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authorDavid S. Miller <davem@davemloft.net>2006-08-18 21:28:03 +0200
committerAdrian Bunk <bunk@stusta.de>2006-08-18 21:28:03 +0200
commitd2b61ec602e7d7be485725bcda8f3b847cfc380e (patch)
tree96f271ca21a1ecdac9fe35eccdfa91ea78892682 /include/asm-sparc64
parent9169b8b2bb5169ff8339cca8a17b6bb1e152162c (diff)
SPARC64: Fix quad-float multiply emulation.
Something is wrong with the 3-multiply (vs. 4-multiply) optimized version of _FP_MUL_MEAT_2_*(), so just use the slower version which actually computes correct values. Noticed by Rene Rebe Signed-off-by: David S. Miller <davem@davemloft.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
Diffstat (limited to 'include/asm-sparc64')
-rw-r--r--include/asm-sparc64/sfp-machine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/asm-sparc64/sfp-machine.h b/include/asm-sparc64/sfp-machine.h
index 5015bb8d6c3..89d42431efb 100644
--- a/include/asm-sparc64/sfp-machine.h
+++ b/include/asm-sparc64/sfp-machine.h
@@ -34,7 +34,7 @@
#define _FP_MUL_MEAT_D(R,X,Y) \
_FP_MUL_MEAT_1_wide(_FP_WFRACBITS_D,R,X,Y,umul_ppmm)
#define _FP_MUL_MEAT_Q(R,X,Y) \
- _FP_MUL_MEAT_2_wide_3mul(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
+ _FP_MUL_MEAT_2_wide(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
#define _FP_DIV_MEAT_S(R,X,Y) _FP_DIV_MEAT_1_imm(S,R,X,Y,_FP_DIV_HELP_imm)
#define _FP_DIV_MEAT_D(R,X,Y) _FP_DIV_MEAT_1_udiv_norm(D,R,X,Y)