diff options
author | Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> | 2007-10-16 01:29:49 -0700 |
---|---|---|
committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-10-16 09:43:22 -0700 |
commit | f1664ed8ae98d17b294e01a5a0220f635f207824 (patch) | |
tree | 228e1c5f1416f0c6671c27f1ffeff71dcc78ed99 /drivers/video/ps3fb.c | |
parent | 0333d83509c7d8496c8965b5ba9bc0c98e83c259 (diff) |
ps3fb: don't keep the borders for non-fullscreen modes in XDR memory
Don't keep the borders for non-fullscreen modes in XDR memory:
- Extract ps3fb_sync_image()
- Work around the alignment restrictions of L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT
by using an offset with L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
- Only copy the visible part of the screen on every vblank
- Always put the real frame buffer at the start of video memory
- Clear fullscreen DDR memory on mode change
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/video/ps3fb.c')
-rw-r--r-- | drivers/video/ps3fb.c | 131 |
1 files changed, 75 insertions, 56 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c index d6160e016b3..88e15d4b568 100644 --- a/drivers/video/ps3fb.c +++ b/drivers/video/ps3fb.c @@ -54,6 +54,7 @@ #define DDR_SIZE (0) /* used no ddr */ #define GPU_CMD_BUF_SIZE (64 * 1024) #define GPU_IOIF (0x0d000000UL) +#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64) #define PS3FB_FULL_MODE_BIT 0x80 @@ -136,6 +137,10 @@ struct ps3fb_par { int mode_id, new_mode_id; int res_index; unsigned int num_frames; /* num of frame buffers */ + unsigned int width; + unsigned int height; + unsigned long full_offset; /* start of fullscreen DDR fb */ + unsigned long fb_offset; /* start of actual DDR fb */ }; struct ps3fb_res_table { @@ -291,15 +296,6 @@ static const struct fb_videomode ps3fb_modedb[] = { /* Start of the virtual frame buffer (relative to fullscreen ) */ #define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP) -/* - * Start of the virtual frame buffer (relative to start of video memory) - * This is PAGE_SIZE aligned for easier mmap() - */ -#define VFB_OFF(i) PAGE_ALIGN(VP_OFF(i)) - -/* Start of the fullscreen frame buffer (relative to start of video memory) */ -#define FB_OFF(i) (-VP_OFF(i) & ~PAGE_MASK) - static int ps3fb_mode; module_param(ps3fb_mode, int, 0); @@ -386,63 +382,72 @@ static const struct fb_videomode *ps3fb_default_mode(int id) return &ps3fb_modedb[mode - 1]; } -static int ps3fb_sync(struct fb_info *info, u32 frame) +static void ps3fb_sync_image(struct device *dev, u64 frame_offset, + u64 dst_offset, u64 src_offset, u32 width, + u32 height, u64 line_length) { - struct ps3fb_par *par = info->par; - int i, status, error = 0; - u32 xres, yres; - u64 fb_ioif, offset; - - acquire_console_sem(); - - i = par->res_index; - xres = ps3fb_res[i].xres; - yres = ps3fb_res[i].yres; - - if (frame > par->num_frames - 1) { - dev_dbg(info->device, "%s: invalid frame number (%u)\n", - __func__, frame); - error = -EINVAL; - goto out; - } - offset = xres * yres * BPP * frame; + int status; - fb_ioif = GPU_IOIF + FB_OFF(i) + offset; status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, - offset, fb_ioif, + dst_offset, GPU_IOIF + src_offset, L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | - (xres << 16) | yres, - xres * BPP); /* line_length */ + (width << 16) | height, + line_length); if (status) - dev_err(info->device, + dev_err(dev, "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n", __func__, status); #ifdef HEAD_A status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, - 0, offset, 0, 0); + 0, frame_offset, 0, 0); if (status) - dev_err(info->device, - "%s: lv1_gpu_context_attribute FLIP failed: %d\n", + dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", __func__, status); #endif #ifdef HEAD_B status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, - 1, offset, 0, 0); + 1, frame_offset, 0, 0); if (status) - dev_err(info->device, - "%s: lv1_gpu_context_attribute FLIP failed: %d\n", + dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", __func__, status); #endif +} + +static int ps3fb_sync(struct fb_info *info, u32 frame) +{ + struct ps3fb_par *par = info->par; + int i, error = 0; + u32 xres, yres; + u64 line_length, base; + + acquire_console_sem(); + + if (frame > par->num_frames - 1) { + dev_dbg(info->device, "%s: invalid frame number (%u)\n", + __func__, frame); + error = -EINVAL; + goto out; + } + + i = par->res_index; + xres = ps3fb_res[i].xres; + yres = ps3fb_res[i].yres; + + line_length = xres * BPP; + base = frame * yres * line_length; + + ps3fb_sync_image(info->device, base + par->full_offset, + base + par->fb_offset, base, par->width, par->height, + line_length); out: release_console_sem(); return error; } - static int ps3fb_open(struct fb_info *info, int user) { atomic_inc(&ps3fb.f_count); @@ -472,7 +477,6 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) { u32 line_length; int mode; - int i; dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres, info->var.xres); @@ -539,9 +543,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) } /* Memory limit */ - i = ps3fb_get_res_table(var->xres, var->yres, mode); - if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP > - ps3fb.xdr_size - VFB_OFF(i)) { + if (var->yres * line_length > ps3fb.xdr_size) { dev_dbg(info->device, "Not enough memory\n"); return -ENOMEM; } @@ -559,9 +561,9 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) static int ps3fb_set_par(struct fb_info *info) { struct ps3fb_par *par = info->par; - unsigned int mode; + unsigned int mode, lines, maxlines; int i; - unsigned long offset; + unsigned long offset, dst; dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n", info->var.xres, info->var.xres_virtual, @@ -574,11 +576,9 @@ static int ps3fb_set_par(struct fb_info *info) i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode); par->res_index = i; - offset = VFB_OFF(i); - info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset; - info->fix.smem_len = ps3fb.xdr_size - offset; - info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset; - memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size); + info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea); + info->fix.smem_len = ps3fb.xdr_size; + info->screen_base = (char __iomem *)ps3fb.xdr_ea; par->num_frames = info->fix.smem_len/ (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP); @@ -586,6 +586,12 @@ static int ps3fb_set_par(struct fb_info *info) /* Keep the special bits we cannot set using fb_var_screeninfo */ par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode; + par->width = info->var.xres; + par->height = info->var.yres; + offset = VP_OFF(i); + par->fb_offset = GPU_ALIGN_UP(offset); + par->full_offset = par->fb_offset - offset; + if (par->new_mode_id != par->mode_id) { if (ps3av_set_video_mode(par->new_mode_id)) { par->new_mode_id = par->mode_id; @@ -594,6 +600,21 @@ static int ps3fb_set_par(struct fb_info *info) par->mode_id = par->new_mode_id; } + /* Clear XDR frame buffer memory */ + memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size); + + /* Clear DDR frame buffer memory */ + lines = ps3fb_res[i].yres * par->num_frames; + if (par->full_offset) + lines++; + maxlines = ps3fb.xdr_size / info->fix.line_length; + for (dst = 0; lines; dst += maxlines * info->fix.line_length) { + unsigned int l = min(lines, maxlines); + ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l, + info->fix.line_length); + lines -= l; + } + return 0; } @@ -1005,7 +1026,6 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) u64 lpar_reports_size = 0; u64 xdr_lpar; int status, res_index; - unsigned long offset; struct task_struct *task; status = ps3_open_hv_device(dev); @@ -1088,13 +1108,12 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) par->res_index = res_index; par->num_frames = 1; - offset = VFB_OFF(res_index); - info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset; + info->screen_base = (char __iomem *)ps3fb.xdr_ea; info->fbops = &ps3fb_ops; info->fix = ps3fb_fix; - info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset; - info->fix.smem_len = ps3fb.xdr_size - offset; + info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea); + info->fix.smem_len = ps3fb.xdr_size; info->pseudo_palette = par->pseudo_palette; info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST; |