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author | Linus Torvalds <torvalds@g5.osdl.org> | 2006-04-02 12:49:19 -0700 |
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committer | Linus Torvalds <torvalds@g5.osdl.org> | 2006-04-02 12:49:19 -0700 |
commit | 9c8680e2cfbb60d5075f8caaf9d98276120bcc78 (patch) | |
tree | 1957cff26a46271d5b63a3c209629ddd7f9fe124 /Documentation | |
parent | f900e5824a44ab65437b4f7e7c610b72f94820c5 (diff) | |
parent | b9ec4e109d7a342e83e1210e05797222e36555c3 (diff) |
Merge master.kernel.org:/pub/scm/linux/kernel/git/dtor/input
* master.kernel.org:/pub/scm/linux/kernel/git/dtor/input: (26 commits)
Input: add support for Braille devices
Input: synaptics - limit rate to 40pps on Toshiba Protege M300
Input: gamecon - add SNES mouse support
Input: make modalias code respect allowed buffer size
Input: convert /proc handling to seq_file
Input: limit attributes' output to PAGE_SIZE
Input: gameport - fix memory leak
Input: serio - fix memory leak
Input: zaurus keyboard driver updates
Input: i8042 - fix logic around pnp_register_driver()
Input: ns558 - fix logic around pnp_register_driver()
Input: pcspkr - separate device and driver registration
Input: atkbd - allow disabling on X86_PC (if EMBEDDED)
Input: atkbd - disable softrepeat for dumb keyboards
Input: atkbd - fix complaints about 'releasing unknown key 0x7f'
Input: HID - fix duplicate key mapping for Logitech UltraX remote
Input: use kzalloc() throughout the code
Input: fix input_free_device() implementation
Input: initialize serio and gameport at subsystem level
Input: uinput - semaphore to mutex conversion
...
Diffstat (limited to 'Documentation')
-rw-r--r-- | Documentation/input/joystick-parport.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt index 88a011c9f98..d537c48cc6d 100644 --- a/Documentation/input/joystick-parport.txt +++ b/Documentation/input/joystick-parport.txt @@ -36,12 +36,12 @@ with them. All NES and SNES use the same synchronous serial protocol, clocked from the computer's side (and thus timing insensitive). To allow up to 5 NES -and/or SNES gamepads connected to the parallel port at once, the output -lines of the parallel port are shared, while one of 5 available input lines -is assigned to each gamepad. +and/or SNES gamepads and/or SNES mice connected to the parallel port at once, +the output lines of the parallel port are shared, while one of 5 available +input lines is assigned to each gamepad. This protocol is handled by the gamecon.c driver, so that's the one -you'll use for NES and SNES gamepads. +you'll use for NES, SNES gamepads and SNES mice. The main problem with PC parallel ports is that they don't have +5V power source on any of their pins. So, if you want a reliable source of power @@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is either a NES or NES clone and will work with this connection. SNES gamepads also use 5 wires, but have more buttons. They will work as well, of course. -Pinout for NES gamepads Pinout for SNES gamepads +Pinout for NES gamepads Pinout for SNES gamepads and mice +----> Power +-----------------------\ | 7 | o o o o | x x o | 1 @@ -454,6 +454,7 @@ uses the following kernel/module command line: 6 | N64 pad 7 | Sony PSX controller 8 | Sony PSX DDR controller + 9 | SNES mouse The exact type of the PSX controller type is autoprobed when used so hot swapping should work (but is not recomended). |