diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /lib/bitmap.c |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'lib/bitmap.c')
-rw-r--r-- | lib/bitmap.c | 595 |
1 files changed, 595 insertions, 0 deletions
diff --git a/lib/bitmap.c b/lib/bitmap.c new file mode 100644 index 00000000000..d1388a5ce89 --- /dev/null +++ b/lib/bitmap.c @@ -0,0 +1,595 @@ +/* + * lib/bitmap.c + * Helper functions for bitmap.h. + * + * This source code is licensed under the GNU General Public License, + * Version 2. See the file COPYING for more details. + */ +#include <linux/module.h> +#include <linux/ctype.h> +#include <linux/errno.h> +#include <linux/bitmap.h> +#include <linux/bitops.h> +#include <asm/uaccess.h> + +/* + * bitmaps provide an array of bits, implemented using an an + * array of unsigned longs. The number of valid bits in a + * given bitmap does _not_ need to be an exact multiple of + * BITS_PER_LONG. + * + * The possible unused bits in the last, partially used word + * of a bitmap are 'don't care'. The implementation makes + * no particular effort to keep them zero. It ensures that + * their value will not affect the results of any operation. + * The bitmap operations that return Boolean (bitmap_empty, + * for example) or scalar (bitmap_weight, for example) results + * carefully filter out these unused bits from impacting their + * results. + * + * These operations actually hold to a slightly stronger rule: + * if you don't input any bitmaps to these ops that have some + * unused bits set, then they won't output any set unused bits + * in output bitmaps. + * + * The byte ordering of bitmaps is more natural on little + * endian architectures. See the big-endian headers + * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h + * for the best explanations of this ordering. + */ + +int __bitmap_empty(const unsigned long *bitmap, int bits) +{ + int k, lim = bits/BITS_PER_LONG; + for (k = 0; k < lim; ++k) + if (bitmap[k]) + return 0; + + if (bits % BITS_PER_LONG) + if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) + return 0; + + return 1; +} +EXPORT_SYMBOL(__bitmap_empty); + +int __bitmap_full(const unsigned long *bitmap, int bits) +{ + int k, lim = bits/BITS_PER_LONG; + for (k = 0; k < lim; ++k) + if (~bitmap[k]) + return 0; + + if (bits % BITS_PER_LONG) + if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) + return 0; + + return 1; +} +EXPORT_SYMBOL(__bitmap_full); + +int __bitmap_equal(const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k, lim = bits/BITS_PER_LONG; + for (k = 0; k < lim; ++k) + if (bitmap1[k] != bitmap2[k]) + return 0; + + if (bits % BITS_PER_LONG) + if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) + return 0; + + return 1; +} +EXPORT_SYMBOL(__bitmap_equal); + +void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits) +{ + int k, lim = bits/BITS_PER_LONG; + for (k = 0; k < lim; ++k) + dst[k] = ~src[k]; + + if (bits % BITS_PER_LONG) + dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits); +} +EXPORT_SYMBOL(__bitmap_complement); + +/* + * __bitmap_shift_right - logical right shift of the bits in a bitmap + * @dst - destination bitmap + * @src - source bitmap + * @nbits - shift by this many bits + * @bits - bitmap size, in bits + * + * Shifting right (dividing) means moving bits in the MS -> LS bit + * direction. Zeros are fed into the vacated MS positions and the + * LS bits shifted off the bottom are lost. + */ +void __bitmap_shift_right(unsigned long *dst, + const unsigned long *src, int shift, int bits) +{ + int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; + int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; + unsigned long mask = (1UL << left) - 1; + for (k = 0; off + k < lim; ++k) { + unsigned long upper, lower; + + /* + * If shift is not word aligned, take lower rem bits of + * word above and make them the top rem bits of result. + */ + if (!rem || off + k + 1 >= lim) + upper = 0; + else { + upper = src[off + k + 1]; + if (off + k + 1 == lim - 1 && left) + upper &= mask; + } + lower = src[off + k]; + if (left && off + k == lim - 1) + lower &= mask; + dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem; + if (left && k == lim - 1) + dst[k] &= mask; + } + if (off) + memset(&dst[lim - off], 0, off*sizeof(unsigned long)); +} +EXPORT_SYMBOL(__bitmap_shift_right); + + +/* + * __bitmap_shift_left - logical left shift of the bits in a bitmap + * @dst - destination bitmap + * @src - source bitmap + * @nbits - shift by this many bits + * @bits - bitmap size, in bits + * + * Shifting left (multiplying) means moving bits in the LS -> MS + * direction. Zeros are fed into the vacated LS bit positions + * and those MS bits shifted off the top are lost. + */ + +void __bitmap_shift_left(unsigned long *dst, + const unsigned long *src, int shift, int bits) +{ + int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; + int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; + for (k = lim - off - 1; k >= 0; --k) { + unsigned long upper, lower; + + /* + * If shift is not word aligned, take upper rem bits of + * word below and make them the bottom rem bits of result. + */ + if (rem && k > 0) + lower = src[k - 1]; + else + lower = 0; + upper = src[k]; + if (left && k == lim - 1) + upper &= (1UL << left) - 1; + dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem; + if (left && k + off == lim - 1) + dst[k + off] &= (1UL << left) - 1; + } + if (off) + memset(dst, 0, off*sizeof(unsigned long)); +} +EXPORT_SYMBOL(__bitmap_shift_left); + +void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k; + int nr = BITS_TO_LONGS(bits); + + for (k = 0; k < nr; k++) + dst[k] = bitmap1[k] & bitmap2[k]; +} +EXPORT_SYMBOL(__bitmap_and); + +void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k; + int nr = BITS_TO_LONGS(bits); + + for (k = 0; k < nr; k++) + dst[k] = bitmap1[k] | bitmap2[k]; +} +EXPORT_SYMBOL(__bitmap_or); + +void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k; + int nr = BITS_TO_LONGS(bits); + + for (k = 0; k < nr; k++) + dst[k] = bitmap1[k] ^ bitmap2[k]; +} +EXPORT_SYMBOL(__bitmap_xor); + +void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k; + int nr = BITS_TO_LONGS(bits); + + for (k = 0; k < nr; k++) + dst[k] = bitmap1[k] & ~bitmap2[k]; +} +EXPORT_SYMBOL(__bitmap_andnot); + +int __bitmap_intersects(const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k, lim = bits/BITS_PER_LONG; + for (k = 0; k < lim; ++k) + if (bitmap1[k] & bitmap2[k]) + return 1; + + if (bits % BITS_PER_LONG) + if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) + return 1; + return 0; +} +EXPORT_SYMBOL(__bitmap_intersects); + +int __bitmap_subset(const unsigned long *bitmap1, + const unsigned long *bitmap2, int bits) +{ + int k, lim = bits/BITS_PER_LONG; + for (k = 0; k < lim; ++k) + if (bitmap1[k] & ~bitmap2[k]) + return 0; + + if (bits % BITS_PER_LONG) + if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) + return 0; + return 1; +} +EXPORT_SYMBOL(__bitmap_subset); + +#if BITS_PER_LONG == 32 +int __bitmap_weight(const unsigned long *bitmap, int bits) +{ + int k, w = 0, lim = bits/BITS_PER_LONG; + + for (k = 0; k < lim; k++) + w += hweight32(bitmap[k]); + + if (bits % BITS_PER_LONG) + w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); + + return w; +} +#else +int __bitmap_weight(const unsigned long *bitmap, int bits) +{ + int k, w = 0, lim = bits/BITS_PER_LONG; + + for (k = 0; k < lim; k++) + w += hweight64(bitmap[k]); + + if (bits % BITS_PER_LONG) + w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); + + return w; +} +#endif +EXPORT_SYMBOL(__bitmap_weight); + +/* + * Bitmap printing & parsing functions: first version by Bill Irwin, + * second version by Paul Jackson, third by Joe Korty. + */ + +#define CHUNKSZ 32 +#define nbits_to_hold_value(val) fls(val) +#define roundup_power2(val,modulus) (((val) + (modulus) - 1) & ~((modulus) - 1)) +#define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10)) +#define BASEDEC 10 /* fancier cpuset lists input in decimal */ + +/** + * bitmap_scnprintf - convert bitmap to an ASCII hex string. + * @buf: byte buffer into which string is placed + * @buflen: reserved size of @buf, in bytes + * @maskp: pointer to bitmap to convert + * @nmaskbits: size of bitmap, in bits + * + * Exactly @nmaskbits bits are displayed. Hex digits are grouped into + * comma-separated sets of eight digits per set. + */ +int bitmap_scnprintf(char *buf, unsigned int buflen, + const unsigned long *maskp, int nmaskbits) +{ + int i, word, bit, len = 0; + unsigned long val; + const char *sep = ""; + int chunksz; + u32 chunkmask; + + chunksz = nmaskbits & (CHUNKSZ - 1); + if (chunksz == 0) + chunksz = CHUNKSZ; + + i = roundup_power2(nmaskbits, CHUNKSZ) - CHUNKSZ; + for (; i >= 0; i -= CHUNKSZ) { + chunkmask = ((1ULL << chunksz) - 1); + word = i / BITS_PER_LONG; + bit = i % BITS_PER_LONG; + val = (maskp[word] >> bit) & chunkmask; + len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep, + (chunksz+3)/4, val); + chunksz = CHUNKSZ; + sep = ","; + } + return len; +} +EXPORT_SYMBOL(bitmap_scnprintf); + +/** + * bitmap_parse - convert an ASCII hex string into a bitmap. + * @buf: pointer to buffer in user space containing string. + * @buflen: buffer size in bytes. If string is smaller than this + * then it must be terminated with a \0. + * @maskp: pointer to bitmap array that will contain result. + * @nmaskbits: size of bitmap, in bits. + * + * Commas group hex digits into chunks. Each chunk defines exactly 32 + * bits of the resultant bitmask. No chunk may specify a value larger + * than 32 bits (-EOVERFLOW), and if a chunk specifies a smaller value + * then leading 0-bits are prepended. -EINVAL is returned for illegal + * characters and for grouping errors such as "1,,5", ",44", "," and "". + * Leading and trailing whitespace accepted, but not embedded whitespace. + */ +int bitmap_parse(const char __user *ubuf, unsigned int ubuflen, + unsigned long *maskp, int nmaskbits) +{ + int c, old_c, totaldigits, ndigits, nchunks, nbits; + u32 chunk; + + bitmap_zero(maskp, nmaskbits); + + nchunks = nbits = totaldigits = c = 0; + do { + chunk = ndigits = 0; + + /* Get the next chunk of the bitmap */ + while (ubuflen) { + old_c = c; + if (get_user(c, ubuf++)) + return -EFAULT; + ubuflen--; + if (isspace(c)) + continue; + + /* + * If the last character was a space and the current + * character isn't '\0', we've got embedded whitespace. + * This is a no-no, so throw an error. + */ + if (totaldigits && c && isspace(old_c)) + return -EINVAL; + + /* A '\0' or a ',' signal the end of the chunk */ + if (c == '\0' || c == ',') + break; + + if (!isxdigit(c)) + return -EINVAL; + + /* + * Make sure there are at least 4 free bits in 'chunk'. + * If not, this hexdigit will overflow 'chunk', so + * throw an error. + */ + if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1)) + return -EOVERFLOW; + + chunk = (chunk << 4) | unhex(c); + ndigits++; totaldigits++; + } + if (ndigits == 0) + return -EINVAL; + if (nchunks == 0 && chunk == 0) + continue; + + __bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits); + *maskp |= chunk; + nchunks++; + nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ; + if (nbits > nmaskbits) + return -EOVERFLOW; + } while (ubuflen && c == ','); + + return 0; +} +EXPORT_SYMBOL(bitmap_parse); + +/* + * bscnl_emit(buf, buflen, rbot, rtop, bp) + * + * Helper routine for bitmap_scnlistprintf(). Write decimal number + * or range to buf, suppressing output past buf+buflen, with optional + * comma-prefix. Return len of what would be written to buf, if it + * all fit. + */ +static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len) +{ + if (len > 0) + len += scnprintf(buf + len, buflen - len, ","); + if (rbot == rtop) + len += scnprintf(buf + len, buflen - len, "%d", rbot); + else + len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop); + return len; +} + +/** + * bitmap_scnlistprintf - convert bitmap to list format ASCII string + * @buf: byte buffer into which string is placed + * @buflen: reserved size of @buf, in bytes + * @maskp: pointer to bitmap to convert + * @nmaskbits: size of bitmap, in bits + * + * Output format is a comma-separated list of decimal numbers and + * ranges. Consecutively set bits are shown as two hyphen-separated + * decimal numbers, the smallest and largest bit numbers set in + * the range. Output format is compatible with the format + * accepted as input by bitmap_parselist(). + * + * The return value is the number of characters which would be + * generated for the given input, excluding the trailing '\0', as + * per ISO C99. + */ +int bitmap_scnlistprintf(char *buf, unsigned int buflen, + const unsigned long *maskp, int nmaskbits) +{ + int len = 0; + /* current bit is 'cur', most recently seen range is [rbot, rtop] */ + int cur, rbot, rtop; + + rbot = cur = find_first_bit(maskp, nmaskbits); + while (cur < nmaskbits) { + rtop = cur; + cur = find_next_bit(maskp, nmaskbits, cur+1); + if (cur >= nmaskbits || cur > rtop + 1) { + len = bscnl_emit(buf, buflen, rbot, rtop, len); + rbot = cur; + } + } + return len; +} +EXPORT_SYMBOL(bitmap_scnlistprintf); + +/** + * bitmap_parselist - convert list format ASCII string to bitmap + * @buf: read nul-terminated user string from this buffer + * @mask: write resulting mask here + * @nmaskbits: number of bits in mask to be written + * + * Input format is a comma-separated list of decimal numbers and + * ranges. Consecutively set bits are shown as two hyphen-separated + * decimal numbers, the smallest and largest bit numbers set in + * the range. + * + * Returns 0 on success, -errno on invalid input strings: + * -EINVAL: second number in range smaller than first + * -EINVAL: invalid character in string + * -ERANGE: bit number specified too large for mask + */ +int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits) +{ + unsigned a, b; + + bitmap_zero(maskp, nmaskbits); + do { + if (!isdigit(*bp)) + return -EINVAL; + b = a = simple_strtoul(bp, (char **)&bp, BASEDEC); + if (*bp == '-') { + bp++; + if (!isdigit(*bp)) + return -EINVAL; + b = simple_strtoul(bp, (char **)&bp, BASEDEC); + } + if (!(a <= b)) + return -EINVAL; + if (b >= nmaskbits) + return -ERANGE; + while (a <= b) { + set_bit(a, maskp); + a++; + } + if (*bp == ',') + bp++; + } while (*bp != '\0' && *bp != '\n'); + return 0; +} +EXPORT_SYMBOL(bitmap_parselist); + +/** + * bitmap_find_free_region - find a contiguous aligned mem region + * @bitmap: an array of unsigned longs corresponding to the bitmap + * @bits: number of bits in the bitmap + * @order: region size to find (size is actually 1<<order) + * + * This is used to allocate a memory region from a bitmap. The idea is + * that the region has to be 1<<order sized and 1<<order aligned (this + * makes the search algorithm much faster). + * + * The region is marked as set bits in the bitmap if a free one is + * found. + * + * Returns either beginning of region or negative error + */ +int bitmap_find_free_region(unsigned long *bitmap, int bits, int order) +{ + unsigned long mask; + int pages = 1 << order; + int i; + + if(pages > BITS_PER_LONG) + return -EINVAL; + + /* make a mask of the order */ + mask = (1ul << (pages - 1)); + mask += mask - 1; + + /* run up the bitmap pages bits at a time */ + for (i = 0; i < bits; i += pages) { + int index = i/BITS_PER_LONG; + int offset = i - (index * BITS_PER_LONG); + if((bitmap[index] & (mask << offset)) == 0) { + /* set region in bimap */ + bitmap[index] |= (mask << offset); + return i; + } + } + return -ENOMEM; +} +EXPORT_SYMBOL(bitmap_find_free_region); + +/** + * bitmap_release_region - release allocated bitmap region + * @bitmap: a pointer to the bitmap + * @pos: the beginning of the region + * @order: the order of the bits to release (number is 1<<order) + * + * This is the complement to __bitmap_find_free_region and releases + * the found region (by clearing it in the bitmap). + */ +void bitmap_release_region(unsigned long *bitmap, int pos, int order) +{ + int pages = 1 << order; + unsigned long mask = (1ul << (pages - 1)); + int index = pos/BITS_PER_LONG; + int offset = pos - (index * BITS_PER_LONG); + mask += mask - 1; + bitmap[index] &= ~(mask << offset); +} +EXPORT_SYMBOL(bitmap_release_region); + +int bitmap_allocate_region(unsigned long *bitmap, int pos, int order) +{ + int pages = 1 << order; + unsigned long mask = (1ul << (pages - 1)); + int index = pos/BITS_PER_LONG; + int offset = pos - (index * BITS_PER_LONG); + + /* We don't do regions of pages > BITS_PER_LONG. The + * algorithm would be a simple look for multiple zeros in the + * array, but there's no driver today that needs this. If you + * trip this BUG(), you get to code it... */ + BUG_ON(pages > BITS_PER_LONG); + mask += mask - 1; + if (bitmap[index] & (mask << offset)) + return -EBUSY; + bitmap[index] |= (mask << offset); + return 0; +} +EXPORT_SYMBOL(bitmap_allocate_region); |