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function asm(d1, i2) {
d1 = +d1;
i2 = i2 | 0;
var i3 = 0, d4 = +0;
i2 = d1 + d1 | 0;
d1 = d(Math_max(10, Math_min(5, f())));
i3 = i2 + 2 | 0;
print(i3);
d4 = d1 * 5;
return d4;
}
function _doit(i1, i2, i3) {
i1 = i1 | 0;
i2 = i2 | 0;
i3 = i3 | 0;
i1 = STACKTOP;
_printf(__str | 0, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[(tempInt & 16777215) >> 2] = i2, HEAP32[(tempInt + 4 & 16777215) >> 2] = i3, tempInt));
STACKTOP = i1;
return 0 | 0;
}
function stackRestore(i1) {
i1 = i1 | 0;
STACKTOP = i1;
}
function switchey(d1, i2) {
d1 = +d1;
i2 = i2 | 0;
var i3 = 0, d4 = +0;
switch (d1 | 0) {
case 0:
i2 = d1 + d1 | 0;
d1 = d(Math_max(10, Math_min(5, f())));
i3 = i2 + 2 | 0;
print(i3);
d4 = d1 * 5;
return d4;
case 1:
return 20;
}
}
function switchey2() {
var i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, d6 = +0, d7 = +0, i8 = 0, i9 = 0;
i1 = STACKTOP;
STACKTOP = STACKTOP + 8 | 0;
i2 = 1;
while (1) switch (i2 | 0) {
case 1:
i3 = i1 | 0;
__ZN6RandomC1Ev(i3);
i4 = 0;
i5 = 0;
i2 = 2;
break;
case 2:
d6 = +__ZN6Random3getEf(8, +1);
d7 = +__ZN6Random3getEf(i3, +1);
_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = d6, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = d7, tempInt) | 0);
i8 = (d6 != d7 & 1) + i5 | 0;
i9 = i4 + 1 | 0;
if ((i9 | 0) < 100) {
i4 = i9;
i5 = i8;
i2 = 2;
break;
} else {
i2 = 3;
break;
}
case 3:
_printf(16, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[CHECK_ALIGN_4(tempInt | 0) >> 2] = i8, tempInt) | 0);
STACKTOP = i1;
return 0;
}
return 0;
}
function iffey() {
var i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, d6 = +0, d7 = +0, i8 = 0, i9 = 0;
i1 = STACKTOP;
STACKTOP = STACKTOP + 8 | 0;
i2 = 1;
while (1) {
if (i2 | 0) {
i3 = i1 | 0;
__ZN6RandomC1Ev(i3);
i4 = 0;
i5 = 0;
i2 = 2;
} else {
d6 = +__ZN6Random3getEf(8, +1);
d7 = +__ZN6Random3getEf(i3, +1);
_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = d6, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = d7, tempInt) | 0);
i8 = (d6 != d7 & 1) + i5 | 0;
i9 = i4 + 1 | 0;
if ((i9 | 0) < 100) {
i4 = i9;
i5 = i8;
i2 = 2;
} else {
i2 = 3;
return 10;
}
}
}
return 0;
}
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