1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
#include <stdio.h>
#include <stdlib.h>
#include <AL/al.h>
#include <AL/alc.h>
int main() {
ALCdevice* device = alcOpenDevice(NULL);
ALCcontext* context = alcCreateContext(device, NULL);
alcMakeContextCurrent(context);
ALfloat listenerPos[] = {0.0, 0.0, 0.0};
ALfloat listenerVel[] = {0.0, 0.0, 0.0};
ALfloat listenerOri[] = {0.0, 0.0, -1.0, 0.0, 1.0, 0.0};
alListenerfv(AL_POSITION, listenerPos);
alListenerfv(AL_VELOCITY, listenerVel);
alListenerfv(AL_ORIENTATION, listenerOri);
ALuint buffers[1];
alGenBuffers(1, buffers);
FILE* source = fopen("audio.wav", "rb");
fseek(source, 0, SEEK_END);
int size = ftell(source);
fseek(source, 0, SEEK_SET);
unsigned char* buffer = (unsigned char*) malloc(size);
fread(buffer, size, 1, source);
unsigned offset = 12; // ignore the RIFF header
offset += 8; // ignore the fmt header
offset += 2; // ignore the format type
unsigned channels = buffer[offset + 1] << 8;
channels |= buffer[offset];
offset += 2;
printf("Channels: %u\n", channels);
unsigned frequency = buffer[offset + 3] << 24;
frequency |= buffer[offset + 2] << 16;
frequency |= buffer[offset + 1] << 8;
frequency |= buffer[offset];
offset += 4;
printf("Frequency: %u\n", frequency);
offset += 6; // ignore block size and bps
unsigned bits = buffer[offset + 1] << 8;
bits |= buffer[offset];
offset += 2;
printf("Bits: %u\n", bits);
ALenum format = 0;
if(bits == 8)
{
if(channels == 1)
format = AL_FORMAT_MONO8;
else if(channels == 2)
format = AL_FORMAT_STEREO8;
}
else if(bits == 16)
{
if(channels == 1)
format = AL_FORMAT_MONO16;
else if(channels == 2)
format = AL_FORMAT_STEREO16;
}
offset += 8; // ignore the data chunk
printf("Start offset: %d\n", offset);
alBufferData(buffers[0], format, &buffer[offset], size - offset, frequency);
ALuint sources[1];
alGenSources(1, sources);
alSourcei(sources[0], AL_BUFFER, buffers[0]);
alSourcePlay(sources[0]);
int result = 1;
REPORT_RESULT();
return 0;
}
|