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#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <assert.h>
#include <emscripten.h>
int result = 1;
void one() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEMOTION: {
SDL_MouseMotionEvent *m = (SDL_MouseMotionEvent*)&event;
int x, y;
SDL_GetMouseState(&x, &y);
assert(x == m->x && y == m->y);
printf("motion: %d,%d %d,%d\n", m->x, m->y, m->xrel, m->yrel);
result += 2 * (m->x + m->y + m->xrel + m->yrel);
break;
}
case SDL_MOUSEBUTTONDOWN: {
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
if (m->button == 2) {
REPORT_RESULT();
emscripten_run_script("throw 'done'");
}
printf("button down: %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
result += 3 * (m->button + m->state + m->x + m->y);
break;
}
case SDL_MOUSEBUTTONUP: {
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
printf("button up: %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
result += 5 * (m->button + m->state + m->x + m->y);
// Remove another click we want to ignore
assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN) == 1);
assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP) == 1);
break;
}
}
}
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
SDL_Rect rect = { 0, 0, 600, 450 };
SDL_FillRect(screen, &rect, 0x2244ffff);
emscripten_run_script("window.simulateMouseEvent(10, 20, -1)"); // move from 0,0 to 10,20
emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click
emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click some more, but this one should be ignored through PeepEvent
emscripten_run_script("window.simulateMouseEvent(30, 77, -1)"); // move some more
emscripten_run_script("window.simulateMouseEvent(30, 77, 1)"); // trigger the end
emscripten_set_main_loop(one, 0);
return 0;
}
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