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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_separator.cpp - GLUI_Separator control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: http://sourceforge.net/projects/glui/
Forums: http://sourceforge.net/forum/?group_id=92496
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include "glui_internal_control.h"
/****************************** GLUI_Separator::GLUI_Separator() **********/
GLUI_Separator::GLUI_Separator( GLUI_Node *parent )
{
common_init();
parent->add_control( this );
}
/****************************** GLUI_Separator::draw() **********/
void GLUI_Separator::draw( int x, int y )
{
GLUI_DRAWINGSENTINAL_IDIOM
int width, indent;
int cont_x, cont_y, cont_w, cont_h, cont_x_off, cont_y_off;
if ( parent() != NULL ) {
get_this_column_dims(&cont_x, &cont_y, &cont_w, &cont_h,
&cont_x_off, &cont_y_off);
width = cont_w - cont_x_off*2;
}
else {
width = this->w;
}
indent = (int) floor(width * .05);
glLineWidth( 1.0 );
glBegin( GL_LINES );
glColor3f( .5, .5, .5 );
glVertex2i( indent, GLUI_SEPARATOR_HEIGHT/2-1 );
glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2-1 );
glColor3f( 1., 1., 1. );
glVertex2i( indent, GLUI_SEPARATOR_HEIGHT/2 );
glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2 );
glEnd();
}
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