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path: root/tests/dlmalloc.c
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int main(int ac, char **av)
{
  int NUM = ac > 1 ? atoi(av[1]) : 0;
  int REPS = ac > 2 ? atoi(av[2]) : 0;
  int c1 = 0, c2 = 0;
  for (int x = 0; x < REPS; x++) {
    char* allocations[NUM];
    for (int i = 0; i < NUM/2; i++) {
      allocations[i] = (char*)malloc((11*i)%1024 + x);
      //printf("zz alloc: %d\n", (int)allocations[i]);
      assert(allocations[i]);
      if (i > 10 && i%4 == 1 && allocations[i-10]) {
        //printf("zz free: %d\n", (int)allocations[i-10]);
        free(allocations[i-10]);
        allocations[i-10] = NULL;
      }
    }
    for (int i = NUM/2; i < NUM; i++) {
      allocations[i] = (char*)malloc(1024*(i+1));
      //printf("zz alloc: %d\n", (int)allocations[i]);
      assert(allocations[i]);
      if (i > 10 && i%4 != 1 && allocations[i-10]) {
        //printf("zz free: %d\n", (int)allocations[i-10]);
        free(allocations[i-10]);
        allocations[i-10] = NULL;
      }
    }
    char* first = allocations[0];
    for (int i = 0; i < NUM; i++) {
      if (allocations[i]) {
        //printf("zz free: %d\n", (int)allocations[i]);
        free(allocations[i]);
      }
    }
    char *last = (char*)malloc(512); // should be identical, as we free'd it all
    //printf("zz last: %d\n", (int)last);
    char *newer = (char*)malloc(512); // should be different
    //printf("zz newer: %d\n", (int)newer);
    c1 += first == last;
    c2 += first == newer;
  }
  printf("*%d,%d*\n", c1, c2);
}

/* Some debugging tools: Make JS and native code work exactly the same */
/*
time_t time ( time_t * timer )
{
  if (timer) *timer = 1;
  return 1;
}

long sysconf(int name)
{
  printf("sysconf: %d (30 is page size)\n", name);
  return 4096;
}

void *sbrk(intptr_t increment)
{
  static char spaace[1024*1024*1];
  static intptr_t where = 0;
  printf("sbrk! spaace=%d  (%d,%d)\n", (int)&spaace[0], where, increment); // copy the value printed at runtime here in native code into your js
  void *ret = &spaace[where];
  where += increment;
  return ret;
}
*/