diff options
author | Dave Airlie <airlied@redhat.com> | 2008-05-29 10:09:59 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2008-07-14 10:45:01 +1000 |
commit | c0e09200dc0813972442e550a5905a132768e56c (patch) | |
tree | d38e635a30ff8b0a2b98b9d7f97cab1501f8209e /drivers/gpu/drm/radeon/radeon_state.c | |
parent | bce7f793daec3e65ec5c5705d2457b81fe7b5725 (diff) |
drm: reorganise drm tree to be more future proof.
With the coming of kernel based modesetting and the memory manager stuff,
the everything in one directory approach was getting very ugly and
starting to be unmanageable.
This restructures the drm along the lines of other kernel components.
It creates a drivers/gpu/drm directory and moves the hw drivers into
subdirectores. It moves the includes into an include/drm, and
sets up the unifdef for the userspace headers we should be exporting.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/radeon_state.c')
-rw-r--r-- | drivers/gpu/drm/radeon/radeon_state.c | 3203 |
1 files changed, 3203 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/radeon_state.c b/drivers/gpu/drm/radeon/radeon_state.c new file mode 100644 index 00000000000..11c146b4921 --- /dev/null +++ b/drivers/gpu/drm/radeon/radeon_state.c @@ -0,0 +1,3203 @@ +/* radeon_state.c -- State support for Radeon -*- linux-c -*- */ +/* + * Copyright 2000 VA Linux Systems, Inc., Fremont, California. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Gareth Hughes <gareth@valinux.com> + * Kevin E. Martin <martin@valinux.com> + */ + +#include "drmP.h" +#include "drm.h" +#include "drm_sarea.h" +#include "radeon_drm.h" +#include "radeon_drv.h" + +/* ================================================================ + * Helper functions for client state checking and fixup + */ + +static __inline__ int radeon_check_and_fixup_offset(drm_radeon_private_t * + dev_priv, + struct drm_file * file_priv, + u32 *offset) +{ + u64 off = *offset; + u32 fb_end = dev_priv->fb_location + dev_priv->fb_size - 1; + struct drm_radeon_driver_file_fields *radeon_priv; + + /* Hrm ... the story of the offset ... So this function converts + * the various ideas of what userland clients might have for an + * offset in the card address space into an offset into the card + * address space :) So with a sane client, it should just keep + * the value intact and just do some boundary checking. However, + * not all clients are sane. Some older clients pass us 0 based + * offsets relative to the start of the framebuffer and some may + * assume the AGP aperture it appended to the framebuffer, so we + * try to detect those cases and fix them up. + * + * Note: It might be a good idea here to make sure the offset lands + * in some "allowed" area to protect things like the PCIE GART... + */ + + /* First, the best case, the offset already lands in either the + * framebuffer or the GART mapped space + */ + if (radeon_check_offset(dev_priv, off)) + return 0; + + /* Ok, that didn't happen... now check if we have a zero based + * offset that fits in the framebuffer + gart space, apply the + * magic offset we get from SETPARAM or calculated from fb_location + */ + if (off < (dev_priv->fb_size + dev_priv->gart_size)) { + radeon_priv = file_priv->driver_priv; + off += radeon_priv->radeon_fb_delta; + } + + /* Finally, assume we aimed at a GART offset if beyond the fb */ + if (off > fb_end) + off = off - fb_end - 1 + dev_priv->gart_vm_start; + + /* Now recheck and fail if out of bounds */ + if (radeon_check_offset(dev_priv, off)) { + DRM_DEBUG("offset fixed up to 0x%x\n", (unsigned int)off); + *offset = off; + return 0; + } + return -EINVAL; +} + +static __inline__ int radeon_check_and_fixup_packets(drm_radeon_private_t * + dev_priv, + struct drm_file *file_priv, + int id, u32 *data) +{ + switch (id) { + + case RADEON_EMIT_PP_MISC: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[(RADEON_RB3D_DEPTHOFFSET - RADEON_PP_MISC) / 4])) { + DRM_ERROR("Invalid depth buffer offset\n"); + return -EINVAL; + } + break; + + case RADEON_EMIT_PP_CNTL: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[(RADEON_RB3D_COLOROFFSET - RADEON_PP_CNTL) / 4])) { + DRM_ERROR("Invalid colour buffer offset\n"); + return -EINVAL; + } + break; + + case R200_EMIT_PP_TXOFFSET_0: + case R200_EMIT_PP_TXOFFSET_1: + case R200_EMIT_PP_TXOFFSET_2: + case R200_EMIT_PP_TXOFFSET_3: + case R200_EMIT_PP_TXOFFSET_4: + case R200_EMIT_PP_TXOFFSET_5: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[0])) { + DRM_ERROR("Invalid R200 texture offset\n"); + return -EINVAL; + } + break; + + case RADEON_EMIT_PP_TXFILTER_0: + case RADEON_EMIT_PP_TXFILTER_1: + case RADEON_EMIT_PP_TXFILTER_2: + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &data[(RADEON_PP_TXOFFSET_0 - RADEON_PP_TXFILTER_0) / 4])) { + DRM_ERROR("Invalid R100 texture offset\n"); + return -EINVAL; + } + break; + + case R200_EMIT_PP_CUBIC_OFFSETS_0: + case R200_EMIT_PP_CUBIC_OFFSETS_1: + case R200_EMIT_PP_CUBIC_OFFSETS_2: + case R200_EMIT_PP_CUBIC_OFFSETS_3: + case R200_EMIT_PP_CUBIC_OFFSETS_4: + case R200_EMIT_PP_CUBIC_OFFSETS_5:{ + int i; + for (i = 0; i < 5; i++) { + if (radeon_check_and_fixup_offset(dev_priv, + file_priv, + &data[i])) { + DRM_ERROR + ("Invalid R200 cubic texture offset\n"); + return -EINVAL; + } + } + break; + } + + case RADEON_EMIT_PP_CUBIC_OFFSETS_T0: + case RADEON_EMIT_PP_CUBIC_OFFSETS_T1: + case RADEON_EMIT_PP_CUBIC_OFFSETS_T2:{ + int i; + for (i = 0; i < 5; i++) { + if (radeon_check_and_fixup_offset(dev_priv, + file_priv, + &data[i])) { + DRM_ERROR + ("Invalid R100 cubic texture offset\n"); + return -EINVAL; + } + } + } + break; + + case R200_EMIT_VAP_CTL:{ + RING_LOCALS; + BEGIN_RING(2); + OUT_RING_REG(RADEON_SE_TCL_STATE_FLUSH, 0); + ADVANCE_RING(); + } + break; + + case RADEON_EMIT_RB3D_COLORPITCH: + case RADEON_EMIT_RE_LINE_PATTERN: + case RADEON_EMIT_SE_LINE_WIDTH: + case RADEON_EMIT_PP_LUM_MATRIX: + case RADEON_EMIT_PP_ROT_MATRIX_0: + case RADEON_EMIT_RB3D_STENCILREFMASK: + case RADEON_EMIT_SE_VPORT_XSCALE: + case RADEON_EMIT_SE_CNTL: + case RADEON_EMIT_SE_CNTL_STATUS: + case RADEON_EMIT_RE_MISC: + case RADEON_EMIT_PP_BORDER_COLOR_0: + case RADEON_EMIT_PP_BORDER_COLOR_1: + case RADEON_EMIT_PP_BORDER_COLOR_2: + case RADEON_EMIT_SE_ZBIAS_FACTOR: + case RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT: + case RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED: + case R200_EMIT_PP_TXCBLEND_0: + case R200_EMIT_PP_TXCBLEND_1: + case R200_EMIT_PP_TXCBLEND_2: + case R200_EMIT_PP_TXCBLEND_3: + case R200_EMIT_PP_TXCBLEND_4: + case R200_EMIT_PP_TXCBLEND_5: + case R200_EMIT_PP_TXCBLEND_6: + case R200_EMIT_PP_TXCBLEND_7: + case R200_EMIT_TCL_LIGHT_MODEL_CTL_0: + case R200_EMIT_TFACTOR_0: + case R200_EMIT_VTX_FMT_0: + case R200_EMIT_MATRIX_SELECT_0: + case R200_EMIT_TEX_PROC_CTL_2: + case R200_EMIT_TCL_UCP_VERT_BLEND_CTL: + case R200_EMIT_PP_TXFILTER_0: + case R200_EMIT_PP_TXFILTER_1: + case R200_EMIT_PP_TXFILTER_2: + case R200_EMIT_PP_TXFILTER_3: + case R200_EMIT_PP_TXFILTER_4: + case R200_EMIT_PP_TXFILTER_5: + case R200_EMIT_VTE_CNTL: + case R200_EMIT_OUTPUT_VTX_COMP_SEL: + case R200_EMIT_PP_TAM_DEBUG3: + case R200_EMIT_PP_CNTL_X: + case R200_EMIT_RB3D_DEPTHXY_OFFSET: + case R200_EMIT_RE_AUX_SCISSOR_CNTL: + case R200_EMIT_RE_SCISSOR_TL_0: + case R200_EMIT_RE_SCISSOR_TL_1: + case R200_EMIT_RE_SCISSOR_TL_2: + case R200_EMIT_SE_VAP_CNTL_STATUS: + case R200_EMIT_SE_VTX_STATE_CNTL: + case R200_EMIT_RE_POINTSIZE: + case R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0: + case R200_EMIT_PP_CUBIC_FACES_0: + case R200_EMIT_PP_CUBIC_FACES_1: + case R200_EMIT_PP_CUBIC_FACES_2: + case R200_EMIT_PP_CUBIC_FACES_3: + case R200_EMIT_PP_CUBIC_FACES_4: + case R200_EMIT_PP_CUBIC_FACES_5: + case RADEON_EMIT_PP_TEX_SIZE_0: + case RADEON_EMIT_PP_TEX_SIZE_1: + case RADEON_EMIT_PP_TEX_SIZE_2: + case R200_EMIT_RB3D_BLENDCOLOR: + case R200_EMIT_TCL_POINT_SPRITE_CNTL: + case RADEON_EMIT_PP_CUBIC_FACES_0: + case RADEON_EMIT_PP_CUBIC_FACES_1: + case RADEON_EMIT_PP_CUBIC_FACES_2: + case R200_EMIT_PP_TRI_PERF_CNTL: + case R200_EMIT_PP_AFS_0: + case R200_EMIT_PP_AFS_1: + case R200_EMIT_ATF_TFACTOR: + case R200_EMIT_PP_TXCTLALL_0: + case R200_EMIT_PP_TXCTLALL_1: + case R200_EMIT_PP_TXCTLALL_2: + case R200_EMIT_PP_TXCTLALL_3: + case R200_EMIT_PP_TXCTLALL_4: + case R200_EMIT_PP_TXCTLALL_5: + case R200_EMIT_VAP_PVS_CNTL: + /* These packets don't contain memory offsets */ + break; + + default: + DRM_ERROR("Unknown state packet ID %d\n", id); + return -EINVAL; + } + + return 0; +} + +static __inline__ int radeon_check_and_fixup_packet3(drm_radeon_private_t * + dev_priv, + struct drm_file *file_priv, + drm_radeon_kcmd_buffer_t * + cmdbuf, + unsigned int *cmdsz) +{ + u32 *cmd = (u32 *) cmdbuf->buf; + u32 offset, narrays; + int count, i, k; + + *cmdsz = 2 + ((cmd[0] & RADEON_CP_PACKET_COUNT_MASK) >> 16); + + if ((cmd[0] & 0xc0000000) != RADEON_CP_PACKET3) { + DRM_ERROR("Not a type 3 packet\n"); + return -EINVAL; + } + + if (4 * *cmdsz > cmdbuf->bufsz) { + DRM_ERROR("Packet size larger than size of data provided\n"); + return -EINVAL; + } + + switch(cmd[0] & 0xff00) { + /* XXX Are there old drivers needing other packets? */ + + case RADEON_3D_DRAW_IMMD: + case RADEON_3D_DRAW_VBUF: + case RADEON_3D_DRAW_INDX: + case RADEON_WAIT_FOR_IDLE: + case RADEON_CP_NOP: + case RADEON_3D_CLEAR_ZMASK: +/* case RADEON_CP_NEXT_CHAR: + case RADEON_CP_PLY_NEXTSCAN: + case RADEON_CP_SET_SCISSORS: */ /* probably safe but will never need them? */ + /* these packets are safe */ + break; + + case RADEON_CP_3D_DRAW_IMMD_2: + case RADEON_CP_3D_DRAW_VBUF_2: + case RADEON_CP_3D_DRAW_INDX_2: + case RADEON_3D_CLEAR_HIZ: + /* safe but r200 only */ + if (dev_priv->microcode_version != UCODE_R200) { + DRM_ERROR("Invalid 3d packet for r100-class chip\n"); + return -EINVAL; + } + break; + + case RADEON_3D_LOAD_VBPNTR: + count = (cmd[0] >> 16) & 0x3fff; + + if (count > 18) { /* 12 arrays max */ + DRM_ERROR("Too large payload in 3D_LOAD_VBPNTR (count=%d)\n", + count); + return -EINVAL; + } + + /* carefully check packet contents */ + narrays = cmd[1] & ~0xc000; + k = 0; + i = 2; + while ((k < narrays) && (i < (count + 2))) { + i++; /* skip attribute field */ + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &cmd[i])) { + DRM_ERROR + ("Invalid offset (k=%d i=%d) in 3D_LOAD_VBPNTR packet.\n", + k, i); + return -EINVAL; + } + k++; + i++; + if (k == narrays) + break; + /* have one more to process, they come in pairs */ + if (radeon_check_and_fixup_offset(dev_priv, + file_priv, &cmd[i])) + { + DRM_ERROR + ("Invalid offset (k=%d i=%d) in 3D_LOAD_VBPNTR packet.\n", + k, i); + return -EINVAL; + } + k++; + i++; + } + /* do the counts match what we expect ? */ + if ((k != narrays) || (i != (count + 2))) { + DRM_ERROR + ("Malformed 3D_LOAD_VBPNTR packet (k=%d i=%d narrays=%d count+1=%d).\n", + k, i, narrays, count + 1); + return -EINVAL; + } + break; + + case RADEON_3D_RNDR_GEN_INDX_PRIM: + if (dev_priv->microcode_version != UCODE_R100) { + DRM_ERROR("Invalid 3d packet for r200-class chip\n"); + return -EINVAL; + } + if (radeon_check_and_fixup_offset(dev_priv, file_priv, &cmd[1])) { + DRM_ERROR("Invalid rndr_gen_indx offset\n"); + return -EINVAL; + } + break; + + case RADEON_CP_INDX_BUFFER: + if (dev_priv->microcode_version != UCODE_R200) { + DRM_ERROR("Invalid 3d packet for r100-class chip\n"); + return -EINVAL; + } + if ((cmd[1] & 0x8000ffff) != 0x80000810) { + DRM_ERROR("Invalid indx_buffer reg address %08X\n", cmd[1]); + return -EINVAL; + } + if (radeon_check_and_fixup_offset(dev_priv, file_priv, &cmd[2])) { + DRM_ERROR("Invalid indx_buffer offset is %08X\n", cmd[2]); + return -EINVAL; + } + break; + + case RADEON_CNTL_HOSTDATA_BLT: + case RADEON_CNTL_PAINT_MULTI: + case RADEON_CNTL_BITBLT_MULTI: + /* MSB of opcode: next DWORD GUI_CNTL */ + if (cmd[1] & (RADEON_GMC_SRC_PITCH_OFFSET_CNTL + | RADEON_GMC_DST_PITCH_OFFSET_CNTL)) { + offset = cmd[2] << 10; + if (radeon_check_and_fixup_offset + (dev_priv, file_priv, &offset)) { + DRM_ERROR("Invalid first packet offset\n"); + return -EINVAL; + } + cmd[2] = (cmd[2] & 0xffc00000) | offset >> 10; + } + + if ((cmd[1] & RADEON_GMC_SRC_PITCH_OFFSET_CNTL) && + (cmd[1] & RADEON_GMC_DST_PITCH_OFFSET_CNTL)) { + offset = cmd[3] << 10; + if (radeon_check_and_fixup_offset + (dev_priv, file_priv, &offset)) { + DRM_ERROR("Invalid second packet offset\n"); + return -EINVAL; + } + cmd[3] = (cmd[3] & 0xffc00000) | offset >> 10; + } + break; + + default: + DRM_ERROR("Invalid packet type %x\n", cmd[0] & 0xff00); + return -EINVAL; + } + + return 0; +} + +/* ================================================================ + * CP hardware state programming functions + */ + +static __inline__ void radeon_emit_clip_rect(drm_radeon_private_t * dev_priv, + struct drm_clip_rect * box) +{ + RING_LOCALS; + + DRM_DEBUG(" box: x1=%d y1=%d x2=%d y2=%d\n", + box->x1, box->y1, box->x2, box->y2); + + BEGIN_RING(4); + OUT_RING(CP_PACKET0(RADEON_RE_TOP_LEFT, 0)); + OUT_RING((box->y1 << 16) | box->x1); + OUT_RING(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0)); + OUT_RING(((box->y2 - 1) << 16) | (box->x2 - 1)); + ADVANCE_RING(); +} + +/* Emit 1.1 state + */ +static int radeon_emit_state(drm_radeon_private_t * dev_priv, + struct drm_file *file_priv, + drm_radeon_context_regs_t * ctx, + drm_radeon_texture_regs_t * tex, + unsigned int dirty) +{ + RING_LOCALS; + DRM_DEBUG("dirty=0x%08x\n", dirty); + + if (dirty & RADEON_UPLOAD_CONTEXT) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &ctx->rb3d_depthoffset)) { + DRM_ERROR("Invalid depth buffer offset\n"); + return -EINVAL; + } + + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &ctx->rb3d_coloroffset)) { + DRM_ERROR("Invalid depth buffer offset\n"); + return -EINVAL; + } + + BEGIN_RING(14); + OUT_RING(CP_PACKET0(RADEON_PP_MISC, 6)); + OUT_RING(ctx->pp_misc); + OUT_RING(ctx->pp_fog_color); + OUT_RING(ctx->re_solid_color); + OUT_RING(ctx->rb3d_blendcntl); + OUT_RING(ctx->rb3d_depthoffset); + OUT_RING(ctx->rb3d_depthpitch); + OUT_RING(ctx->rb3d_zstencilcntl); + OUT_RING(CP_PACKET0(RADEON_PP_CNTL, 2)); + OUT_RING(ctx->pp_cntl); + OUT_RING(ctx->rb3d_cntl); + OUT_RING(ctx->rb3d_coloroffset); + OUT_RING(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0)); + OUT_RING(ctx->rb3d_colorpitch); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_VERTFMT) { + BEGIN_RING(2); + OUT_RING(CP_PACKET0(RADEON_SE_COORD_FMT, 0)); + OUT_RING(ctx->se_coord_fmt); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_LINE) { + BEGIN_RING(5); + OUT_RING(CP_PACKET0(RADEON_RE_LINE_PATTERN, 1)); + OUT_RING(ctx->re_line_pattern); + OUT_RING(ctx->re_line_state); + OUT_RING(CP_PACKET0(RADEON_SE_LINE_WIDTH, 0)); + OUT_RING(ctx->se_line_width); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_BUMPMAP) { + BEGIN_RING(5); + OUT_RING(CP_PACKET0(RADEON_PP_LUM_MATRIX, 0)); + OUT_RING(ctx->pp_lum_matrix); + OUT_RING(CP_PACKET0(RADEON_PP_ROT_MATRIX_0, 1)); + OUT_RING(ctx->pp_rot_matrix_0); + OUT_RING(ctx->pp_rot_matrix_1); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_MASKS) { + BEGIN_RING(4); + OUT_RING(CP_PACKET0(RADEON_RB3D_STENCILREFMASK, 2)); + OUT_RING(ctx->rb3d_stencilrefmask); + OUT_RING(ctx->rb3d_ropcntl); + OUT_RING(ctx->rb3d_planemask); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_VIEWPORT) { + BEGIN_RING(7); + OUT_RING(CP_PACKET0(RADEON_SE_VPORT_XSCALE, 5)); + OUT_RING(ctx->se_vport_xscale); + OUT_RING(ctx->se_vport_xoffset); + OUT_RING(ctx->se_vport_yscale); + OUT_RING(ctx->se_vport_yoffset); + OUT_RING(ctx->se_vport_zscale); + OUT_RING(ctx->se_vport_zoffset); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_SETUP) { + BEGIN_RING(4); + OUT_RING(CP_PACKET0(RADEON_SE_CNTL, 0)); + OUT_RING(ctx->se_cntl); + OUT_RING(CP_PACKET0(RADEON_SE_CNTL_STATUS, 0)); + OUT_RING(ctx->se_cntl_status); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_MISC) { + BEGIN_RING(2); + OUT_RING(CP_PACKET0(RADEON_RE_MISC, 0)); + OUT_RING(ctx->re_misc); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_TEX0) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &tex[0].pp_txoffset)) { + DRM_ERROR("Invalid texture offset for unit 0\n"); + return -EINVAL; + } + + BEGIN_RING(9); + OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_0, 5)); + OUT_RING(tex[0].pp_txfilter); + OUT_RING(tex[0].pp_txformat); + OUT_RING(tex[0].pp_txoffset); + OUT_RING(tex[0].pp_txcblend); + OUT_RING(tex[0].pp_txablend); + OUT_RING(tex[0].pp_tfactor); + OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_0, 0)); + OUT_RING(tex[0].pp_border_color); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_TEX1) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &tex[1].pp_txoffset)) { + DRM_ERROR("Invalid texture offset for unit 1\n"); + return -EINVAL; + } + + BEGIN_RING(9); + OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_1, 5)); + OUT_RING(tex[1].pp_txfilter); + OUT_RING(tex[1].pp_txformat); + OUT_RING(tex[1].pp_txoffset); + OUT_RING(tex[1].pp_txcblend); + OUT_RING(tex[1].pp_txablend); + OUT_RING(tex[1].pp_tfactor); + OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_1, 0)); + OUT_RING(tex[1].pp_border_color); + ADVANCE_RING(); + } + + if (dirty & RADEON_UPLOAD_TEX2) { + if (radeon_check_and_fixup_offset(dev_priv, file_priv, + &tex[2].pp_txoffset)) { + DRM_ERROR("Invalid texture offset for unit 2\n"); + return -EINVAL; + } + + BEGIN_RING(9); + OUT_RING(CP_PACKET0(RADEON_PP_TXFILTER_2, 5)); + OUT_RING(tex[2].pp_txfilter); + OUT_RING(tex[2].pp_txformat); + OUT_RING(tex[2].pp_txoffset); + OUT_RING(tex[2].pp_txcblend); + OUT_RING(tex[2].pp_txablend); + OUT_RING(tex[2].pp_tfactor); + OUT_RING(CP_PACKET0(RADEON_PP_BORDER_COLOR_2, 0)); + OUT_RING(tex[2].pp_border_color); + ADVANCE_RING(); + } + + return 0; +} + +/* Emit 1.2 state + */ +static int radeon_emit_state2(drm_radeon_private_t * dev_priv, + struct drm_file *file_priv, + drm_radeon_state_t * state) +{ + RING_LOCALS; + + if (state->dirty & RADEON_UPLOAD_ZBIAS) { + BEGIN_RING(3); + OUT_RING(CP_PACKET0(RADEON_SE_ZBIAS_FACTOR, 1)); + OUT_RING(state->context2.se_zbias_factor); + OUT_RING(state->context2.se_zbias_constant); + ADVANCE_RING(); + } + + return radeon_emit_state(dev_priv, file_priv, &state->context, + state->tex, state->dirty); +} + +/* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in + * 1.3 cmdbuffers allow all previous state to be updated as well as + * the tcl scalar and vector areas. + */ +static struct { + int start; + int len; + const char *name; +} packet[RADEON_MAX_STATE_PACKETS] = { + {RADEON_PP_MISC, 7, "RADEON_PP_MISC"}, + {RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"}, + {RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"}, + {RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"}, + {RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"}, + {RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"}, + {RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"}, + {RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"}, + {RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"}, + {RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"}, + {RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"}, + {RADEON_RE_MISC, 1, "RADEON_RE_MISC"}, + {RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"}, + {RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"}, + {RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"}, + {RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"}, + {RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"}, + {RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"}, + {RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"}, + {RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"}, + {RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17, + "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"}, + {R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"}, + {R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"}, + {R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"}, + {R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"}, + {R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"}, + {R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"}, + {R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"}, + {R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"}, + {R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"}, + {R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"}, + {R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"}, + {R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"}, + {R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"}, + {R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"}, + {R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"}, + {R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"}, + {R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"}, + {R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"}, + {R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"}, + {R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"}, + {R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"}, + {R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"}, + {R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"}, + {R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"}, + {R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"}, + {R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"}, + {R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"}, + {R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"}, + {R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1, + "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"}, + {R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"}, + {R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"}, + {R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"}, + {R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"}, + {R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"}, + {R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"}, + {R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"}, + {R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"}, + {R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"}, + {R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"}, + {R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4, + "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"}, + {R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"}, /* 61 */ + {R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */ + {R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"}, + {R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"}, + {R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"}, + {R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"}, + {R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"}, + {R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"}, + {R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"}, + {R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"}, + {R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"}, + {R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"}, + {RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"}, + {RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"}, + {RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"}, + {R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"}, + {R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"}, + {RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"}, + {RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"}, + {RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"}, + {RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"}, + {RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"}, + {RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"}, + {R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"}, + {R200_PP_AFS_0, 32, "R200_PP_AFS_0"}, /* 85 */ + {R200_PP_AFS_1, 32, "R200_PP_AFS_1"}, + {R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"}, + {R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"}, + {R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"}, + {R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"}, + {R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"}, + {R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"}, + {R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"}, + {R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"}, +}; + +/* ================================================================ + * Performance monitoring functions + */ + +static void radeon_clear_box(drm_radeon_private_t * dev_priv, + int x, int y, int w, int h, int r, int g, int b) +{ + u32 color; + RING_LOCALS; + + x += dev_priv->sarea_priv->boxes[0].x1; + y += dev_priv->sarea_priv->boxes[0].y1; + + switch (dev_priv->color_fmt) { + case RADEON_COLOR_FORMAT_RGB565: + color = (((r & 0xf8) << 8) | + ((g & 0xfc) << 3) | ((b & 0xf8) >> 3)); + break; + case RADEON_COLOR_FORMAT_ARGB8888: + default: + color = (((0xff) << 24) | (r << 16) | (g << 8) | b); + break; + } + + BEGIN_RING(4); + RADEON_WAIT_UNTIL_3D_IDLE(); + OUT_RING(CP_PACKET0(RADEON_DP_WRITE_MASK, 0)); + OUT_RING(0xffffffff); + ADVANCE_RING(); + + BEGIN_RING(6); + + OUT_RING(CP_PACKET3(RADEON_CNTL_PAINT_MULTI, 4)); + OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL | + RADEON_GMC_BRUSH_SOLID_COLOR | + (dev_priv->color_fmt << 8) | + RADEON_GMC_SRC_DATATYPE_COLOR | + RADEON_ROP3_P | RADEON_GMC_CLR_CMP_CNTL_DIS); + + if (dev_priv->sarea_priv->pfCurrentPage == 1) { + OUT_RING(dev_priv->front_pitch_offset); + } else { + OUT_RING(dev_priv->back_pitch_offset); + } + + OUT_RING(color); + + OUT_RING((x << 16) | y); + OUT_RING((w << 16) | h); + + ADVANCE_RING(); +} + +static void radeon_cp_performance_boxes(drm_radeon_private_t * dev_priv) +{ + /* Collapse various things into a wait flag -- trying to + * guess if userspase slept -- better just to have them tell us. + */ + if (dev_priv->stats.last_frame_reads > 1 || + dev_priv->stats.last_clear_reads > dev_priv->stats.clears) { + dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE; + } + + if (dev_priv->stats.freelist_loops) { + dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE; + } + + /* Purple box for page flipping + */ + if (dev_priv->stats.boxes & RADEON_BOX_FLIP) + radeon_clear_box(dev_priv, 4, 4, 8, 8, 255, 0, 255); + + /* Red box if we have to wait for idle at any point + */ + if (dev_priv->stats.boxes & RADEON_BOX_WAIT_IDLE) + radeon_clear_box(dev_priv, 16, 4, 8, 8, 255, 0, 0); + + /* Blue box: lost context? + */ + + /* Yellow box for texture swaps + */ + if (dev_priv->stats.boxes & RADEON_BOX_TEXTURE_LOAD) + radeon_clear_box(dev_priv, 40, 4, 8, 8, 255, 255, 0); + + /* Green box if hardware never idles (as far as we can tell) + */ + if (!(dev_priv->stats.boxes & RADEON_BOX_DMA_IDLE)) + radeon_clear_box(dev_priv, 64, 4, 8, 8, 0, 255, 0); + + /* Draw bars indicating number of buffers allocated + * (not a great measure, easily confused) + */ + if (dev_priv->stats.requested_bufs) { + if (dev_priv->stats.requested_bufs > 100) + dev_priv->stats.requested_bufs = 100; + + radeon_clear_box(dev_priv, 4, 16, + dev_priv->stats.requested_bufs, 4, + 196, 128, 128); + } + + memset(&dev_priv->stats, 0, sizeof(dev_priv->stats)); + +} + +/* ================================================================ + * CP command dispatch functions + */ + +static void radeon_cp_dispatch_clear(struct drm_device * dev, + drm_radeon_clear_t * clear, + drm_radeon_clear_rect_t * depth_boxes) +{ + drm_radeon_private_t *dev_priv = dev->dev_private; + drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv; + drm_radeon_depth_clear_t *depth_clear = &dev_priv->depth_clear; + int nbox = sarea_priv->nbox; + struct drm_clip_rect *pbox = sarea_priv->boxes; + unsigned int flags = clear->flags; + u32 rb3d_cntl = 0, rb3d_stencilrefmask = 0; + int i; + RING_LOCALS; + DRM_DEBUG("flags = 0x%x\n", flags); + + dev_priv->stats.clears++; + + if (dev_priv->sarea_priv->pfCurrentPage == 1) { + unsigned int tmp = flags; + + flags &= ~(RADEON_FRONT | RADEON_BACK); + if (tmp & RADEON_FRONT) + flags |= RADEON_BACK; + if (tmp & RADEON_BACK) + flags |= RADEON_FRONT; + } + + if (flags & (RADEON_FRONT | RADEON_BACK)) { + + BEGIN_RING(4); + + /* Ensure the 3D stream is idle before doing a + * 2D fill to clear the front or back buffer. + */ + RADEON_WAIT_UNTIL_3D_IDLE(); + + OUT_RING(CP_PACKET0(RADEON_DP_WRITE_MASK, 0)); + OUT_RING(clear->color_mask); + + ADVANCE_RING(); + + /* Make sure we restore the 3D state next time. + */ + dev_priv->sarea_priv->ctx_owner = 0; + + for (i = 0; i < nbox; i++) { + int x = pbox[i].x1; + int y = pbox[i].y1; + int w = pbox[i].x2 - x; + int h = pbox[i].y2 - y; + + DRM_DEBUG("%d,%d-%d,%d flags 0x%x\n", + x, y, w, h, flags); + + if (flags & RADEON_FRONT) { + BEGIN_RING(6); + + OUT_RING(CP_PACKET3 + (RADEON_CNTL_PAINT_MULTI, 4)); + OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL | + RADEON_GMC_BRUSH_SOLID_COLOR | + (dev_priv-> + color_fmt << 8) | + RADEON_GMC_SRC_DATATYPE_COLOR | + RADEON_ROP3_P | + RADEON_GMC_CLR_CMP_CNTL_DIS); + + OUT_RING(dev_priv->front_pitch_offset); + OUT_RING(clear->clear_color); + + OUT_RING((x << 16) | y); + OUT_RING((w << 16) | h); + + ADVANCE_RING(); + } + + if (flags & RADEON_BACK) { + BEGIN_RING(6); + + OUT_RING(CP_PACKET3 + (RADEON_CNTL_PAINT_MULTI, 4)); + OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL | + RADEON_GMC_BRUSH_SOLID_COLOR | + (dev_priv-> + color_fmt << 8) | + RADEON_GMC_SRC_DATATYPE_COLOR | + RADEON_ROP3_P | + RADEON_GMC_CLR_CMP_CNTL_DIS); + + OUT_RING(dev_priv->back_pitch_offset); + OUT_RING(clear->clear_color); + + OUT_RING((x << 16) | y); + OUT_RING((w << 16) | h); + + ADVANCE_RING(); + } + } + } + + /* hyper z clear */ + /* no docs available, based on reverse engeneering by Stephane Marchesin */ + if ((flags & (RADEON_DEPTH | RADEON_STENCIL)) + && (flags & RADEON_CLEAR_FASTZ)) { + + int i; + int depthpixperline = + dev_priv->depth_fmt == + RADEON_DEPTH_FORMAT_16BIT_INT_Z ? (dev_priv->depth_pitch / + 2) : (dev_priv-> + depth_pitch / 4); + + u32 clearmask; + + u32 tempRB3D_DEPTHCLEARVALUE = clear->clear_depth | + ((clear->depth_mask & 0xff) << 24); + + /* Make sure we restore the 3D state next time. + * we haven't touched any "normal" state - still need this? + */ + dev_priv->sarea_priv->ctx_owner = 0; + + if ((dev_priv->flags & RADEON_HAS_HIERZ) + && (flags & RADEON_USE_HIERZ)) { + /* FIXME : reverse engineer that for Rx00 cards */ + /* FIXME : the mask supposedly contains low-res z values. So can't set + just to the max (0xff? or actually 0x3fff?), need to take z clear + value into account? */ + /* pattern seems to work for r100, though get slight + rendering errors with glxgears. If hierz is not enabled for r100, + only 4 bits which indicate clear (15,16,31,32, all zero) matter, the + other ones are ignored, and the same clear mask can be used. That's + very different behaviour than R200 which needs different clear mask + and different number of tiles to clear if hierz is enabled or not !?! + */ + clearmask = (0xff << 22) | (0xff << 6) | 0x003f003f; + } else { + /* clear mask : chooses the clearing pattern. + rv250: could be used to clear only parts of macrotiles + (but that would get really complicated...)? + bit 0 and 1 (either or both of them ?!?!) are used to + not clear tile (or maybe one of the bits indicates if the tile is + compressed or not), bit 2 and 3 to not clear tile 1,...,. + Pattern is as follows: + | 0,1 | 4,5 | 8,9 |12,13|16,17|20,21|24,25|28,29| + bits ------------------------------------------------- + | 2,3 | 6,7 |10,11|14,15|18,19|22,23|26,27|30,31| + rv100: clearmask covers 2x8 4x1 tiles, but one clear still + covers 256 pixels ?!? + */ + clearmask = 0x0; + } + + BEGIN_RING(8); + RADEON_WAIT_UNTIL_2D_IDLE(); + OUT_RING_REG(RADEON_RB3D_DEPTHCLEARVALUE, + tempRB3D_DEPTHCLEARVALUE); + /* what offset is this exactly ? */ + OUT_RING_REG(RADEON_RB3D_ZMASKOFFSET, 0); + /* need ctlstat, otherwise get some strange black flickering */ + OUT_RING_REG(RADEON_RB3D_ZCACHE_CTLSTAT, + RADEON_RB3D_ZC_FLUSH_ALL); + ADVANCE_RING(); + + for (i = 0; i < nbox; i++) { + int tileoffset, nrtilesx, nrtilesy, j; + /* it looks like r200 needs rv-style clears, at least if hierz is not enabled? */ + if ((dev_priv->flags & RADEON_HAS_HIERZ) + && !(dev_priv->microcode_version == UCODE_R200)) { + /* FIXME : figure this out for r200 (when hierz is enabled). Or + maybe r200 actually doesn't need to put the low-res z value into + the tile cache like r100, but just needs to clear the hi-level z-buffer? + Works for R100, both with hierz and without. + R100 seems to operate on 2x1 8x8 tiles, but... + odd: offset/nrtiles need to be 64 pix (4 block) aligned? Potentially + problematic with resolutions which are not 64 pix aligned? */ + tileoffset = + ((pbox[i].y1 >> 3) * depthpixperline + + pbox[i].x1) >> 6; + nrtilesx = + ((pbox[i].x2 & ~63) - + (pbox[i].x1 & ~63)) >> 4; + nrtilesy = + (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3); + for (j = 0; j <= nrtilesy; j++) { + BEGIN_RING(4); + OUT_RING(CP_PACKET3 + (RADEON_3D_CLEAR_ZMASK, 2)); + /* first tile */ + OUT_RING(tileoffset * 8); + /* the number of tiles to clear */ + OUT_RING(nrtilesx + 4); + /* clear mask : chooses the clearing pattern. */ + OUT_RING(clearmask); + ADVANCE_RING(); + tileoffset += depthpixperline >> 6; + } |