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diff --git a/Documentation/00-INDEX b/Documentation/00-INDEX index 5b5aba404aa..1f3dbdfc9ae 100644 --- a/Documentation/00-INDEX +++ b/Documentation/00-INDEX @@ -21,6 +21,9 @@ Changes - list of changes that break older software packages. CodingStyle - how the boss likes the C code in the kernel to look. +development-process/ + - An extended tutorial on how to work with the kernel development + process. DMA-API.txt - DMA API, pci_ API & extensions for non-consistent memory machines. DMA-ISA-LPC.txt diff --git a/Documentation/development-process/1.Intro b/Documentation/development-process/1.Intro new file mode 100644 index 00000000000..8cc2cba2b10 --- /dev/null +++ b/Documentation/development-process/1.Intro @@ -0,0 +1,274 @@ +1: A GUIDE TO THE KERNEL DEVELOPMENT PROCESS + +The purpose of this document is to help developers (and their managers) +work with the development community with a minimum of frustration. It is +an attempt to document how this community works in a way which is +accessible to those who are not intimately familiar with Linux kernel +development (or, indeed, free software development in general). While +there is some technical material here, this is very much a process-oriented +discussion which does not require a deep knowledge of kernel programming to +understand. + + +1.1: EXECUTIVE SUMMARY + +The rest of this section covers the scope of the kernel development process +and the kinds of frustrations that developers and their employers can +encounter there. There are a great many reasons why kernel code should be +merged into the official ("mainline") kernel, including automatic +availability to users, community support in many forms, and the ability to +influence the direction of kernel development. Code contributed to the +Linux kernel must be made available under a GPL-compatible license. + +Section 2 introduces the development process, the kernel release cycle, and +the mechanics of the merge window. The various phases in the patch +development, review, and merging cycle are covered. There is some +discussion of tools and mailing lists. Developers wanting to get started +with kernel development are encouraged to track down and fix bugs as an +initial exercise. + +Section 3 covers early-stage project planning, with an emphasis on +involving the development community as soon as possible. + +Section 4 is about the coding process; several pitfalls which have been +encountered by other developers are discussed. Some requirements for +patches are covered, and there is an introduction to some of the tools +which can help to ensure that kernel patches are correct. + +Section 5 talks about the process of posting patches for review. To be +taken seriously by the development community, patches must be properly +formatted and described, and they must be sent to the right place. +Following the advice in this section should help to ensure the best +possible reception for your work. + +Section 6 covers what happens after posting patches; the job is far from +done at that point. Working with reviewers is a crucial part of the +development process; this section offers a number of tips on how to avoid +problems at this important stage. Developers are cautioned against +assuming that the job is done when a patch is merged into the mainline. + +Section 7 introduces a couple of "advanced" topics: managing patches with +git and reviewing patches posted by others. + +Section 8 concludes the document with pointers to sources for more +information on kernel development. + + +1.2: WHAT THIS DOCUMENT IS ABOUT + +The Linux kernel, at over 6 million lines of code and well over 1000 active +contributors, is one of the largest and most active free software projects +in existence. Since its humble beginning in 1991, this kernel has evolved +into a best-of-breed operating system component which runs on pocket-sized +digital music players, desktop PCs, the largest supercomputers in +existence, and all types of systems in between. It is a robust, efficient, +and scalable solution for almost any situation. + +With the growth of Linux has come an increase in the number of developers +(and companies) wishing to participate in its development. Hardware +vendors want to ensure that Linux supports their products well, making +those products attractive to Linux users. Embedded systems vendors, who +use Linux as a component in an integrated product, want Linux to be as +capable and well-suited to the task at hand as possible. Distributors and +other software vendors who base their products on Linux have a clear +interest in the capabilities, performance, and reliability of the Linux +kernel. And end users, too, will often wish to change Linux to make it +better suit their needs. + +One of the most compelling features of Linux is that it is accessible to +these developers; anybody with the requisite skills can improve Linux and +influence the direction of its development. Proprietary products cannot +offer this kind of openness, which is a characteristic of the free software +process. But, if anything, the kernel is even more open than most other +free software projects. A typical three-month kernel development cycle can +involve over 1000 developers working for more than 100 different companies +(or for no company at all). + +Working with the kernel development community is not especially hard. But, +that notwithstanding, many potential contributors have experienced +difficulties when trying to do kernel work. The kernel community has +evolved its own distinct ways of operating which allow it to function +smoothly (and produce a high-quality product) in an environment where +thousands of lines of code are being changed every day. So it is not +surprising that Linux kernel development process differs greatly from +proprietary development methods. + +The kernel's development process may come across as strange and +intimidating to new developers, but there are good reasons and solid +experience behind it. A developer who does not understand the kernel +community's ways (or, worse, who tries to flout or circumvent them) will +have a frustrating experience in store. The development community, while +being helpful to those who are trying to learn, has little time for those +who will not listen or who do not care about the development process. + +It is hoped that those who read this document will be able to avoid that +frustrating experience. There is a lot of material here, but the effort +involved in reading it will be repaid in short order. The development +community is always in need of developers who will help to make the kernel +better; the following text should help you - or those who work for you - +join our community. + + +1.3: CREDITS + +This document was written by Jonathan Corbet, corbet@lwn.net. It has been +improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland +Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh, +Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and +Jochen Voß. + +This work was supported by the Linux Foundation; thanks especially to +Amanda McPherson, who saw the value of this effort and made it all happen. + + +1.4: THE IMPORTANCE OF GETTING CODE INTO THE MAINLINE + +Some companies and developers occasionally wonder why they should bother +learning how to work with the kernel community and get their code into the +mainline kernel (the "mainline" being the kernel maintained by Linus +Torvalds and used as a base by Linux distributors). In the short term, +contributing code can look like an avoidable expense; it seems easier to +just keep the code separate and support users directly. The truth of the +matter is that keeping code separate ("out of tree") is a false economy. + +As a way of illustrating the costs of out-of-tree code, here are a few +relevant aspects of the kernel development process; most of these will be +discussed in greater detail later in this document. Consider: + +- Code which has been merged into the mainline kernel is available to all + Linux users. It will automatically be present on all distributions which + enable it. There is no need for driver disks, downloads, or the hassles + of supporting multiple versions of multiple distributions; it all just + works, for the developer and for the user. Incorporation into the + mainline solves a large number of distribution and support problems. + +- While kernel developers strive to maintain a stable interface to user + space, the internal kernel API is in constant flux. The lack of a stable + internal interface is a deliberate design decision; it allows fundamental + improvements to be made at any time and results in higher-quality code. + But one result of that policy is that any out-of-tree code requires + constant upkeep if it is to work with new kernels. Maintaining + out-of-tree code requires significant amounts of work just to keep that + code working. + + Code which is in the mainline, instead, does not require this work as the + result of a simple rule requiring any developer who makes an API change + to also fix any code that breaks as the result of that change. So code + which has been merged into the mainline has significantly lower + maintenance costs. + +- Beyond that, code which is in the kernel will often be improved by other + developers. Surprising results can come from empowering your user + community and customers to improve your product. + +- Kernel code is subjected to review, both before and after merging into + the mainline. No matter how strong the original developer's skills are, + this review process invariably finds ways in which the code can be + improved. Often review finds severe bugs and security problems. This is + especially true for code which has been developed in a closed + environment; such code benefits strongly from review by outside + developers. Out-of-tree code is lower-quality code. + +- Participation in the development process is your way to influence the + direction of kernel development. Users who complain from the sidelines + are heard, but active developers have a stronger voice - and the ability + to implement changes which make the kernel work better for their needs. + +- When code is maintained separately, the possibility that a third party + will contribute a different implementation of a similar feature always + exists. Should that happen, getting your code merged will become much + harder - to the point of impossibility. Then you will be faced with the + unpleasant alternatives of either (1) maintaining a nonstandard feature + out of tree indefinitely, or (2) abandoning your code and migrating your + users over to the in-tree version. + +- Contribution of code is the fundamental action which makes the whole + process work. By contributing your code you can add new functionality to + the kernel and provide capabilities and examples which are of use to + other kernel developers. If you have developed code for Linux (or are + thinking about doing so), you clearly have an interest in the continued + success of this platform; contributing code is one of the best ways to + help ensure that success. + +All of the reasoning above applies to any out-of-tree kernel code, +including code which is distributed in proprietary, binary-only form. +There are, however, additional factors which should be taken into account +before considering any sort of binary-only kernel code distribution. These +include: + +- The legal issues around the distribution of proprietary kernel modules + are cloudy at best; quite a few kernel copyright holders believe that + most binary-only modules are derived products of the kernel and that, as + a result, their distribution is a violation of the GNU General Public + license (about which more will be said below). Your author is not a + lawyer, and nothing in this document can possibly be considered to be + legal advice. The true legal status of closed-source modules can only be + determined by the courts. But the uncertainty which haunts those modules + is there regardless. + +- Binary modules greatly increase the difficulty of debugging kernel + problems, to the point that most kernel developers will not even try. So + the distribution of binary-only modules will make it harder for your + users to get support from the community. + +- Support is also harder for distributors of binary-only modules, who must + provide a version of the module for every distribution and every kernel + version they wish to support. Dozens of builds of a single module can + be required to provide reasonably comprehensive coverage, and your users + will have to upgrade your module separately every time they upgrade their + kernel. + +- Everything that was said above about code review applies doubly to + closed-source code. Since this code is not available at all, it cannot + have been reviewed by the community and will, beyond doubt, have serious + problems. + +Makers of embedded systems, in particular, may be tempted to disregard much +of what has been said in this section in the belief that they are shipping +a self-contained product which uses a frozen kernel version and requires no +more development after its release. This argument misses the value of +widespread code review and the value of allowing your users to add +capabilities to your product. But these products, too, have a limited +commercial life, after which a new version must be released. At that +point, vendors whose code is in the mainline and well maintained will be +much better positioned to get the new product ready for market quickly. + + +1.5: LICENSING + +Code is contributed to the Linux kernel under a number of licenses, but all +code must be compatible with version 2 of the GNU General Public License +(GPLv2), which is the license covering the kernel distribution as a whole. +In practice, that means that all code contributions are covered either by +GPLv2 (with, optionally, language allowing distribution under later +versions of the GPL) or the three-clause BSD license. Any contributions +which are not covered by a compatible license will not be accepted into the +kernel. + +Copyright assignments are not required (or requested) for code contributed +to the kernel. All code merged into the mainline kernel retains its +original ownership; as a result, the kernel now has thousands of owners. + +One implication of this ownership structure is that any attempt to change +the licensing of the kernel is doomed to almost certain failure. There are +few practical scenarios where the agreement of all copyright holders could +be obtained (or their code removed from the kernel). So, in particular, +there is no prospect of a migration to version 3 of the GPL in the +foreseeable future. + +It is imperative that all code contributed to the kernel be legitimately +free software. For that reason, code from anonymous (or pseudonymous) +contributors will not be accepted. All contributors are required to "sign +off" on their code, stating that the code can be distributed with the +kernel under the GPL. Code which has not been licensed as free software by +its owner, or which risks creating copyright-related problems for the +kernel (such as code which derives from reverse-engineering efforts lacking +proper safeguards) cannot be contributed. + +Questions about copyright-related issues are common on Linux development +mailing lists. Such questions will normally receive no shortage of +answers, but one should bear in mind that the people answering those +questions are not lawyers and cannot provide legal advice. If you have +legal questions relating to Linux source code, there is no substitute for +talking with a lawyer who understands this field. Relying on answers +obtained on technical mailing lists is a risky affair. diff --git a/Documentation/development-process/2.Process b/Documentation/development-process/2.Process new file mode 100644 index 00000000000..d750321acd5 --- /dev/null +++ b/Documentation/development-process/2.Process @@ -0,0 +1,459 @@ +2: HOW THE DEVELOPMENT PROCESS WORKS + +Linux kernel development in the early 1990's was a pretty loose affair, +with relatively small numbers of users and developers involved. With a +user base in the millions and with some 2,000 developers involved over the +course of one year, the kernel has since had to evolve a number of +processes to keep development happening smoothly. A solid understanding of +how the process works is required in order to be an effective part of it. + + +2.1: THE BIG PICTURE + +The kernel developers use a loosely time-based release process, with a new +major kernel release happening every two or three months. The recent +release history looks like this: + + 2.6.26 July 13, 2008 + 2.6.25 April 16, 2008 + 2.6.24 January 24, 2008 + 2.6.23 October 9, 2007 + 2.6.22 July 8, 2007 + 2.6.21 April 25, 2007 + 2.6.20 February 4, 2007 + +Every 2.6.x release is a major kernel release with new features, internal +API changes, and more. A typical 2.6 release can contain over 10,000 +changesets with changes to several hundred thousand lines of code. 2.6 is +thus the leading edge of Linux kernel development; the kernel uses a +rolling development model which is continually integrating major changes. + +A relatively straightforward discipline is followed with regard to the +merging of patches for each release. At the beginning of each development +cycle, the "merge window" is said to be open. At that time, code which is +deemed to be sufficiently stable (and which is accepted by the development +community) is merged into the mainline kernel. The bulk of changes for a +new development cycle (and all of the major changes) will be merged during +this time, at a rate approaching 1,000 changes ("patches," or "changesets") +per day. + +(As an aside, it is worth noting that the changes integrated during the +merge window do not come out of thin air; they have been collected, tested, +and staged ahead of time. How that process works will be described in +detail later on). + +The merge window lasts for two weeks. At the end of this time, Linus +Torvalds will declare that the window is closed and release the first of +the "rc" kernels. For the kernel which is destined to be 2.6.26, for +example, the release which happens at the end of the merge window will be +called 2.6.26-rc1. The -rc1 release is the signal that the time to merge +new features has passed, and that the time to stabilize the next kernel has +begun. + +Over the next six to ten weeks, only patches which fix problems should be +submitted to the mainline. On occasion a more significant change will be +allowed, but such occasions are rare; developers who try to merge new +features outside of the merge window tend to get an unfriendly reception. +As a general rule, if you miss the merge window for a given feature, the +best thing to do is to wait for the next development cycle. (An occasional +exception is made for drivers for previously-unsupported hardware; if they +touch no in-tree code, they cannot cause regressions and should be safe to +add at any time). + +As fixes make their way into the mainline, the patch rate will slow over +time. Linus releases new -rc kernels about once a week; a normal series +will get up to somewhere between -rc6 and -rc9 before the kernel is +considered to be sufficiently stable and the final 2.6.x release is made. +At that point the whole process starts over again. + +As an example, here is how the 2.6.25 development cycle went (all dates in +2008): + + January 24 2.6.24 stable release + February 10 2.6.25-rc1, merge window closes + February 15 2.6.25-rc2 + February 24 2.6.25-rc3 + March 4 2.6.25-rc4 + March 9 2.6.25-rc5 + March 16 2.6.25-rc6 + March 25 2.6.25-rc7 + April 1 2.6.25-rc8 + April 11 2.6.25-rc9 + April 16 2.6.25 stable release + +How do the developers decide when to close the development cycle and create +the stable release? The most significant metric used is the list of +regressions from previous releases. No bugs are welcome, but those which +break systems which worked in the past are considered to be especially +serious. For this reason, patches which cause regressions are looked upon +unfavorably and are quite likely to be reverted during the stabilization +period. + +The developers' goal is to fix all known regressions before the stable +release is made. In the real world, this kind of perfection is hard to +achieve; there are just too many variables in a project of this size. +There comes a point where delaying the final release just makes the problem +worse; the pile of changes waiting for the next merge window will grow +larger, creating even more regressions the next time around. So most 2.6.x +kernels go out with a handful of known regressions though, hopefully, none +of them are serious. + +Once a stable release is made, its ongoing maintenance is passed off to the +"stable team," currently comprised of Greg Kroah-Hartman and Chris Wright. +The stable team will release occasional updates to the stable release using +the 2.6.x.y numbering scheme. To be considered for an update release, a +patch must (1) fix a significant bug, and (2) already be merged into the +mainline for the next development kernel. Continuing our 2.6.25 example, +the history (as of this writing) is: + + May 1 2.6.25.1 + May 6 2.6.25.2 + May 9 2.6.25.3 + May 15 2.6.25.4 + June 7 2.6.25.5 + June 9 2.6.25.6 + June 16 2.6.25.7 + June 21 2.6.25.8 + June 24 2.6.25.9 + +Stable updates for a given kernel are made for approximately six months; +after that, the maintenance of stable releases is solely the responsibility +of the distributors which have shipped that particular kernel. + + +2.2: THE LIFECYCLE OF A PATCH + +Patches do not go directly from the developer's keyboard into the mainline +kernel. There is, instead, a somewhat involved (if somewhat informal) +process designed to ensure that each patch is reviewed for quality and that +each patch implements a change which is desirable to have in the mainline. +This process can happen quickly for minor fixes, or, in the case of large +and controversial changes, go on for years. Much developer frustration +comes from a lack of understanding of this process or from attempts to +circumvent it. + +In the hopes of reducing that frustration, this document will describe how +a patch gets into the kernel. What follows below is an introduction which +describes the process in a somewhat idealized way. A much more detailed +treatment will come in later sections. + +The stages that a patch goes through are, generally: + + - Design. This is where the real requirements for the patch - and the way + those requirements will be met - are laid out. Design work is often + done without involving the community, but it is better to do this work + in the open if at all possible; it can save a lot of time redesigning + things later. + + - Early review. Patches are posted to the relevant mailing list, and + developers on that list reply with any comments they may have. This + process should turn up any major problems with a patch if all goes + well. + + - Wider review. When the patch is getting close to ready for mainline + inclusion, it will be accepted by a relevant subsystem maintainer - + though this acceptance is not a guarantee that the patch will make it + all the way to the mainline. The patch will show up in the maintainer's + subsystem tree and into the staging trees (described below). When the + process works, this step leads to more extensive review of the patch and + the discovery of any problems resulting from the integration of this + patch with work being done by others. + + - Merging into the mainline. Eventually, a successful patch will be + merged into the mainline repository managed by Linus Torvalds. More + comments and/or problems may surface at this time; it is important that + the developer be responsive to these and fix any issues which arise. + + - Stable release. The number of users potentially affected by the patch + is now large, so, once again, new problems may arise. + + - Long-term maintenance. While it is certainly possible for a developer + to forget about code after merging it, that sort of behavior tends to + leave a poor impression in the development community. Merging code + eliminates some of the maintenance burden, in that others will fix + problems caused by API changes. But the original developer should + continue to take responsibility for the code if it is to remain useful + in the longer term. + +One of the largest mistakes made by kernel developers (or their employers) +is to try to cut the process down to a single "merging into the mainline" +step. This approach invariably leads to frustration for everybody +involved. + + +2.3: HOW PATCHES GET INTO THE KERNEL + +There is exactly one person who can merge patches into the mainline kernel +repository: Linus Torvalds. But, of the over 12,000 patches which went +into the 2.6.25 kernel, only 250 (around 2%) were directly chosen by Linus +himself. The kernel project has long since grown to a size where no single +developer could possibly inspect and select every patch unassisted. The +way the kernel developers have addressed this growth is through the use of +a lieutenant system built around a chain of trust. + +The kernel code base is logically broken down into a set of subsystems: +networking, specific architecture support, memory management, video +devices, etc. Most subsystems have a designated maintainer, a developer +who has overall responsibility for the code within that subsystem. These +subsystem maintainers are the gatekeepers (in a loose way) for the portion +of the kernel they manage; they are the ones who will (usually) accept a +patch for inclusion into the mainline kernel. + +Subsystem maintainers each manage their own version of the kernel source +tree, usually (but certainly not always) using the git source management +tool. Tools like git (and related tools like quilt or mercurial) allow +maintainers to track a list of patches, including authorship information +and other metadata. At any given time, the maintainer can identify which +patches in his or her repository are not found in the mainline. + +When the merge window opens, top-level maintainers will ask Linus to "pull" +the patches they have selected for merging from their repositories. If +Linus agrees, the stream of patches will flow up into his repository, +becoming part of the mainline kernel. The amount of attention that Linus +pays to specific patches received in a pull operation varies. It is clear +that, sometimes, he looks quite closely. But, as a general rule, Linus +trusts the subsystem maintainers to not send bad patches upstream. + +Subsystem maintainers, in turn, can pull patches from other maintainers. +For example, the networking tree is built from patches which accumulated +first in trees dedicated to network device drivers, wireless networking, +etc. This chain of repositories can be arbitrarily long, though it rarely +exceeds two or three links. Since each maintainer in the chain trusts +those managing lower-level trees, this process is known as the "chain of +trust." + +Clearly, in a system like this, getting patches into the kernel depends on +finding the right maintainer. Sending patches directly to Linus is not +normally the right way to go. + + +2.4: STAGING TREES + +The chain of subsystem trees guides the flow of patches into the kernel, +but it also raises an interesting question: what if somebody wants to look +at all of the patches which are being prepared for the next merge window? +Developers will be interested in what other changes are pending to see +whether there are any conflicts to worry about; a patch which changes a +core kernel function prototype, for example, will conflict with any other +patches which use the older form of that function. Reviewers and testers +want access to the changes in their integrated form before all of those +changes land in the mainline kernel. One could pull changes from all of +the interesting subsystem trees, but that would be a big and error-prone +job. + +The answer comes in the form of staging trees, where subsystem trees are +collected for testing and review. The older of these trees, maintained by +Andrew Morton, is called "-mm" (for memory management, which is how it got +started). The -mm tree integrates patches from a long list of subsystem +trees; it also has some patches aimed at helping with debugging. + +Beyond that, -mm contains a significant collection of patches which have +been selected by Andrew directly. These patches may have been posted on a +mailing list, or they may apply to a part of the kernel for which there is +no designated subsystem tree. As a result, -mm operates as a sort of +subsystem tree of last resort; if there is no other obvious path for a +patch into the mainline, it is likely to end up in -mm. Miscellaneous +patches which accumulate in -mm will eventually either be forwarded on to +an appropriate subsystem tree or be sent directly to Linus. In a typical +development cycle, approximately 10% of the patches going into the mainline +get there via -mm. + +The current -mm patch can always be found from the front page of + + http://kernel.org/ + +Those who want to see the current state of -mm can get the "-mm of the +moment" tree, found at: + + http://userweb.kernel.org/~akpm/mmotm/ + +Use of the MMOTM tree is likely to be a frustrating experience, though; +there is a definite chance that it will not even compile. + +The other staging tree, started more recently, is linux-next, maintained by +Stephen Rothwell. The linux-next tree is, by design, a snapshot of what +the mainline is expected to look like after the next merge window closes. +Linux-next trees are announced on the linux-kernel and linux-next mailing +lists when they are assembled; they can be downloaded from: + + http://www.kernel.org/pub/linux/kernel/people/sfr/linux-next/ + +Some information about linux-next has been gathered at: + + http://linux.f-seidel.de/linux-next/pmwiki/ + +How the linux-next tree will fit into the development process is still +changing. As of this writing, the first full development cycle involving +linux-next (2.6.26) is coming to an end; thus far, it has proved to be a +valuable resource for finding and fixing integration problems before the +beginning of the merge window. See http://lwn.net/Articles/287155/ for +more information on how linux-next has worked to set up the 2.6.27 merge +window. + +Some developers have begun to suggest that linux-next should be used as the +target for future development as well. The linux-next tree does tend to be +far ahead of the mainline and is more representative of the tree into which +any new work will be merged. The downside to this idea is that the +volatility of linux-next tends to make it a difficult development target. +See http://lwn.net/Articles/289013/ for more information on this topic, and +stay tuned; much is still in flux where linux-next is involved. + + +2.5: TOOLS + +As can be seen from the above text, the kernel development process depends +heavily on the ability to herd collections of patches in various +directions. The whole thing would not work anywhere near as well as it +does without suitably powerful tools. Tutorials on how to use these tools +are well beyond the scope of this document, but there is space for a few +pointers. + +By far the dominant source code management system used by the kernel +community is git. Git is one of a number of distributed version control +systems being developed in the free software community. It is well tuned +for kernel development, in that it performs quite well when dealing with +large repositories and large numbers of patches. It also has a reputation +for being difficult to learn and use, though it has gotten better over +time. Some sort of familiarity with git is almost a requirement for kernel +developers; even if they do not use it for their own work, they'll need git +to keep up with what other developers (and the mainline) are doing. + +Git is now packaged by almost all Linux distributions. There is a home +page at + + http://git.or.cz/ + +That page has pointers to documentation and tutorials. One should be +aware, in particular, of the Kernel Hacker's Guide to git, which has +information specific to kernel development: + + http://linux.yyz.us/git-howto.html + +Among the kernel developers who do not use git, the most popular choice is +almost certainly Mercurial: + + http://www.selenic.com/mercurial/ + +Mercurial shares many features with git, but it provides an interface which +many find easier to use. + +The other tool worth knowing about is Quilt: + + http://savannah.nongnu.org/projects/quilt/ + +Quilt is a patch management system, rather than a source code management +system. It does not track history over time; it is, instead, oriented +toward tracking a specific set of changes against an evolving code base. +Some major subsystem maintainers use quilt to manage patches intended to go +upstream. For the management of certain kinds of trees (-mm, for example), +quilt is the best tool for the job. + + +2.6: MAILING LISTS + +A great deal of Linux kernel development work is done by way of mailing +lists. It is hard to be a fully-functioning member of the community +without joining at least one list somewhere. But Linux mailing lists also +represent a potential hazard to developers, who risk getting buried under a +load of electronic mail, running afoul of the conventions used on the Linux +lists, or both. + +Most kernel mailing lists are run on vger.kernel.org; the master list can +be found at: + + http://vger.kernel.org/vger-lists.html + +There are lists hosted elsewhere, though; a number of them are at +lists.redhat.com. + +The core mailing list for kernel development is, of course, linux-kernel. +This list is an intimidating place to be; volume can reach 500 messages per +day, the amount of noise is high, the conversation can be severely +technical, and participants are not always concerned with showing a high +degree of politeness. But there is no other place where the kernel +development community comes together as a whole; developers who avoid this +list will miss important information. + +There are a few hints which can help with linux-kernel survival: + +- Have the list delivered to a separate folder, rather than your main + mailbox. One must be able to ignore the stream for sustained periods of + time. + +- Do not try to follow every conversation - nobody else does. It is + important to filter on both the topic of interest (though note that + long-running conversations can drift away from the original subject + without changing the email subject line) and the people who are + participating. + +- Do not feed the trolls. If somebody is trying to stir up an angry + response, ignore them. + +- When responding to linux-kernel email (or that on other lists) preserve + the Cc: header for all involved. In the absence of a strong reason (such + as an explicit request), you should never remove recipients. Always make + sure that the person you are responding to is in the Cc: list. This + convention also makes it unnecessary to explicitly ask to be copied on + replies to your postings. + +- Search the list archives (and the net as a whole) before asking + questions. Some developers can get impatient with people who clearly + have not done their homework. + +- Avoid top-posting (the practice of putting your answer above the quoted + text you are responding to). It makes your response harder to read and + makes a poor impression. + +- Ask on the correct mailing list. Linux-kernel may be the general meeting + point, but it is not the best place to find developers from all + subsystems. + +The last point - finding the correct mailing list - is a common place for +beginning developers to go wrong. Somebody who asks a networking-related +question on linux-kernel will almost certainly receive a polite suggestion +to ask on the netdev list instead, as that is the list frequented by most +networking developers. Other lists exist for the SCSI, video4linux, IDE, +filesystem, etc. subsystems. The best place to look for mailing lists is +in the MAINTAINERS file packaged with the kernel source. + + +2.7: GETTING STARTED WITH KERNEL DEVELOPMENT + +Questions about how to get started with the kernel development process are +common - from both individuals and companies. Equally common are missteps +which make the beginning of the relationship harder than it has to be. + +Companies often look to hire well-known developers to get a development +group started. This can, in fact, be an effective technique. But it also +tends to be expensive and does not do much to grow the pool of experienced +kernel developers. It is possible to bring in-house developers up to speed +on Linux kernel development, given the investment of a bit of time. Taking +this time can endow an employer with a group of developers who understand +the kernel and the company both, and who can help to train others as well. +Over the medium term, this is often the more profitable approach. + +Individual developers are often, understandably, at a loss for a place to +start. Beginning with a large project can be intimidating; one often wants +to test the waters with something smaller first. This is the point where +some developers jump into the creation of patches fixing spelling errors or +minor coding style issues. Unfortunately, such patches create a level of +noise which is distracting for the development community as a whole, so, +increasingly, they are looked down upon. New developers wishing to +introduce themselves to the community will not get the sort of reception +they wish for by these means. + +Andrew Morton gives this advice for aspiring kernel developers + + The #1 project for all kernel beginners should surely be "make sure + that the kernel runs perfectly at all times on all machines which + you can lay your hands on". Usually the way to do this is to work + with others on getting things fixed up (this can require + persistence!) but that's fine - it's a part of kernel development. + +(http://lwn.net/Articles/283982/). + +In the absence of obvious problems to fix, developers are advised to look +at the current lists of regressions and open bugs in general. There is +never any shortage of issues in need of fixing; by addressing these issues, +developers will gain experience with the process while, at the same time, +building respect with the rest of the development community. diff --git a/Documentation/development-process/3.Early-stage b/Documentation/development-process/3.Early-stage new file mode 100644 index 00000000000..307a159a70c --- /dev/null +++ b/Documentation/development-process/3.Early-stage @@ -0,0 +1,195 @@ +3: EARLY-STAGE PLANNING + +When contemplating a Linux kernel development project, it can be tempting +to jump right in and start coding. As with any significant project, +though, much of the groundwork for success is best laid before the first +line of code is written. Some time spent in early planning and +communication can save far more time later on. + + +3.1: SPECIFYING THE PROBLEM + +Like any engineering project, a successful kernel enhancement starts with a +clear description of the problem to be solved. 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