYN_REPORT + event and query the device (using EVIOCG* ioctls) to obtain its + current state. + +EV_KEY: +---------- +EV_KEY events take the form KEY_<name> or BTN_<name>. For example, KEY_A is used +to represent the 'A' key on a keyboard. When a key is depressed, an event with +the key's code is emitted with value 1. When the key is released, an event is +emitted with value 0. Some hardware send events when a key is repeated. These +events have a value of 2. In general, KEY_<name> is used for keyboard keys, and +BTN_<name> is used for other types of momentary switch events. + +A few EV_KEY codes have special meanings: + +* BTN_TOOL_<name>: + - These codes are used in conjunction with input trackpads, tablets, and + touchscreens. These devices may be used with fingers, pens, or other tools. + When an event occurs and a tool is used, the corresponding BTN_TOOL_<name> + code should be set to a value of 1. When the tool is no longer interacting + with the input device, the BTN_TOOL_<name> code should be reset to 0. All + trackpads, tablets, and touchscreens should use at least one BTN_TOOL_<name> + code when events are generated. + +* BTN_TOUCH: + BTN_TOUCH is used for touch contact. While an input tool is determined to be + within meaningful physical contact, the value of this property must be set + to 1. Meaningful physical contact may mean any contact, or it may mean + contact conditioned by an implementation defined property. For example, a + touchpad may set the value to 1 only when the touch pressure rises above a + certain value. BTN_TOUCH may be combined with BTN_TOOL_<name> codes. For + example, a pen tablet may set BTN_TOOL_PEN to 1 and BTN_TOUCH to 0 while the + pen is hovering over but not touching the tablet surface. + +Note: For appropriate function of the legacy mousedev emulation driver, +BTN_TOUCH must be the first evdev code emitted in a synchronization frame. + +Note: Historically a touch device with BTN_TOOL_FINGER and BTN_TOUCH was +interpreted as a touchpad by userspace, while a similar device without +BTN_TOOL_FINGER was interpreted as a touchscreen. For backwards compatibility +with current userspace it is recommended to follow this distinction. In the +future, this distinction will be deprecated and the device properties ioctl +EVIOCGPROP, defined in linux/input.h, will be used to convey the device type. + +* BTN_TOOL_FINGER, BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP: + - These codes denote one, two, three, and four finger interaction on a + trackpad or touchscreen. For example, if the user uses two fingers and moves + them on the touchpad in an effort to scroll content on screen, + BTN_TOOL_DOUBLETAP should be set to value 1 for the duration of the motion. + Note that all BTN_TOOL_<name> codes and the BTN_TOUCH code are orthogonal in + purpose. A trackpad event generated by finger touches should generate events + for one code from each group. At most only one of these BTN_TOOL_<name> + codes should have a value of 1 during any synchronization frame. + +Note: Historically some drivers emitted multiple of the finger count codes with +a value of 1 in the same synchronization frame. This usage is deprecated. + +Note: In multitouch drivers, the input_mt_report_finger_count() function should +be used to emit these codes. Please see multi-touch-protocol.txt for details. + +EV_REL: +---------- +EV_REL events describe relative changes in a property. For example, a mouse may +move to the left by a certain number of units, but its absolute position in +space is unknown. If the absolute position is known, EV_ABS codes should be used +instead of EV_REL codes. + +A few EV_REL codes have special meanings: + +* REL_WHEEL, REL_HWHEEL: + - These codes are used for vertical and horizontal scroll wheels, + respectively. + +EV_ABS: +---------- +EV_ABS events describe absolute changes in a property. For example, a touchpad +may emit coordinates for a touch location. + +A few EV_ABS codes have special meanings: + +* ABS_DISTANCE: + - Used to describe the distance of a tool from an interaction surface. This + event should only be emitted while the tool is hovering, meaning in close + proximity of the device and while the value of the BTN_TOUCH code is 0. If + the input device may be used freely in three dimensions, consider ABS_Z + instead. + +* ABS_MT_<name>: + - Used to describe multitouch input events. Please see + multi-touch-protocol.txt for details. + +EV_SW: +---------- +EV_SW events describe stateful binary switches. For example, the SW_LID code is +used to denote when a laptop lid is closed. + +Upon binding to a device or resuming from suspend, a driver must report +the current switch state. This ensures that the device, kernel, and userspace +state is in sync. + +Upon resume, if the switch state is the same as before suspend, then the input +subsystem will filter out the duplicate switch state reports. The driver does +not need to keep the state of the switch at any time. + +EV_MSC: +---------- +EV_MSC events are used for input and output events that do not fall under other +categories. + +A few EV_MSC codes have special meaning: + +* MSC_TIMESTAMP: + - Used to report the number of microseconds since the last reset. This event + should be coded as an uint32 value, which is allowed to wrap around with + no special consequence. It is assumed that the time difference between two + consecutive events is reliable on a reasonable time scale (hours). + A reset to zero can happen, in which case the time since the last event is + unknown. If the device does not provide this information, the driver must + not provide it to user space. + +EV_LED: +---------- +EV_LED events are used for input and output to set and query the state of +various LEDs on devices. + +EV_REP: +---------- +EV_REP events are used for specifying autorepeating events. + +EV_SND: +---------- +EV_SND events are used for sending sound commands to simple sound output +devices. + +EV_FF: +---------- +EV_FF events are used to initialize a force feedback capable device and to cause +such device to feedback. + +EV_PWR: +---------- +EV_PWR events are a special type of event used specifically for power +mangement. Its usage is not well defined. To be addressed later. + +Device properties: +================= +Normally, userspace sets up an input device based on the data it emits, +i.e., the event types. In the case of two devices emitting the same event +types, additional information can be provided in the form of device +properties. + +INPUT_PROP_DIRECT + INPUT_PROP_POINTER: +-------------------------------------- +The INPUT_PROP_DIRECT property indicates that device coordinates should be +directly mapped to screen coordinates (not taking into account trivial +transformations, such as scaling, flipping and rotating). Non-direct input +devices require non-trivial transformation, such as absolute to relative +transformation for touchpads. Typical direct input devices: touchscreens, +drawing tablets; non-direct devices: touchpads, mice. + +The INPUT_PROP_POINTER property indicates that the device is not transposed +on the screen and thus requires use of an on-screen pointer to trace user's +movements. Typical pointer devices: touchpads, tablets, mice; non-pointer +device: touchscreen. + +If neither INPUT_PROP_DIRECT or INPUT_PROP_POINTER are set, the property is +considered undefined and the device type should be deduced in the +traditional way, using emitted event types. + +INPUT_PROP_BUTTONPAD: +-------------------- +For touchpads where the button is placed beneath the surface, such that +pressing down on the pad causes a button click, this property should be +set. Common in clickpad notebooks and macbooks from 2009 and onwards. + +Originally, the buttonpad property was coded into the bcm5974 driver +version field under the name integrated button. For backwards +compatibility, both methods need to be checked in userspace. + +INPUT_PROP_SEMI_MT: +------------------ +Some touchpads, most common between 2008 and 2011, can detect the presence +of multiple contacts without resolving the individual positions; only the +number of contacts and a rectangular shape is known. For such +touchpads, the semi-mt property should be set. + +Depending on the device, the rectangle may enclose all touches, like a +bounding box, or just some of them, for instance the two most recent +touches. The diversity makes the rectangle of limited use, but some +gestures can normally be extracted from it. + +If INPUT_PROP_SEMI_MT is not set, the device is assumed to be a true MT +device. + +INPUT_PROP_TOPBUTTONPAD: +----------------------- +Some laptops, most notably the Lenovo *40 series provide a trackstick +device but do not have physical buttons associated with the trackstick +device. Instead, the top area of the touchpad is marked to show +visual/haptic areas for left, middle, right buttons intended to be used +with the trackstick. + +If INPUT_PROP_TOPBUTTONPAD is set, userspace should emulate buttons +accordingly. This property does not affect kernel behavior. +The kernel does not provide button emulation for such devices but treats +them as any other INPUT_PROP_BUTTONPAD device. + +Guidelines: +========== +The guidelines below ensure proper single-touch and multi-finger functionality. +For multi-touch functionality, see the multi-touch-protocol.txt document for +more information. + +Mice: +---------- +REL_{X,Y} must be reported when the mouse moves. BTN_LEFT must be used to report +the primary button press. BTN_{MIDDLE,RIGHT,4,5,etc.} should be used to report +further buttons of the device. REL_WHEEL and REL_HWHEEL should be used to report +scroll wheel events where available. + +Touchscreens: +---------- +ABS_{X,Y} must be reported with the location of the touch. BTN_TOUCH must be +used to report when a touch is active on the screen. +BTN_{MOUSE,LEFT,MIDDLE,RIGHT} must not be reported as the result of touch +contact. BTN_TOOL_<name> events should be reported where possible. + +For new hardware, INPUT_PROP_DIRECT should be set. + +Trackpads: +---------- +Legacy trackpads that only provide relative position information must report +events like mice described above. + +Trackpads that provide absolute touch position must report ABS_{X,Y} for the +location of the touch. BTN_TOUCH should be used to report when a touch is active +on the trackpad. Where multi-finger support is available, BTN_TOOL_<name> should +be used to report the number of touches active on the trackpad. + +For new hardware, INPUT_PROP_POINTER should be set. + +Tablets: +---------- +BTN_TOOL_<name> events must be reported when a stylus or other tool is active on +the tablet. ABS_{X,Y} must be reported with the location of the tool. BTN_TOUCH +should be used to report when the tool is in contact with the tablet. +BTN_{STYLUS,STYLUS2} should be used to report buttons on the tool itself. Any +button may be used for buttons on the tablet except BTN_{MOUSE,LEFT}. +BTN_{0,1,2,etc} are good generic codes for unlabeled buttons. Do not use +meaningful buttons, like BTN_FORWARD, unless the button is labeled for that +purpose on the device. + +For new hardware, both INPUT_PROP_DIRECT and INPUT_PROP_POINTER should be set. diff --git a/Documentation/input/ff.txt b/Documentation/input/ff.txt index c7e10eaff20..b3867bf49f8 100644 --- a/Documentation/input/ff.txt +++ b/Documentation/input/ff.txt @@ -1,103 +1,86 @@ Force feedback for Linux. -By Johann Deneux <deneux@ifrance.com> on 2001/04/22. +By Johann Deneux <johann.deneux@gmail.com> on 2001/04/22. +Updated by Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09. You may redistribute this file. Please remember to include shape.fig and interactive.fig as well. ---------------------------------------------------------------------------- -0. Introduction +1. Introduction ~~~~~~~~~~~~~~~ This document describes how to use force feedback devices under Linux. The goal is not to support these devices as if they were simple input-only devices (as it is already the case), but to really enable the rendering of force effects. -At the moment, only I-Force devices are supported, and not officially. That -means I had to find out how the protocol works on my own. Of course, the -information I managed to grasp is far from being complete, and I can not -guarranty that this driver will work for you. -This document only describes the force feedback part of the driver for I-Force -devices. Please read joystick.txt before reading further this document. +This document only describes the force feedback part of the Linux input +interface. Please read joystick.txt and input.txt before reading further this +document. 2. Instructions to the user ~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Here are instructions on how to compile and use the driver. In fact, this -driver is the normal iforce, input and evdev drivers written by Vojtech -Pavlik, plus additions to support force feedback. +To enable force feedback, you have to: + +1. have your kernel configured with evdev and a driver that supports your + device. +2. make sure evdev module is loaded and /dev/input/event* device files are + created. Before you start, let me WARN you that some devices shake violently during the initialisation phase. This happens for example with my "AVB Top Shot Pegasus". To stop this annoying behaviour, move you joystick to its limits. Anyway, you -should keep a hand on your device, in order to avoid it to brake down if +should keep a hand on your device, in order to avoid it to break down if something goes wrong. -At the kernel's compilation: - - Enable IForce/Serial - - Enable Event interface - -Compile the modules, install them. - -You also need inputattach. - -You then need to insert the modules into the following order: -% modprobe joydev -% modprobe serport # Only for serial -% modprobe iforce -% modprobe evdev -% ./inputattach -ifor $2 & # Only for serial -If you are using USB, you don't need the inputattach step. - -Please check that you have all the /dev/input entries needed: -cd /dev -rm js* -mkdir input -mknod input/js0 c 13 0 -mknod input/js1 c 13 1 -mknod input/js2 c 13 2 -mknod input/js3 c 13 3 -ln -s input/js0 js0 -ln -s input/js1 js1 -ln -s input/js2 js2 -ln -s input/js3 js3 - -mknod input/event0 c 13 64 -mknod input/event1 c 13 65 -mknod input/event2 c 13 66 -mknod input/event3 c 13 67 +If you have a serial iforce device, you need to start inputattach. See +joystick.txt for details. 2.1 Does it work ? ~~~~~~~~~~~~~~~~~~ There is an utility called fftest that will allow you to test the driver. % fftest /dev/input/eventXX -3. Instructions to the developper +3. Instructions to the developer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - All interactions are done using the event API. That is, you can use ioctl() +All interactions are done using the event API. That is, you can use ioctl() and write() on /dev/input/eventXX. - This information is subject to change. +This information is subject to change. 3.1 Querying device capabilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include <linux/input.h> #include <sys/ioctl.h> -unsigned long features[1 + FF_MAX/sizeof(unsigned long)]; +#define BITS_TO_LONGS(x) \ + (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long))) +unsigned long features[BITS_TO_LONGS(FF_CNT)]; int ioctl(int file_descriptor, int request, unsigned long *features); "request" must be EVIOCGBIT(EV_FF, size of features array in bytes ) Returns the features supported by the device. features is a bitfield with the following bits: -- FF_X has an X axis (usually joysticks) -- FF_Y has an Y axis (usually joysticks) -- FF_WHEEL has a wheel (usually sterring wheels) - FF_CONSTANT can render constant force effects -- FF_PERIODIC can render periodic effects (sine, triangle, square...) +- FF_PERIODIC can render periodic effects with the following waveforms: + - FF_SQUARE square waveform + - FF_TRIANGLE triangle waveform + - FF_SINE sine waveform + - FF_SAW_UP sawtooth up waveform + - FF_SAW_DOWN sawtooth down waveform + - FF_CUSTOM custom waveform - FF_RAMP can render ramp effects - FF_SPRING can simulate the presence of a spring -- FF_FRICTION can simulate friction +- FF_FRICTION can simulate friction - FF_DAMPER can simulate damper effects -- FF_RUMBLE rumble effects (normally the only effect supported by rumble - pads) +- FF_RUMBLE rumble effects - FF_INERTIA can simulate inertia +- FF_GAIN gain is adjustable +- FF_AUTOCENTER autocenter is adjustable + +Note: In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All + devices that support FF_RUMBLE support FF_PERIODIC (square, triangle, + sine) and the other way around. + +Note: The exact syntax FF_CUSTOM is undefined for the time being as no driver + supports it yet. int ioctl(int fd, EVIOCGEFFECTS, int *n); @@ -108,7 +91,7 @@ Returns the number of effects the device can keep in its memory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include <linux/input.h> #include <sys/ioctl.h> - + int ioctl(int file_descriptor, int request, struct ff_effect *effect); "request" must be EVIOCSFF. @@ -120,6 +103,9 @@ to the unique id assigned by the driver. This data is required for performing some operations (removing an effect, controlling the playback). This if field must be set to -1 by the user in order to tell the driver to allocate a new effect. + +Effects are file descriptor specific. + See <linux/input.h> for a description of the ff_effect struct. You should also find help in a few sketches, contained in files shape.fig and interactive.fig. You need xfig to visualize these files. @@ -128,8 +114,8 @@ You need xfig to visualize these files. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ int ioctl(int fd, EVIOCRMFF, effect.id); -This makes room for new effects in the device's memory. Please note this won't -stop the effect if it was playing. +This makes room for new effects in the device's memory. Note that this also +stops the effect if it was playing. 3.4 Controlling the playback of effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -149,22 +135,21 @@ Control of playing is done with write(). Below is an example: play.type = EV_FF; play.code = effect.id; play.value = 3; - + write(fd, (const void*) &play, sizeof(play)); ... /* Stop an effect */ stop.type = EV_FF; stop.code = effect.id; stop.value = 0; - + write(fd, (const void*) &play, sizeof(stop)); 3.5 Setting the gain ~~~~~~~~~~~~~~~~~~~~ Not all devices have the same strength. Therefore, users should set a gain factor depending on how strong they want effects to be. This setting is -persistent across access to the driver, so you should not care about it if -you are writing games, as another utility probably already set this for you. +persistent across access to the driver. /* Set the gain of the device int gain; /* between 0 and 100 */ @@ -204,11 +189,14 @@ type of device, not all parameters can be dynamically updated. For example, the direction of an effect cannot be updated with iforce devices. In this case, the driver stops the effect, up-load it, and restart it. +Therefore it is recommended to dynamically change direction while the effect +is playing only when it is ok to restart the effect with a replay count of 1. 3.8 Information about the status of effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Every time the status of an effect is changed, an event is sent. The values and meanings of the fields of the event are as follows: + struct input_event { /* When the status of the effect changed */ struct timeval time; @@ -225,3 +213,9 @@ struct input_event { FF_STATUS_STOPPED The effect stopped playing FF_STATUS_PLAYING The effect started to play + +NOTE: Status feedback is only supported by iforce driver. If you have + a really good reason to use this, please contact + linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com + so that support for it can be added to the rest of the drivers. + diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt new file mode 100644 index 00000000000..3f6d8a5e9cd --- /dev/null +++ b/Documentation/input/gamepad.txt @@ -0,0 +1,159 @@ + Linux Gamepad API +---------------------------------------------------------------------------- + +1. Intro +~~~~~~~~ +Linux provides many different input drivers for gamepad hardware. To avoid +having user-space deal with different button-mappings for each gamepad, this +document defines how gamepads are supposed to report their data. + +2. Geometry +~~~~~~~~~~~ +As "gamepad" we define devices which roughly look like this: + + ____________________________ __ + / [__ZL__] [__ZR__] \ | + / [__ TL __] [__ TR __] \ | Front Triggers + __/________________________________\__ __| + / _ \ | + / /\ __ (N) \ | + / || __ |MO| __ _ _ \ | Main Pad + | <===DP===> |SE| |ST| (W) -|- (E) | | + \ || ___ ___ _ / | + /\ \/ / \ / \ (S) /\ __| + / \________ | LS | ____ | RS | ________/ \ | + | / \ \___/ / \ \___/ / \ | | Control Sticks + | / \_____/ \_____/ \ | __| + | / \ | + \_____/ \_____/ + + |________|______| |______|___________| + D-Pad Left Right Action Pad + Stick Stick + + |_____________| + Menu Pad + +Most gamepads have the following features: + - Action-Pad + 4 buttons in diamonds-shape (on the right side). The buttons are + differently labeled on most devices so we define them as NORTH, + SOUTH, WEST and EAST. + - D-Pad (Direction-pad) + 4 buttons (on the left side) that point up, down, left and right. + - Menu-Pad + Different constellations, but most-times 2 buttons: SELECT - START + Furthermore, many gamepads have a fancy branded button that is used as + special system-button. It often looks different to the other buttons and + is used to pop up system-menus or system-settings. + - Analog-Sticks + Analog-sticks provide freely moveable sticks to control directions. Not + all devices have both or any, but they are present at most times. + Analog-sticks may also provide a digital button if you press them. + - Triggers + Triggers are located on the upper-side of the pad in vertical direction. + Not all devices provide them, but the upper buttons are normally named + Left- and Right-Triggers, the lower buttons Z-Left and Z-Right. + - Rumble + Many devices provide force-feedback features. But are mostly just + simple rumble motors. + +3. Detection +~~~~~~~~~~~~ +All gamepads that follow the protocol described here map BTN_GAMEPAD. This is +an alias for BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such. +However, not all gamepads provide all features, so you need to test for all +features that you need, first. How each feature is mapped is described below. + +Legacy drivers often don't comply to these rules. As we cannot change them +for backwards-compatibility reasons, you need to provide fixup mappings in +user-space yourself. Some of them might also provide module-options that +change the mappings so you can advise users to set these. + +All new gamepads are supposed to comply with this mapping. Please report any +bugs, if they don't. + +There are a lot of less-featured/less-powerful devices out there, which re-use +the buttons from this protocol. However, they try to do this in a compatible +fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons +and one analog stick. It reports them as if it were a gamepad with only one +analog stick and two trigger buttons on the right side. +But that means, that if you only support "real" gamepads, you must test +devices for _all_ reported events that you need. Otherwise, you will also get +devices that report a small subset of the events. + +No other devices, that do not look/feel like a gamepad, shall report these +events. + +4. Events +~~~~~~~~~ +Gamepads report the following events: + +Action-Pad: + Every gamepad device has at least 2 action buttons. This means, that every + device reports BTN_SOUTH (which BTN_GAMEPAD is an alias for). Regardless + of the labels on the buttons, the codes are sent according to the + physical position of the buttons. + Please note that 2- and 3-button pads are fairly rare and old. You might + want to filter gamepads that do not report all four. + 2-Button Pad: + If only 2 action-buttons are present, they are reported as BTN_SOUTH and + BTN_EAST. For vertical layouts, the upper button is BTN_EAST. For + horizontal layouts, the button more on the right is BTN_EAST. + 3-Button Pad: + If only 3 action-buttons are present, they are reported as (from left + to right): BTN_WEST, BTN_SOUTH, BTN_EAST + If the buttons are aligned perfectly vertically, they are reported as + (from top down): BTN_WEST, BTN_SOUTH, BTN_EAST + 4-Button Pad: + If all 4 action-buttons are present, they can be aligned in two + different formations. If diamond-shaped, they are reported as BTN_NORTH, + BTN_WEST, BTN_SOUTH, BTN_EAST according to their physical location. + If rectangular-shaped, the upper-left button is BTN_NORTH, lower-left + is BTN_WEST, lower-right is BTN_SOUTH and upper-right is BTN_EAST. + +D-Pad: + Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right + Some of these are available as digital buttons, some as analog buttons. Some + may even report both. The kernel does not convert between these so + applications should support both and choose what is more appropriate if + both are reported. + Digital buttons are reported as: + BTN_DPAD_* + Analog buttons are reported as: + ABS_HAT0X and ABS_HAT0Y + (for ABS values negative is left/up, positive is right/down) + +Analog-Sticks: + The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is + reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present. + If analog-sticks provide digital buttons, they are mapped accordingly as + BTN_THUMBL (first/left) and BTN_THUMBR (second/right). + (for ABS values negative is left/up, positive is right/down) + +Triggers: + Trigger buttons can be available as digital or analog buttons or both. User- + space must correctly deal with any situation and choose the most appropriate + mode. + Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL + or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or + ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL). + If only one trigger-button combination is present (upper+lower), they are + reported as "right" triggers (BTN_TR/ABS_HAT1X). + (ABS trigger values start at 0, pressure is reported as positive values) + +Menu-Pad: + Menu buttons are always digital and are mapped according to their location + instead of their labels. That is: + 1-button Pad: Mapped as BTN_START + 2-button Pad: Left button mapped as BTN_SELECT, right button mapped as + BTN_START + Many pads also have a third button which is branded or has a special symbol + and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo + "HOME" button, the XBox "X"-button or Sony "PS" button. + +Rumble: + Rumble is advertised as FF_RUMBLE. + +---------------------------------------------------------------------------- + Written 2013 by David Herrmann <dh.herrmann@gmail.com> diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt index 1ba3d322e0a..03a74fc3b49 100644 --- a/Documentation/input/gameport-programming.txt +++ b/Documentation/input/gameport-programming.txt @@ -1,5 +1,3 @@ -$Id: gameport-programming.txt,v 1.3 2001/04/24 13:51:37 vojtech Exp $ - Programming gameport drivers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -18,8 +16,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The gameport generic code will take care of the rest. If your hardware supports more than one io address, and your driver can -choose which one program the hardware to, starting from the more exotic -addresses is preferred, because the likelyhood of clashing with the standard +choose which one to program the hardware to, starting from the more exotic +addresses is preferred, because the likelihood of clashing with the standard 0x201 address is smaller. Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then diff --git a/Documentation/input/gpio-tilt.txt b/Documentation/input/gpio-tilt.txt new file mode 100644 index 00000000000..06d60c3ff5e --- /dev/null +++ b/Documentation/input/gpio-tilt.txt @@ -0,0 +1,103 @@ +Driver for tilt-switches connected via GPIOs +============================================ + +Generic driver to read data from tilt switches connected via gpios. +Orientation can be provided by one or more than one tilt switches, +i.e. each tilt switch providing one axis, and the number of axes +is also not limited. + + +Data structures: +---------------- + +The array of struct gpio in the gpios field is used to list the gpios +that represent the current tilt state. + +The array of struct gpio_tilt_axis describes the axes that are reported +to the input system. The values set therein are used for the +input_set_abs_params calls needed to init the axes. + +The array of struct gpio_tilt_state maps gpio states to the corresponding +values to report. The gpio state is represented as a bitfield where the +bit-index corresponds to the index of the gpio in the struct gpio array. +In the same manner the values stored in the axes array correspond to +the elements of the gpio_tilt_axis-array. + + +Example: +-------- + +Example configuration for a single TS1003 tilt switch that rotates around +one axis in 4 steps and emitts the current tilt via two GPIOs. + +static int sg060_tilt_enable(struct device *dev) { + /* code to enable the sensors */ +}; + +static void sg060_tilt_disable(struct device *dev) { + /* code to disable the sensors */ +}; + +static struct gpio sg060_tilt_gpios[] = { + { SG060_TILT_GPIO_SENSOR1, GPIOF_IN, "tilt_sensor1" }, + { SG060_TILT_GPIO_SENSOR2, GPIOF_IN, "tilt_sensor2" }, +}; + +static struct gpio_tilt_state sg060_tilt_states[] = { + { + .gpios = (0 << 1) | (0 << 0), + .axes = (int[]) { + 0, + }, + }, { + .gpios = (0 << 1) | (1 << 0), + .axes = (int[]) { + 1, /* 90 degrees */ + }, + }, { + .gpios = (1 << 1) | (1 << 0), + .axes = (int[]) { + 2, /* 180 degrees */ + }, + }, { + .gpios = (1 << 1) | (0 << 0), + .axes = (int[]) { + 3, /* 270 degrees */ + }, + }, +}; + +static struct gpio_tilt_axis sg060_tilt_axes[] = { + { + .axis = ABS_RY, + .min = 0, + .max = 3, + .fuzz = 0, + .flat = 0, + }, +}; + +static struct gpio_tilt_platform_data sg060_tilt_pdata= { + .gpios = sg060_tilt_gpios, + .nr_gpios = ARRAY_SIZE(sg060_tilt_gpios), + + .axes = sg060_tilt_axes, + .nr_axes = ARRAY_SIZE(sg060_tilt_axes), + + .states = sg060_tilt_states, + .nr_states = ARRAY_SIZE(sg060_tilt_states), + + .debounce_interval = 100, + + .poll_interval = 1000, + .enable = sg060_tilt_enable, + .disable = sg060_tilt_disable, +}; + +static struct platform_device sg060_device_tilt = { + .name = "gpio-tilt-polled", + .id = -1, + .dev = { + .platform_data = &sg060_tilt_pdata, + }, +}; diff --git a/Documentation/input/iforce-protocol.txt b/Documentation/input/iforce-protocol.txt index 95df4ca70e7..2d5fbfd6023 100644 --- a/Documentation/input/iforce-protocol.txt +++ b/Documentation/input/iforce-protocol.txt @@ -1,254 +1,258 @@ -** Introduction
-This document describes what I managed to discover about the protocol used to
-specify force effects to I-Force 2.0 devices. None of this information comes
-from Immerse. That's why you should not trust what is written in this
-document. This document is intended to help understanding the protocol.
-This is not a reference. Comments and corrections are welcome. To contact me,
-send an email to: deneux@ifrance.com
-
-** WARNING **
-I may not be held responsible for any dammage or harm caused if you try to
-send data to your I-Force device based on what you read in this document.
-
-** Preliminary Notes:
-All values are hexadecimal with big-endian encoding (msb on the left). Beware,
-values inside packets are encoded using little-endian. Bytes whose roles are
-unknown are marked ??? Information that needs deeper inspection is marked (?)
-
-** General form of a packet **
-This is how packets look when the device uses the rs232 to communicate.
-2B OP LEN DATA CS
-CS is the checksum. It is equal to the exclusive or of all bytes.
-
-When using USB:
-OP DATA
-The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
-data corruption is handled or unsignificant.
-
-First, I describe effects that are sent by the device to the computer
-
-** Device input state
-This packet is used to indicate the state of each button and the value of each
-axis
-OP= 01 for a joystick, 03 for a wheel
-LEN= Varies from device to device
-00 X-Axis lsb
-01 X-Axis msb
-02 Y-Axis lsb, or gas pedal for a wheel
-03 Y-Axis msb, or brake pedal for a wheel
-04 Throttle
-05 Buttons
-06 Lower 4 bits: Buttons
- Upper 4 bits: Hat
-07 Rudder
-
-** Device effects states
-OP= 02
-LEN= Varies
-00 ? Bit 1 (Value 2) is the value of the deadman switch
-01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
-02 ??
-03 Address of parameter block changed (lsb)
-04 Address of parameter block changed (msb)
-05 Address of second parameter block changed (lsb)
-... depending on the number of parameter blocks updated
-
-** Force effect **
-OP= 01
-LEN= 0e
-00 Channel (when playing several effects at the same time, each must be assigned a channel)
-01 Wave form
- Val 00 Constant
- Val 20 Square
- Val 21 Triangle
- Val 22 Sine
- Val 23 Sawtooth up
- Val 24 Sawtooth down
- Val 40 Spring (Force = f(pos))
- Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
-
-
-02 Axes affected and trigger
- Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
- Val 4 = X axis only. Byte 05 must contain 5a
- Val 8 = Y axis only. Byte 05 must contain b4
- Val c = X and Y axes. Bytes 05 must contain 60
- Bits 0-3: Val 0 = No trigger
- Val x+1 = Button x triggers the effect
- When the whole byte is 0, cancel the previously set trigger
-
-03-04 Duration of effect (little endian encoding, in ms)
-
-05 Direction of effect, if applicable. Else, see 02 for value to assign.
-
-06-07 Minimum time between triggering.
-
-08-09 Address of periodicity or magnitude parameters
-0a-0b Address of attack and fade parameters, or ffff if none.
-*or*
-08-09 Address of interactive parameters for X-axis, or ffff if not applicable
-0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
-
-0c-0d Delay before execution of effect (little endian encoding, in ms)
-
-
-** Time based parameters **
-
-*** Attack and fade ***
-OP= 02
-LEN= 08
-00-01 Address where to store the parameteres
-02-03 Duration of attack (little endian encoding, in ms)
-04 Level at end of attack. Signed byte.
-05-06 Duration of fade.
-07 Level at end of fade.
-
-*** Magnitude ***
-OP= 03
-LEN= 03
-00-01 Address
-02 Level. Signed byte.
-
-*** Periodicity ***
-OP= 04
-LEN= 07
-00-01 Address
-02 Magnitude. Signed byte.
-03 Offset. Signed byte.
-04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
-05-06 Period (little endian encoding, in ms)
-
-** Interactive parameters **
-OP= 05
-LEN= 0a
-00-01 Address
-02 Positive Coeff
-03 Negative Coeff
-04+05 Offset (center)
-06+07 Dead band (Val 01F4 = 5000 (decimal))
-08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
-09 Negative saturation
-
-The encoding is a bit funny here: For coeffs, these are signed values. The
-maximum value is 64 (100 decimal), the min is 9c.
-For the offset, the minimum value is FE0C, the maximum value is 01F4.
-For the deadband, the minimum value is 0, the max is 03E8.
-
-** Controls **
-OP= 41
-LEN= 03
-00 Channel
-01 Start/Stop
- Val 00: Stop
- Val 01: Start and play once.
- Val 41: Start and play n times (See byte 02 below)
-02 Number of iterations n.
-
-** Init **
-
-*** Querying features ***
-OP= ff
-Query command. Length varies according to the query type.
-The general format of this packet is:
-ff 01 QUERY [INDEX] CHECKSUM
-reponses are of the same form:
-FF LEN QUERY VALUE_QUERIED CHECKSUM2
-where LEN = 1 + length(VALUE_QUERIED)
-
-**** Query ram size ****
-QUERY = 42 ('B'uffer size)
-The device should reply with the same packet plus two additionnal bytes
-containing the size of the memory:
-ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
-
-**** Query number of effects ****
-QUERY = 4e ('N'umber of effects)
-The device should respond by sending the number of effects that can be played
-at the same time (one byte)
-ff 02 4e 14 CS would stand for 20 effects.
-
-**** Vendor's id ****
-QUERY = 4d ('M'anufacturer)
-Query the vendors'id (2 bytes)
-
-**** Product id *****
-QUERY = 50 ('P'roduct)
-Query the product id (2 bytes)
-
-**** Open device ****
-QUERY = 4f ('O'pen)
-No data returned.
-
-**** Close device *****
-QUERY = 43 ('C')lose
-No data returned.
-
-**** Query effect ****
-QUERY = 45 ('E')
-Send effect type.
-Returns nonzero if supported (2 bytes)
-
-**** Firmware Version ****
-QUERY = 56 ('V'ersion)
-Sends back 3 bytes - major, minor, subminor
-
-*** Initialisation of the device ***
-
-**** Set Control ****
-!!! Device dependent, can be different on different models !!!
-OP= 40 <idx> <val> [<val>]
-LEN= 2 or 3
-00 Idx
- Idx 00 Set dead zone (0..2048)
- Idx 01 Ignore Deadman sensor (0..1)
- Idx 02 Enable comm watchdog (0..1)
- Idx 03 Set the strength of the spring (0..100)
- Idx 04 Enable or disable the spring (0/1)
- Idx 05 Set axis saturation threshold (0..2048)
-
-**** Set Effect State ****
-OP= 42 <val>
-LEN= 1
-00 State
- Bit 3 Pause force feedback
- Bit 2 Enable force feedback
- Bit 0 Stop all effects
-
-**** Set overall gain ****
-OP= 43 <val>
-LEN= 1
-00 Gain
- Val 00 = 0%
- Val 40 = 50%
- Val 80 = 100%
-
-** Parameter memory **
-
-Each device has a certain amount of memory to store parameters of effects.
-The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
-is the amount of memory apparently needed for every set of parameters:
- - period : 0c
- - magnitude : 02
- - attack and fade : 0e
- - interactive : 08
-
-** Appendix: How to study the protocol ? **
-
-1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
-2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
-3. Play the effect, and watch what happens on the spy screen.
-
-A few words about ComPortSpy:
-At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
-Remember it's free (as in free beer) and alpha!
-
-** URLS **
-Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
-
-** Author of this document **
-Johann Deneux <deneux@ifrance.com>
-Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
-
-Additions by Vojtech Pavlik.
-
-I-Force is trademark of Immersion Corp.
+** Introduction +This document describes what I managed to discover about the protocol used to +specify force effects to I-Force 2.0 devices. None of this information comes +from Immerse. That's why you should not trust what is written in this +document. This document is intended to help understanding the protocol. +This is not a reference. Comments and corrections are welcome. To contact me, +send an email to: johann.deneux@gmail.com + +** WARNING ** +I shall not be held responsible for any damage or harm caused if you try to +send data to your I-Force device based on what you read in this document. + +** Preliminary Notes: +All values are hexadecimal with big-endian encoding (msb on the left). Beware, +values inside packets are encoded using little-endian. Bytes whose roles are +unknown are marked ??? Information that needs deeper inspection is marked (?) + +** General form of a packet ** +This is how packets look when the device uses the rs232 to communicate. +2B OP LEN DATA CS +CS is the checksum. It is equal to the exclusive or of all bytes. + +When using USB: +OP DATA +The 2B, LEN and CS fields have disappeared, probably because USB handles frames and +data corruption is handled or unsignificant. + +First, I describe effects that are sent by the device to the computer + +** Device input state +This packet is used to indicate the state of each button and the value of each +axis +OP= 01 for a joystick, 03 for a wheel +LEN= Varies from device to device +00 X-Axis lsb +01 X-Axis msb +02 Y-Axis lsb, or gas pedal for a wheel +03 Y-Axis msb, or brake pedal for a wheel +04 Throttle +05 Buttons +06 Lower 4 bits: Buttons + Upper 4 bits: Hat +07 Rudder + +** Device effects states +OP= 02 +LEN= Varies +00 ? Bit 1 (Value 2) is the value of the deadman switch +01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id. +02 ?? +03 Address of parameter block changed (lsb) +04 Address of parameter block changed (msb) +05 Address of second parameter block changed (lsb) +... depending on the number of parameter blocks updated + +** Force effect ** +OP= 01 +LEN= 0e +00 Channel (when playing several effects at the same time, each must be assigned a channel) +01 Wave form + Val 00 Constant + Val 20 Square + Val 21 Triangle + Val 22 Sine + Val 23 Sawtooth up + Val 24 Sawtooth down + Val 40 Spring (Force = f(pos)) + Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration)) + + +02 Axes affected and trigger + Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction + Val 4 = X axis only. Byte 05 must contain 5a + Val 8 = Y axis only. Byte 05 must contain b4 + Val c = X and Y axes. Bytes 05 must contain 60 + Bits 0-3: Val 0 = No trigger + Val x+1 = Button x triggers the effect + When the whole byte is 0, cancel the previously set trigger + +03-04 Duration of effect (little endian encoding, in ms) + +05 Direction of effect, if applicable. Else, see 02 for value to assign. + +06-07 Minimum time between triggering. + +08-09 Address of periodicity or magnitude parameters +0a-0b Address of attack and fade parameters, or ffff if none. +*or* +08-09 Address of interactive parameters for X-axis, or ffff if not applicable +0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable + +0c-0d Delay before execution of effect (little endian encoding, in ms) + + +** Time based parameters ** + +*** Attack and fade *** +OP= 02 +LEN= 08 +00-01 Address where to store the parameteres +02-03 Duration of attack (little endian encoding, in ms) +04 Level at end of attack. Signed byte. +05-06 Duration of fade. +07 Level at end of fade. + +*** Magnitude *** +OP= 03 +LEN= 03 +00-01 Address +02 Level. Signed byte. + +*** Periodicity *** +OP= 04 +LEN= 07 +00-01 Address +02 Magnitude. Signed byte. +03 Offset. Signed byte. +04 Phase. Val 00 = 0 deg, Val 40 = 90 degs. +05-06 Period (little endian encoding, in ms) + +** Interactive parameters ** +OP= 05 +LEN= 0a +00-01 Address +02 Positive Coeff +03 Negative Coeff +04+05 Offset (center) +06+07 Dead band (Val 01F4 = 5000 (decimal)) +08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal)) +09 Negative saturation + +The encoding is a bit funny here: For coeffs, these are signed values. The +maximum value is 64 (100 decimal), the min is 9c. +For the offset, the minimum value is FE0C, the maximum value is 01F4. +For the deadband, the minimum value is 0, the max is 03E8. + +** Controls ** +OP= 41 +LEN= 03 +00 Channel +01 Start/Stop + Val 00: Stop + Val 01: Start and play once. + Val 41: Start and play n times (See byte 02 below) +02 Number of iterations n. + +** Init ** + +*** Querying features *** +OP= ff +Query command. Length varies according to the query type. +The general format of this packet is: +ff 01 QUERY [INDEX] CHECKSUM +responses are of the same form: +FF LEN QUERY VALUE_QUERIED CHECKSUM2 +where LEN = 1 + length(VALUE_QUERIED) + +**** Query ram size **** +QUERY = 42 ('B'uffer size) +The device should reply with the same packet plus two additional bytes +containing the size of the memory: +ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available. + +**** Query number of effects **** +QUERY = 4e ('N'umber of effects) +The device should respond by sending the number of effects that can be played +at the same time (one byte) +ff 02 4e 14 CS would stand for 20 effects. + +**** Vendor's id **** +QUERY = 4d ('M'anufacturer) +Query the vendors'id (2 bytes) + +**** Product id ***** +QUERY = 50 ('P'roduct) +Query the product id (2 bytes) + +**** Open device **** +QUERY = 4f ('O'pen) +No data returned. + +**** Close device ***** +QUERY = 43 ('C')lose +No data returned. + +**** Query effect **** +QUERY = 45 ('E') +Send effect type. +Returns nonzero if supported (2 bytes) + +**** Firmware Version **** +QUERY = 56 ('V'ersion) +Sends back 3 bytes - major, minor, subminor + +*** Initialisation of the device *** + +**** Set Control **** +!!! Device dependent, can be different on different models !!! +OP= 40 <idx> <val> [<val>] +LEN= 2 or 3 +00 Idx + Idx 00 Set dead zone (0..2048) + Idx 01 Ignore Deadman sensor (0..1) + Idx 02 Enable comm watchdog (0..1) + Idx 03 Set the strength of the spring (0..100) + Idx 04 Enable or disable the spring (0/1) + Idx 05 Set axis saturation threshold (0..2048) + +**** Set Effect State **** +OP= 42 <val> +LEN= 1 +00 State + Bit 3 Pause force feedback + Bit 2 Enable force feedback + Bit 0 Stop all effects + +**** Set overall gain **** +OP= 43 <val> +LEN= 1 +00 Gain + Val 00 = 0% + Val 40 = 50% + Val 80 = 100% + +** Parameter memory ** + +Each device has a certain amount of memory to store parameters of effects. +The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below +is the amount of memory apparently needed for every set of parameters: + - period : 0c + - magnitude : 02 + - attack and fade : 0e + - interactive : 08 + +** Appendix: How to study the protocol ? ** + +1. Generate effects using the force editor provided with the DirectX SDK, or +use Immersion Studio (freely available at their web site in the developer section: +www.immersion.com) +2. Start a soft spying RS232 or USB (depending on where you connected your +joystick/wheel). I used ComPortSpy from fCoder (alpha version!) +3. Play the effect, and watch what happens on the spy screen. + +A few words about ComPortSpy: +At first glance, this software seems, hum, well... buggy. In fact, data appear with a +few seconds latency. Personally, I restart it every time I play an effect. +Remember it's free (as in free beer) and alpha! + +** URLS ** +Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy. + +** Author of this document ** +Johann Deneux <johann.deneux@gmail.com> +Home page at http://web.archive.org/web/*/http://www.esil.univ-mrs.fr + +Additions by Vojtech Pavlik. + +I-Force is trademark of Immersion Corp. diff --git a/Documentation/input/input-programming.txt b/Documentation/input/input-programming.txt index 180e0689676..7f8b9d97bc4 100644 --- a/Documentation/input/input-programming.txt +++ b/Documentation/input/input-programming.txt @@ -1,5 +1,3 @@ -$Id: input-programming.txt,v 1.4 2001/05/04 09:47:14 vojtech Exp $ - Programming input drivers ~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -20,28 +18,52 @@ pressed or released a BUTTON_IRQ happens. The driver could look like: #include <asm/irq.h> #include <asm/io.h> -static void button_interrupt(int irq, void *dummy, struct pt_regs *fp) +static struct input_dev *button_dev; + +static irqreturn_t button_interrupt(int irq, void *dummy) { - input_report_key(&button_dev, BTN_1, inb(BUTTON_PORT) & 1); - input_sync(&button_dev); + input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1); + input_sync(button_dev); + return IRQ_HANDLED; } static int __init button_init(void) { + int error; + if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); return -EBUSY; } - - button_dev.evbit[0] = BIT(EV_KEY); - button_dev.keybit[LONG(BTN_0)] = BIT(BTN_0); - - input_register_device(&button_dev); + + button_dev = input_allocate_device(); + if (!button_dev) { + printk(KERN_ERR "button.c: Not enough memory\n"); + error = -ENOMEM; + goto err_free_irq; + } + + button_dev->evbit[0] = BIT_MASK(EV_KEY); + button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0); + + error = input_register_device(button_dev); + if (error) { + printk(KERN_ERR "button.c: Failed to register device\n"); + goto err_free_dev; + } + + return 0; + + err_free_dev: + input_free_device(button_dev); + err_free_irq: + free_irq(BUTTON_IRQ, button_interrupt); + return error; } static void __exit button_exit(void) { - input_unregister_device(&button_dev); + input_unregister_device(button_dev); free_irq(BUTTON_IRQ, button_interrupt); } @@ -58,17 +80,18 @@ In the _init function, which is called either upon module load or when booting the kernel, it grabs the required resources (it should also check for the presence of the device). -Then it sets the input bitfields. This way the device driver tells the other +Then it allocates a new input device structure with input_allocate_device() +and sets up input bitfields. This way the device driver tells the other parts of the input systems what it is - what events can be generated or -accepted by this input device. Our example device can only generate EV_KEY type -events, and from those only BTN_0 event code. Thus we only set these two -bits. We could have used +accepted by this input device. Our example device can only generate EV_KEY +type events, and from those only BTN_0 event code. Thus we only set these +two bits. We could have used set_bit(EV_KEY, button_dev.evbit); set_bit(BTN_0, button_dev.keybit); as well, but with more than single bits the first approach tends to be -shorter. +shorter. Then the example driver registers the input device structure by calling @@ -76,16 +99,15 @@ Then the example driver registers the input device structure by calling This adds the button_dev structure to linked lists of the input driver and calls device handler modules _connect functions to tell them a new input -device has appeared. Because the _connect functions may call kmalloc(, -GFP_KERNEL), which can sleep, input_register_device() must not be called -from an interrupt or with a spinlock held. +device has appeared. input_register_device() may sleep and therefore must +not be called from an interrupt or with a spinlock held. While in use, the only used function of the driver is button_interrupt() which upon every interrupt from the button checks its state and reports it -via the +via the input_report_key() @@ -113,16 +135,10 @@ can use the open and close callback to know when it can stop polling or release the interrupt and when it must resume polling or grab the interrupt again. To do that, we would add this to our example driver: -int button_used = 0; - static int button_open(struct input_dev *dev) { - if (button_used++) - return 0; - if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); - button_used--; return -EBUSY; } @@ -131,20 +147,21 @@ static int button_open(struct input_dev *dev) static void button_close(struct input_dev *dev) { - if (!--button_used) - free_irq(IRQ_AMIGA_VERTB, button_interrupt); + free_irq(IRQ_AMIGA_VERTB, button_interrupt); } static int __init button_init(void) { ... - button_dev.open = button_open; - button_dev.close = button_close; + button_dev->open = button_open; + button_dev->close = button_close; ... } -Note the button_used variable - we have to track how many times the open -function was called to know when exactly our device stops being used. +Note that input core keeps track of number of users for the device and +makes sure that dev->open() is called only when the first user connects +to the device and that dev->close() is called when the very last user +disconnects. Calls to both callbacks are serialized. The open() callback should return a 0 in case of success or any nonzero value in case of failure. The close() callback (which is void) must always succeed. @@ -175,7 +192,7 @@ set the corresponding bits and call the input_report_rel(struct input_dev *dev, int code, int value) -function. Events are generated only for nonzero value. +function. Events are generated only for nonzero value. However EV_ABS requires a little special care. Before calling input_register_device, you have to fill additional fields in the input_dev @@ -187,6 +204,10 @@ the ABS_X axis: button_dev.absfuzz[ABS_X] = 4; button_dev.absflat[ABS_X] = 8; +Or, you can just say: + + input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8); + This setting would be appropriate for a joystick X axis, with the minimum of 0, maximum of 255 (which the joystick *must* be able to reach, no problem if it sometimes reports more, but it must be able to always reach the min and @@ -197,29 +218,19 @@ If you don't need absfuzz and absflat, you can set them to zero, which mean that the thing is precise and always returns to exactly the center position (if it has any). -1.4 The void *private field -~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -This field in the input structure can be used to point to any private data -structures in the input device driver, in case the driver handles more than -one device. You'll need it in the open and close callbacks. - -1.5 NBITS(), LONG(), BIT() +1.4 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK() ~~~~~~~~~~~~~~~~~~~~~~~~~~ -These three macros from input.h help some bitfield computations: +These three macros from bitops.h help some bitfield computations: - NBITS(x) - returns the length of a bitfield array in longs for x bits - LONG(x) - returns the index in the array in longs for bit x - BIT(x) - returns the index in a long for bit x + BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for + x bits + BIT_WORD(x) - returns the index in the array in longs for bit x + BIT_MASK(x) - returns the index in a long for bit x -1.6 The number, id* and name fields +1.5 The id* and name fields ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -The dev->number is assigned by the input system to the input device when it -is registered. It has no use except for identifying the device to the user -in system messages. - The dev->name should be set before registering the input device by the input device driver. It's a string like 'Generic button device' containing a user friendly name of the device. @@ -234,15 +245,25 @@ driver. The id and name fields can be passed to userland via the evdev interface. -1.7 The keycode, keycodemax, keycodesize fields +1.6 The keycode, keycodemax, keycodesize fields ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -These two fields will be used for any input devices that report their data -as scancodes. If not all scancodes can be known by autodetection, they may -need to be set by userland utilities. The keycode array then is an array -used to map from scancodes to input system keycodes. The keycode max will -contain the size of the array and keycodesize the size of each entry in it -(in bytes). +These three fields should be used by input devices that have dense keymaps. +The keycode is an array used to map from scancodes to input system keycodes. +The keycode max should contain the size of the array and keycodesize the +size of each entry in it (in bytes). + +Userspace can query and alter current scancode to keycode mappings using +EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. +When a device has all 3 aforementioned fields filled in, the driver may +rely on kernel's default implementation of setting and querying keycode +mappings. + +1.7 dev->getkeycode() and dev->setkeycode() +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +getkeycode() and setkeycode() callbacks allow drivers to override default +keycode/keycodesize/keycodemax mapping mechanism provided by input core +and implement sparse keycode maps. 1.8 Key autorepeat ~~~~~~~~~~~~~~~~~~ @@ -266,7 +287,7 @@ direction - from the system to the input device driver. If your input device driver can handle these events, it has to set the respective bits in evbit, *and* also the callback routine: - button_dev.event = button_event; + button_dev->event = button_event; int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value); { diff --git a/Documentation/input/input.txt b/Documentation/input/input.txt index 47137e75fdb..0acfddbe202 100644 --- a/Documentation/input/input.txt +++ b/Documentation/input/input.txt @@ -1,7 +1,6 @@ Linux Input drivers v1.0 (c) 1999-2001 Vojtech Pavlik <vojtech@ucw.cz> Sponsored by SuSE - $Id: input.txt,v 1.8 2002/05/29 03:15:01 bradleym Exp $ ---------------------------------------------------------------------------- 0. Disclaimer @@ -68,8 +67,8 @@ will be available as a character device on major 13, minor 63: crw-r--r-- 1 root root 13, 63 Mar 28 22:45 mice - This device has to be created, unless you use devfs, in which case it's -created automatically. The commands to do create it by hand are: + This device has to be created. + The commands to create it by hand are: cd /dev mkdir input @@ -112,7 +111,7 @@ LCDs and many other purposes. The monitor and speaker controls should be easy to add to the hid/input interface, but for the UPSs and LCDs it doesn't make much sense. For this, -the hiddev interface was designed. See Documentation/usb/hiddev.txt +the hiddev interface was designed. See Documentation/hid/hiddev.txt for more information about it. The usage of the usbhid module is very simple, it takes no parameters, @@ -154,7 +153,7 @@ about it. 3.2 Event handlers ~~~~~~~~~~~~~~~~~~ - Event handlers distrubite the events from the devices to userland and + Event handlers distribute the events from the devices to userland and kernel, as needed. 3.2.1 keybdev @@ -227,10 +226,10 @@ And so on up to js31. ~~~~~~~~~~~ evdev is the generic input event interface. It passes the events generated in the kernel straight to the program, with timestamps. The -API is still evolving, but should be useable now. It's described in +API is still evolving, but should be usable now. It's described in section 5. - This should be the way for GPM and X to get keyboard and mouse mouse + This should be the way for GPM and X to get keyboard and mouse events. It allows for multihead in X without any specific multihead kernel support. The event codes are the same on all architectures and are hardware independent. @@ -251,8 +250,8 @@ And so on up to event31. a USB keyboard works and is correctly connected to the kernel keyboard driver. - Doing a cat /dev/input/mouse0 (c, 13, 32) will verify that a mouse -is also emulated, characters should appear if you move it. + Doing a "cat /dev/input/mouse0" (c, 13, 32) will verify that a mouse +is also emulated; characters should appear if you move it. You can test the joystick emulation with the 'jstest' utility, available in the joystick package (see Documentation/input/joystick.txt). @@ -279,7 +278,7 @@ struct input_event { }; 'time' is the timestamp, it returns the time at which the event happened. -Type is for example EV_REL for relative momement, REL_KEY for a keypress or +Type is for example EV_REL for relative moment, EV_KEY for a keypress or release. More types are defined in include/linux/input.h. 'code' is event code, for example REL_X or KEY_BACKSPACE, again a complete @@ -289,24 +288,3 @@ list is in include/linux/input.h. EV_REL, absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat. -6. Contacts -~~~~~~~~~~~ - This effort has its home page at: - - http://www.suse.cz/development/input/ - -You'll find both the latest HID driver and the complete Input driver -there as well as information how to access the CVS repository for -latest revisions of the drivers. - - There is also a mailing list for this: - - majordomo@atrey.karlin.mff.cuni.cz - -Send "subscribe linux-input" to subscribe to it. - -The input changes are also being worked on as part of the LinuxConsole -project, see: - - http://sourceforge.net/projects/linuxconsole/ - diff --git a/Documentation/input/joystick-api.txt b/Documentation/input/joystick-api.txt index acbd32b8845..943b18eac91 100644 --- a/Documentation/input/joystick-api.txt +++ b/Documentation/input/joystick-api.txt @@ -5,8 +5,6 @@ 7 Aug 1998 - $Id: joystick-api.txt,v 1.2 2001/05/08 21:21:23 vojtech Exp $ - 1. Initialization ~~~~~~~~~~~~~~~~~ @@ -18,14 +16,14 @@ joystick. By default, the device is opened in blocking mode. - int fd = open ("/dev/js0", O_RDONLY); + int fd = open ("/dev/input/js0", O_RDONLY); 2. Event Reading ~~~~~~~~~~~~~~~~ struct js_event e; - read (fd, &e, sizeof(struct js_event)); + read (fd, &e, sizeof(e)); where js_event is defined as @@ -36,8 +34,8 @@ where js_event is defined as __u8 number; /* axis/button number */ }; -If the read is successful, it will return sizeof(struct js_event), unless -you wanted to read more than one event per read as described in section 3.1. +If the read is successful, it will return sizeof(e), unless you wanted to read +more than one event per read as described in section 3.1. 2.1 js_event.type @@ -101,9 +99,9 @@ may work well if you handle JS_EVENT_INIT events separately, if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) { if (js_event.value) - buttons_state |= (1 << js_event.number); - else - buttons_state &= ~(1 << js_event.number); + buttons_state |= (1 << js_event.number); + else + buttons_state &= ~(1 << js_event.number); } is much safer since it can't lose sync with the driver. As you would @@ -146,14 +144,14 @@ all events on the queue (that is, until you get a -1). For example, while (1) { - while (read (fd, &e, sizeof(struct js_event)) > 0) { - process_event (e); - } - /* EAGAIN is returned when the queue is empty */ - if (errno != EAGAIN) { - /* error */ - } - /* do something interesting with processed events */ + while (read (fd, &e, sizeof(e)) > 0) { + process_event (e); + } + /* EAGAIN is returned when the queue is empty */ + if (errno != EAGAIN) { + /* error */ + } + /* do something interesting with processed events */ } One reason for emptying the queue is that if it gets full you'll start @@ -183,7 +181,7 @@ at a time using the typical read(2) functionality. For that, you would replace the read above with something like struct js_event mybuffer[0xff]; - int i = read (fd, mybuffer, sizeof(struct mybuffer)); + int i = read (fd, mybuffer, sizeof(mybuffer)); In this case, read would return -1 if the queue was empty, or some other value in which the number of events read would be i / @@ -271,9 +269,9 @@ The driver offers backward compatibility, though. Here's a quick summary: struct JS_DATA_TYPE js; while (1) { if (read (fd, &js, JS_RETURN) != JS_RETURN) { - /* error */ - } - usleep (1000); + /* error */ + } + usleep (1000); } As you can figure out from the example, the read returns immediately, diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt index d537c48cc6d..56870c70a79 100644 --- a/Documentation/input/joystick-parport.txt +++ b/Documentation/input/joystick-parport.txt @@ -2,7 +2,6 @@ (c) 1998-2000 Vojtech Pavlik <vojtech@ucw.cz> (c) 1998 Andree Borrmann <a.borrmann@tu-bs.de> Sponsored by SuSE - $Id: joystick-parport.txt,v 1.6 2001/09/25 09:31:32 vojtech Exp $ ---------------------------------------------------------------------------- 0. Disclaimer @@ -273,7 +272,7 @@ if you want to use gamecon.c. Also, the connection is a bit more complex. You'll need a bunch of diodes, and one pullup resistor. First, you connect the Directions and the button -the same as for db9, however with the diodes inbetween. +the same as for db9, however with the diodes between. Diodes (pin 2) -----|<|----> Up @@ -456,8 +455,8 @@ uses the following kernel/module command line: 8 | Sony PSX DDR controller 9 | SNES mouse - The exact type of the PSX controller type is autoprobed when used so -hot swapping should work (but is not recomended). + The exact type of the PSX controller type is autoprobed when used, so +hot swapping should work (but is not recommended). Should you want to use more than one of parallel ports at once, you can use gamecon.map2 and gamecon.map3 as additional command line parameters for two @@ -465,8 +464,8 @@ more parallel ports. There are two options specific to PSX driver portion. gamecon.psx_delay sets the command delay when talking to the controllers. The default of 25 should -work but you can try lowering it for better performace. If your pads don't -respond try raising it untill they work. Setting the type to 8 allows the +work but you can try lowering it for better performance. If your pads don't +respond try raising it until they work. Setting the type to 8 allows the driver to be used with Dance Dance Revolution or similar games. Arrow keys are registered as key presses instead of X and Y axes. diff --git a/Documentation/input/joystick.txt b/Documentation/input/joystick.txt index 841c353297e..8d027dc86c1 100644 --- a/Documentation/input/joystick.txt +++ b/Documentation/input/joystick.txt @@ -1,7 +1,6 @@ Linux Joystick driver v2.0.0 (c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz> Sponsored by SuSE - $Id: joystick.txt,v 1.12 2002/03/03 12:13:07 jdeneux Exp $ ---------------------------------------------------------------------------- 0. Disclaimer @@ -60,7 +59,7 @@ and install it before going on. 2.2 Device nodes ~~~~~~~~~~~~~~~~ -For applications to be able to use the joysticks, in you don't use devfs, +For applications to be able to use the joysticks, you'll have to manually create these nodes in /dev: cd /dev @@ -117,7 +116,7 @@ your needs: For testing the joystick driver functionality, there is the jstest program in the utilities package. You run it by typing: - jstest /dev/js0 + jstest /dev/input/js0 And it should show a line with the joystick values, which update as you move the stick, and press its buttons. The axes should all be zero when the @@ -137,7 +136,7 @@ joystick should be autocalibrated by the driver automagically. However, with some analog joysticks, that either do not use linear resistors, or if you want better precision, you can use the jscal program - jscal -c /dev/js0 + jscal -c /dev/input/js0 included in the joystick package to set better correction coefficients than what the driver would choose itself. @@ -146,7 +145,7 @@ what the driver would choose itself. calibration using the jstest command, and if you do, you then can save the correction coefficients into a file - jscal -p /dev/js0 > /etc/joystick.cal + jscal -p /dev/input/js0 > /etc/joystick.cal And add a line to your rc script executing that file @@ -331,7 +330,7 @@ the USB documentation for how to setup an USB mouse. The TM DirectConnect (BSP) protocol is supported by the tmdc.c module. This includes, but is not limited to: -* ThrustMaster Millenium 3D Inceptor +* ThrustMaster Millennium 3D Interceptor * ThrustMaster 3D Rage Pad * ThrustMaster Fusion Digital Game Pad @@ -403,7 +402,7 @@ for the port of the SoundFusion is supported by the cs461x.c module. ~~~~~~~~~~~~~~~~~~~~~~~~ The Live! has a special PCI gameport, which, although it doesn't provide any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than -it's ISA counterparts. It also requires special support, hence the +its ISA counterparts. It also requires special support, hence the emu10k1-gp.c module for it instead of the normal ns558.c one. 3.15 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes @@ -557,7 +556,7 @@ interface, and "old" for the "0.x" interface. You run it by typing: 5. FAQ ~~~~~~ -Q: Running 'jstest /dev/js0' results in "File not found" error. What's the +Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the cause? A: The device files don't exist. Create them (see section 2.2). diff --git a/Documentation/input/multi-touch-protocol.txt b/Documentation/input/multi-touch-protocol.txt new file mode 100644 index 00000000000..7b4f59c09ee --- /dev/null +++ b/Documentation/input/multi-touch-protocol.txt @@ -0,0 +1,415 @@ +Multi-touch (MT) Protocol +------------------------- + Copyright (C) 2009-2010 Henrik Rydberg <rydberg@euromail.se> + + +Introduction +------------ + +In order to utilize the full power of the new multi-touch and multi-user +devices, a way to report detailed data from multiple contacts, i.e., +objects in direct contact with the device surface, is needed. This +document describes the multi-touch (MT) protocol which allows kernel +drivers to report details for an arbitrary number of contacts. + +The protocol is divided into two types, depending on the capabilities of the +hardware. For devices handling anonymous contacts (type A), the protocol +describes how to send the raw data for all contacts to the receiver. For +devices capable of tracking identifiable contacts (type B), the protocol +describes how to send updates for individual contacts via event slots. + + +Protocol Usage +-------------- + +Contact details are sent sequentially as separate packets of ABS_MT +events. Only the ABS_MT events are recognized as part of a contact +packet. Since these events are ignored by current single-touch (ST) +applications, the MT protocol can be implemented on top of the ST protocol +in an existing driver. + +Drivers for type A devices separate contact packets by calling +input_mt_sync() at the end of each packet. This generates a SYN_MT_REPORT +event, which instructs the receiver to accept the data for the current +contact and prepare to receive another. + +Drivers for type B devices separate contact packets by calling +input_mt_slot(), with a slot as argument, at the beginning of each packet. +This generates an ABS_MT_SLOT event, which instructs the receiver to +prepare for updates of the given slot. + +All drivers mark the end of a multi-touch transfer by calling the usual +input_sync() function. This instructs the receiver to act upon events +accumulated since last EV_SYN/SYN_REPORT and prepare to receive a new set +of events/packets. + +The main difference between the stateless type A protocol and the stateful +type B slot protocol lies in the usage of identifiable contacts to reduce +the amount of data sent to userspace. The slot protocol requires the use of +the ABS_MT_TRACKING_ID, either provided by the hardware or computed from +the raw data [5]. + +For type A devices, the kernel driver should generate an arbitrary +enumeration of the full set of anonymous contacts currently on the +surface. The order in which the packets appear in the event stream is not +important. Event filtering and finger tracking is left to user space [3]. + +For type B devices, the kernel driver should associate a slot with each +identified contact, and use that slot to propagate changes for the contact. +Creation, replacement and destruction of contacts is achieved by modifying +the ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id +is interpreted as a contact, and the value -1 denotes an unused slot. A +tracking id not previously present is considered new, and a tracking id no +longer present is considered removed. Since only changes are propagated, +the full state of each initiated contact has to reside in the receiving +end. Upon receiving an MT event, one simply updates the appropriate +attribute of the current slot. + +Some devices identify and/or track more contacts than they can report to the +driver. A driver for such a device should associate one type B slot with each +contact that is reported by the hardware. Whenever the identity of the +contact associated with a slot changes, the driver should invalidate that +slot by changing its ABS_MT_TRACKING_ID. If the hardware signals that it is +tracking more contacts than it is currently reporting, the driver should use +a BTN_TOOL_*TAP event to inform userspace of the total number of contacts +being tracked by the hardware at that moment. The driver should do this by +explicitly sending the corresponding BTN_TOOL_*TAP event and setting +use_count to false when calling input_mt_report_pointer_emulation(). +The driver should only advertise as many slots as the hardware can report. +Userspace can detect that a driver can report more total contacts than slots +by noting that the largest supported BTN_TOOL_*TAP event is larger than the +total number of type B slots reported in the absinfo for the ABS_MT_SLOT axis. + +The minimum value of the ABS_MT_SLOT axis must be 0. + +Protocol Example A +------------------ + +Here is what a minimal event sequence for a two-contact touch would look +like for a type A device: + + ABS_MT_POSITION_X x[0] + ABS_MT_POSITION_Y y[0] + SYN_MT_REPORT + ABS_MT_POSITION_X x[1] + ABS_MT_POSITION_Y y[1] + SYN_MT_REPORT + SYN_REPORT + +The sequence after moving one of the contacts looks exactly the same; the +raw data for all present contacts are sent between every synchronization +with SYN_REPORT. + +Here is the sequence after lifting the first contact: + + ABS_MT_POSITION_X x[1] + ABS_MT_POSITION_Y y[1] + SYN_MT_REPORT + SYN_REPORT + +And here is the sequence after lifting the second contact: + + SYN_MT_REPORT + SYN_REPORT + +If the driver reports one of BTN_TOUCH or ABS_PRESSURE in addition to the +ABS_MT events, the last SYN_MT_REPORT event may be omitted. Otherwise, the +last SYN_REPORT will be dropped by the input core, resulting in no +zero-contact event reaching userland. + + +Protocol Example B +------------------ + +Here is what a minimal event sequence for a two-contact touch would look +like for a type B device: + + ABS_MT_SLOT 0 + ABS_MT_TRACKING_ID 45 + ABS_MT_POSITION_X x[0] + ABS_MT_POSITION_Y y[0] + ABS_MT_SLOT 1 + ABS_MT_TRACKING_ID 46 + ABS_MT_POSITION_X x[1] + ABS_MT_POSITION_Y y[1] + SYN_REPORT + +Here is the sequence after moving contact 45 in the x direction: + + ABS_MT_SLOT 0 + ABS_MT_POSITION_X x[0] + SYN_REPORT + +Here is the sequence after lifting the contact in slot 0: + + ABS_MT_TRACKING_ID -1 + SYN_REPORT + +The slot being modified is already 0, so the ABS_MT_SLOT is omitted. The +message removes the association of slot 0 with contact 45, thereby +destroying contact 45 and freeing slot 0 to be reused for another contact. + +Finally, here is the sequence after lifting the second contact: + + ABS_MT_SLOT 1 + ABS_MT_TRACKING_ID -1 + SYN_REPORT + + +Event Usage +----------- + +A set of ABS_MT events with the desired properties is defined. The events +are divided into categories, to allow for partial implementation. The +minimum set consists of ABS_MT_POSITION_X and ABS_MT_POSITION_Y, which +allows for multiple contacts to be tracked. If the device supports it, the +ABS_MT_TOUCH_MAJOR and ABS_MT_WIDTH_MAJOR may be used to provide the size +of the contact area and approaching tool, respectively. + +The TOUCH and WIDTH parameters have a geometrical interpretation; imagine +looking through a window at someone gently holding a finger against the +glass. You will see two regions, one inner region consisting of the part +of the finger actually touching the glass, and one outer region formed by +the perimeter of the finger. The center of the touching region (a) is +ABS_MT_POSITION_X/Y and the center of the approaching finger (b) is +ABS_MT_TOOL_X/Y. The touch diameter is ABS_MT_TOUCH_MAJOR and the finger +diameter is ABS_MT_WIDTH_MAJOR. Now imagine the person pressing the finger +harder against the glass. The touch region will increase, and in general, +the ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR, which is always smaller +than unity, is related to the contact pressure. For pressure-based devices, +ABS_MT_PRESSURE may be used to provide the pressure on the contact area +instead. Devices capable of contact hovering can use ABS_MT_DISTANCE to +indicate the distance between the contact and the surface. + + + Linux MT Win8 + __________ _______________________ + / \ | | + / \ | | + / ____ \ | | + / / \ \ | | + \ \ a \ \ | a | + \ \____/ \ | | + \ \ | | + \ b \ | b | + \ \ | | + \ \ | | + \ \ | | + \ / | | + \ / | | + \ / | | + \__________/ |_______________________| + + +In addition to the MAJOR parameters, the oval shape of the touch and finger +regions can be described by adding the MINOR parameters, such that MAJOR +and MINOR are the major and minor axis of an ellipse. The orientation of +the touch ellipse can be described with the ORIENTATION parameter, and the +direction of the finger ellipse is given by the vector (a - b). + +For type A devices, further specification of the touch shape is possible +via ABS_MT_BLOB_ID. + +The ABS_MT_TOOL_TYPE may be used to specify whether the touching tool is a +finger or a pen or something else. Finally, the ABS_MT_TRACKING_ID event +may be used to track identified contacts over time [5]. + +In the type B protocol, ABS_MT_TOOL_TYPE and ABS_MT_TRACKING_ID are +implicitly handled by input core; drivers should instead call +input_mt_report_slot_state(). + + +Event Semantics +--------------- + +ABS_MT_TOUCH_MAJOR + +The length of the major axis of the contact. The length should be given in +surface units. If the surface has an X times Y resolution, the largest +possible value of ABS_MT_TOUCH_MAJOR is sqrt(X^2 + Y^2), the diagonal [4]. + +ABS_MT_TOUCH_MINOR + +The length, in surface units, of the minor axis of the contact. If the +contact is circular, this event can be omitted [4]. + +ABS_MT_WIDTH_MAJOR + +The length, in surface units, of the major axis of the approaching +tool. This should be understood as the size of the tool itself. The +orientation of the contact and the approaching tool are assumed to be the +same [4]. + +ABS_MT_WIDTH_MINOR + +The length, in surface units, of the minor axis of the approaching +tool. Omit if circular [4]. + +The above four values can be used to derive additional information about +the contact. The ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR approximates +the notion of pressure. The fingers of the hand and the palm all have +different characteristic widths. + +ABS_MT_PRESSURE + +The pressure, in arbitrary units, on the contact area. May be used instead +of TOUCH and WIDTH for pressure-based devices or any device with a spatial +signal intensity distribution. + +ABS_MT_DISTANCE + +The distance, in surface units, between the contact and the surface. Zero +distance means the contact is touching the surface. A positive number means +the contact is hovering above the surface. + +ABS_MT_ORIENTATION + +The orientation of the touching ellipse. The value should describe a signed +quarter of a revolution clockwise around the touch center. The signed value +range is arbitrary, but zero should be returned for an ellipse aligned with +the Y axis of the surface, a negative value when the ellipse is turned to +the left, and a positive value when the ellipse is turned to the +right. When completely aligned with the X axis, the range max should be +returned. + +Touch ellipsis are symmetrical by default. For devices capable of true 360 +degree orientation, the reported orientation must exceed the range max to +indicate more than a quarter of a revolution. For an upside-down finger, +range max * 2 should be returned. + +Orientation can be omitted if the touch area is circular, or if the +information is not available in the kernel driver. Partial orientation +support is possible if the device can distinguish between the two axis, but +not (uniquely) any values in between. In such cases, the range of +ABS_MT_ORIENTATION should be [0, 1] [4]. + +ABS_MT_POSITION_X + +The surface X coordinate of the center of the touching ellipse. + +ABS_MT_POSITION_Y + +The surface Y coordinate of the center of the touching ellipse. + +ABS_MT_TOOL_X + +The surface X coordinate of the center of the approaching tool. Omit if +the device cannot distinguish between the intended touch point and the +tool itself. + +ABS_MT_TOOL_Y + +The surface Y coordinate of the center of the approaching tool. Omit if the +device cannot distinguish between the intended touch point and the tool +itself. + +The four position values can be used to separate the position of the touch +from the position of the tool. If both positions are present, the major +tool axis points towards the touch point [1]. Otherwise, the tool axes are +aligned with the touch axes. + +ABS_MT_TOOL_TYPE + +The type of approaching tool. A lot of kernel drivers cannot distinguish +between different tool types, such as a finger or a pen. In such cases, the +event should be omitted. The protocol currently supports MT_TOOL_FINGER and +MT_TOOL_PEN [2]. For type B devices, this event is handled by input core; +drivers should instead use input_mt_report_slot_state(). + +ABS_MT_BLOB_ID + +The BLOB_ID groups several packets together into one arbitrarily shaped +contact. The sequence of points forms a polygon which defines the shape of +the contact. This is a low-level anonymous grouping for type A devices, and +should not be confused with the high-level trackingID [5]. Most type A +devices do not have blob capability, so drivers can safely omit this event. + +ABS_MT_TRACKING_ID + +The TRACKING_ID identifies an initiated contact throughout its life cycle +[5]. The value range of the TRACKING_ID should be large enough to ensure +unique identification of a contact maintained over an extended period of +time. For type B devices, this event is handled by input core; drivers +should instead use input_mt_report_slot_state(). + + +Event Computation +----------------- + +The flora of different hardware unavoidably leads to some devices fitting +better to the MT protocol than others. To simplify and unify the mapping, +this section gives recipes for how to compute certain events. + +For devices reporting contacts as rectangular shapes, signed orientation +cannot be obtained. Assuming X and Y are the lengths of the sides of the +touching rectangle, here is a simple formula that retains the most +information possible: + + ABS_MT_TOUCH_MAJOR := max(X, Y) + ABS_MT_TOUCH_MINOR := min(X, Y) + ABS_MT_ORIENTATION := bool(X > Y) + +The range of ABS_MT_ORIENTATION should be set to [0, 1], to indicate that +the device can distinguish between a finger along the Y axis (0) and a +finger along the X axis (1). + +For win8 devices with both T and C coordinates, the position mapping is + + ABS_MT_POSITION_X := T_X + ABS_MT_POSITION_Y := T_Y + ABS_MT_TOOL_X := C_X + ABS_MT_TOOL_X := C_Y + +Unfortunately, there is not enough information to specify both the touching +ellipse and the tool ellipse, so one has to resort to approximations. One +simple scheme, which is compatible with earlier usage, is: + + ABS_MT_TOUCH_MAJOR := min(X, Y) + ABS_MT_TOUCH_MINOR := <not used> + ABS_MT_ORIENTATION := <not used> + ABS_MT_WIDTH_MAJOR := min(X, Y) + distance(T, C) + ABS_MT_WIDTH_MINOR := min(X, Y) + +Rationale: We have no information about the orientation of the touching +ellipse, so approximate it with an inscribed circle instead. The tool +ellipse should align with the vector (T - C), so the diameter must +increase with distance(T, C). Finally, assume that the touch diameter is +equal to the tool thickness, and we arrive at the formulas above. + +Finger Tracking +--------------- + +The process of finger tracking, i.e., to assign a unique trackingID to each +initiated contact on the surface, is a Euclidian Bipartite Matching +problem. At each event synchronization, the set of actual contacts is +matched to the set of contacts from the previous synchronization. A full +implementation can be found in [3]. + + +Gestures +-------- + +In the specific application of creating gesture events, the TOUCH and WIDTH +parameters can be used to, e.g., approximate finger pressure or distinguish +between index finger and thumb. With the addition of the MINOR parameters, +one can also distinguish between a sweeping finger and a pointing finger, +and with ORIENTATION, one can detect twisting of fingers. + + +Notes +----- + +In order to stay compatible with existing applications, the data reported +in a finger packet must not be recognized as single-touch events. + +For type A devices, all finger data bypasses input filtering, since +subsequent events of the same type refer to different fingers. + +For example usage of the type A protocol, see the bcm5974 driver. For +example usage of the type B protocol, see the hid-egalax driver. + +[1] Also, the difference (TOOL_X - POSITION_X) can be used to model tilt. +[2] The list can of course be extended. +[3] The mtdev project: http://bitmath.org/code/mtdev/. +[4] See the section on event computation. +[5] See the section on finger tracking. diff --git a/Documentation/input/notifier.txt b/Documentation/input/notifier.txt new file mode 100644 index 00000000000..95172ca6f3d --- /dev/null +++ b/Documentation/input/notifier.txt @@ -0,0 +1,52 @@ +Keyboard notifier + +One can use register_keyboard_notifier to get called back on keyboard +events (see kbd_keycode() function for details). The passed structure is +keyboard_notifier_param: + +- 'vc' always provide the VC for which the keyboard event applies; +- 'down' is 1 for a key press event, 0 for a key release; +- 'shift' is the current modifier state, mask bit indexes are KG_*; +- 'value' depends on the type of event. + +- KBD_KEYCODE events are always sent before other events, value is the keycode. +- KBD_UNBOUND_KEYCODE events are sent if the keycode is not bound to a keysym. + value is the keycode. +- KBD_UNICODE events are sent if the keycode -> keysym translation produced a + unicode character. value is the unicode value. +- KBD_KEYSYM events are sent if the keycode -> keysym translation produced a + non-unicode character. value is the keysym. +- KBD_POST_KEYSYM events are sent after the treatment of non-unicode keysyms. + That permits one to inspect the resulting LEDs for instance. + +For each kind of event but the last, the callback may return NOTIFY_STOP in +order to "eat" the event: the notify loop is stopped and the keyboard event is +dropped. + +In a rough C snippet, we have: + +kbd_keycode(keycode) { + ... + params.value = keycode; + if (notifier_call_chain(KBD_KEYCODE,¶ms) == NOTIFY_STOP) + || !bound) { + notifier_call_chain(KBD_UNBOUND_KEYCODE,¶ms); + return; + } + + if (unicode) { + param.value = unicode; + if (notifier_call_chain(KBD_UNICODE,¶ms) == NOTIFY_STOP) + return; + emit unicode; + return; + } + + params.value = keysym; + if (notifier_call_chain(KBD_KEYSYM,¶ms) == NOTIFY_STOP) + return; + apply keysym; + notifier_call_chain(KBD_POST_KEYSYM,¶ms); +} + +NOTE: This notifier is usually called from interrupt context. diff --git a/Documentation/input/ntrig.txt b/Documentation/input/ntrig.txt new file mode 100644 index 00000000000..be1fd981f73 --- /dev/null +++ b/Documentation/input/ntrig.txt @@ -0,0 +1,126 @@ +N-Trig touchscreen Driver +------------------------- + Copyright (c) 2008-2010 Rafi Rubin <rafi@seas.upenn.edu> + Copyright (c) 2009-2010 Stephane Chatty + +This driver provides support for N-Trig pen and multi-touch sensors. Single +and multi-touch events are translated to the appropriate protocols for +the hid and input systems. Pen events are sufficiently hid compliant and +are left to the hid core. The driver also provides additional filtering +and utility functions accessible with sysfs and module parameters. + +This driver has been reported to work properly with multiple N-Trig devices +attached. + + +Parameters +---------- + +Note: values set at load time are global and will apply to all applicable +devices. Adjusting parameters with sysfs will override the load time values, +but only for that one device. + +The following parameters are used to configure filters to reduce noise: + +activate_slack number of fingers to ignore before processing events + +activation_height size threshold to activate immediately +activation_width + +min_height size threshold bellow which fingers are ignored +min_width both to decide activation and during activity + +deactivate_slack the number of "no contact" frames to ignore before + propagating the end of activity events + +When the last finger is removed from the device, it sends a number of empty +frames. By holding off on deactivation for a few frames we can tolerate false +erroneous disconnects, where the sensor may mistakenly not detect a finger that +is still present. Thus deactivate_slack addresses problems where a users might +see breaks in lines during drawing, or drop an object during a long drag. + + +Additional sysfs items +---------------------- + +These nodes just provide easy access to the ranges reported by the device. +sensor_logical_height the range for positions reported during activity +sensor_logical_width + +sensor_physical_height internal ranges not used for normal events but +sensor_physical_width useful for tuning + +All N-Trig devices with product id of 1 report events in the ranges of +X: 0-9600 +Y: 0-7200 +However not all of these devices have the same physical dimensions. Most +seem to be 12" sensors (Dell Latitude XT and XT2 and the HP TX2), and +at least one model (Dell Studio 17) has a 17" sensor. The ratio of physical +to logical sizes is used to adjust the size based filter parameters. + + +Filtering +--------- + +With the release of the early multi-touch firmwares it became increasingly +obvious that these sensors were prone to erroneous events. Users reported +seeing both inappropriately dropped contact and ghosts, contacts reported +where no finger was actually touching the screen. + +Deactivation slack helps prevent dropped contact for single touch use, but does +not address the problem of dropping one of more contacts while other contacts +are still active. Drops in the multi-touch context require additional +processing and should be handled in tandem with tacking. + +As observed ghost contacts are similar to actual use of the sensor, but they +seem to have different profiles. Ghost activity typically shows up as small +short lived touches. As such, I assume that the longer the continuous stream +of events the more likely those events are from a real contact, and that the +larger the size of each contact the more likely it is real. Balancing the +goals of preventing ghosts and accepting real events quickly (to minimize +user observable latency), the filter accumulates confidence for incoming +events until it hits thresholds and begins propagating. In the interest in +minimizing stored state as well as the cost of operations to make a decision, +I've kept that decision simple. + +Time is measured in terms of the number of fingers reported, not frames since +the probability of multiple simultaneous ghosts is expected to drop off +dramatically with increasing numbers. Rather than accumulate weight as a +function of size, I just use it as a binary threshold. A sufficiently large +contact immediately overrides the waiting period and leads to activation. + +Setting the activation size thresholds to large values will result in deciding +primarily on activation slack. If you see longer lived ghosts, turning up the +activation slack while reducing the size thresholds may suffice to eliminate +the ghosts while keeping the screen quite responsive to firm taps. + +Contacts continue to be filtered with min_height and min_width even after +the initial activation filter is satisfied. The intent is to provide +a mechanism for filtering out ghosts in the form of an extra finger while +you actually are using the screen. In practice this sort of ghost has +been far less problematic or relatively rare and I've left the defaults +set to 0 for both parameters, effectively turning off that filter. + +I don't know what the optimal values are for these filters. If the defaults +don't work for you, please play with the parameters. If you do find other +values more comfortable, I would appreciate feedback. + +The calibration of these devices does drift over time. If ghosts or contact +dropping worsen and interfere with the normal usage of your device, try +recalibrating it. + + +Calibration +----------- + +The N-Trig windows tools provide calibration and testing routines. Also an +unofficial unsupported set of user space tools including a calibrator is +available at: +http://code.launchpad.net/~rafi-seas/+junk/ntrig_calib + + +Tracking +-------- + +As of yet, all tested N-Trig firmwares do not track fingers. When multiple +contacts are active they seem to be sorted primarily by Y position. diff --git a/Documentation/input/rotary-encoder.txt b/Documentation/input/rotary-encoder.txt new file mode 100644 index 00000000000..92e68bce13a --- /dev/null +++ b/Documentation/input/rotary-encoder.txt @@ -0,0 +1,121 @@ +rotary-encoder - a generic driver for GPIO connected devices +Daniel Mack <daniel@caiaq.de>, Feb 2009 + +0. Function +----------- + +Rotary encoders are devices which are connected to the CPU or other +peripherals with two wires. The outputs are phase-shifted by 90 degrees +and by triggering on falling and rising edges, the turn direction can +be determined. + +Some encoders have both outputs low in stable states, whereas others also have +a stable state with both outputs high (half-period mode). + +The phase diagram of these two outputs look like this: + + _____ _____ _____ + | | | | | | + Channel A ____| |_____| |_____| |____ + + : : : : : : : : : : : : + __ _____ _____ _____ + | | | | | | | + Channel B |_____| |_____| |_____| |__ + + : : : : : : : : : : : : + Event a b c d a b c d a b c d + + |<-------->| + one step + + |<-->| + one step (half-period mode) + +For more information, please see + http://en.wikipedia.org/wiki/Rotary_encoder + + +1. Events / state machine +------------------------- + +In half-period mode, state a) and c) above are used to determine the +rotational direction based on the last stable state. Events are reported in +states b) and d) given that the new stable state is different from the last +(i.e. the rotation was not reversed half-way). + +Otherwise, the following apply: + +a) Rising edge on channel A, channel B in low state + This state is used to recognize a clockwise turn + +b) Rising edge on channel B, channel A in high state + When entering this state, the encoder is put into 'armed' state, + meaning that there it has seen half the way of a one-step transition. + +c) Falling edge on channel A, channel B in high state + This state is used to recognize a counter-clockwise turn + +d) Falling edge on channel B, channel A in low state + Parking position. If the encoder enters this state, a full transition + should have happened, unless it flipped back on half the way. The + 'armed' state tells us about that. + +2. Platform requirements +------------------------ + +As there is no hardware dependent call in this driver, the platform it is +used with must support gpiolib. Another requirement is that IRQs must be +able to fire on both edges. + + +3. Board integration +-------------------- + +To use this driver in your system, register a platform_device with the +name 'rotary-encoder' and associate the IRQs and some specific platform +data with it. + +struct rotary_encoder_platform_data is declared in +include/linux/rotary-encoder.h and needs to be filled with the number of +steps the encoder has and can carry information about externally inverted +signals (because of an inverting buffer or other reasons). The encoder +can be set up to deliver input information as either an absolute or relative +axes. For relative axes the input event returns +/-1 for each step. For +absolute axes the position of the encoder can either roll over between zero +and the number of steps or will clamp at the maximum and zero depending on +the configuration. + +Because GPIO to IRQ mapping is platform specific, this information must +be given in separately to the driver. See the example below. + +---------<snip>--------- + +/* board support file example */ + +#include <linux/input.h> +#include <linux/rotary_encoder.h> + +#define GPIO_ROTARY_A 1 +#define GPIO_ROTARY_B 2 + +static struct rotary_encoder_platform_data my_rotary_encoder_info = { + .steps = 24, + .axis = ABS_X, + .relative_axis = false, + .rollover = false, + .gpio_a = GPIO_ROTARY_A, + .gpio_b = GPIO_ROTARY_B, + .inverted_a = 0, + .inverted_b = 0, + .half_period = false, +}; + +static struct platform_device rotary_encoder_device = { + .name = "rotary-encoder", + .id = 0, + .dev = { + .platform_data = &my_rotary_encoder_info, + } +}; + diff --git a/Documentation/input/sentelic.txt b/Documentation/input/sentelic.txt new file mode 100644 index 00000000000..89251e2a3eb --- /dev/null +++ b/Documentation/input/sentelic.txt @@ -0,0 +1,873 @@ +Copyright (C) 2002-2011 Sentelic Corporation. +Last update: Dec-07-2011 + +============================================================================== +* Finger Sensing Pad Intellimouse Mode(scrolling wheel, 4th and 5th buttons) +============================================================================== +A) MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward + page (5th button) +@1. Set sample rate to 200; +@2. Set sample rate to 200; +@3. Set sample rate to 80; +@4. Issuing the "Get device ID" command (0xF2) and waits for the response; +@5. FSP will respond 0x04. + +Packet 1 + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|W|W|W|W| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7 => Y overflow + Bit6 => X overflow + Bit5 => Y sign bit + Bit4 => X sign bit + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X Movement(9-bit 2's complement integers) +Byte 3: Y Movement(9-bit 2's complement integers) +Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report. + valid values, -8 ~ +7 + Bit4 => 1 = 4th mouse button is pressed, Forward one page. + 0 = 4th mouse button is not pressed. + Bit5 => 1 = 5th mouse button is pressed, Backward one page. + 0 = 5th mouse button is not pressed. + +B) MSID 6: Horizontal and Vertical scrolling. +@ Set bit 1 in register 0x40 to 1 + +# FSP replaces scrolling wheel's movement as 4 bits to show horizontal and + vertical scrolling. + +Packet 1 + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|r|l|u|d| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7 => Y overflow + Bit6 => X overflow + Bit5 => Y sign bit + Bit4 => X sign bit + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X Movement(9-bit 2's complement integers) +Byte 3: Y Movement(9-bit 2's complement integers) +Byte 4: Bit0 => the Vertical scrolling movement downward. + Bit1 => the Vertical scrolling movement upward. + Bit2 => the Horizontal scrolling movement leftward. + Bit3 => the Horizontal scrolling movement rightward. + Bit4 => 1 = 4th mouse button is pressed, Forward one page. + 0 = 4th mouse button is not pressed. + Bit5 => 1 = 5th mouse button is pressed, Backward one page. + 0 = 5th mouse button is not pressed. + +C) MSID 7: +# FSP uses 2 packets (8 Bytes) to represent Absolute Position. + so we have PACKET NUMBER to identify packets. + If PACKET NUMBER is 0, the packet is Packet 1. + If PACKET NUMBER is 1, the packet is Packet 2. + Please count this number in program. + +# MSID6 special packet will be enable at the same time when enable MSID 7. + +============================================================================== +* Absolute position for STL3886-G0. +============================================================================== +@ Set bit 2 or 3 in register 0x40 to 1 +@ Set bit 6 in register 0x40 to 1 + +Packet 1 (ABSOLUTE POSITION) + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|V|1|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|d|u|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordination packet + => 10, Notify packet + Bit5 => valid bit + Bit4 => 1 + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit4 => scroll up + Bit5 => scroll down + Bit6 => scroll left + Bit7 => scroll right + +Notify Packet for G0 + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |1|0|0|1|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |M|M|M|M|M|M|M|M| 4 |0|0|0|0|0|0|0|0| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordination packet + => 10, Notify packet + Bit5 => 0 + Bit4 => 1 + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: Message Type => 0x5A (Enable/Disable status packet) + Mode Type => 0xA5 (Normal/Icon mode status) +Byte 3: Message Type => 0x00 (Disabled) + => 0x01 (Enabled) + Mode Type => 0x00 (Normal) + => 0x01 (Icon) +Byte 4: Bit7~Bit0 => Don't Care + +============================================================================== +* Absolute position for STL3888-Ax. +============================================================================== +Packet 1 (ABSOLUTE POSITION) + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|V|A|1|L|0|1| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordination packet + => 10, Notify packet + => 11, Normal data packet with on-pad click + Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up. + When both fingers are up, the last two reports have zero valid + bit. + Bit4 => arc + Bit3 => 1 + Bit2 => Left Button, 1 is pressed, 0 is released. + Bit1 => 0 + Bit0 => 1 +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit5~Bit4 => y1_g + Bit7~Bit6 => x1_g + +Packet 2 (ABSOLUTE POSITION) + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|V|A|1|R|1|0| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordinates packet + => 10, Notify packet + => 11, Normal data packet with on-pad click + Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up. + When both fingers are up, the last two reports have zero valid + bit. + Bit4 => arc + Bit3 => 1 + Bit2 => Right Button, 1 is pressed, 0 is released. + Bit1 => 1 + Bit0 => 0 +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit5~Bit4 => y2_g + Bit7~Bit6 => x2_g + +Notify Packet for STL3888-Ax + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|d|u|0|0|0|0| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordinates packet + => 10, Notify packet + => 11, Normal data packet with on-pad click + Bit5 => 1 + Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1): + 0: left button is generated by the on-pad command + 1: left button is generated by the external button + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode) +Byte 3: Bit7~Bit6 => Don't care + Bit5~Bit4 => Number of fingers + Bit3~Bit1 => Reserved + Bit0 => 1: enter gesture mode; 0: leaving gesture mode +Byte 4: Bit7 => scroll right button + Bit6 => scroll left button + Bit5 => scroll down button + Bit4 => scroll up button + * Note that if gesture and additional button (Bit4~Bit7) + happen at the same time, the button information will not + be sent. + Bit3~Bit0 => Reserved + +Sample sequence of Multi-finger, Multi-coordinate mode: + + notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1, + abs pkt 2, ..., notify packet (valid bit == 0) + +============================================================================== +* Absolute position for STL3888-B0. +============================================================================== +Packet 1(ABSOLUTE POSITION) + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|V|F|1|0|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordinates packet + => 10, Notify packet + => 11, Normal data packet with on-pad click + Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up. + When both fingers are up, the last two reports have zero valid + bit. + Bit4 => finger up/down information. 1: finger down, 0: finger up. + Bit3 => 1 + Bit2 => finger index, 0 is the first finger, 1 is the second finger. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit4 => scroll down button + Bit5 => scroll up button + Bit6 => scroll left button + Bit7 => scroll right button + +Packet 2 (ABSOLUTE POSITION) + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|V|F|1|1|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordination packet + => 10, Notify packet + => 11, Normal data packet with on-pad click + Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up. + When both fingers are up, the last two reports have zero valid + bit. + Bit4 => finger up/down information. 1: finger down, 0: finger up. + Bit3 => 1 + Bit2 => finger index, 0 is the first finger, 1 is the second finger. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit4 => scroll down button + Bit5 => scroll up button + Bit6 => scroll left button + Bit7 => scroll right button + +Notify Packet for STL3888-B0 + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordination packet + => 10, Notify packet + => 11, Normal data packet with on-pad click + Bit5 => 1 + Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1): + 0: left button is generated by the on-pad command + 1: left button is generated by the external button + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode) +Byte 3: Bit7~Bit6 => Don't care + Bit5~Bit4 => Number of fingers + Bit3~Bit1 => Reserved + Bit0 => 1: enter gesture mode; 0: leaving gesture mode +Byte 4: Bit7 => scroll right button + Bit6 => scroll left button + Bit5 => scroll up button + Bit4 => scroll down button + * Note that if gesture and additional button(Bit4~Bit7) + happen at the same time, the button information will not + be sent. + Bit3~Bit0 => Reserved + +Sample sequence of Multi-finger, Multi-coordinate mode: + + notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1, + abs pkt 2, ..., notify packet (valid bit == 0) + +============================================================================== +* Absolute position for STL3888-Cx and STL3888-Dx. +============================================================================== +Single Finger, Absolute Coordinate Mode (SFAC) + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|0|P|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordinates packet + => 10, Notify packet + Bit5 => Coordinate mode(always 0 in SFAC mode): + 0: single-finger absolute coordinates (SFAC) mode + 1: multi-finger, multiple coordinates (MFMC) mode + Bit4 => 0: The LEFT button is generated by on-pad command (OPC) + 1: The LEFT button is generated by external button + Default is 1 even if the LEFT button is not pressed. + Bit3 => Always 1, as specified by PS/2 protocol. + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit4 => 4th mouse button(forward one page) + Bit5 => 5th mouse button(backward one page) + Bit6 => scroll left button + Bit7 => scroll right button + +Multi Finger, Multiple Coordinates Mode (MFMC): + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |0|1|1|P|1|F|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordination packet + => 10, Notify packet + Bit5 => Coordinate mode (always 1 in MFMC mode): + 0: single-finger absolute coordinates (SFAC) mode + 1: multi-finger, multiple coordinates (MFMC) mode + Bit4 => 0: The LEFT button is generated by on-pad command (OPC) + 1: The LEFT button is generated by external button + Default is 1 even if the LEFT button is not pressed. + Bit3 => Always 1, as specified by PS/2 protocol. + Bit2 => Finger index, 0 is the first finger, 1 is the second finger. + If bit 1 and 0 are all 1 and bit 4 is 0, the middle external + button is pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: X coordinate (xpos[9:2]) +Byte 3: Y coordinate (ypos[9:2]) +Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0]) + Bit3~Bit2 => X coordinate (ypos[1:0]) + Bit4 => 4th mouse button(forward one page) + Bit5 => 5th mouse button(backward one page) + Bit6 => scroll left button + Bit7 => scroll right button + + When one of the two fingers is up, the device will output four consecutive +MFMC#0 report packets with zero X and Y to represent 1st finger is up or +four consecutive MFMC#1 report packets with zero X and Y to represent that +the 2nd finger is up. On the other hand, if both fingers are up, the device +will output four consecutive single-finger, absolute coordinate(SFAC) packets +with zero X and Y. + +Notify Packet for STL3888-Cx/Dx + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |1|0|0|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0| + |---------------| |---------------| |---------------| |---------------| + +Byte 1: Bit7~Bit6 => 00, Normal data packet + => 01, Absolute coordinates packet + => 10, Notify packet + Bit5 => Always 0 + Bit4 => 0: The LEFT button is generated by on-pad command(OPC) + 1: The LEFT button is generated by external button + Default is 1 even if the LEFT button is not pressed. + Bit3 => 1 + Bit2 => Middle Button, 1 is pressed, 0 is not pressed. + Bit1 => Right Button, 1 is pressed, 0 is not pressed. + Bit0 => Left Button, 1 is pressed, 0 is not pressed. +Byte 2: Message type: + 0xba => gesture information + 0xc0 => one finger hold-rotating gesture +Byte 3: The first parameter for the received message: + 0xba => gesture ID (refer to the 'Gesture ID' section) + 0xc0 => region ID +Byte 4: The second parameter for the received message: + 0xba => N/A + 0xc0 => finger up/down information + +Sample sequence of Multi-finger, Multi-coordinates mode: + + notify packet (valid bit == 1), MFMC packet 1 (byte 1, bit 2 == 0), + MFMC packet 2 (byte 1, bit 2 == 1), MFMC packet 1, MFMC packet 2, + ..., notify packet (valid bit == 0) + + That is, when the device is in MFMC mode, the host will receive + interleaved absolute coordinate packets for each finger. + +============================================================================== +* FSP Enable/Disable packet +============================================================================== + Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------| + 1 |Y|X|0|0|1|M|R|L| 2 |0|1|0|1|1|0|1|E| 3 | | | | | | | | | 4 | | | | | | | | | + |---------------| |---------------| |---------------| |---------------| + +FSP will send out enable/disable packet when FSP receive PS/2 enable/disable +command. Host will receive the packet which Middle, Right, Left button will +be set. The packet only use byte 0 and byte 1 as a pattern of original packet. +Ignore the other bytes of the packet. + +Byte 1: Bit7 => 0, Y overflow + Bit6 => 0, X overflow + Bit5 => 0, Y sign bit + Bit4 => 0, X sign bit + Bit3 => 1 + Bit2 => 1, Middle Button + Bit1 => 1, Right Button + Bit0 => 1, Left Button +Byte 2: Bit7~1 => (0101101b) + Bit0 => 1 = Enable + 0 = Disable +Byte 3: Don't care +Byte 4: Don't care (MOUSE ID 3, 4) +Byte 5~8: Don't care (Absolute packet) + +============================================================================== +* PS/2 Command Set +============================================================================== + +FSP supports basic PS/2 commanding set and modes, refer to following URL for +details about PS/2 commands: + +http://www.computer-engineering.org/ps2mouse/ + +============================================================================== +* Programming Sequence for Determining Packet Parsing Flow +============================================================================== +1. Identify FSP by reading device ID(0x00) and version(0x01) register + +2a. For FSP version < STL3888 Cx, determine number of buttons by reading + the 'test mode status' (0x20) register: + + buttons = reg[0x20] & 0x30 + + if buttons == 0x30 or buttons == 0x20: + # two/four buttons + Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse' + section A for packet parsing detail(ignore byte 4, bit ~ 7) + elif buttons == 0x10: + # 6 buttons + Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse' + section B for packet parsing detail + elif buttons == 0x00: + # 6 buttons + Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse' + section A for packet parsing detail + +2b. For FSP version >= STL3888 Cx: + Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse' + section A for packet parsing detail (ignore byte 4, bit ~ 7) + +============================================================================== +* Programming Sequence for Register Reading/Writing +============================================================================== + +Register inversion requirement: + + Following values needed to be inverted(the '~' operator in C) before being +sent to FSP: + + 0xe8, 0xe9, 0xee, 0xf2, 0xf3 and 0xff. + +Register swapping requirement: + + Following values needed to have their higher 4 bits and lower 4 bits being +swapped before being sent to FSP: + + 10, 20, 40, 60, 80, 100 and 200. + +Register reading sequence: + + 1. send 0xf3 PS/2 command to FSP; + + 2. send 0x66 PS/2 command to FSP; + + 3. send 0x88 PS/2 command to FSP; + + 4. send 0xf3 PS/2 command to FSP; + + 5. if the register address being to read is not required to be + inverted(refer to the 'Register inversion requirement' section), + goto step 6 + + 5a. send 0x68 PS/2 command to FSP; + + 5b. send the inverted register address to FSP and goto step 8; + + 6. if the register address being to read is not required to be + swapped(refer to the 'Register swapping requirement' section), + goto step 7 + + 6a. send 0xcc PS/2 command to FSP; + + 6b. send the swapped register address to FSP and goto step 8; + + 7. send 0x66 PS/2 command to FSP; + + 7a. send the original register address to FSP and goto step 8; + + 8. send 0xe9(status request) PS/2 command to FSP; + + 9. the 4th byte of the response read from FSP should be the + requested register value(?? indicates don't care byte): + + host: 0xe9 + 3888: 0xfa (??) (??) (val) + + * Note that since the Cx release, the hardware will return 1's + complement of the register value at the 3rd byte of status request + result: + + host: 0xe9 + 3888: 0xfa (??) (~val) (val) + +Register writing sequence: + + 1. send 0xf3 PS/2 command to FSP; + + 2. if the register address being to write is not required to be + inverted(refer to the 'Register inversion requirement' section), + goto step 3 + + 2a. send 0x74 PS/2 command to FSP; + + 2b. send the inverted register address to FSP and goto step 5; + + 3. if the register address being to write is not required to be + swapped(refer to the 'Register swapping requirement' section), + goto step 4 + + 3a. send 0x77 PS/2 command to FSP; + + 3b. send the swapped register address to FSP and goto step 5; + + 4. send 0x55 PS/2 command to FSP; + + 4a. send the register address to FSP and goto step 5; + + 5. send 0xf3 PS/2 command to FSP; + + 6. if the register value being to write is not required to be + inverted(refer to the 'Register inversion requirement' section), + goto step 7 + + 6a. send 0x47 PS/2 command to FSP; + + 6b. send the inverted register value to FSP and goto step 9; + + 7. if the register value being to write is not required to be + swapped(refer to the 'Register swapping requirement' section), + goto step 8 + + 7a. send 0x44 PS/2 command to FSP; + + 7b. send the swapped register value to FSP and goto step 9; + + 8. send 0x33 PS/2 command to FSP; + + 8a. send the register value to FSP; + + 9. the register writing sequence is completed. + + * Note that since the Cx release, the hardware will return 1's + complement of the register value at the 3rd byte of status request + result. Host can optionally send another 0xe9 (status request) PS/2 + command to FSP at the end of register writing to verify that the + register writing operation is successful (?? indicates don't care + byte): + + host: 0xe9 + 3888: 0xfa (??) (~val) (val) + +============================================================================== +* Programming Sequence for Page Register Reading/Writing +============================================================================== + + In order to overcome the limitation of maximum number of registers +supported, the hardware separates register into different groups called +'pages.' Each page is able to include up to 255 registers. + + The default page after power up is 0x82; therefore, if one has to get +access to register 0x8301, one has to use following sequence to switch +to page 0x83, then start reading/writing from/to offset 0x01 by using +the register read/write sequence described in previous section. + +Page register reading sequence: + + 1. send 0xf3 PS/2 command to FSP; + + 2. send 0x66 PS/2 command to FSP; + + 3. send 0x88 PS/2 command to FSP; + + 4. send 0xf3 PS/2 command to FSP; + + 5. send 0x83 PS/2 command to FSP; + + 6. send 0x88 PS/2 command to FSP; + + 7. send 0xe9(status request) PS/2 command to FSP; + + 8. the response read from FSP should be the requested page value. + +Page register writing sequence: + + 1. send 0xf3 PS/2 command to FSP; + + 2. send 0x38 PS/2 command to FSP; + + 3. send 0x88 PS/2 command to FSP; + + 4. send 0xf3 PS/2 command to FSP; + + 5. if the page address being written is not required to be + inverted(refer to the 'Register inversion requirement' section), + goto step 6 + + 5a. send 0x47 PS/2 command to FSP; + + 5b. send the inverted page address to FSP and goto step 9; + + 6. if the page address being written is not required to be + swapped(refer to the 'Register swapping requirement' section), + goto step 7 + + 6a. send 0x44 PS/2 command to FSP; + + 6b. send the swapped page address to FSP and goto step 9; + + 7. send 0x33 PS/2 command to FSP; + + 8. send the page address to FSP; + + 9. the page register writing sequence is completed. + +============================================================================== +* Gesture ID +============================================================================== + + Unlike other devices which sends multiple fingers' coordinates to host, +FSP processes multiple fingers' coordinates internally and convert them +into a 8 bits integer, namely 'Gesture ID.' Following is a list of +supported gesture IDs: + + ID Description + 0x86 2 finger straight up + 0x82 2 finger straight down + 0x80 2 finger straight right + 0x84 2 finger straight left + 0x8f 2 finger zoom in + 0x8b 2 finger zoom out + 0xc0 2 finger curve, counter clockwise + 0xc4 2 finger curve, clockwise + 0x2e 3 finger straight up + 0x2a 3 finger straight down + 0x28 3 finger straight right + 0x2c 3 finger straight left + 0x38 palm + +============================================================================== +* Register Listing +============================================================================== + + Registers are represented in 16 bits values. The higher 8 bits represent +the page address and the lower 8 bits represent the relative offset within +that particular page. Refer to the 'Programming Sequence for Page Register +Reading/Writing' section for instructions on how to change current page +address. + +offset width default r/w name +0x8200 bit7~bit0 0x01 RO device ID + +0x8201 bit7~bit0 RW version ID + 0xc1: STL3888 Ax + 0xd0 ~ 0xd2: STL3888 Bx + 0xe0 ~ 0xe1: STL3888 Cx + 0xe2 ~ 0xe3: STL3888 Dx + +0x8202 bit7~bit0 0x01 RO vendor ID + +0x8203 bit7~bit0 0x01 RO product ID + +0x8204 bit3~bit0 0x01 RW revision ID + +0x820b test mode status 1 + bit3 1 RO 0: rotate 180 degree + 1: no rotation + *only supported by H/W prior to Cx + +0x820f register file page control + bit2 0 RW 1: rotate 180 degree + 0: no rotation + *supported since Cx + + bit0 0 RW 1 to enable page 1 register files + *only supported by H/W prior to Cx + +0x8210 RW system control 1 + bit0 1 RW Reserved, must be 1 + bit1 0 RW Reserved, must be 0 + bit4 0 RW Reserved, must be 0 + bit5 1 RW register clock gating enable + 0: read only, 1: read/write enable + (Note that following registers does not require clock gating being + enabled prior to write: 05 06 07 08 09 0c 0f 10 11 12 16 17 18 23 2e + 40 41 42 43. In addition to that, this bit must be 1 when gesture + mode is enabled) + +0x8220 test mode status + bit5~bit4 RO number of buttons + 11 => 2, lbtn/rbtn + 10 => 4, lbtn/rbtn/scru/scrd + 01 => 6, lbtn/rbtn/scru/scrd/scrl/scrr + 00 => 6, lbtn/rbtn/scru/scrd/fbtn/bbtn + *only supported by H/W prior to Cx + +0x8231 RW on-pad command detection + bit7 0 RW on-pad command left button down tag + enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + +0x8234 RW on-pad command control 5 + bit4~bit0 0x05 RW XLO in 0s/4/1, so 03h = 0010.1b = 2.5 + (Note that position unit is in 0.5 scanline) + *only supported by H/W prior to Cx + + bit7 0 RW on-pad tap zone enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + +0x8235 RW on-pad command control 6 + bit4~bit0 0x1d RW XHI in 0s/4/1, so 19h = 1100.1b = 12.5 + (Note that position unit is in 0.5 scanline) + *only supported by H/W prior to Cx + +0x8236 RW on-pad command control 7 + bit4~bit0 0x04 RW YLO in 0s/4/1, so 03h = 0010.1b = 2.5 + (Note that position unit is in 0.5 scanline) + *only supported by H/W prior to Cx + +0x8237 RW on-pad command control 8 + bit4~bit0 0x13 RW YHI in 0s/4/1, so 11h = 1000.1b = 8.5 + (Note that position unit is in 0.5 scanline) + *only supported by H/W prior to Cx + +0x8240 RW system control 5 + bit1 0 RW FSP Intellimouse mode enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + + bit2 0 RW movement + abs. coordinate mode enable + 0: disable, 1: enable + (Note that this function has the functionality of bit 1 even when + bit 1 is not set. However, the format is different from that of bit 1. + In addition, when bit 1 and bit 2 are set at the same time, bit 2 will + override bit 1.) + *only supported by H/W prior to Cx + + bit3 0 RW abs. coordinate only mode enable + 0: disable, 1: enable + (Note that this function has the functionality of bit 1 even when + bit 1 is not set. However, the format is different from that of bit 1. + In addition, when bit 1, bit 2 and bit 3 are set at the same time, + bit 3 will override bit 1 and 2.) + *only supported by H/W prior to Cx + + bit5 0 RW auto switch enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + + bit6 0 RW G0 abs. + notify packet format enable + 0: disable, 1: enable + (Note that the absolute/relative coordinate output still depends on + bit 2 and 3. That is, if any of those bit is 1, host will receive + absolute coordinates; otherwise, host only receives packets with + relative coordinate.) + *only supported by H/W prior to Cx + + bit7 0 RW EN_PS2_F2: PS/2 gesture mode 2nd + finger packet enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + +0x8243 RW on-pad control + bit0 0 RW on-pad control enable + 0: disable, 1: enable + (Note that if this bit is cleared, bit 3/5 will be ineffective) + *only supported by H/W prior to Cx + + bit3 0 RW on-pad fix vertical scrolling enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + + bit5 0 RW on-pad fix horizontal scrolling enable + 0: disable, 1: enable + *only supported by H/W prior to Cx + +0x8290 RW software control register 1 + bit0 0 RW absolute coordination mode + 0: disable, 1: enable + *supported since Cx + + bit1 0 RW gesture ID output + 0: disable, 1: enable + *supported since Cx + + bit2 0 RW two fingers' coordinates output + 0: disable, 1: enable + *supported since Cx + + bit3 0 RW finger up one packet output + 0: disable, 1: enable + *supported since Cx + + bit4 0 RW absolute coordination continuous mode + 0: disable, 1: enable + *supported since Cx + + bit6~bit5 00 RW gesture group selection + 00: basic + 01: suite + 10: suite pro + 11: advanced + *supported since Cx + + bit7 0 RW Bx packet output compatible mode + 0: disable, 1: enable *supported since Cx + *supported since Cx + + +0x833d RW on-pad command control 1 + bit7 1 RW on-pad command detection enable + 0: disable, 1: enable + *supported since Cx + +0x833e RW on-pad command detection + bit7 0 RW on-pad command left button down tag + enable. Works only in H/W based PS/2 + data packet mode. + 0: disable, 1: enable + *supported since Cx diff --git a/Documentation/input/walkera0701.txt b/Documentation/input/walkera0701.txt new file mode 100644 index 00000000000..561385d3848 --- /dev/null +++ b/Documentation/input/walkera0701.txt @@ -0,0 +1,109 @@ + +Walkera WK-0701 transmitter is supplied with a ready to fly Walkera +helicopters such as HM36, HM37, HM60. The walkera0701 module enables to use +this transmitter as joystick + +Devel homepage and download: +http://zub.fei.tuke.sk/walkera-wk0701/ + +or use cogito: +cg-clone http://zub.fei.tuke.sk/GIT/walkera0701-joystick + + +Connecting to PC: + +At back side of transmitter S-video connector can be found. Modulation +pulses from processor to HF part can be found at pin 2 of this connector, +pin 3 is GND. Between pin 3 and CPU 5k6 resistor can be found. To get +modulation pulses to PC, signal pulses must be amplified. + +Cable: (walkera TX to parport) + +Walkera WK-0701 TX S-VIDEO connector: + (back side of TX) + __ __ S-video: canon25 + / |_| \ pin 2 (signal) NPN parport + / O 4 3 O \ pin 3 (GND) LED ________________ 10 ACK + ( O 2 1 O ) | C + \ ___ / 2 ________________________|\|_____|/ + | [___] | |/| B |\ + ------- 3 __________________________________|________________ 25 GND + E + + +I use green LED and BC109 NPN transistor. + +Software: + +Build kernel with walkera0701 module. Module walkera0701 need exclusive +access to parport, modules like lp must be unloaded before loading +walkera0701 module, check dmesg for error messages. Connect TX to PC by +cable and run jstest /dev/input/js0 to see values from TX. If no value can +be changed by TX "joystick", check output from /proc/interrupts. Value for +(usually irq7) parport must increase if TX is on. + + + +Technical details: + +Driver use interrupt from parport ACK input bit to measure pulse length +using hrtimers. + +Frame format: +Based on walkera WK-0701 PCM Format description by Shaul Eizikovich. +(downloaded from http://www.smartpropoplus.com/Docs/Walkera_Wk-0701_PCM.pdf) + +Signal pulses: + (ANALOG) + SYNC BIN OCT + +---------+ +------+ + | | | | +--+ +------+ +--- + +Frame: + SYNC , BIN1, OCT1, BIN2, OCT2 ... BIN24, OCT24, BIN25, next frame SYNC .. + +pulse length: + Binary values: Analog octal values: + + 288 uS Binary 0 318 uS 000 + 438 uS Binary 1 398 uS 001 + 478 uS 010 + 558 uS 011 + 638 uS 100 + 1306 uS SYNC 718 uS 101 + 798 uS 110 + 878 uS 111 + +24 bin+oct values + 1 bin value = 24*4+1 bits = 97 bits + +(Warning, pulses on ACK are inverted by transistor, irq is raised up on sync +to bin change or octal value to bin change). + +Binary data representations: + +One binary and octal value can be grouped to nibble. 24 nibbles + one binary +values can be sampled between sync pulses. + +Values for first four channels (analog joystick values) can be found in +first 10 nibbles. Analog value is represented by one sign bit and 9 bit +absolute binary value. (10 bits per channel). Next nibble is checksum for +first ten nibbles. + +Next nibbles 12 .. 21 represents four channels (not all channels can be +directly controlled from TX). Binary representations ar the same as in first +four channels. In nibbles 22 and 23 is a special magic number. Nibble 24 is +checksum for nibbles 12..23. + +After last octal value for nibble 24 and next sync pulse one additional +binary value can be sampled. This bit and magic number is not used in +software driver. Some details about this magic numbers can be found in +Walkera_Wk-0701_PCM.pdf. + +Checksum calculation: + +Summary of octal values in nibbles must be same as octal value in checksum +nibble (only first 3 bits are used). Binary value for checksum nibble is +calculated by sum of binary values in checked nibbles + sum of octal values +in checked nibbles divided by 8. Only bit 0 of this sum is used. + diff --git a/Documentation/input/xpad.txt b/Documentation/input/xpad.txt index b9111a703ce..7cc9a436e6a 100644 --- a/Documentation/input/xpad.txt +++ b/Documentation/input/xpad.txt @@ -3,20 +3,37 @@ xpad - Linux USB driver for X-Box gamepads This is the very first release of a driver for X-Box gamepads. Basically, this was hacked away in just a few hours, so don't expect miracles. + In particular, there is currently NO support for the rumble pack. You won't find many ff-aware linux applications anyway. -0. Status ---------- +0. Notes +-------- + +Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) -For now, this driver has only been tested on just one Linux-Box. -This one is running a 2.4.18 kernel with usb-uhci on an amd athlon 600. +The number of buttons/axes reported varies based on 3 things: +- if you are using a known controller +- if you are using a known dance pad +- if using an unknown device (one not listed below), what you set in the + module configuration for "Map D-PAD to buttons rather than axes for unknown + pads" (module option dpad_to_buttons) -The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) reports -8 axes and 10 buttons. +If you set dpad_to_buttons to 0 and you are using an unknown device (one +not listed below), the driver will map the directional pad to axes (X/Y), +if you said N it will map the d-pad to buttons, which is needed for dance +style games to function correctly. The default is Y. + +dpad_to_buttons has no effect for known pads. + +0.1 Normal Controllers +---------------------- +With a normal controller, the directional pad is mapped to its own X/Y axes. +The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 +axes and 10 buttons. -Alls 8 axes work, though they all have the same range (-32768..32767) +All 8 axes work, though they all have the same range (-32768..32767) and the zero-setting is not correct for the triggers (I don't know if that is some limitation of jstest, since the input device setup should be fine. I didn't have a look at jstest itself yet). @@ -30,16 +47,50 @@ in game functionality were OK. However, I find it rather difficult to play first person shooters with a pad. Your mileage may vary. +0.2 Xbox Dance Pads +------------------- +When using a known dance pad, jstest will report 6 axes and 14 buttons. + +For dance style pads (like the redoctane pad) several changes +have been made. The old driver would map the d-pad to axes, resulting +in the driver being unable to report when the user was pressing both +left+right or up+down, making DDR style games unplayable. + +Known dance pads automatically map the d-pad to buttons and will work +correctly out of the box. + +If your dance pad is recognized by the driver but is using axes instead +of buttons, see section 0.3 - Unknown Controllers + +I've tested this with Stepmania, and it works quite well. + + +0.3 Unknown Controllers +---------------------- +If you have an unknown xbox controller, it should work just fine with +the default settings. + +HOWEVER if you have an unknown dance pad not listed below, it will not +work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. + +PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with +a dump from /proc/bus/usb and a description of the pad (manufacturer, country, +whether it is a dance pad or normal controller) so that we can add your pad +to the list of supported devices, ensuring that it will work out of the +box in the future. + + 1. USB adapter -------------- Before you can actually use the driver, you need to get yourself an -adapter cable to connect the X-Box controller to your Linux-Box. +adapter cable to connect the X-Box controller to your Linux-Box. You +can buy these online fairly cheap, or build your own. -Such a cable is pretty easy to build. The Controller itself is a USB compound -device (a hub with three ports for two expansion slots and the controller -device) with the only difference in a nonstandard connector (5 pins vs. 4 on -standard USB connector). +Such a cable is pretty easy to build. The Controller itself is a USB +compound device (a hub with three ports for two expansion slots and +the controller device) with the only difference in a nonstandard connector +(5 pins vs. 4 on standard USB connector). You just need to solder a USB connector onto the cable and keep the yellow wire unconnected. The other pins have the same order on both @@ -51,36 +102,36 @@ original one. You can buy an extension cable and cut that instead. That way, you can still use the controller with your X-Box, if you have one ;) -2. driver installation +2. Driver Installation ---------------------- Once you have the adapter cable and the controller is connected, you need to load your USB subsystem and should cat /proc/bus/usb/devices. There should be an entry like the one at the end [4]. -Currently (as of version 0.0.4), the following three devices are included: +Currently (as of version 0.0.6), the following devices are included: original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 + smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a + RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 -If you have another controller that is not listed above and is not recognized -by the driver, please drop me a line with the appropriate info (that is, include -the name, vendor and product ID, as well as the country where you bought it; -sending the whole dump out of /proc/bus/usb/devices along would be even better). +The driver should work with xbox pads not listed above as well, however +you will need to do something extra for dance pads to work. -In theory, the driver should work with other controllers than mine -(InterAct PowerPad pro, bought in Germany) just fine, but I cannot test this -for I only have this one controller. +If you have a controller not listed above, see 0.3 - Unknown Controllers If you compiled and installed the driver, test the functionality: > modprobe xpad > modprobe joydev > jstest /dev/js0 -There should be a single line showing 18 inputs (8 axes, 10 buttons), and -it's values should change if you move the sticks and push the buttons. +If you're using a normal controller, there should be a single line showing +18 inputs (8 axes, 10 buttons), and its values should change if you move +the sticks and push the buttons. If you're using a dance pad, it should +show 20 inputs (6 axes, 14 buttons). -It works? Voila, your done ;) +It works? Voila, you're done ;) 3. Thanks @@ -99,7 +150,7 @@ the basic functionality. 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) 2. http://xpad.xbox-scene.com/ -3. http://www.xboxhackz.com/Hackz-Reference.htm +3. http://www.markosweb.com/www/xboxhackz.com/ 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): @@ -111,6 +162,22 @@ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms +5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): + +T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 +D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 +P: Vendor=0c12 ProdID=8809 Rev= 0.01 +S: Product=XBOX DDR +C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA +I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad +E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms +E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms + -- Marko Friedemann <mfr@bmx-chemnitz.de> 2002-07-16 + - original doc + +Dominic Cerquetti <binary1230@yahoo.com> +2005-03-19 + - added stuff for dance pads, new d-pad->axes mappings diff --git a/Documentation/input/yealink.txt b/Documentation/input/yealink.txt index 0962c5c948b..5360e434486 100644 --- a/Documentation/input/yealink.txt +++ b/Documentation/input/yealink.txt @@ -87,13 +87,13 @@ Line 3 Format : 888888888888 Format description: - From a user space perspective the world is seperated in "digits" and "icons". + From a userspace perspective the world is separated into "digits" and "icons". A digit can have a character set, an icon can only be ON or OFF. Format specifier '8' : Generic 7 segment digit with individual addressable segments - Reduced capabillity 7 segm digit, when segments are hard wired together. + Reduced capability 7 segm digit, when segments are hard wired together. '1' : 2 segments digit only able to produce a 1. 'e' : Most significant day of the month digit, able to produce at least 1 2 3. @@ -134,7 +134,7 @@ Reading /sys/../lineX will return the format string with its current value: 888888888888 Linux Rocks! -Writing to /sys/../lineX will set the coresponding LCD line. +Writing to /sys/../lineX will set the corresponding LCD line. - Excess characters are ignored. - If less characters are written than allowed, the remaining digits are unchanged. |
