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authorLinus Torvalds <torvalds@linux-foundation.org>2009-12-16 13:26:53 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2009-12-16 13:26:53 -0800
commita73611b6aafa3b902524dad2d68e378c4ec9f4db (patch)
tree5dc4877055a2297d9f7f5db4cf6a5a7aad392dd0
parent5fa3577b1a1202972e6e419040438c29f39f59cc (diff)
parentae4cec4736969ec2196a6bbce4ab263ff7cb7eef (diff)
Merge branch 'next' of git://git.secretlab.ca/git/linux-2.6
* 'next' of git://git.secretlab.ca/git/linux-2.6: (23 commits) powerpc: fix up for mmu_mapin_ram api change powerpc: wii: allow ioremap within the memory hole powerpc: allow ioremap within reserved memory regions wii: use both mem1 and mem2 as ram wii: bootwrapper: add fixup to calc useable mem2 powerpc: gamecube/wii: early debugging using usbgecko powerpc: reserve fixmap entries for early debug powerpc: wii: default config powerpc: wii: platform support powerpc: wii: hollywood interrupt controller support powerpc: broadway processor support powerpc: wii: bootwrapper bits powerpc: wii: device tree powerpc: gamecube: default config powerpc: gamecube: platform support powerpc: gamecube/wii: flipper interrupt controller support powerpc: gamecube/wii: udbg support for usbgecko powerpc: gamecube/wii: do not include PCI support powerpc: gamecube/wii: declare as non-coherent platforms powerpc: gamecube/wii: introduce GAMECUBE_COMMON ... Fix up conflicts in arch/powerpc/mm/fsl_booke_mmu.c. Hopefully even close to correctly.
-rw-r--r--Documentation/powerpc/dts-bindings/nintendo/gamecube.txt109
-rw-r--r--Documentation/powerpc/dts-bindings/nintendo/wii.txt184
-rw-r--r--arch/powerpc/Kconfig2
-rw-r--r--arch/powerpc/Kconfig.debug8
-rw-r--r--arch/powerpc/boot/Makefile7
-rw-r--r--arch/powerpc/boot/dts/gamecube.dts114
-rw-r--r--arch/powerpc/boot/dts/wii.dts218
-rw-r--r--arch/powerpc/boot/gamecube-head.S111
-rw-r--r--arch/powerpc/boot/gamecube.c35
-rw-r--r--arch/powerpc/boot/ugecon.c147
-rw-r--r--arch/powerpc/boot/ugecon.h24
-rw-r--r--arch/powerpc/boot/wii-head.S142
-rw-r--r--arch/powerpc/boot/wii.c158
-rwxr-xr-xarch/powerpc/boot/wrapper4
-rw-r--r--arch/powerpc/configs/gamecube_defconfig1061
-rw-r--r--arch/powerpc/configs/wii_defconfig1406
-rw-r--r--arch/powerpc/include/asm/fixmap.h3
-rw-r--r--arch/powerpc/include/asm/udbg.h1
-rw-r--r--arch/powerpc/kernel/cputable.c6
-rw-r--r--arch/powerpc/kernel/head_32.S25
-rw-r--r--arch/powerpc/kernel/udbg.c2
-rw-r--r--arch/powerpc/mm/40x_mmu.c2
-rw-r--r--arch/powerpc/mm/44x_mmu.c2
-rw-r--r--arch/powerpc/mm/fsl_booke_mmu.c2
-rw-r--r--arch/powerpc/mm/init_32.c9
-rw-r--r--arch/powerpc/mm/mmu_decl.h17
-rw-r--r--arch/powerpc/mm/pgtable_32.c36
-rw-r--r--arch/powerpc/mm/ppc_mmu_32.c4
-rw-r--r--arch/powerpc/platforms/Kconfig.cputype2
-rw-r--r--arch/powerpc/platforms/embedded6xx/Kconfig33
-rw-r--r--arch/powerpc/platforms/embedded6xx/Makefile4
-rw-r--r--arch/powerpc/platforms/embedded6xx/flipper-pic.c263
-rw-r--r--arch/powerpc/platforms/embedded6xx/flipper-pic.h25
-rw-r--r--arch/powerpc/platforms/embedded6xx/gamecube.c118
-rw-r--r--arch/powerpc/platforms/embedded6xx/hlwd-pic.c241
-rw-r--r--arch/powerpc/platforms/embedded6xx/hlwd-pic.h22
-rw-r--r--arch/powerpc/platforms/embedded6xx/usbgecko_udbg.c328
-rw-r--r--arch/powerpc/platforms/embedded6xx/usbgecko_udbg.h32
-rw-r--r--arch/powerpc/platforms/embedded6xx/wii.c268
-rw-r--r--include/linux/lmb.h1
-rw-r--r--lib/lmb.c7
41 files changed, 5161 insertions, 22 deletions
diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
new file mode 100644
index 00000000000..b558585b1aa
--- /dev/null
+++ b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
@@ -0,0 +1,109 @@
+
+Nintendo GameCube device tree
+=============================
+
+1) The "flipper" node
+
+ This node represents the multi-function "Flipper" chip, which packages
+ many of the devices found in the Nintendo GameCube.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,flipper"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the interrupt controller within the "Flipper" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pic"
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.c.i) The Auxiliary RAM (ARAM) node
+
+ Represents the non cpu-addressable ram designed mainly to store audio
+ related information.
+ The ARAM node must be placed under the DSP node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-aram"
+ - reg : should contain the ARAM start (zero-based) and length
+
+1.d) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.g) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
new file mode 100644
index 00000000000..a7e155a023b
--- /dev/null
+++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
@@ -0,0 +1,184 @@
+
+Nintendo Wii device tree
+========================
+
+0) The root node
+
+ This node represents the Nintendo Wii video game console.
+
+ Required properties:
+
+ - model : Should be "nintendo,wii"
+ - compatible : Should be "nintendo,wii"
+
+1) The "hollywood" node
+
+ This node represents the multi-function "Hollywood" chip, which packages
+ many of the devices found in the Nintendo Wii.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,hollywood"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the "Flipper" interrupt controller within the "Hollywood" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,flipper-pic"
+ - interrupt-controller
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.d) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
+1.g) The Open Host Controller Interface (OHCI) nodes
+
+ Represent the USB 1.x Open Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci"
+ - reg : should contain the OHCI registers location and length
+ - interrupts : should contain the OHCI interrupt
+
+1.h) The Enhanced Host Controller Interface (EHCI) node
+
+ Represents the USB 2.0 Enhanced Host Controller Interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci"
+ - reg : should contain the EHCI registers location and length
+ - interrupts : should contain the EHCI interrupt
+
+1.i) The Secure Digital Host Controller Interface (SDHCI) nodes
+
+ Represent the Secure Digital Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-sdhci","sdhci"
+ - reg : should contain the SDHCI registers location and length
+ - interrupts : should contain the SDHCI interrupt
+
+1.j) The Inter-Processsor Communication (IPC) node
+
+ Represent the Inter-Processor Communication interface. This interface
+ enables communications between the Broadway and the Starlet processors.
+
+ - compatible : should be "nintendo,hollywood-ipc"
+ - reg : should contain the IPC registers location and length
+ - interrupts : should contain the IPC interrupt
+
+1.k) The "Hollywood" interrupt controller node
+
+ Represents the "Hollywood" interrupt controller within the
+ "Hollywood" chip.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,hollywood-pic"
+ - reg : should contain the controller registers location and length
+ - interrupt-controller
+ - interrupts : should contain the cascade interrupt of the "flipper" pic
+ - interrupt-parent: should contain the phandle of the "flipper" pic
+
+1.l) The General Purpose I/O (GPIO) controller node
+
+ Represents the dual access 32 GPIO controller interface.
+
+ Required properties:
+
+ - #gpio-cells : <2>
+ - compatible : should be "nintendo,hollywood-gpio"
+ - reg : should contain the IPC registers location and length
+ - gpio-controller
+
+1.m) The control node
+
+ Represents the control interface used to setup several miscellaneous
+ settings of the "Hollywood" chip like boot memory mappings, resets,
+ disk interface mode, etc.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-control"
+ - reg : should contain the control registers location and length
+
+1.n) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+
diff --git a/arch/powerpc/Kconfig b/arch/powerpc/Kconfig
index 0df57466e78..ba3948c7007 100644
--- a/arch/powerpc/Kconfig
+++ b/arch/powerpc/Kconfig
@@ -704,7 +704,7 @@ config PPC_PCI_CHOICE
config PCI
bool "PCI support" if PPC_PCI_CHOICE
default y if !40x && !CPM2 && !8xx && !PPC_83xx \
- && !PPC_85xx && !PPC_86xx
+ && !PPC_85xx && !PPC_86xx && !GAMECUBE_COMMON
default PCI_PERMEDIA if !4xx && !CPM2 && !8xx
default PCI_QSPAN if !4xx && !CPM2 && 8xx
select ARCH_SUPPORTS_MSI
diff --git a/arch/powerpc/Kconfig.debug b/arch/powerpc/Kconfig.debug
index bf3382f1904..5cdd7ed9a12 100644
--- a/arch/powerpc/Kconfig.debug
+++ b/arch/powerpc/Kconfig.debug
@@ -254,6 +254,14 @@ config PPC_EARLY_DEBUG_CPM
using a CPM-based serial port. This assumes that the bootwrapper
has run, and set up the CPM in a particular way.
+config PPC_EARLY_DEBUG_USBGECKO
+ bool "Early debugging through the USB Gecko adapter"
+ depends on GAMECUBE_COMMON
+ select USBGECKO_UDBG
+ help
+ Select this to enable early debugging for Nintendo GameCube/Wii
+ consoles via an external USB Gecko adapter.
+
endchoice
config PPC_EARLY_DEBUG_44x_PHYSLOW
diff --git a/arch/powerpc/boot/Makefile b/arch/powerpc/boot/Makefile
index 7bfc8ad8779..bb2465bcb32 100644
--- a/arch/powerpc/boot/Makefile
+++ b/arch/powerpc/boot/Makefile
@@ -66,7 +66,7 @@ src-wlib := string.S crt0.S crtsavres.S stdio.c main.c \
gunzip_util.c elf_util.c $(zlib) devtree.c oflib.c ofconsole.c \
4xx.c ebony.c mv64x60.c mpsc.c mv64x60_i2c.c cuboot.c bamboo.c \
cpm-serial.c stdlib.c mpc52xx-psc.c planetcore.c uartlite.c \
- fsl-soc.c mpc8xx.c pq2.c
+ fsl-soc.c mpc8xx.c pq2.c ugecon.c
src-plat := of.c cuboot-52xx.c cuboot-824x.c cuboot-83xx.c cuboot-85xx.c holly.c \
cuboot-ebony.c cuboot-hotfoot.c treeboot-ebony.c prpmc2800.c \
ps3-head.S ps3-hvcall.S ps3.c treeboot-bamboo.c cuboot-8xx.c \
@@ -76,7 +76,8 @@ src-plat := of.c cuboot-52xx.c cuboot-824x.c cuboot-83xx.c cuboot-85xx.c holly.c
cuboot-katmai.c cuboot-rainier.c redboot-8xx.c ep8248e.c \
cuboot-warp.c cuboot-85xx-cpm2.c cuboot-yosemite.c simpleboot.c \
virtex405-head.S virtex.c redboot-83xx.c cuboot-sam440ep.c \
- cuboot-acadia.c cuboot-amigaone.c cuboot-kilauea.c
+ cuboot-acadia.c cuboot-amigaone.c cuboot-kilauea.c \
+ gamecube-head.S gamecube.c wii-head.S wii.c
src-boot := $(src-wlib) $(src-plat) empty.c
src-boot := $(addprefix $(obj)/, $(src-boot))
@@ -254,6 +255,8 @@ image-$(CONFIG_KSI8560) += cuImage.ksi8560
image-$(CONFIG_STORCENTER) += cuImage.storcenter
image-$(CONFIG_MPC7448HPC2) += cuImage.mpc7448hpc2
image-$(CONFIG_PPC_C2K) += cuImage.c2k
+image-$(CONFIG_GAMECUBE) += dtbImage.gamecube
+image-$(CONFIG_WII) += dtbImage.wii
# Board port in arch/powerpc/platform/amigaone/Kconfig
image-$(CONFIG_AMIGAONE) += cuImage.amigaone
diff --git a/arch/powerpc/boot/dts/gamecube.dts b/arch/powerpc/boot/dts/gamecube.dts
new file mode 100644
index 00000000000..ef3be0e58b0
--- /dev/null
+++ b/arch/powerpc/boot/dts/gamecube.dts
@@ -0,0 +1,114 @@
+/*
+ * arch/powerpc/boot/dts/gamecube.dts
+ *
+ * Nintendo GameCube platform device tree source
+ * Copyright (C) 2007-2009 The GameCube Linux Team
+ * Copyright (C) 2007,2008,2009 Albert Herranz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ */
+
+/dts-v1/;
+
+/ {
+ model = "nintendo,gamecube";
+ compatible = "nintendo,gamecube";
+ #address-cells = <1>;
+ #size-cells = <1>;
+
+ chosen {
+ bootargs = "root=/dev/gcnsda2 rootwait udbg-immortal";
+ };
+
+ memory {
+ device_type = "memory";
+ reg = <0x00000000 0x01800000>;
+ };
+
+ cpus {
+ #address-cells = <1>;
+ #size-cells = <0>;
+
+ PowerPC,gekko@0 {
+ device_type = "cpu";
+ reg = <0>;
+ clock-frequency = <486000000>; /* 486MHz */
+ bus-frequency = <162000000>; /* 162MHz core-to-bus 3x */
+ timebase-frequency = <40500000>; /* 162MHz / 4 */
+ i-cache-line-size = <32>;
+ d-cache-line-size = <32>;
+ i-cache-size = <32768>;
+ d-cache-size = <32768>;
+ };
+ };
+
+ /* devices contained int the flipper chipset */
+ flipper {
+ #address-cells = <1>;
+ #size-cells = <1>;
+ compatible = "nintendo,flipper";
+ ranges = <0x0c000000 0x0c000000 0x00010000>;
+ interrupt-parent = <&PIC>;
+
+ video@0c002000 {
+ compatible = "nintendo,flipper-vi";
+ reg = <0x0c002000 0x100>;
+ interrupts = <8>;
+ };
+
+ processor-interface@0c003000 {
+ compatible = "nintendo,flipper-pi";
+ reg = <0x0c003000 0x100>;
+
+ PIC: pic {
+ #interrupt-cells = <1>;
+ compatible = "nintendo,flipper-pic";
+ interrupt-controller;
+ };
+ };
+
+ dsp@0c005000 {
+ #address-cells = <1>;
+ #size-cells = <1>;
+ compatible = "nintendo,flipper-dsp";
+ reg = <0x0c005000 0x200>;
+ interrupts = <6>;
+
+ memory@0 {
+ compatible = "nintendo,flipper-aram";
+ reg = <0 0x1000000>; /* 16MB */
+ };
+ };
+
+ disk@0c006000 {
+ compatible = "nintendo,flipper-di";
+ reg = <0x0c006000 0x40>;
+ interrupts = <2>;
+ };
+
+ audio@0c006c00 {
+ compatible = "nintendo,flipper-ai";
+ reg = <0x0c006c00 0x20>;
+ interrupts = <6>;
+ };
+
+ gamepad-controller@0c006400 {
+ compatible = "nintendo,flipper-si";
+ reg = <0x0c006400 0x100>;
+ interrupts = <3>;
+ };
+
+ /* External Interface bus */
+ exi@0c006800 {
+ compatible = "nintendo,flipper-exi";
+ reg = <0x0c006800 0x40>;
+ virtual-reg = <0x0c006800>;
+ interrupts = <4>;
+ };
+ };
+};
+
diff --git a/arch/powerpc/boot/dts/wii.dts b/arch/powerpc/boot/dts/wii.dts
new file mode 100644
index 00000000000..77528c9a8db
--- /dev/null
+++ b/arch/powerpc/boot/dts/wii.dts
@@ -0,0 +1,218 @@
+/*
+ * arch/powerpc/boot/dts/wii.dts
+ *
+ * Nintendo Wii platform device tree source
+ * Copyright (C) 2008-2009 The GameCube Linux Team
+ * Copyright (C) 2008,2009 Albert Herranz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ */
+
+/dts-v1/;
+
+/*
+ * This is commented-out for now.
+ * Until a later patch is merged, the kernel can use only the first
+ * contiguous RAM range and will BUG() if the memreserve is outside
+ * that range.
+ */
+/*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */
+
+/ {
+ model = "nintendo,wii";
+ compatible = "nintendo,wii";
+ #address-cells = <1>;
+ #size-cells = <1>;
+
+ chosen {
+ bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
+ };
+
+ memory {
+ device_type = "memory";
+ reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */
+ 0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */
+ };
+
+ cpus {
+ #address-cells = <1>;
+ #size-cells = <0>;
+
+ PowerPC,broadway@0 {
+ device_type = "cpu";
+ reg = <0>;
+ clock-frequency = <729000000>; /* 729MHz */
+ bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
+ timebase-frequency = <60750000>; /* 243MHz / 4 */
+ i-cache-line-size = <32>;
+ d-cache-line-size = <32>;
+ i-cache-size = <32768>;
+ d-cache-size = <32768>;
+ };
+ };
+
+ /* devices contained in the hollywood chipset */
+ hollywood {
+ #address-cells = <1>;
+ #size-cells = <1>;
+ compatible = "nintendo,hollywood";
+ ranges = <0x0c000000 0x0c000000 0x01000000
+ 0x0d000000 0x0d000000 0x00800000
+ 0x0d800000 0x0d800000 0x00800000>;
+ interrupt-parent = <&PIC0>;
+
+ video@0c002000 {
+ compatible = "nintendo,hollywood-vi",
+ "nintendo,flipper-vi";
+ reg = <0x0c002000 0x100>;
+ interrupts = <8>;
+ };
+
+ processor-interface@0c003000 {
+ compatible = "nintendo,hollywood-pi",
+ "nintendo,flipper-pi";
+ reg = <0x0c003000 0x100>;
+
+ PIC0: pic0 {
+ #interrupt-cells = <1>;
+ compatible = "nintendo,flipper-pic";
+ interrupt-controller;
+ };
+ };
+
+ dsp@0c005000 {
+ #address-cells = <1>;
+ #size-cells = <1>;
+ compatible = "nintendo,hollywood-dsp",
+ "nintendo,flipper-dsp";
+ reg = <0x0c005000 0x200>;
+ interrupts = <6>;
+ };
+
+ gamepad-controller@0d006400 {
+ compatible = "nintendo,hollywood-si",
+ "nintendo,flipper-si";
+ reg = <0x0d006400 0x100>;
+ interrupts = <3>;
+ };
+
+ audio@0c006c00 {
+ compatible = "nintendo,hollywood-ai",
+ "nintendo,flipper-ai";
+ reg = <0x0d006c00 0x20>;
+ interrupts = <6>;
+ };
+
+ /* External Interface bus */
+ exi@0d006800 {
+ compatible = "nintendo,hollywood-exi",
+ "nintendo,flipper-exi";
+ reg = <0x0d006800 0x40>;
+ virtual-reg = <0x0d006800>;
+ interrupts = <4>;
+ };
+
+ usb@0d040000 {
+ compatible = "nintendo,hollywood-usb-ehci",
+ "usb-ehci";
+ reg = <0x0d040000 0x100>;
+ interrupts = <4>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ usb@0d050000 {
+ compatible = "nintendo,hollywood-usb-ohci",
+ "usb-ohci";
+ reg = <0x0d050000 0x100>;
+ interrupts = <5>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ usb@0d060000 {
+ compatible = "nintendo,hollywood-usb-ohci",
+ "usb-ohci";
+ reg = <0x0d060000 0x100>;
+ interrupts = <6>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ sd@0d070000 {
+ compatible = "nintendo,hollywood-sdhci",
+ "sdhci";
+ reg = <0x0d070000 0x200>;
+ interrupts = <7>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ sdio@0d080000 {
+ compatible = "nintendo,hollywood-sdhci",
+ "sdhci";
+ reg = <0x0d080000 0x200>;
+ interrupts = <8>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ ipc@0d000000 {
+ compatible = "nintendo,hollywood-ipc";
+ reg = <0x0d000000 0x10>;
+ interrupts = <30>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ PIC1: pic1@0d800030 {
+ #interrupt-cells = <1>;
+ compatible = "nintendo,hollywood-pic";
+ reg = <0x0d800030 0x10>;
+ interrupt-controller;
+ interrupts = <14>;
+ };
+
+ GPIO: gpio@0d8000c0 {
+ #gpio-cells = <2>;
+ compatible = "nintendo,hollywood-gpio";
+ reg = <0x0d8000c0 0x40>;
+ gpio-controller;
+
+ /*
+ * This is commented out while a standard binding
+ * for i2c over gpio is defined.
+ */
+ /*
+ i2c-video {
+ #address-cells = <1>;
+ #size-cells = <0>;
+ compatible = "i2c-gpio";
+
+ gpios = <&GPIO 15 0
+ &GPIO 14 0>;
+ clock-frequency = <250000>;
+ no-clock-stretching;
+ scl-is-open-drain;
+ sda-is-open-drain;
+ sda-enforce-dir;
+
+ AVE: audio-video-encoder@70 {
+ compatible = "nintendo,wii-audio-video-encoder";
+ reg = <0x70>;
+ };
+ };
+ */
+ };
+
+ control@0d800100 {
+ compatible = "nintendo,hollywood-control";
+ reg = <0x0d800100 0x300>;
+ };
+
+ disk@0d806000 {
+ compatible = "nintendo,hollywood-di";
+ reg = <0x0d806000 0x40>;
+ interrupts = <2>;
+ };
+ };
+};
+
diff --git a/arch/powerpc/boot/gamecube-head.S b/arch/powerpc/boot/gamecube-head.S
new file mode 100644
index 00000000000..65a9b2a3bf3
--- /dev/null
+++ b/arch/powerpc/boot/gamecube-head.S
@@ -0,0 +1,111 @@
+/*
+ * arch/powerpc/boot/gamecube-head.S
+ *
+ * Nintendo GameCube bootwrapper entry.
+ * Copyright (C) 2004-2009 The GameCube Linux Team
+ * Copyright (C) 2008,2009 Albert Herranz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ */
+
+#include "ppc_asm.h"
+
+/*
+ * The entry code does no assumptions regarding:
+ * - if the data and instruction caches are enabled or not
+ * - if the MMU is enabled or not
+ *
+ * We enable the caches if not already enabled, enable the MMU with an
+ * identity mapping scheme and jump to the start code.
+ */
+
+ .text
+
+ .globl _zimage_start
+_zimage_start:
+
+ /* turn the MMU off */
+ mfmsr 9
+ rlwinm 9, 9, 0, ~((1<<4)|(1<<5)) /* MSR_DR|MSR_IR */
+ bcl 20, 31, 1f
+1:
+ mflr 8
+ clrlwi 8, 8, 3 /* convert to a real address */
+ addi 8, 8, _mmu_off - 1b
+ mtsrr0 8
+ mtsrr1 9
+ rfi
+_mmu_off:
+ /* MMU disabled */
+
+ /* setup BATs */
+ isync
+ li 8, 0
+ mtspr 0x210, 8 /* IBAT0U */
+ mtspr 0x212, 8 /* IBAT1U */
+ mtspr 0x214, 8 /* IBAT2U */
+ mtspr 0x216, 8 /* IBAT3U */
+ mtspr 0x218, 8 /* DBAT0U */
+ mtspr 0x21a, 8 /* DBAT1U */
+ mtspr 0x21c, 8 /* DBAT2U */
+ mtspr 0x21e, 8 /* DBAT3U */
+
+ li 8, 0x01ff /* first 16MiB */
+ li 9, 0x0002 /* rw */
+ mtspr 0x211, 9 /* IBAT0L */
+ mtspr 0x210, 8 /* IBAT0U */
+ mtspr 0x219, 9 /* DB