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#include<stdio.h>
#include<math.h>
#include<stdlib.h>
#include<SDL.h>
#include<emscripten.h>
#include<assert.h>
int last = 0;
extern "C" {
void mainey() {
static int counter = 0;
printf("mainey: %d\n", counter++);
if (counter == 10) {
int result = 1;
REPORT_RESULT();
}
}
void four() {
printf("four!\n");
emscripten_set_main_loop(mainey, 0);
}
void __attribute__((used)) third() {
int now = SDL_GetTicks();
printf("thard! %d\n", now);
assert(fabs(now - last - 1000) < 500);
emscripten_async_call(four, -1); // triggers requestAnimationFrame
}
void second() {
int now = SDL_GetTicks();
printf("sacond! %d\n", now);
assert(fabs(now - last - 500) < 250);
last = now;
emscripten_async_run_script("_third()", 1000);
}
}
void never() {
int result = 0;
REPORT_RESULT();
}
int main() {
SDL_Init(0);
last = SDL_GetTicks();
printf("frist! %d\n", last);
atexit(never); // should never be called - it is wrong to exit the runtime orderly if we have async calls!
emscripten_async_call(second, 500);
return 1;
}
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