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#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <emscripten.h>
int main(int argc, char **argv) {
#ifdef __EMSCRIPTEN__
// include GL stuff, to check that we can compile hybrid 2d/GL apps
extern void glBegin(int mode);
extern void glBindBuffer(int target, int buffer);
if (argc == 9876) {
glBegin(0);
glBindBuffer(0, 0);
}
#endif
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
printf("Init: %d\n", TTF_Init());
TTF_Font *font = TTF_OpenFont("sans-serif", 40);
printf("Font: %p\n", font);
SDL_Color color = { 0xff, 0x99, 0x00, 0xff };
SDL_Surface *text = TTF_RenderText_Solid(font, "hello orange world", color);
SDL_Color color2 = { 0xbb, 0, 0xff, 0xff };
SDL_Surface *text2 = TTF_RenderText_Solid(font, "a second line, purple", color2);
// render
SDL_Rect dest = { 0, 50, 0, 0 };
SDL_BlitSurface (text, NULL, screen, NULL);
dest.y = 100;
SDL_BlitSurface (text2, NULL, screen, &dest);
// fill stuff
SDL_Rect rect = { 200, 200, 175, 125 };
SDL_FillRect(screen, &rect, SDL_MapRGBA(screen->format, 0x22, 0x22, 0xff, 0xff));
SDL_Flip(screen);
SDL_LockSurface(screen);
int sum = 0;
for (int i = 0; i < screen->h; i++) {
sum += *((char*)screen->pixels + i*screen->w*4 + i*4 + 0);
}
printf("Sum: %d\n", sum);
printf("you should see two lines of text in different colors and a blue rectangle\n");
SDL_Quit();
printf("done.\n");
return 0;
}
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