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authorDaniel Vetter <daniel.vetter@ffwll.ch>2013-11-04 08:13:45 +0100
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2013-12-04 10:50:33 -0800
commit38b24f2c291160842a855899e04e11952da3da3f (patch)
tree5b9cbe7a7c3a338bc2ec64a88d2c1a5fd368d835 /drivers/gpu
parent6e911aa9fefc5e239e979247aced3b2f6cdb4f38 (diff)
drm/i915: flush cursors harder
commit b2ea8ef559b4d94190009f3651b5b3ab7c05afd3 upstream. Apparently they need the same treatment as primary planes. This fixes modesetting failures because of stuck cursors (!) on Thomas' i830M machine. I've figured while at it I'll also roll it out for the ivb 3 pipe version of this function. I didn't do this for i845/i865 since Bspec says the update mechanism works differently, and there's some additional rules about what can be updated in which order. Tested-by: Thomas Richter <thor@math.tu-berlin.de> Cc: Thomas Richter <thor@math.tu-berlin.de> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/i915/intel_display.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index 0e359225a19..5647ce4b3ec 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -6377,7 +6377,9 @@ static void i9xx_update_cursor(struct drm_crtc *crtc, u32 base)
intel_crtc->cursor_visible = visible;
}
/* and commit changes on next vblank */
+ POSTING_READ(CURCNTR(pipe));
I915_WRITE(CURBASE(pipe), base);
+ POSTING_READ(CURBASE(pipe));
}
static void ivb_update_cursor(struct drm_crtc *crtc, u32 base)
@@ -6402,7 +6404,9 @@ static void ivb_update_cursor(struct drm_crtc *crtc, u32 base)
intel_crtc->cursor_visible = visible;
}
/* and commit changes on next vblank */
+ POSTING_READ(CURCNTR_IVB(pipe));
I915_WRITE(CURBASE_IVB(pipe), base);
+ POSTING_READ(CURBASE_IVB(pipe));
}
/* If no-part of the cursor is visible on the framebuffer, then the GPU may hang... */