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#include <stdio.h>
#include <SDL/SDL.h>
int main() {
printf("hello, world!\n");
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
*((char*)screen->pixels + i*256*4 + j*4 + 0) = i;
*((char*)screen->pixels + i*256*4 + j*4 + 1) = j;
*((char*)screen->pixels + i*256*4 + j*4 + 2) = 255-i;
*((char*)screen->pixels + i*256*4 + j*4 + 3) = (i+j)%255; // actually ignored, since this is to the screen
}
}
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
printf("you should see a smoothly-colored square - no sharp lines but the square borders!\n");
printf("and here is some text that should be HTML-friendly: amp: |&| double-quote: |\"| quote: |'| less-than, greater-than, html-like tags: |<cheez></cheez>|\nanother line.\n");
SDL_Quit();
return 0;
}
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