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authorNeilBrown <neilb@suse.de>2007-02-07 11:10:26 +1100
committerGreg Kroah-Hartman <gregkh@suse.de>2007-03-09 10:50:18 -0800
commitb3725e12ab2cf9e0f1254506baef3f9206520d3e (patch)
treea6017d4ff34399b4e77d3ff3ad9cb8a0a79aaf81 /include
parente3844c2df6b122e494e77ab507ae96553160c006 (diff)
knfsd: Fix a race in closing NFSd connections.
If you lose this race, it can iput a socket inode twice and you get a BUG in fs/inode.c When I added the option for user-space to close a socket, I added some cruft to svc_delete_socket so that I could call that function when closing a socket per user-space request. This was the wrong thing to do. I should have just set SK_CLOSE and let normal mechanisms do the work. Not only wrong, but buggy. The locking is all wrong and it openned up a race where-by a socket could be closed twice. So this patch: Introduces svc_close_socket which sets SK_CLOSE then either leave the close up to a thread, or calls svc_delete_socket if it can get SK_BUSY. Adds a bias to sk_busy which is removed when SK_DEAD is set, This avoid races around shutting down the socket. Changes several 'spin_lock' to 'spin_lock_bh' where the _bh was missing. Bugzilla-url: http://bugzilla.kernel.org/show_bug.cgi?id=7916 Signed-off-by: Neil Brown <neilb@suse.de> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Diffstat (limited to 'include')
-rw-r--r--include/linux/sunrpc/svcsock.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/linux/sunrpc/svcsock.h b/include/linux/sunrpc/svcsock.h
index 98b21ad370f..db312a1e2ee 100644
--- a/include/linux/sunrpc/svcsock.h
+++ b/include/linux/sunrpc/svcsock.h
@@ -63,7 +63,7 @@ struct svc_sock {
* Function prototypes.
*/
int svc_makesock(struct svc_serv *, int, unsigned short);
-void svc_delete_socket(struct svc_sock *);
+void svc_close_socket(struct svc_sock *);
int svc_recv(struct svc_rqst *, long);
int svc_send(struct svc_rqst *);
void svc_drop(struct svc_rqst *);