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authorSteven Whitehouse <swhiteho@redhat.com>2014-06-23 14:43:32 +0100
committerSteven Whitehouse <swhiteho@redhat.com>2014-07-18 11:12:51 +0100
commit94a09a3999ee978e097b5aad74034ed43bae56db (patch)
tree6b4331c36b3ccee82d22e62fc133f07ad060e11c
parent79272b3562bb44ce7dc720cd13136f5a4a53c618 (diff)
GFS2: Fix race in glock lru glock disposal
We must not leave items on the LRU list with GLF_LOCK set, since they can be removed if the glock is brought back into use, which may then potentially result in a hang, waiting for GLF_LOCK to clear. It doesn't happen very often, since it requires a glock that has not been used for a long time to be brought back into use at the same moment that the shrinker is part way through disposing of glocks. The fix is to set GLF_LOCK at a later time, when we already know that the other locks can be obtained. Also, we now only release the lru_lock in case a resched is needed, rather than on every iteration. Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
-rw-r--r--fs/gfs2/glock.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/fs/gfs2/glock.c b/fs/gfs2/glock.c
index 278fae5b698..c1e5b126d2c 100644
--- a/fs/gfs2/glock.c
+++ b/fs/gfs2/glock.c
@@ -1406,12 +1406,16 @@ __acquires(&lru_lock)
gl = list_entry(list->next, struct gfs2_glock, gl_lru);
list_del_init(&gl->gl_lru);
if (!spin_trylock(&gl->gl_spin)) {
+add_back_to_lru:
list_add(&gl->gl_lru, &lru_list);
atomic_inc(&lru_count);
continue;
}
+ if (test_and_set_bit(GLF_LOCK, &gl->gl_flags)) {
+ spin_unlock(&gl->gl_spin);
+ goto add_back_to_lru;
+ }
clear_bit(GLF_LRU, &gl->gl_flags);
- spin_unlock(&lru_lock);
gl->gl_lockref.count++;
if (demote_ok(gl))
handle_callback(gl, LM_ST_UNLOCKED, 0, false);
@@ -1419,7 +1423,7 @@ __acquires(&lru_lock)
if (queue_delayed_work(glock_workqueue, &gl->gl_work, 0) == 0)
gl->gl_lockref.count--;
spin_unlock(&gl->gl_spin);
- spin_lock(&lru_lock);
+ cond_resched_lock(&lru_lock);
}
}
@@ -1444,7 +1448,7 @@ static long gfs2_scan_glock_lru(int nr)
gl = list_entry(lru_list.next, struct gfs2_glock, gl_lru);
/* Test for being demotable */
- if (!test_and_set_bit(GLF_LOCK, &gl->gl_flags)) {
+ if (!test_bit(GLF_LOCK, &gl->gl_flags)) {
list_move(&gl->gl_lru, &dispose);
atomic_dec(&lru_count);
freed++;