diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
---|---|---|
committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /Documentation/fb |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'Documentation/fb')
-rw-r--r-- | Documentation/fb/00-INDEX | 25 | ||||
-rw-r--r-- | Documentation/fb/aty128fb.txt | 72 | ||||
-rw-r--r-- | Documentation/fb/cirrusfb.txt | 97 | ||||
-rw-r--r-- | Documentation/fb/framebuffer.txt | 345 | ||||
-rw-r--r-- | Documentation/fb/intel810.txt | 272 | ||||
-rw-r--r-- | Documentation/fb/internals.txt | 82 | ||||
-rw-r--r-- | Documentation/fb/matroxfb.txt | 415 | ||||
-rw-r--r-- | Documentation/fb/modedb.txt | 61 | ||||
-rw-r--r-- | Documentation/fb/pvr2fb.txt | 61 | ||||
-rw-r--r-- | Documentation/fb/pxafb.txt | 54 | ||||
-rw-r--r-- | Documentation/fb/sa1100fb.txt | 39 | ||||
-rw-r--r-- | Documentation/fb/sisfb.txt | 158 | ||||
-rw-r--r-- | Documentation/fb/sstfb.txt | 174 | ||||
-rw-r--r-- | Documentation/fb/tgafb.txt | 69 | ||||
-rw-r--r-- | Documentation/fb/tridentfb.txt | 54 | ||||
-rw-r--r-- | Documentation/fb/vesafb.txt | 167 |
16 files changed, 2145 insertions, 0 deletions
diff --git a/Documentation/fb/00-INDEX b/Documentation/fb/00-INDEX new file mode 100644 index 00000000000..92e89aeef52 --- /dev/null +++ b/Documentation/fb/00-INDEX @@ -0,0 +1,25 @@ +Index of files in Documentation/fb. If you think something about frame +buffer devices needs an entry here, needs correction or you've written one +please mail me. + Geert Uytterhoeven <geert@linux-m68k.org> + +00-INDEX + - this file +framebuffer.txt + - introduction to frame buffer devices +internals.txt + - quick overview of frame buffer device internals +modedb.txt + - info on the video mode database +aty128fb.txt + - info on the ATI Rage128 frame buffer driver +clgenfb.txt + - info on the Cirrus Logic frame buffer driver +matroxfb.txt + - info on the Matrox frame buffer driver +pvr2fb.txt + - info on the PowerVR 2 frame buffer driver +tgafb.txt + - info on the TGA (DECChip 21030) frame buffer driver +vesafb.txt + - info on the VESA frame buffer device diff --git a/Documentation/fb/aty128fb.txt b/Documentation/fb/aty128fb.txt new file mode 100644 index 00000000000..069262fb619 --- /dev/null +++ b/Documentation/fb/aty128fb.txt @@ -0,0 +1,72 @@ +[This file is cloned from VesaFB/matroxfb] + +What is aty128fb? +================= + +This is a driver for a graphic framebuffer for ATI Rage128 based devices +on Intel and PPC boxes. + +Advantages: + + * It provides a nice large console (128 cols + 48 lines with 1024x768) + without using tiny, unreadable fonts. + * You can run XF68_FBDev on top of /dev/fb0 + * Most important: boot logo :-) + +Disadvantages: + + * graphic mode is slower than text mode... but you should not notice + if you use same resolution as you used in textmode. + * still experimental. + + +How to use it? +============== + +Switching modes is done using the video=aty128fb:<resolution>... modedb +boot parameter or using `fbset' program. + +See Documentation/fb/modedb.txt for more information on modedb +resolutions. + +You should compile in both vgacon (to boot if you remove your Rage128 from +box) and aty128fb (for graphics mode). You should not compile-in vesafb +unless you have primary display on non-Rage128 VBE2.0 device (see +Documentation/fb/vesafb.txt for details). + + +X11 +=== + +XF68_FBDev should generally work fine, but it is non-accelerated. As of +this document, 8 and 32bpp works fine. There have been palette issues +when switching from X to console and back to X. You will have to restart +X to fix this. + + +Configuration +============= + +You can pass kernel command line options to vesafb with +`video=aty128fb:option1,option2:value2,option3' (multiple options should +be separated by comma, values are separated from options by `:'). +Accepted options: + +noaccel - do not use acceleration engine. It is default. +accel - use acceleration engine. Not finished. +vmode:x - chooses PowerMacintosh video mode <x>. Depreciated. +cmode:x - chooses PowerMacintosh colour mode <x>. Depreciated. +<XxX@X> - selects startup videomode. See modedb.txt for detailed + explanation. Default is 640x480x8bpp. + + +Limitations +=========== + +There are known and unknown bugs, features and misfeatures. +Currently there are following known bugs: + + This driver is still experimental and is not finished. Too many + bugs/errata to list here. + +-- +Brad Douglas <brad@neruo.com> diff --git a/Documentation/fb/cirrusfb.txt b/Documentation/fb/cirrusfb.txt new file mode 100644 index 00000000000..f9436843e99 --- /dev/null +++ b/Documentation/fb/cirrusfb.txt @@ -0,0 +1,97 @@ + + Framebuffer driver for Cirrus Logic chipsets + Copyright 1999 Jeff Garzik <jgarzik@pobox.com> + + + +{ just a little something to get people going; contributors welcome! } + + + +Chip families supported: + SD64 + Piccolo + Picasso + Spectrum + Alpine (GD-543x/4x) + Picasso4 (GD-5446) + GD-5480 + Laguna (GD-546x) + +Bus's supported: + PCI + Zorro + +Architectures supported: + i386 + Alpha + PPC (Motorola Powerstack) + m68k (Amiga) + + + +Default video modes +------------------- +At the moment, there are two kernel command line arguments supported: + +mode:640x480 +mode:800x600 + or +mode:1024x768 + +Full support for startup video modes (modedb) will be integrated soon. + +Version 1.9.9.1 +--------------- +* Fix memory detection for 512kB case +* 800x600 mode +* Fixed timings +* Hint for AXP: Use -accel false -vyres -1 when changing resolution + + +Version 1.9.4.4 +--------------- +* Preliminary Laguna support +* Overhaul color register routines. +* Associated with the above, console colors are now obtained from a LUT + called 'palette' instead of from the VGA registers. This code was + modeled after that in atyfb and matroxfb. +* Code cleanup, add comments. +* Overhaul SR07 handling. +* Bug fixes. + + +Version 1.9.4.3 +--------------- +* Correctly set default startup video mode. +* Do not override ram size setting. Define + CLGEN_USE_HARDCODED_RAM_SETTINGS if you _do_ want to override the RAM + setting. +* Compile fixes related to new 2.3.x IORESOURCE_IO[PORT] symbol changes. +* Use new 2.3.x resource allocation. +* Some code cleanup. + + +Version 1.9.4.2 +--------------- +* Casting fixes. +* Assertions no longer cause an oops on purpose. +* Bug fixes. + + +Version 1.9.4.1 +--------------- +* Add compatibility support. Now requires a 2.1.x, 2.2.x or 2.3.x kernel. + + +Version 1.9.4 +------------- +* Several enhancements, smaller memory footprint, a few bugfixes. +* Requires kernel 2.3.14-pre1 or later. + + +Version 1.9.3 +------------- +* Bundled with kernel 2.3.14-pre1 or later. + + diff --git a/Documentation/fb/framebuffer.txt b/Documentation/fb/framebuffer.txt new file mode 100644 index 00000000000..610e7801207 --- /dev/null +++ b/Documentation/fb/framebuffer.txt @@ -0,0 +1,345 @@ + The Frame Buffer Device + ----------------------- + +Maintained by Geert Uytterhoeven <geert@linux-m68k.org> +Last revised: May 10, 2001 + + +0. Introduction +--------------- + +The frame buffer device provides an abstraction for the graphics hardware. It +represents the frame buffer of some video hardware and allows application +software to access the graphics hardware through a well-defined interface, so +the software doesn't need to know anything about the low-level (hardware +register) stuff. + +The device is accessed through special device nodes, usually located in the +/dev directory, i.e. /dev/fb*. + + +1. User's View of /dev/fb* +-------------------------- + +From the user's point of view, the frame buffer device looks just like any +other device in /dev. It's a character device using major 29; the minor +specifies the frame buffer number. + +By convention, the following device nodes are used (numbers indicate the device +minor numbers): + + 0 = /dev/fb0 First frame buffer + 1 = /dev/fb1 Second frame buffer + ... + 31 = /dev/fb31 32nd frame buffer + +For backwards compatibility, you may want to create the following symbolic +links: + + /dev/fb0current -> fb0 + /dev/fb1current -> fb1 + +and so on... + +The frame buffer devices are also `normal' memory devices, this means, you can +read and write their contents. You can, for example, make a screen snapshot by + + cp /dev/fb0 myfile + +There also can be more than one frame buffer at a time, e.g. if you have a +graphics card in addition to the built-in hardware. The corresponding frame +buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently. + +Application software that uses the frame buffer device (e.g. the X server) will +use /dev/fb0 by default (older software uses /dev/fb0current). You can specify +an alternative frame buffer device by setting the environment variable +$FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash +users): + + export FRAMEBUFFER=/dev/fb1 + +or (for csh users): + + setenv FRAMEBUFFER /dev/fb1 + +After this the X server will use the second frame buffer. + + +2. Programmer's View of /dev/fb* +-------------------------------- + +As you already know, a frame buffer device is a memory device like /dev/mem and +it has the same features. You can read it, write it, seek to some location in +it and mmap() it (the main usage). The difference is just that the memory that +appears in the special file is not the whole memory, but the frame buffer of +some video hardware. + +/dev/fb* also allows several ioctls on it, by which lots of information about +the hardware can be queried and set. The color map handling works via ioctls, +too. Look into <linux/fb.h> for more information on what ioctls exist and on +which data structures they work. Here's just a brief overview: + + - You can request unchangeable information about the hardware, like name, + organization of the screen memory (planes, packed pixels, ...) and address + and length of the screen memory. + + - You can request and change variable information about the hardware, like + visible and virtual geometry, depth, color map format, timing, and so on. + If you try to change that information, the driver maybe will round up some + values to meet the hardware's capabilities (or return EINVAL if that isn't + possible). + + - You can get and set parts of the color map. Communication is done with 16 + bits per color part (red, green, blue, transparency) to support all + existing hardware. The driver does all the computations needed to apply + it to the hardware (round it down to less bits, maybe throw away + transparency). + +All this hardware abstraction makes the implementation of application programs +easier and more portable. E.g. the X server works completely on /dev/fb* and +thus doesn't need to know, for example, how the color registers of the concrete +hardware are organized. XF68_FBDev is a general X server for bitmapped, +unaccelerated video hardware. The only thing that has to be built into +application programs is the screen organization (bitplanes or chunky pixels +etc.), because it works on the frame buffer image data directly. + +For the future it is planned that frame buffer drivers for graphics cards and +the like can be implemented as kernel modules that are loaded at runtime. Such +a driver just has to call register_framebuffer() and supply some functions. +Writing and distributing such drivers independently from the kernel will save +much trouble... + + +3. Frame Buffer Resolution Maintenance +-------------------------------------- + +Frame buffer resolutions are maintained using the utility `fbset'. It can +change the video mode properties of a frame buffer device. Its main usage is +to change the current video mode, e.g. during boot up in one of your /etc/rc.* +or /etc/init.d/* files. + +Fbset uses a video mode database stored in a configuration file, so you can +easily add your own modes and refer to them with a simple identifier. + + +4. The X Server +--------------- + +The X server (XF68_FBDev) is the most notable application program for the frame +buffer device. Starting with XFree86 release 3.2, the X server is part of +XFree86 and has 2 modes: + + - If the `Display' subsection for the `fbdev' driver in the /etc/XF86Config + file contains a + + Modes "default" + + line, the X server will use the scheme discussed above, i.e. it will start + up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You + still have to specify the color depth (using the Depth keyword) and virtual + resolution (using the Virtual keyword) though. This is the default for the + configuration file supplied with XFree86. It's the most simple + configuration, but it has some limitations. + + - Therefore it's also possible to specify resolutions in the /etc/XF86Config + file. This allows for on-the-fly resolution switching while retaining the + same virtual desktop size. The frame buffer device that's used is still + /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are + defined by /etc/XF86Config now. The disadvantage is that you have to + specify the timings in a different format (but `fbset -x' may help). + +To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't +work 100% with XF68_FBDev: the reported clock values are always incorrect. + + +5. Video Mode Timings +--------------------- + +A monitor draws an image on the screen by using an electron beam (3 electron +beams for color models, 1 electron beam for monochrome monitors). The front of +the screen is covered by a pattern of colored phosphors (pixels). If a phosphor +is hit by an electron, it emits a photon and thus becomes visible. + +The electron beam draws horizontal lines (scanlines) from left to right, and +from the top to the bottom of the screen. By modifying the intensity of the +electron beam, pixels with various colors and intensities can be shown. + +After each scanline the electron beam has to move back to the left side of the +screen and to the next line: this is called the horizontal retrace. After the +whole screen (frame) was painted, the beam moves back to the upper left corner: +this is called the vertical retrace. During both the horizontal and vertical +retrace, the electron beam is turned off (blanked). + +The speed at which the electron beam paints the pixels is determined by the +dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions +of cycles per second), each pixel is 35242 ps (picoseconds) long: + + 1/(28.37516E6 Hz) = 35.242E-9 s + +If the screen resolution is 640x480, it will take + + 640*35.242E-9 s = 22.555E-6 s + +to paint the 640 (xres) pixels on one scanline. But the horizontal retrace +also takes time (e.g. 272 `pixels'), so a full scanline takes + + (640+272)*35.242E-9 s = 32.141E-6 s + +We'll say that the horizontal scanrate is about 31 kHz: + + 1/(32.141E-6 s) = 31.113E3 Hz + +A full screen counts 480 (yres) lines, but we have to consider the vertical +retrace too (e.g. 49 `lines'). So a full screen will take + + (480+49)*32.141E-6 s = 17.002E-3 s + +The vertical scanrate is about 59 Hz: + + 1/(17.002E-3 s) = 58.815 Hz + +This means the screen data is refreshed about 59 times per second. To have a +stable picture without visible flicker, VESA recommends a vertical scanrate of +at least 72 Hz. But the perceived flicker is very human dependent: some people +can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz. + +Since the monitor doesn't know when a new scanline starts, the graphics board +will supply a synchronization pulse (horizontal sync or hsync) for each +scanline. Similarly it supplies a synchronization pulse (vertical sync or +vsync) for each new frame. The position of the image on the screen is +influenced by the moments at which the synchronization pulses occur. + +The following picture summarizes all timings. The horizontal retrace time is +the sum of the left margin, the right margin and the hsync length, while the +vertical retrace time is the sum of the upper margin, the lower margin and the +vsync length. + + +----------+---------------------------------------------+----------+-------+ + | | ^ | | | + | | |upper_margin | | | + | | ¥ | | | + +----------###############################################----------+-------+ + | # ^ # | | + | # | # | | + | # | # | | + | # | # | | + | left # | # right | hsync | + | margin # | xres # margin | len | + |<-------->#<---------------+--------------------------->#<-------->|<----->| + | # | # | | + | # | # | | + | # | # | | + | # |yres # | | + | # | # | | + | # | # | | + | # | # | | + | # | # | | + | # | # | | + | # | # | | + | # | # | | + | # | # | | + | # ¥ # | | + +----------###############################################----------+-------+ + | | ^ | | | + | | |lower_margin | | | + | | ¥ | | | + +----------+---------------------------------------------+----------+-------+ + | | ^ | | | + | | |vsync_len | | | + | | ¥ | | | + +----------+---------------------------------------------+----------+-------+ + +The frame buffer device expects all horizontal timings in number of dotclocks +(in picoseconds, 1E-12 s), and vertical timings in number of scanlines. + + +6. Converting XFree86 timing values info frame buffer device timings +-------------------------------------------------------------------- + +An XFree86 mode line consists of the following fields: + "800x600" 50 800 856 976 1040 600 637 643 666 + < name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL + +The frame buffer device uses the following fields: + + - pixclock: pixel clock in ps (pico seconds) + - left_margin: time from sync to picture + - right_margin: time from picture to sync + - upper_margin: time from sync to picture + - lower_margin: time from picture to sync + - hsync_len: length of horizontal sync + - vsync_len: length of vertical sync + +1) Pixelclock: + xfree: in MHz + fb: in picoseconds (ps) + + pixclock = 1000000 / DCF + +2) horizontal timings: + left_margin = HFL - SH2 + right_margin = SH1 - HR + hsync_len = SH2 - SH1 + +3) vertical timings: + upper_margin = VFL - SV2 + lower_margin = SV1 - VR + vsync_len = SV2 - SV1 + +Good examples for VESA timings can be found in the XFree86 source tree, +under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt". + + +7. References +------------- + +For more specific information about the frame buffer device and its +applications, please refer to the Linux-fbdev website: + + http://linux-fbdev.sourceforge.net/ + +and to the following documentation: + + - The manual pages for fbset: fbset(8), fb.modes(5) + - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5) + - The mighty kernel sources: + o linux/drivers/video/ + o linux/include/linux/fb.h + o linux/include/video/ + + + +8. Mailing list +--------------- + +There are several frame buffer device related mailing lists at SourceForge: + - linux-fbdev-announce@lists.sourceforge.net, for announcements, + - linux-fbdev-user@lists.sourceforge.net, for generic user support, + - linux-fbdev-devel@lists.sourceforge.net, for project developers. + +Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for +subscription information and archive browsing. + + +9. Downloading +-------------- + +All necessary files can be found at + + ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/ + +and on its mirrors. + +The latest version of fbset can be found at + + http://home.tvd.be/cr26864/Linux/fbdev/ + + +10. Credits +---------- + +This readme was written by Geert Uytterhoeven, partly based on the original +`X-framebuffer.README' by Roman Hodek and Martin Schaller. Section 6 was +provided by Frank Neumann. + +The frame buffer device abstraction was designed by Martin Schaller. diff --git a/Documentation/fb/intel810.txt b/Documentation/fb/intel810.txt new file mode 100644 index 00000000000..fd68b162e4a --- /dev/null +++ b/Documentation/fb/intel810.txt @@ -0,0 +1,272 @@ +Intel 810/815 Framebuffer driver + Tony Daplas <adaplas@pol.net> + http://i810fb.sourceforge.net + + March 17, 2002 + + First Released: July 2001 +================================================================ + +A. Introduction + This is a framebuffer driver for various Intel 810/815 compatible +graphics devices. These would include: + + Intel 810 + Intel 810E + Intel 810-DC100 + Intel 815 Internal graphics only, 100Mhz FSB + Intel 815 Internal graphics only + Intel 815 Internal graphics and AGP + +B. Features + + - Choice of using Discrete Video Timings, VESA Generalized Timing + Formula, or a framebuffer specific database to set the video mode + + - Supports a variable range of horizontal and vertical resolution, and + vertical refresh rates if the VESA Generalized Timing Formula is + enabled. + + - Supports color depths of 8, 16, 24 and 32 bits per pixel + + - Supports pseudocolor, directcolor, or truecolor visuals + + - Full and optimized hardware acceleration at 8, 16 and 24 bpp + + - Robust video state save and restore + + - MTRR support + + - Utilizes user-entered monitor specifications to automatically + calculate required video mode parameters. + + - Can concurrently run with xfree86 running with native i810 drivers + + - Hardware Cursor Support + +C. List of available options + + a. "video=i810fb" + enables the i810 driver + + Recommendation: required + + b. "xres:<value>" + select horizontal resolution in pixels + + Recommendation: user preference + (default = 640) + + c. "yres:<value>" + select vertical resolution in scanlines. If Discrete Video Timings + is enabled, this will be ignored and computed as 3*xres/4. + + Recommendation: user preference + (default = 480) + + d. "vyres:<value>" + select virtual vertical resolution in scanlines. If (0) or none + is specified, this will be computed against maximum available memory. + + Recommendation: do not set + (default = 480) + + e. "vram:<value>" + select amount of system RAM in MB to allocate for the video memory + + Recommendation: 1 - 4 MB. + (default = 4) + + f. "bpp:<value>" + select desired pixel depth + + Recommendation: 8 + (default = 8) + + g. "hsync1/hsync2:<value>" + select the minimum and maximum Horizontal Sync Frequency of the + monitor in KHz. If a using a fixed frequency monitor, hsync1 must + be equal to hsync2. + + Recommendation: check monitor manual for correct values + default (29/30) + + h. "vsync1/vsync2:<value>" + select the minimum and maximum Vertical Sync Frequency of the monitor + in Hz. You can also use this option to lock your monitor's refresh + rate. + + Recommendation: check monitor manual for correct values + (default = 60/60) + + IMPORTANT: If you need to clamp your timings, try to give some + leeway for computational errors (over/underflows). Example: if + using vsync1/vsync2 = 60/60, make sure hsync1/hsync2 has at least + a 1 unit difference, and vice versa. + + i. "voffset:<value>" + select at what offset in MB of the logical memory to allocate the + framebuffer memory. The intent is to avoid the memory blocks + used by standard graphics applications (XFree86). The default + offset (16 MB for a 64MB aperture, 8 MB for a 32MB aperture) will + avoid XFree86's usage and allows up to 7MB/15MB of framebuffer + memory. Depending on your usage, adjust the value up or down, + (0 for maximum usage, 31/63 MB for the least amount). Note, an + arbitrary setting may conflict with XFree86. + + Recommendation: do not set + (default = 8 or 16 MB) + + j. "accel" + enable text acceleration. This can be enabled/reenabled anytime + by using 'fbset -accel true/false'. + + Recommendation: enable + (default = not set) + + k. "mtrr" + enable MTRR. This allows data transfers to the framebuffer memory + to occur in bursts which can significantly increase performance. + Not very helpful with the i810/i815 because of 'shared memory'. + + Recommendation: do not set + (default = not set) + + l. "extvga" + if specified, secondary/external VGA output will always be enabled. + Useful if the BIOS turns off the VGA port when no monitor is attached. + The external VGA monitor can then be attached without rebooting. + + Recommendation: do not set + (default = not set) + + m. "sync" + Forces the hardware engine to do a "sync" or wait for the hardware + to finish before starting another instruction. This will produce a + more stable setup, but will be slower. + + Recommendation: do not set + (default = not set) + + n. "dcolor" + Use directcolor visual instead of truecolor for pixel depths greater + than 8 bpp. Useful for color tuning, such as gamma control. + + Recommendation: do not set + (default = not set) + +D. Kernel booting + +Separate each option/option-pair by commas (,) and the option from its value +with a colon (:) as in the following: + +video=i810fb:option1,option2:value2 + +Sample Usage +------------ + +In /etc/lilo.conf, add the line: + +append="video=i810fb:vram:2,xres:1024,yres:768,bpp:8,hsync1:30,hsync2:55, \ + vsync1:50,vsync2:85,accel,mtrr" + +This will initialize the framebuffer to 1024x768 at 8bpp. The framebuffer +will use 2 MB of System RAM. MTRR support will be enabled. The refresh rate +will be computed based on the hsync1/hsync2 and vsync1/vsync2 values. + +IMPORTANT: +You must include hsync1, hsync2, vsync1 and vsync2 to enable video modes +better than 640x480 at 60Hz. + +E. Module options + + The module parameters are essentially similar to the kernel +parameters. The main difference is that you need to include a Boolean value +(1 for TRUE, and 0 for FALSE) for those options which don't need a value. + +Example, to enable MTRR, include "mtrr=1". + +Sample Usage +------------ + +Using the same setup as described above, load the module like this: + + modprobe i810fb vram=2 xres=1024 bpp=8 hsync1=30 hsync2=55 vsync1=50 \ + vsync2=85 accel=1 mtrr=1 + +Or just add the following to /etc/modprobe.conf + + options i810fb vram=2 xres=1024 bpp=16 hsync1=30 hsync2=55 vsync1=50 \ + vsync2=85 accel=1 mtrr=1 + +and just do a + + modprobe i810fb + + +F. Setup + + a. Do your usual method of configuring the kernel. + + make menuconfig/xconfig/config + + b. Under "Code Maturity Options", enable "Prompt for experimental/ + incomplete code/drivers". + + c. Enable agpgart support for the Intel 810/815 on-board graphics. + This is required. The option is under "Character Devices" + + d. Under "Graphics Support", select "Intel 810/815" either statically + or as a module. Choose "use VESA GTF for video timings" if you + need to maximize the capability of your display. To be on the + safe side, you can leave this unselected. + + e. If you want a framebuffer console, enable it under "Console + Drivers" + + f. Compile your kernel. + + g. Load the driver as described in section D and E. + + Optional: + h. If you are going to run XFree86 with its native drivers, the + standard XFree86 4.1.0 and 4.2.0 drivers should work as is. + However, there's a bug in the XFree86 i810 drivers. It attempts + to use XAA even when switched to the console. This will crash + your server. I have a fix at this site: + + http://i810fb.sourceforge.net. + + You can either use the patch, or just replace + + /usr/X11R6/lib/modules/drivers/i810_drv.o + + with the one provided at the website. + + i. Try the DirectFB (http://www.directfb.org) + the i810 gfxdriver + patch to see the chipset in action (or inaction :-). + +G. Acknowledgment: + + 1. Geert Uytterhoeven - his excellent howto and the virtual + framebuffer driver code made this possible. + + 2. Jeff Hartmann for his agpgart code. + + 3. The X developers. Insights were provided just by reading the + XFree86 source code. + + 4. Intel(c). For this value-oriented chipset driver and for + providing documentation. + + 5. Matt Sottek. His inputs and ideas helped in making some + optimizations possible. + +H. Home Page: + + A more complete, and probably updated information is provided at +http://i810fb.sourceforge.net. + +########################### +Tony + diff --git a/Documentation/fb/internals.txt b/Documentation/fb/internals.txt new file mode 100644 index 00000000000..9b2a2b2f3e5 --- /dev/null +++ b/Documentation/fb/internals.txt @@ -0,0 +1,82 @@ + +This is a first start for some documentation about frame buffer device +internals. + +Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998 +James Simmons <jsimmons@user.sf.net>, Nov 26 2002 + +-------------------------------------------------------------------------------- + + *** STRUCTURES USED BY THE FRAME BUFFER DEVICE API *** + +The following structures play a role in the game of frame buffer devices. They +are defined in <linux/fb.h>. + +1. Outside the kernel (user space) + + - struct fb_fix_screeninfo + + Device independent unchangeable information about a frame buffer device and + a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO + ioctl. + + - struct fb_var_screeninfo + + Device independent changeable information about a frame buffer device and a + specific video mode. This can be obtained using the FBIOGET_VSCREENINFO + ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan + the screen only, you can use the FBIOPAN_DISPLAY ioctl. + + - struct fb_cmap + + Device independent colormap information. You can get and set the colormap + using the FBIOGETCMAP and FBIOPUTCMAP ioctls. + + +2. Inside the kernel + + - struct fb_info + + Generic information, API and low level information about a specific frame + buffer device instance (slot number, board address, ...). + + - struct `par' + + Device dependent information that uniquely defines the video mode for this + particular piece of hardware. + + +-------------------------------------------------------------------------------- + + *** VISUALS USED BY THE FRAME BUFFER DEVICE API *** + + +Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10) +------------------------------------------------- +Each pixel is either black or white. + + +Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR) +--------------------------------------------------------------------- +The whole pixel value is fed through a programmable lookup table that has one +color (including red, green, and blue intensities) for each possible pixel +value, and that color is displayed. + + +True color (FB_VISUAL_TRUECOLOR) +-------------------------------- +The pixel value is broken up into red, green, and blue fields. + + +Direct color (FB_VISUAL_DIRECTCOLOR) +-------------------------------- |