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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /Documentation/fb
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
Diffstat (limited to 'Documentation/fb')
-rw-r--r--Documentation/fb/00-INDEX25
-rw-r--r--Documentation/fb/aty128fb.txt72
-rw-r--r--Documentation/fb/cirrusfb.txt97
-rw-r--r--Documentation/fb/framebuffer.txt345
-rw-r--r--Documentation/fb/intel810.txt272
-rw-r--r--Documentation/fb/internals.txt82
-rw-r--r--Documentation/fb/matroxfb.txt415
-rw-r--r--Documentation/fb/modedb.txt61
-rw-r--r--Documentation/fb/pvr2fb.txt61
-rw-r--r--Documentation/fb/pxafb.txt54
-rw-r--r--Documentation/fb/sa1100fb.txt39
-rw-r--r--Documentation/fb/sisfb.txt158
-rw-r--r--Documentation/fb/sstfb.txt174
-rw-r--r--Documentation/fb/tgafb.txt69
-rw-r--r--Documentation/fb/tridentfb.txt54
-rw-r--r--Documentation/fb/vesafb.txt167
16 files changed, 2145 insertions, 0 deletions
diff --git a/Documentation/fb/00-INDEX b/Documentation/fb/00-INDEX
new file mode 100644
index 00000000000..92e89aeef52
--- /dev/null
+++ b/Documentation/fb/00-INDEX
@@ -0,0 +1,25 @@
+Index of files in Documentation/fb. If you think something about frame
+buffer devices needs an entry here, needs correction or you've written one
+please mail me.
+ Geert Uytterhoeven <geert@linux-m68k.org>
+
+00-INDEX
+ - this file
+framebuffer.txt
+ - introduction to frame buffer devices
+internals.txt
+ - quick overview of frame buffer device internals
+modedb.txt
+ - info on the video mode database
+aty128fb.txt
+ - info on the ATI Rage128 frame buffer driver
+clgenfb.txt
+ - info on the Cirrus Logic frame buffer driver
+matroxfb.txt
+ - info on the Matrox frame buffer driver
+pvr2fb.txt
+ - info on the PowerVR 2 frame buffer driver
+tgafb.txt
+ - info on the TGA (DECChip 21030) frame buffer driver
+vesafb.txt
+ - info on the VESA frame buffer device
diff --git a/Documentation/fb/aty128fb.txt b/Documentation/fb/aty128fb.txt
new file mode 100644
index 00000000000..069262fb619
--- /dev/null
+++ b/Documentation/fb/aty128fb.txt
@@ -0,0 +1,72 @@
+[This file is cloned from VesaFB/matroxfb]
+
+What is aty128fb?
+=================
+
+This is a driver for a graphic framebuffer for ATI Rage128 based devices
+on Intel and PPC boxes.
+
+Advantages:
+
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF68_FBDev on top of /dev/fb0
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * graphic mode is slower than text mode... but you should not notice
+ if you use same resolution as you used in textmode.
+ * still experimental.
+
+
+How to use it?
+==============
+
+Switching modes is done using the video=aty128fb:<resolution>... modedb
+boot parameter or using `fbset' program.
+
+See Documentation/fb/modedb.txt for more information on modedb
+resolutions.
+
+You should compile in both vgacon (to boot if you remove your Rage128 from
+box) and aty128fb (for graphics mode). You should not compile-in vesafb
+unless you have primary display on non-Rage128 VBE2.0 device (see
+Documentation/fb/vesafb.txt for details).
+
+
+X11
+===
+
+XF68_FBDev should generally work fine, but it is non-accelerated. As of
+this document, 8 and 32bpp works fine. There have been palette issues
+when switching from X to console and back to X. You will have to restart
+X to fix this.
+
+
+Configuration
+=============
+
+You can pass kernel command line options to vesafb with
+`video=aty128fb:option1,option2:value2,option3' (multiple options should
+be separated by comma, values are separated from options by `:').
+Accepted options:
+
+noaccel - do not use acceleration engine. It is default.
+accel - use acceleration engine. Not finished.
+vmode:x - chooses PowerMacintosh video mode <x>. Depreciated.
+cmode:x - chooses PowerMacintosh colour mode <x>. Depreciated.
+<XxX@X> - selects startup videomode. See modedb.txt for detailed
+ explanation. Default is 640x480x8bpp.
+
+
+Limitations
+===========
+
+There are known and unknown bugs, features and misfeatures.
+Currently there are following known bugs:
+ + This driver is still experimental and is not finished. Too many
+ bugs/errata to list here.
+
+--
+Brad Douglas <brad@neruo.com>
diff --git a/Documentation/fb/cirrusfb.txt b/Documentation/fb/cirrusfb.txt
new file mode 100644
index 00000000000..f9436843e99
--- /dev/null
+++ b/Documentation/fb/cirrusfb.txt
@@ -0,0 +1,97 @@
+
+ Framebuffer driver for Cirrus Logic chipsets
+ Copyright 1999 Jeff Garzik <jgarzik@pobox.com>
+
+
+
+{ just a little something to get people going; contributors welcome! }
+
+
+
+Chip families supported:
+ SD64
+ Piccolo
+ Picasso
+ Spectrum
+ Alpine (GD-543x/4x)
+ Picasso4 (GD-5446)
+ GD-5480
+ Laguna (GD-546x)
+
+Bus's supported:
+ PCI
+ Zorro
+
+Architectures supported:
+ i386
+ Alpha
+ PPC (Motorola Powerstack)
+ m68k (Amiga)
+
+
+
+Default video modes
+-------------------
+At the moment, there are two kernel command line arguments supported:
+
+mode:640x480
+mode:800x600
+ or
+mode:1024x768
+
+Full support for startup video modes (modedb) will be integrated soon.
+
+Version 1.9.9.1
+---------------
+* Fix memory detection for 512kB case
+* 800x600 mode
+* Fixed timings
+* Hint for AXP: Use -accel false -vyres -1 when changing resolution
+
+
+Version 1.9.4.4
+---------------
+* Preliminary Laguna support
+* Overhaul color register routines.
+* Associated with the above, console colors are now obtained from a LUT
+ called 'palette' instead of from the VGA registers. This code was
+ modeled after that in atyfb and matroxfb.
+* Code cleanup, add comments.
+* Overhaul SR07 handling.
+* Bug fixes.
+
+
+Version 1.9.4.3
+---------------
+* Correctly set default startup video mode.
+* Do not override ram size setting. Define
+ CLGEN_USE_HARDCODED_RAM_SETTINGS if you _do_ want to override the RAM
+ setting.
+* Compile fixes related to new 2.3.x IORESOURCE_IO[PORT] symbol changes.
+* Use new 2.3.x resource allocation.
+* Some code cleanup.
+
+
+Version 1.9.4.2
+---------------
+* Casting fixes.
+* Assertions no longer cause an oops on purpose.
+* Bug fixes.
+
+
+Version 1.9.4.1
+---------------
+* Add compatibility support. Now requires a 2.1.x, 2.2.x or 2.3.x kernel.
+
+
+Version 1.9.4
+-------------
+* Several enhancements, smaller memory footprint, a few bugfixes.
+* Requires kernel 2.3.14-pre1 or later.
+
+
+Version 1.9.3
+-------------
+* Bundled with kernel 2.3.14-pre1 or later.
+
+
diff --git a/Documentation/fb/framebuffer.txt b/Documentation/fb/framebuffer.txt
new file mode 100644
index 00000000000..610e7801207
--- /dev/null
+++ b/Documentation/fb/framebuffer.txt
@@ -0,0 +1,345 @@
+ The Frame Buffer Device
+ -----------------------
+
+Maintained by Geert Uytterhoeven <geert@linux-m68k.org>
+Last revised: May 10, 2001
+
+
+0. Introduction
+---------------
+
+The frame buffer device provides an abstraction for the graphics hardware. It
+represents the frame buffer of some video hardware and allows application
+software to access the graphics hardware through a well-defined interface, so
+the software doesn't need to know anything about the low-level (hardware
+register) stuff.
+
+The device is accessed through special device nodes, usually located in the
+/dev directory, i.e. /dev/fb*.
+
+
+1. User's View of /dev/fb*
+--------------------------
+
+From the user's point of view, the frame buffer device looks just like any
+other device in /dev. It's a character device using major 29; the minor
+specifies the frame buffer number.
+
+By convention, the following device nodes are used (numbers indicate the device
+minor numbers):
+
+ 0 = /dev/fb0 First frame buffer
+ 1 = /dev/fb1 Second frame buffer
+ ...
+ 31 = /dev/fb31 32nd frame buffer
+
+For backwards compatibility, you may want to create the following symbolic
+links:
+
+ /dev/fb0current -> fb0
+ /dev/fb1current -> fb1
+
+and so on...
+
+The frame buffer devices are also `normal' memory devices, this means, you can
+read and write their contents. You can, for example, make a screen snapshot by
+
+ cp /dev/fb0 myfile
+
+There also can be more than one frame buffer at a time, e.g. if you have a
+graphics card in addition to the built-in hardware. The corresponding frame
+buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
+
+Application software that uses the frame buffer device (e.g. the X server) will
+use /dev/fb0 by default (older software uses /dev/fb0current). You can specify
+an alternative frame buffer device by setting the environment variable
+$FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
+users):
+
+ export FRAMEBUFFER=/dev/fb1
+
+or (for csh users):
+
+ setenv FRAMEBUFFER /dev/fb1
+
+After this the X server will use the second frame buffer.
+
+
+2. Programmer's View of /dev/fb*
+--------------------------------
+
+As you already know, a frame buffer device is a memory device like /dev/mem and
+it has the same features. You can read it, write it, seek to some location in
+it and mmap() it (the main usage). The difference is just that the memory that
+appears in the special file is not the whole memory, but the frame buffer of
+some video hardware.
+
+/dev/fb* also allows several ioctls on it, by which lots of information about
+the hardware can be queried and set. The color map handling works via ioctls,
+too. Look into <linux/fb.h> for more information on what ioctls exist and on
+which data structures they work. Here's just a brief overview:
+
+ - You can request unchangeable information about the hardware, like name,
+ organization of the screen memory (planes, packed pixels, ...) and address
+ and length of the screen memory.
+
+ - You can request and change variable information about the hardware, like
+ visible and virtual geometry, depth, color map format, timing, and so on.
+ If you try to change that information, the driver maybe will round up some
+ values to meet the hardware's capabilities (or return EINVAL if that isn't
+ possible).
+
+ - You can get and set parts of the color map. Communication is done with 16
+ bits per color part (red, green, blue, transparency) to support all
+ existing hardware. The driver does all the computations needed to apply
+ it to the hardware (round it down to less bits, maybe throw away
+ transparency).
+
+All this hardware abstraction makes the implementation of application programs
+easier and more portable. E.g. the X server works completely on /dev/fb* and
+thus doesn't need to know, for example, how the color registers of the concrete
+hardware are organized. XF68_FBDev is a general X server for bitmapped,
+unaccelerated video hardware. The only thing that has to be built into
+application programs is the screen organization (bitplanes or chunky pixels
+etc.), because it works on the frame buffer image data directly.
+
+For the future it is planned that frame buffer drivers for graphics cards and
+the like can be implemented as kernel modules that are loaded at runtime. Such
+a driver just has to call register_framebuffer() and supply some functions.
+Writing and distributing such drivers independently from the kernel will save
+much trouble...
+
+
+3. Frame Buffer Resolution Maintenance
+--------------------------------------
+
+Frame buffer resolutions are maintained using the utility `fbset'. It can
+change the video mode properties of a frame buffer device. Its main usage is
+to change the current video mode, e.g. during boot up in one of your /etc/rc.*
+or /etc/init.d/* files.
+
+Fbset uses a video mode database stored in a configuration file, so you can
+easily add your own modes and refer to them with a simple identifier.
+
+
+4. The X Server
+---------------
+
+The X server (XF68_FBDev) is the most notable application program for the frame
+buffer device. Starting with XFree86 release 3.2, the X server is part of
+XFree86 and has 2 modes:
+
+ - If the `Display' subsection for the `fbdev' driver in the /etc/XF86Config
+ file contains a
+
+ Modes "default"
+
+ line, the X server will use the scheme discussed above, i.e. it will start
+ up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You
+ still have to specify the color depth (using the Depth keyword) and virtual
+ resolution (using the Virtual keyword) though. This is the default for the
+ configuration file supplied with XFree86. It's the most simple
+ configuration, but it has some limitations.
+
+ - Therefore it's also possible to specify resolutions in the /etc/XF86Config
+ file. This allows for on-the-fly resolution switching while retaining the
+ same virtual desktop size. The frame buffer device that's used is still
+ /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
+ defined by /etc/XF86Config now. The disadvantage is that you have to
+ specify the timings in a different format (but `fbset -x' may help).
+
+To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
+work 100% with XF68_FBDev: the reported clock values are always incorrect.
+
+
+5. Video Mode Timings
+---------------------
+
+A monitor draws an image on the screen by using an electron beam (3 electron
+beams for color models, 1 electron beam for monochrome monitors). The front of
+the screen is covered by a pattern of colored phosphors (pixels). If a phosphor
+is hit by an electron, it emits a photon and thus becomes visible.
+
+The electron beam draws horizontal lines (scanlines) from left to right, and
+from the top to the bottom of the screen. By modifying the intensity of the
+electron beam, pixels with various colors and intensities can be shown.
+
+After each scanline the electron beam has to move back to the left side of the
+screen and to the next line: this is called the horizontal retrace. After the
+whole screen (frame) was painted, the beam moves back to the upper left corner:
+this is called the vertical retrace. During both the horizontal and vertical
+retrace, the electron beam is turned off (blanked).
+
+The speed at which the electron beam paints the pixels is determined by the
+dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
+of cycles per second), each pixel is 35242 ps (picoseconds) long:
+
+ 1/(28.37516E6 Hz) = 35.242E-9 s
+
+If the screen resolution is 640x480, it will take
+
+ 640*35.242E-9 s = 22.555E-6 s
+
+to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
+also takes time (e.g. 272 `pixels'), so a full scanline takes
+
+ (640+272)*35.242E-9 s = 32.141E-6 s
+
+We'll say that the horizontal scanrate is about 31 kHz:
+
+ 1/(32.141E-6 s) = 31.113E3 Hz
+
+A full screen counts 480 (yres) lines, but we have to consider the vertical
+retrace too (e.g. 49 `lines'). So a full screen will take
+
+ (480+49)*32.141E-6 s = 17.002E-3 s
+
+The vertical scanrate is about 59 Hz:
+
+ 1/(17.002E-3 s) = 58.815 Hz
+
+This means the screen data is refreshed about 59 times per second. To have a
+stable picture without visible flicker, VESA recommends a vertical scanrate of
+at least 72 Hz. But the perceived flicker is very human dependent: some people
+can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
+
+Since the monitor doesn't know when a new scanline starts, the graphics board
+will supply a synchronization pulse (horizontal sync or hsync) for each
+scanline. Similarly it supplies a synchronization pulse (vertical sync or
+vsync) for each new frame. The position of the image on the screen is
+influenced by the moments at which the synchronization pulses occur.
+
+The following picture summarizes all timings. The horizontal retrace time is
+the sum of the left margin, the right margin and the hsync length, while the
+vertical retrace time is the sum of the upper margin, the lower margin and the
+vsync length.
+
+ +----------+---------------------------------------------+----------+-------+
+ | | ^ | | |
+ | | |upper_margin | | |
+ | | ¥ | | |
+ +----------###############################################----------+-------+
+ | # ^ # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | left # | # right | hsync |
+ | margin # | xres # margin | len |
+ |<-------->#<---------------+--------------------------->#<-------->|<----->|
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # |yres # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # ¥ # | |
+ +----------###############################################----------+-------+
+ | | ^ | | |
+ | | |lower_margin | | |
+ | | ¥ | | |
+ +----------+---------------------------------------------+----------+-------+
+ | | ^ | | |
+ | | |vsync_len | | |
+ | | ¥ | | |
+ +----------+---------------------------------------------+----------+-------+
+
+The frame buffer device expects all horizontal timings in number of dotclocks
+(in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
+
+
+6. Converting XFree86 timing values info frame buffer device timings
+--------------------------------------------------------------------
+
+An XFree86 mode line consists of the following fields:
+ "800x600" 50 800 856 976 1040 600 637 643 666
+ < name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL
+
+The frame buffer device uses the following fields:
+
+ - pixclock: pixel clock in ps (pico seconds)
+ - left_margin: time from sync to picture
+ - right_margin: time from picture to sync
+ - upper_margin: time from sync to picture
+ - lower_margin: time from picture to sync
+ - hsync_len: length of horizontal sync
+ - vsync_len: length of vertical sync
+
+1) Pixelclock:
+ xfree: in MHz
+ fb: in picoseconds (ps)
+
+ pixclock = 1000000 / DCF
+
+2) horizontal timings:
+ left_margin = HFL - SH2
+ right_margin = SH1 - HR
+ hsync_len = SH2 - SH1
+
+3) vertical timings:
+ upper_margin = VFL - SV2
+ lower_margin = SV1 - VR
+ vsync_len = SV2 - SV1
+
+Good examples for VESA timings can be found in the XFree86 source tree,
+under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
+
+
+7. References
+-------------
+
+For more specific information about the frame buffer device and its
+applications, please refer to the Linux-fbdev website:
+
+ http://linux-fbdev.sourceforge.net/
+
+and to the following documentation:
+
+ - The manual pages for fbset: fbset(8), fb.modes(5)
+ - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
+ - The mighty kernel sources:
+ o linux/drivers/video/
+ o linux/include/linux/fb.h
+ o linux/include/video/
+
+
+
+8. Mailing list
+---------------
+
+There are several frame buffer device related mailing lists at SourceForge:
+ - linux-fbdev-announce@lists.sourceforge.net, for announcements,
+ - linux-fbdev-user@lists.sourceforge.net, for generic user support,
+ - linux-fbdev-devel@lists.sourceforge.net, for project developers.
+
+Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
+subscription information and archive browsing.
+
+
+9. Downloading
+--------------
+
+All necessary files can be found at
+
+ ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
+
+and on its mirrors.
+
+The latest version of fbset can be found at
+
+ http://home.tvd.be/cr26864/Linux/fbdev/
+
+
+10. Credits
+----------
+
+This readme was written by Geert Uytterhoeven, partly based on the original
+`X-framebuffer.README' by Roman Hodek and Martin Schaller. Section 6 was
+provided by Frank Neumann.
+
+The frame buffer device abstraction was designed by Martin Schaller.
diff --git a/Documentation/fb/intel810.txt b/Documentation/fb/intel810.txt
new file mode 100644
index 00000000000..fd68b162e4a
--- /dev/null
+++ b/Documentation/fb/intel810.txt
@@ -0,0 +1,272 @@
+Intel 810/815 Framebuffer driver
+ Tony Daplas <adaplas@pol.net>
+ http://i810fb.sourceforge.net
+
+ March 17, 2002
+
+ First Released: July 2001
+================================================================
+
+A. Introduction
+ This is a framebuffer driver for various Intel 810/815 compatible
+graphics devices. These would include:
+
+ Intel 810
+ Intel 810E
+ Intel 810-DC100
+ Intel 815 Internal graphics only, 100Mhz FSB
+ Intel 815 Internal graphics only
+ Intel 815 Internal graphics and AGP
+
+B. Features
+
+ - Choice of using Discrete Video Timings, VESA Generalized Timing
+ Formula, or a framebuffer specific database to set the video mode
+
+ - Supports a variable range of horizontal and vertical resolution, and
+ vertical refresh rates if the VESA Generalized Timing Formula is
+ enabled.
+
+ - Supports color depths of 8, 16, 24 and 32 bits per pixel
+
+ - Supports pseudocolor, directcolor, or truecolor visuals
+
+ - Full and optimized hardware acceleration at 8, 16 and 24 bpp
+
+ - Robust video state save and restore
+
+ - MTRR support
+
+ - Utilizes user-entered monitor specifications to automatically
+ calculate required video mode parameters.
+
+ - Can concurrently run with xfree86 running with native i810 drivers
+
+ - Hardware Cursor Support
+
+C. List of available options
+
+ a. "video=i810fb"
+ enables the i810 driver
+
+ Recommendation: required
+
+ b. "xres:<value>"
+ select horizontal resolution in pixels
+
+ Recommendation: user preference
+ (default = 640)
+
+ c. "yres:<value>"
+ select vertical resolution in scanlines. If Discrete Video Timings
+ is enabled, this will be ignored and computed as 3*xres/4.
+
+ Recommendation: user preference
+ (default = 480)
+
+ d. "vyres:<value>"
+ select virtual vertical resolution in scanlines. If (0) or none
+ is specified, this will be computed against maximum available memory.
+
+ Recommendation: do not set
+ (default = 480)
+
+ e. "vram:<value>"
+ select amount of system RAM in MB to allocate for the video memory
+
+ Recommendation: 1 - 4 MB.
+ (default = 4)
+
+ f. "bpp:<value>"
+ select desired pixel depth
+
+ Recommendation: 8
+ (default = 8)
+
+ g. "hsync1/hsync2:<value>"
+ select the minimum and maximum Horizontal Sync Frequency of the
+ monitor in KHz. If a using a fixed frequency monitor, hsync1 must
+ be equal to hsync2.
+
+ Recommendation: check monitor manual for correct values
+ default (29/30)
+
+ h. "vsync1/vsync2:<value>"
+ select the minimum and maximum Vertical Sync Frequency of the monitor
+ in Hz. You can also use this option to lock your monitor's refresh
+ rate.
+
+ Recommendation: check monitor manual for correct values
+ (default = 60/60)
+
+ IMPORTANT: If you need to clamp your timings, try to give some
+ leeway for computational errors (over/underflows). Example: if
+ using vsync1/vsync2 = 60/60, make sure hsync1/hsync2 has at least
+ a 1 unit difference, and vice versa.
+
+ i. "voffset:<value>"
+ select at what offset in MB of the logical memory to allocate the
+ framebuffer memory. The intent is to avoid the memory blocks
+ used by standard graphics applications (XFree86). The default
+ offset (16 MB for a 64MB aperture, 8 MB for a 32MB aperture) will
+ avoid XFree86's usage and allows up to 7MB/15MB of framebuffer
+ memory. Depending on your usage, adjust the value up or down,
+ (0 for maximum usage, 31/63 MB for the least amount). Note, an
+ arbitrary setting may conflict with XFree86.
+
+ Recommendation: do not set
+ (default = 8 or 16 MB)
+
+ j. "accel"
+ enable text acceleration. This can be enabled/reenabled anytime
+ by using 'fbset -accel true/false'.
+
+ Recommendation: enable
+ (default = not set)
+
+ k. "mtrr"
+ enable MTRR. This allows data transfers to the framebuffer memory
+ to occur in bursts which can significantly increase performance.
+ Not very helpful with the i810/i815 because of 'shared memory'.
+
+ Recommendation: do not set
+ (default = not set)
+
+ l. "extvga"
+ if specified, secondary/external VGA output will always be enabled.
+ Useful if the BIOS turns off the VGA port when no monitor is attached.
+ The external VGA monitor can then be attached without rebooting.
+
+ Recommendation: do not set
+ (default = not set)
+
+ m. "sync"
+ Forces the hardware engine to do a "sync" or wait for the hardware
+ to finish before starting another instruction. This will produce a
+ more stable setup, but will be slower.
+
+ Recommendation: do not set
+ (default = not set)
+
+ n. "dcolor"
+ Use directcolor visual instead of truecolor for pixel depths greater
+ than 8 bpp. Useful for color tuning, such as gamma control.
+
+ Recommendation: do not set
+ (default = not set)
+
+D. Kernel booting
+
+Separate each option/option-pair by commas (,) and the option from its value
+with a colon (:) as in the following:
+
+video=i810fb:option1,option2:value2
+
+Sample Usage
+------------
+
+In /etc/lilo.conf, add the line:
+
+append="video=i810fb:vram:2,xres:1024,yres:768,bpp:8,hsync1:30,hsync2:55, \
+ vsync1:50,vsync2:85,accel,mtrr"
+
+This will initialize the framebuffer to 1024x768 at 8bpp. The framebuffer
+will use 2 MB of System RAM. MTRR support will be enabled. The refresh rate
+will be computed based on the hsync1/hsync2 and vsync1/vsync2 values.
+
+IMPORTANT:
+You must include hsync1, hsync2, vsync1 and vsync2 to enable video modes
+better than 640x480 at 60Hz.
+
+E. Module options
+
+ The module parameters are essentially similar to the kernel
+parameters. The main difference is that you need to include a Boolean value
+(1 for TRUE, and 0 for FALSE) for those options which don't need a value.
+
+Example, to enable MTRR, include "mtrr=1".
+
+Sample Usage
+------------
+
+Using the same setup as described above, load the module like this:
+
+ modprobe i810fb vram=2 xres=1024 bpp=8 hsync1=30 hsync2=55 vsync1=50 \
+ vsync2=85 accel=1 mtrr=1
+
+Or just add the following to /etc/modprobe.conf
+
+ options i810fb vram=2 xres=1024 bpp=16 hsync1=30 hsync2=55 vsync1=50 \
+ vsync2=85 accel=1 mtrr=1
+
+and just do a
+
+ modprobe i810fb
+
+
+F. Setup
+
+ a. Do your usual method of configuring the kernel.
+
+ make menuconfig/xconfig/config
+
+ b. Under "Code Maturity Options", enable "Prompt for experimental/
+ incomplete code/drivers".
+
+ c. Enable agpgart support for the Intel 810/815 on-board graphics.
+ This is required. The option is under "Character Devices"
+
+ d. Under "Graphics Support", select "Intel 810/815" either statically
+ or as a module. Choose "use VESA GTF for video timings" if you
+ need to maximize the capability of your display. To be on the
+ safe side, you can leave this unselected.
+
+ e. If you want a framebuffer console, enable it under "Console
+ Drivers"
+
+ f. Compile your kernel.
+
+ g. Load the driver as described in section D and E.
+
+ Optional:
+ h. If you are going to run XFree86 with its native drivers, the
+ standard XFree86 4.1.0 and 4.2.0 drivers should work as is.
+ However, there's a bug in the XFree86 i810 drivers. It attempts
+ to use XAA even when switched to the console. This will crash
+ your server. I have a fix at this site:
+
+ http://i810fb.sourceforge.net.
+
+ You can either use the patch, or just replace
+
+ /usr/X11R6/lib/modules/drivers/i810_drv.o
+
+ with the one provided at the website.
+
+ i. Try the DirectFB (http://www.directfb.org) + the i810 gfxdriver
+ patch to see the chipset in action (or inaction :-).
+
+G. Acknowledgment:
+
+ 1. Geert Uytterhoeven - his excellent howto and the virtual
+ framebuffer driver code made this possible.
+
+ 2. Jeff Hartmann for his agpgart code.
+
+ 3. The X developers. Insights were provided just by reading the
+ XFree86 source code.
+
+ 4. Intel(c). For this value-oriented chipset driver and for
+ providing documentation.
+
+ 5. Matt Sottek. His inputs and ideas helped in making some
+ optimizations possible.
+
+H. Home Page:
+
+ A more complete, and probably updated information is provided at
+http://i810fb.sourceforge.net.
+
+###########################
+Tony
+
diff --git a/Documentation/fb/internals.txt b/Documentation/fb/internals.txt
new file mode 100644
index 00000000000..9b2a2b2f3e5
--- /dev/null
+++ b/Documentation/fb/internals.txt
@@ -0,0 +1,82 @@
+
+This is a first start for some documentation about frame buffer device
+internals.
+
+Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998
+James Simmons <jsimmons@user.sf.net>, Nov 26 2002
+
+--------------------------------------------------------------------------------
+
+ *** STRUCTURES USED BY THE FRAME BUFFER DEVICE API ***
+
+The following structures play a role in the game of frame buffer devices. They
+are defined in <linux/fb.h>.
+
+1. Outside the kernel (user space)
+
+ - struct fb_fix_screeninfo
+
+ Device independent unchangeable information about a frame buffer device and
+ a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO
+ ioctl.
+
+ - struct fb_var_screeninfo
+
+ Device independent changeable information about a frame buffer device and a
+ specific video mode. This can be obtained using the FBIOGET_VSCREENINFO
+ ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan
+ the screen only, you can use the FBIOPAN_DISPLAY ioctl.
+
+ - struct fb_cmap
+
+ Device independent colormap information. You can get and set the colormap
+ using the FBIOGETCMAP and FBIOPUTCMAP ioctls.
+
+
+2. Inside the kernel
+
+ - struct fb_info
+
+ Generic information, API and low level information about a specific frame
+ buffer device instance (slot number, board address, ...).
+
+ - struct `par'
+
+ Device dependent information that uniquely defines the video mode for this
+ particular piece of hardware.
+
+
+--------------------------------------------------------------------------------
+
+ *** VISUALS USED BY THE FRAME BUFFER DEVICE API ***
+
+
+Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)
+-------------------------------------------------
+Each pixel is either black or white.
+
+
+Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)
+---------------------------------------------------------------------
+The whole pixel value is fed through a programmable lookup table that has one
+color (including red, green, and blue intensities) for each possible pixel
+value, and that color is displayed.
+
+
+True color (FB_VISUAL_TRUECOLOR)
+--------------------------------
+The pixel value is broken up into red, green, and blue fields.
+
+
+Direct color (FB_VISUAL_DIRECTCOLOR)
+--------------------------------