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////////////QUANTUM_SIZE = GUARD_STACK = 1;
// Generates code that can be placed inline in generated code.
// This is not the cleanest way to write this kind of code - it is
// optimized for generating fast inline code.
RuntimeGenerator = {
alloc: function(size, type) {
var ret = type + 'TOP';
if (GUARD_MEMORY) {
ret += '; assert(' + size + ' > 0)';
}
var initMemory = 'for (var i = 0; i < ' + size + '; i++) ' + (
USE_TYPED_ARRAYS ?
'IHEAP[' + type + 'TOP+i] = FHEAP[' + type + 'TOP+i] = 0' :
'HEAP[' + type + 'TOP+i] = 0'
);
ret += '; ' + initMemory;
ret += '; ' + type + 'TOP += ' + size;
if (QUANTUM_SIZE > 1) {
ret += ';' + RuntimeGenerator.alignMemory(type + 'TOP', QUANTUM_SIZE);
}
return ret;
},
// An allocation that lives as long as the current function call
stackAlloc: function(size) {
var ret = RuntimeGenerator.alloc(size, 'STACK');
if (GUARD_MEMORY) {
ret += '; assert(STACKTOP < STACK_ROOT + STACK_MAX)';
}
return ret;
},
stackEnter: function(initial) {
if (initial === 0) return ''; // XXX Note that we don't even push the stack! This is faster, but
// means that we don't clear stack allocations done in this function
// until the parent unwinds its stack. So potentially if we are in
// a loop, we can use a lot of memory.
var ret = 'var __stackBase__ = STACKTOP; STACKTOP += ' + initial;
if (GUARD_MEMORY) {
ret += '; assert(STACKTOP < STACK_MAX)';
}
var initMemory = 'for (var i = __stackBase__; i < STACKTOP; i++) ' + (
USE_TYPED_ARRAYS ?
'IHEAP[i] = FHEAP[i] = 0' :
'HEAP[i] = 0'
);
ret += '; ' + initMemory;
return ret;
},
stackExit: function(initial) {
if (initial === 0) return ''; // XXX See comment in stackEnter
var ret = '';
if (SAFE_HEAP) {
ret += 'for (var i = __stackBase__; i < STACKTOP; i++) SAFE_HEAP_CLEAR(i);';
}
return ret += 'STACKTOP = __stackBase__';
},
// An allocation that cannot be free'd
staticAlloc: function(size) {
return RuntimeGenerator.alloc(size, 'STATIC');
},
alignMemory: function(target, quantum) {
if (typeof quantum !== 'number') {
quantum = '(quantum ? quantum : QUANTUM_SIZE)';
}
return target + ' = Math.ceil(' + target + '/' + quantum + ')*' + quantum + ';';
}
};
function unInline(name_, params) {
var src = '(function ' + name_ + '(' + params + ') { var ret = ' + RuntimeGenerator[name_].apply(null, params) + '; return ret; })';
//print('src: ' + src);
return eval(src);
}
// Uses the RuntimeGenerator during compilation, in order to
// 1. Let the compiler access and run those functions during compilation
// 2. We expose the entire Runtime object to generated code, so it can
// use that functionality in a non-inline manner.
Runtime = {
stackAlloc: unInline('stackAlloc', ['size']),
staticAlloc: unInline('staticAlloc', ['size']),
alignMemory: unInline('alignMemory', ['size', 'quantum']),
getFunctionIndex: function getFunctionIndex(func, ident) {
var key = FUNCTION_TABLE.length;
FUNCTION_TABLE[key] = func;
FUNCTION_TABLE[key+1] = null; // Need to have keys be even numbers, see |polymorph| test
Module[ident] = func; // Export using full name, for Closure Compiler
return key;
},
// TODO: cleanup
isNumberType: function(type) {
return type in Runtime.INT_TYPES || type in Runtime.FLOAT_TYPES;
},
isPointerType: isPointerType,
isStructType: isStructType,
INT_TYPES: set('i1', 'i8', 'i16', 'i32', 'i64'),
FLOAT_TYPES: set('float', 'double'),
getNativeFieldSize: getNativeFieldSize,
dedup: dedup,
set: set,
// Calculate aligned size, just like C structs should be. TODO: Consider
// requesting that compilation be done with #pragma pack(push) /n #pragma pack(1),
// which would remove much of the complexity here.
calculateStructAlignment: function calculateStructAlignment(type, otherTypes) {
type.flatSize = 0;
var diffs = [];
var prev = -1, maxSize = -1;
type.flatIndexes = type.fields.map(function(field) {
var size;
if (Runtime.isNumberType(field) || Runtime.isPointerType(field)) {
size = Runtime.getNativeFieldSize(field, true); // pack char; char; in structs, also char[X]s.
maxSize = Math.max(maxSize, size);
} else if (Runtime.isStructType(field)) {
size = otherTypes[field].flatSize;
maxSize = Math.max(maxSize, QUANTUM_SIZE);
} else {
dprint('Unclear type in struct: ' + field + ', in ' + type.name_);
assert(0);
}
var curr = Runtime.alignMemory(type.flatSize, Math.min(QUANTUM_SIZE, size)); // if necessary, place this on aligned memory
type.flatSize = curr + size;
if (prev >= 0) {
diffs.push(curr-prev);
}
prev = curr;
return curr;
});
type.flatSize = Runtime.alignMemory(type.flatSize, maxSize);
if (diffs.length == 0) {
type.flatFactor = type.flatSize;
} else if (Runtime.dedup(diffs).length == 1) {
type.flatFactor = diffs[0];
}
type.needsFlattening = (type.flatFactor != 1);
return type.flatIndexes;
}
};
function getRuntime() {
var ret = 'Runtime = {\n';
for (i in Runtime) {
var item = Runtime[i];
ret += ' ' + i + ': ';
if (typeof item === 'function') {
ret += item.toString();
} else {
ret += JSON.stringify(item);
}
ret += ',\n';
}
return ret + ' __dummy__: 0\n}\n';
}
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