1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <assert.h>
#include <emscripten.h>
int result = 1;
SDL_Surface *screen = 0;
int inFullscreen = 0;
int wasFullscreen = 0;
void render() {
int width, height, isfs;
emscripten_get_canvas_size(&width, &height, &isfs);
SDL_Rect rect = { 0, 0, width, height };
SDL_FillRect(screen, &rect, 0xff00ffff);
}
void mainloop() {
render();
SDL_Event event;
int isInFullscreen = EM_ASM_INT_V(return !!(document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement));
if (isInFullscreen && !wasFullscreen) {
printf("Successfully transitioned to fullscreen mode!\n");
wasFullscreen = isInFullscreen;
}
if (wasFullscreen && !isInFullscreen) {
printf("Exited fullscreen. Test succeeded.\n");
result = 1;
#ifdef REPORT_RESULT
REPORT_RESULT();
#endif
wasFullscreen = isInFullscreen;
emscripten_cancel_main_loop();
return;
}
int haveEvent = SDL_PollEvent(&event);
if (haveEvent) {
switch(event.type) {
case SDL_MOUSEBUTTONDOWN: {
SDL_WM_ToggleFullScreen(screen);
inFullscreen = 1 - inFullscreen;
if (inFullscreen == 0) {
result = wasFullscreen;
if (result) {
printf("Exited fullscreen. Test succeeded.\n");
} else {
printf("Exited fullscreen. Test failed, fullscreen transition did not happen!\n");
}
#ifdef REPORT_RESULT
REPORT_RESULT();
#endif
emscripten_cancel_main_loop();
return;
} else {
printf("Entering fullscreen...\n");
}
break;
}
}
}
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
printf("You should see a yellow canvas.\n");
printf("Click on the canvas to enter full screen, and then click on the canvas again to finish the test.\n");
printf("When in full screen, you should see the whole screen filled yellow, and after exiting, the yellow canvas should be restored in the window.\n");
emscripten_set_main_loop(mainloop, 0, 0);
return 0;
}
|