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#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <emscripten.h>
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
printf("Init: %d\n", TTF_Init());
TTF_Font *font = TTF_OpenFont("myfont.ttf", 40);
printf("Font: %p\n", font);
SDL_Color color = { 0xff, 0x99, 0x00, 0x77 };
SDL_Surface *text = TTF_RenderText_Solid(font, "hello orange world", color);
SDL_LockSurface(text);
int sum = 0;
for (int i = 0; i < text->h; i++) {
sum += *((char*)text->pixels + i*text->w*4 + i*4 + 0);
}
printf("Sum: %d\n", sum);
SDL_UnlockSurface(text);
SDL_Color color2 = { 0xbb, 0, 0xff, 0 };
SDL_Surface *text2 = TTF_RenderText_Solid(font, "a second line, purple", color2);
// render
SDL_Rect dest = { 0, 50, 0, 0 };
SDL_BlitSurface (text, NULL, screen, NULL);
dest.y = 100;
SDL_BlitSurface (text2, NULL, screen, &dest);
SDL_Flip(screen);
printf("you should see two lines of text in different colors.\n");
SDL_Quit();
int result = sum;
REPORT_RESULT();
return 0;
}
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