aboutsummaryrefslogtreecommitdiff
path: root/tests/box2d/Testbed/Tests/PolyShapes.h
blob: 60bb7340b8c9c7c6846f7e292f4541ac0a95467f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef POLY_SHAPES_H
#define POLY_SHAPES_H

/// This tests stacking. It also shows how to use b2World::Query
/// and b2TestOverlap.

const int32 k_maxBodies = 256;

/// This callback is called by b2World::QueryAABB. We find all the fixtures
/// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures
/// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border.
class PolyShapesCallback : public b2QueryCallback
{
public:
	
	enum
	{
		e_maxCount = 4
	};

	PolyShapesCallback()
	{
		m_count = 0;
	}

	void DrawFixture(b2Fixture* fixture)
	{
		b2Color color(0.95f, 0.95f, 0.6f);
		const b2Transform& xf = fixture->GetBody()->GetTransform();

		switch (fixture->GetType())
		{
		case b2Shape::e_circle:
			{
				b2CircleShape* circle = (b2CircleShape*)fixture->GetShape();

				b2Vec2 center = b2Mul(xf, circle->m_p);
				float32 radius = circle->m_radius;

				m_debugDraw->DrawCircle(center, radius, color);
			}
			break;

		case b2Shape::e_polygon:
			{
				b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape();
				int32 vertexCount = poly->m_vertexCount;
				b2Assert(vertexCount <= b2_maxPolygonVertices);
				b2Vec2 vertices[b2_maxPolygonVertices];

				for (int32 i = 0; i < vertexCount; ++i)
				{
					vertices[i] = b2Mul(xf, poly->m_vertices[i]);
				}

				m_debugDraw->DrawPolygon(vertices, vertexCount, color);
			}
			break;
				
		default:
			break;
		}
	}

	/// Called for each fixture found in the query AABB.
	/// @return false to terminate the query.
	bool ReportFixture(b2Fixture* fixture)
	{
		if (m_count == e_maxCount)
		{
			return false;
		}

		b2Body* body = fixture->GetBody();
		b2Shape* shape = fixture->GetShape();

		bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform);

		if (overlap)
		{
			DrawFixture(fixture);
			++m_count;
		}

		return true;
	}

	b2CircleShape m_circle;
	b2Transform m_transform;
	b2Draw* m_debugDraw;
	int32 m_count;
};

class PolyShapes : public Test
{
public:
	PolyShapes()
	{
		// Ground body
		{
			b2BodyDef bd;
			b2Body* ground = m_world->CreateBody(&bd);

			b2EdgeShape shape;
			shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
			ground->CreateFixture(&shape, 0.0f);
		}

		{
			b2Vec2 vertices[3];
			vertices[0].Set(-0.5f, 0.0f);
			vertices[1].Set(0.5f, 0.0f);
			vertices[2].Set(0.0f, 1.5f);
			m_polygons[0].Set(vertices, 3);
		}
		
		{
			b2Vec2 vertices[3];
			vertices[0].Set(-0.1f, 0.0f);
			vertices[1].Set(0.1f, 0.0f);
			vertices[2].Set(0.0f, 1.5f);
			m_polygons[1].Set(vertices, 3);
		}

		{
			float32 w = 1.0f;
			float32 b = w / (2.0f + b2Sqrt(2.0f));
			float32 s = b2Sqrt(2.0f) * b;

			b2Vec2 vertices[8];
			vertices[0].Set(0.5f * s, 0.0f);
			vertices[1].Set(0.5f * w, b);
			vertices[2].Set(0.5f * w, b + s);
			vertices[3].Set(0.5f * s, w);
			vertices[4].Set(-0.5f * s, w);
			vertices[5].Set(-0.5f * w, b + s);
			vertices[6].Set(-0.5f * w, b);
			vertices[7].Set(-0.5f * s, 0.0f);

			m_polygons[2].Set(vertices, 8);
		}

		{
			m_polygons[3].SetAsBox(0.5f, 0.5f);
		}

		{
			m_circle.m_radius = 0.5f;
		}

		m_bodyIndex = 0;
		memset(m_bodies, 0, sizeof(m_bodies));
	}

	void Create(int32 index)
	{
		if (m_bodies[m_bodyIndex] != NULL)
		{
			m_world->DestroyBody(m_bodies[m_bodyIndex]);
			m_bodies[m_bodyIndex] = NULL;
		}

		b2BodyDef bd;
		bd.type = b2_dynamicBody;

		float32 x = RandomFloat(-2.0f, 2.0f);
		bd.position.Set(x, 10.0f);
		bd.angle = RandomFloat(-b2_pi, b2_pi);

		if (index == 4)
		{
			bd.angularDamping = 0.02f;
		}

		m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);

		if (index < 4)
		{
			b2FixtureDef fd;
			fd.shape = m_polygons + index;
			fd.density = 1.0f;
			fd.friction = 0.3f;
			m_bodies[m_bodyIndex]->CreateFixture(&fd);
		}
		else
		{
			b2FixtureDef fd;
			fd.shape = &m_circle;
			fd.density = 1.0f;
			fd.friction = 0.3f;

			m_bodies[m_bodyIndex]->CreateFixture(&fd);
		}

		m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies;
	}

	void DestroyBody()
	{
		for (int32 i = 0; i < k_maxBodies; ++i)
		{
			if (m_bodies[i] != NULL)
			{
				m_world->DestroyBody(m_bodies[i]);
				m_bodies[i] = NULL;
				return;
			}
		}
	}

	void Keyboard(unsigned char key)
	{
		switch (key)
		{
		case '1':
		case '2':
		case '3':
		case '4':
		case '5':
			Create(key - '1');
			break;

		case 'a':
			for (int32 i = 0; i < k_maxBodies; i += 2)
			{
				if (m_bodies[i])
				{
					bool active = m_bodies[i]->IsActive();
					m_bodies[i]->SetActive(!active);
				}
			}
			break;

		case 'd':
			DestroyBody();
			break;
		}
	}

	void Step(Settings* settings)
	{
		Test::Step(settings);

		PolyShapesCallback callback;
		callback.m_circle.m_radius = 2.0f;
		callback.m_circle.m_p.Set(0.0f, 1.1f);
		callback.m_transform.SetIdentity();
		callback.m_debugDraw = &m_debugDraw;

		b2AABB aabb;
		callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0);

		m_world->QueryAABB(&callback, aabb);

		b2Color color(0.4f, 0.7f, 0.8f);
		m_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);

		m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
		m_textLine += 15;
		m_debugDraw.DrawString(5, m_textLine, "Press 'a' to (de)activate some bodies");
		m_textLine += 15;
		m_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body");
		m_textLine += 15;
	}

	static Test* Create()
	{
		return new PolyShapes;
	}

	int32 m_bodyIndex;
	b2Body* m_bodies[k_maxBodies];
	b2PolygonShape m_polygons[4];
	b2CircleShape m_circle;
};

#endif