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|
// === Auto-generated preamble library stuff ===
//========================================
// Runtime code shared with compiler
//========================================
{{RUNTIME}}
Module['Runtime'] = Runtime;
#if ASM_JS
#if RESERVED_FUNCTION_POINTERS
function jsCall() {
var args = Array.prototype.slice.call(arguments);
return Runtime.functionPointers[args[0]].apply(null, args.slice(1));
}
#endif
#endif
#if BENCHMARK
Module.realPrint = Module.print;
Module.print = Module.printErr = function(){};
#endif
#if SAFE_HEAP
#if ASM_JS == 0
//========================================
// Debugging tools - Heap
//========================================
var HEAP_WATCHED = [];
var HEAP_HISTORY = [];
function SAFE_HEAP_CLEAR(dest) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP clear: ' + dest);
#endif
HEAP_HISTORY[dest] = undefined;
}
var SAFE_HEAP_ERRORS = 0;
var ACCEPTABLE_SAFE_HEAP_ERRORS = 0;
function SAFE_HEAP_ACCESS(dest, type, store, ignore, storeValue) {
//if (dest === A_NUMBER) Module.print ([dest, type, store, ignore, storeValue] + ' ' + stackTrace()); // Something like this may be useful, in debugging
assert(dest > 0, 'segmentation fault');
#if USE_TYPED_ARRAYS
// When using typed arrays, reads over the top of TOTAL_MEMORY will fail silently, so we must
// correct that by growing TOTAL_MEMORY as needed. Without typed arrays, memory is a normal
// JS array so it will work (potentially slowly, depending on the engine).
assert(ignore || dest < Math.max(DYNAMICTOP, STATICTOP));
assert(ignore || DYNAMICTOP <= TOTAL_MEMORY);
#endif
#if USE_TYPED_ARRAYS == 2
return; // It is legitimate to violate the load-store assumption in this case
#endif
if (type && type.charAt(type.length-1) == '*') type = 'i32'; // pointers are ints, for our purposes here
// Note that this will pass even with unions: You can store X, load X, then store Y and load Y.
// You cannot, however, do the nonportable act of store X and load Y!
if (store) {
HEAP_HISTORY[dest] = ignore ? null : type;
} else {
#if USE_TYPED_ARRAYS == 0
if (!HEAP[dest] && HEAP[dest] !== 0 && HEAP[dest] !== false && !ignore) { // false can be the result of a mathop comparator
var error = true;
try {
if (HEAP[dest].toString() === 'NaN') error = false; // NaN is acceptable, as a double value
} catch(e){}
if (error) throw('Warning: Reading an invalid value at ' + dest + ' :: ' + stackTrace() + '\n');
}
#endif
if (type === null) return;
var history = HEAP_HISTORY[dest];
if (history === null) return;
if (!ignore)
assert(history, 'Must have a history for a safe heap load! ' + dest + ':' + type); // Warning - bit fields in C structs cause loads+stores for each store, so
// they will show up here...
// assert((history && history[0]) /* || HEAP[dest] === 0 */, "Loading from where there was no store! " + dest + ',' + HEAP[dest] + ',' + type + ', \n\n' + stackTrace() + '\n');
// if (history[0].type !== type) {
if (history !== type && !ignore) {
Module.print('Load-store consistency assumption failure! ' + dest);
Module.print('\n');
Module.print(JSON.stringify(history));
Module.print('\n');
Module.print('LOAD: ' + type + ', ' + stackTrace());
Module.print('\n');
SAFE_HEAP_ERRORS++;
assert(SAFE_HEAP_ERRORS <= ACCEPTABLE_SAFE_HEAP_ERRORS, 'Load-store consistency assumption failure!');
}
}
}
function SAFE_HEAP_STORE(dest, value, type, ignore) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP store: ' + [dest, type, value, ignore]);
#endif
if (!ignore && !value && (value === null || value === undefined)) {
throw('Warning: Writing an invalid value of ' + JSON.stringify(value) + ' at ' + dest + ' :: ' + stackTrace() + '\n');
}
//if (!ignore && (value === Infinity || value === -Infinity || isNaN(value))) throw [value, typeof value, stackTrace()];
SAFE_HEAP_ACCESS(dest, type, true, ignore, value);
if (dest in HEAP_WATCHED) {
Module.print((new Error()).stack);
throw "Bad store!" + dest;
}
#if USE_TYPED_ARRAYS == 2
// Check alignment
switch(type) {
case 'i16': assert(dest % 2 == 0); break;
case 'i32': assert(dest % 4 == 0); break;
case 'i64': assert(dest % 8 == 0); break;
case 'float': assert(dest % 4 == 0); break;
#if DOUBLE_MODE == 1
case 'double': assert(dest % 4 == 0); break;
#else
case 'double': assert(dest % 4 == 0); break;
#endif
}
#endif
setValue(dest, value, type, 1);
}
function SAFE_HEAP_LOAD(dest, type, unsigned, ignore) {
SAFE_HEAP_ACCESS(dest, type, false, ignore);
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP load: ' + [dest, type, getValue(dest, type, 1), ignore]);
#endif
#if USE_TYPED_ARRAYS == 2
// Check alignment
switch(type) {
case 'i16': assert(dest % 2 == 0); break;
case 'i32': assert(dest % 4 == 0); break;
case 'i64': assert(dest % 8 == 0); break;
case 'float': assert(dest % 4 == 0); break;
#if DOUBLE_MODE == 1
case 'double': assert(dest % 4 == 0); break;
#else
case 'double': assert(dest % 4 == 0); break;
#endif
}
#endif
var ret = getValue(dest, type, 1);
if (unsigned) ret = unSign(ret, parseInt(type.substr(1)), 1);
return ret;
}
function SAFE_HEAP_COPY_HISTORY(dest, src) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP copy: ' + [dest, src]);
#endif
HEAP_HISTORY[dest] = HEAP_HISTORY[src];
SAFE_HEAP_ACCESS(dest, HEAP_HISTORY[dest] || null, true, false);
}
function SAFE_HEAP_FILL_HISTORY(from, to, type) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP fill: ' + [from, to, type]);
#endif
for (var i = from; i < to; i++) {
HEAP_HISTORY[i] = type;
}
}
//==========================================
#else
// ASM_JS safe heap
function getSafeHeapType(bytes, isFloat) {
switch (bytes) {
case 1: return 'i8';
case 2: return 'i16';
case 4: return isFloat ? 'float' : 'i32';
case 8: return 'double';
default: assert(0);
}
}
function SAFE_HEAP_STORE(dest, value, bytes, isFloat) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP store: ' + [dest, value, bytes, isFloat]);
#endif
if (dest <= 0) abort('segmentation fault storing ' + bytes + ' bytes to address ' + dest);
if (dest % bytes !== 0) abort('alignment error storing to address ' + dest + ', which was expected to be aligned to a multiple of ' + bytes);
if (dest + bytes > Math.max(DYNAMICTOP, STATICTOP)) abort('segmentation fault, exceeded the top of the available heap when storing ' + bytes + ' bytes to address ' + dest + '. STATICTOP=' + STATICTOP + ', DYNAMICTOP=' + DYNAMICTOP);
assert(DYNAMICTOP <= TOTAL_MEMORY);
setValue(dest, value, getSafeHeapType(bytes, isFloat), 1);
}
function SAFE_HEAP_LOAD(dest, bytes, isFloat, unsigned) {
if (dest <= 0) abort('segmentation fault loading ' + bytes + ' bytes from address ' + dest);
if (dest % bytes !== 0) abort('alignment error loading from address ' + dest + ', which was expected to be aligned to a multiple of ' + bytes);
if (dest + bytes > Math.max(DYNAMICTOP, STATICTOP)) abort('segmentation fault, exceeded the top of the available heap when loading ' + bytes + ' bytes from address ' + dest + '. STATICTOP=' + STATICTOP + ', DYNAMICTOP=' + DYNAMICTOP);
assert(DYNAMICTOP <= TOTAL_MEMORY);
var type = getSafeHeapType(bytes, isFloat);
var ret = getValue(dest, type, 1);
if (unsigned) ret = unSign(ret, parseInt(type.substr(1)), 1);
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP load: ' + [dest, ret, bytes, isFloat, unsigned]);
#endif
return ret;
}
function SAFE_FT_MASK(value, mask) {
var ret = value & mask;
if (ret !== value) {
abort('Function table mask error: function pointer is ' + value + ' which is masked by ' + mask + ', the likely cause of this is that the function pointer is being called by the wrong type.');
}
return ret;
}
#endif
#endif
#if CHECK_HEAP_ALIGN
//========================================
// Debugging tools - alignment check
//========================================
function CHECK_ALIGN_8(addr) {
assert((addr & 7) == 0, "address must be 8-byte aligned, is " + addr + "!");
return addr;
}
function CHECK_ALIGN_4(addr) {
assert((addr & 3) == 0, "address must be 4-byte aligned, is " + addr + "!");
return addr;
}
function CHECK_ALIGN_2(addr) {
assert((addr & 1) == 0, "address must be 2-byte aligned!");
return addr;
}
#endif
#if CHECK_OVERFLOWS
//========================================
// Debugging tools - Mathop overflows
//========================================
function CHECK_OVERFLOW(value, bits, ignore, sig) {
if (ignore) return value;
var twopbits = Math.pow(2, bits);
var twopbits1 = Math.pow(2, bits-1);
// For signedness issue here, see settings.js, CHECK_SIGNED_OVERFLOWS
#if CHECK_SIGNED_OVERFLOWS
if (value === Infinity || value === -Infinity || value >= twopbits1 || value < -twopbits1) {
throw 'SignedOverflow';
if (value === Infinity || value === -Infinity || Math.abs(value) >= twopbits) throw 'Overflow';
}
#else
if (value === Infinity || value === -Infinity || Math.abs(value) >= twopbits) {
throw 'Overflow';
}
#endif
#if CORRECT_OVERFLOWS
// Fail on >32 bits - we warned at compile time
if (bits <= 32) {
value = value & (twopbits - 1);
}
#endif
return value;
}
#endif
#if LABEL_DEBUG
//========================================
// Debugging tools - Code flow progress
//========================================
var INDENT = '';
#endif
#if EXECUTION_TIMEOUT
//========================================
// Debugging tools - Execution timeout
//========================================
var START_TIME = Date.now();
#endif
//========================================
// Runtime essentials
//========================================
var __THREW__ = 0; // Used in checking for thrown exceptions.
#if ASM_JS == 0
var setjmpId = 1; // Used in setjmp/longjmp
var setjmpLabels = {};
#endif
var ABORT = false; // whether we are quitting the application. no code should run after this. set in exit() and abort()
var EXITSTATUS = 0;
var undef = 0;
// tempInt is used for 32-bit signed values or smaller. tempBigInt is used
// for 32-bit unsigned values or more than 32 bits. TODO: audit all uses of tempInt
var tempValue, tempInt, tempBigInt, tempInt2, tempBigInt2, tempPair, tempBigIntI, tempBigIntR, tempBigIntS, tempBigIntP, tempBigIntD, tempDouble, tempFloat;
#if USE_TYPED_ARRAYS == 2
var tempI64, tempI64b;
var tempRet0, tempRet1, tempRet2, tempRet3, tempRet4, tempRet5, tempRet6, tempRet7, tempRet8, tempRet9;
#endif
function assert(condition, text) {
if (!condition) {
abort('Assertion failed: ' + text);
}
}
var globalScope = this;
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
if (!func) {
#if NO_DYNAMIC_EXECUTION == 0
try {
func = eval('_' + ident); // explicit lookup
} catch(e) {}
#else
abort('NO_DYNAMIC_EXECUTION was set, cannot eval - ccall/cwrap are not functional');
#endif
}
assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)');
return func;
}
var cwrap, ccall;
(function(){
var stack = 0;
var JSfuncs = {
'stackSave' : function() {
stack = Runtime.stackSave();
},
'stackRestore' : function() {
Runtime.stackRestore(stack);
},
// type conversion from js to c
'arrayToC' : function(arr) {
var ret = Runtime.stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
},
'stringToC' : function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
ret = Runtime.stackAlloc(str.length + 1); // +1 for the trailing '\0'
writeStringToMemory(str, ret);
}
return ret;
}
};
// For fast lookup of conversion functions
var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']};
// C calling interface. A convenient way to call C functions (in C files, or
// defined with extern "C").
//
// Note: ccall/cwrap use the C stack for temporary values. If you pass a string
// then it is only alive until the call is complete. If the code being
// called saves the pointer to be used later, it may point to invalid
// data. If you need a string to live forever, you can create it (and
// must later delete it manually!) using malloc and writeStringToMemory,
// for example.
//
// Note: LLVM optimizations can inline and remove functions, after which you will not be
// able to call them. Closure can also do so. To avoid that, add your function to
// the exports using something like
//
// -s EXPORTED_FUNCTIONS='["_main", "_myfunc"]'
//
// @param ident The name of the C function (note that C++ functions will be name-mangled - use extern "C")
// @param returnType The return type of the function, one of the JS types 'number', 'string' or 'array' (use 'number' for any C pointer, and
// 'array' for JavaScript arrays and typed arrays; note that arrays are 8-bit).
// @param argTypes An array of the types of arguments for the function (if there are no arguments, this can be ommitted). Types are as in returnType,
// except that 'array' is not possible (there is no way for us to know the length of the array)
// @param args An array of the arguments to the function, as native JS values (as in returnType)
// Note that string arguments will be stored on the stack (the JS string will become a C string on the stack).
// @return The return value, as a native JS value (as in returnType)
ccall = function ccallFunc(ident, returnType, argTypes, args) {
var func = getCFunc(ident);
var cArgs = [];
#if ASSERTIONS
assert(returnType !== 'array', 'Return type should not be "array".');
#endif
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = Runtime.stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
if (returnType === 'string') ret = Pointer_stringify(ret);
if (stack !== 0) JSfuncs['stackRestore']();
return ret;
}
var sourceRegex = /^function\s\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/;
function parseJSFunc(jsfunc) {
// Match the body and the return value of a javascript function source
var parsed = jsfunc.toString().match(sourceRegex).slice(1);
return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]}
}
var JSsource = {};
for (var fun in JSfuncs) {
if (JSfuncs.hasOwnProperty(fun)) {
// Elements of toCsource are arrays of three items:
// the code, and the return value
JSsource[fun] = parseJSFunc(JSfuncs[fun]);
}
}
// Returns a native JS wrapper for a C function. This is similar to ccall, but
// returns a function you can call repeatedly in a normal way. For example:
//
// var my_function = cwrap('my_c_function', 'number', ['number', 'number']);
// alert(my_function(5, 22));
// alert(my_function(99, 12));
//
cwrap = function cwrap(ident, returnType, argTypes) {
var cfunc = getCFunc(ident);
// When the function takes numbers and returns a number, we can just return
// the original function
var numericArgs = argTypes.every(function(type){ return type === 'number'});
var numericRet = (returnType !== 'string');
if ( numericRet && numericArgs) {
return cfunc;
}
// Creation of the arguments list (["$1","$2",...,"$nargs"])
var argNames = argTypes.map(function(x,i){return '$'+i});
var funcstr = "(function(" + argNames.join(',') + ") {";
var nargs = argTypes.length;
if (!numericArgs) {
// Generate the code needed to convert the arguments from javascript
// values to pointers
funcstr += JSsource['stackSave'].body + ';';
for (var i = 0; i < nargs; i++) {
var arg = argNames[i], type = argTypes[i];
if (type === 'number') continue;
var convertCode = JSsource[type + 'ToC']; // [code, return]
funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';';
funcstr += convertCode.body + ';';
funcstr += arg + '=' + convertCode.returnValue + ';';
}
}
// When the code is compressed, the name of cfunc is not literally 'cfunc' anymore
var cfuncname = parseJSFunc(function(){return cfunc}).returnValue;
// Call the function
funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');';
if (!numericRet) { // Return type can only by 'string' or 'number'
// Convert the result to a string
var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue;
funcstr += 'ret = ' + strgfy + '(ret);';
}
if (!numericArgs) {
// If we had a stack, restore it
funcstr += JSsource['stackRestore'].body + ';';
}
funcstr += 'return ret})';
#if NO_DYNAMIC_EXECUTION == 0
return eval(funcstr);
#else
abort('NO_DYNAMIC_EXECUTION was set, cannot eval - ccall is not functional');
#endif
};
})();
Module["cwrap"] = cwrap;
Module["ccall"] = ccall;
// Sets a value in memory in a dynamic way at run-time. Uses the
// type data. This is the same as makeSetValue, except that
// makeSetValue is done at compile-time and generates the needed
// code then, whereas this function picks the right code at
// run-time.
// Note that setValue and getValue only do *aligned* writes and reads!
// Note that ccall uses JS types as for defining types, while setValue and
// getValue need LLVM types ('i8', 'i32') - this is a lower-level operation
function setValue(ptr, value, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
#if SAFE_HEAP
if (noSafe) {
switch(type) {
case 'i1': {{{ makeSetValue('ptr', '0', 'value', 'i1', undefined, undefined, undefined, '1') }}}; break;
case 'i8': {{{ makeSetValue('ptr', '0', 'value', 'i8', undefined, undefined, undefined, '1') }}}; break;
case 'i16': {{{ makeSetValue('ptr', '0', 'value', 'i16', undefined, undefined, undefined, '1') }}}; break;
case 'i32': {{{ makeSetValue('ptr', '0', 'value', 'i32', undefined, undefined, undefined, '1') }}}; break;
case 'i64': {{{ makeSetValue('ptr', '0', 'value', 'i64', undefined, undefined, undefined, '1') }}}; break;
case 'float': {{{ makeSetValue('ptr', '0', 'value', 'float', undefined, undefined, undefined, '1') }}}; break;
case 'double': {{{ makeSetValue('ptr', '0', 'value', 'double', undefined, undefined, undefined, '1') }}}; break;
default: abort('invalid type for setValue: ' + type);
}
} else {
#endif
switch(type) {
case 'i1': {{{ makeSetValue('ptr', '0', 'value', 'i1') }}}; break;
case 'i8': {{{ makeSetValue('ptr', '0', 'value', 'i8') }}}; break;
case 'i16': {{{ makeSetValue('ptr', '0', 'value', 'i16') }}}; break;
case 'i32': {{{ makeSetValue('ptr', '0', 'value', 'i32') }}}; break;
case 'i64': {{{ makeSetValue('ptr', '0', 'value', 'i64') }}}; break;
case 'float': {{{ makeSetValue('ptr', '0', 'value', 'float') }}}; break;
case 'double': {{{ makeSetValue('ptr', '0', 'value', 'double') }}}; break;
default: abort('invalid type for setValue: ' + type);
}
#if SAFE_HEAP
}
#endif
}
Module['setValue'] = setValue;
// Parallel to setValue.
function getValue(ptr, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
#if SAFE_HEAP
if (noSafe) {
switch(type) {
case 'i1': return {{{ makeGetValue('ptr', '0', 'i1', undefined, undefined, undefined, undefined, '1') }}};
case 'i8': return {{{ makeGetValue('ptr', '0', 'i8', undefined, undefined, undefined, undefined, '1') }}};
case 'i16': return {{{ makeGetValue('ptr', '0', 'i16', undefined, undefined, undefined, undefined, '1') }}};
case 'i32': return {{{ makeGetValue('ptr', '0', 'i32', undefined, undefined, undefined, undefined, '1') }}};
case 'i64': return {{{ makeGetValue('ptr', '0', 'i64', undefined, undefined, undefined, undefined, '1') }}};
case 'float': return {{{ makeGetValue('ptr', '0', 'float', undefined, undefined, undefined, undefined, '1') }}};
case 'double': return {{{ makeGetValue('ptr', '0', 'double', undefined, undefined, undefined, undefined, '1') }}};
default: abort('invalid type for setValue: ' + type);
}
} else {
#endif
switch(type) {
case 'i1': return {{{ makeGetValue('ptr', '0', 'i1') }}};
case 'i8': return {{{ makeGetValue('ptr', '0', 'i8') }}};
case 'i16': return {{{ makeGetValue('ptr', '0', 'i16') }}};
case 'i32': return {{{ makeGetValue('ptr', '0', 'i32') }}};
case 'i64': return {{{ makeGetValue('ptr', '0', 'i64') }}};
case 'float': return {{{ makeGetValue('ptr', '0', 'float') }}};
case 'double': return {{{ makeGetValue('ptr', '0', 'double') }}};
default: abort('invalid type for setValue: ' + type);
}
#if SAFE_HEAP
}
#endif
return null;
}
Module['getValue'] = getValue;
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_STATIC = 2; // Cannot be freed
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
var ALLOC_NONE = 4; // Do not allocate
Module['ALLOC_NORMAL'] = ALLOC_NORMAL;
Module['ALLOC_STACK'] = ALLOC_STACK;
Module['ALLOC_STATIC'] = ALLOC_STATIC;
Module['ALLOC_DYNAMIC'] = ALLOC_DYNAMIC;
Module['ALLOC_NONE'] = ALLOC_NONE;
// allocate(): This is for internal use. You can use it yourself as well, but the interface
// is a little tricky (see docs right below). The reason is that it is optimized
// for multiple syntaxes to save space in generated code. So you should
// normally not use allocate(), and instead allocate memory using _malloc(),
// initialize it with setValue(), and so forth.
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
// in *bytes* (note that this is sometimes confusing: the next parameter does not
// affect this!)
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
// or a single type which is used for the entire block. This only matters if there
// is initial data - if @slab is a number, then this does not matter at all and is
// ignored.
// @allocator: How to allocate memory, see ALLOC_*
function allocate(slab, types, allocator, ptr) {
var zeroinit, size;
if (typeof slab === 'number') {
zeroinit = true;
size = slab;
} else {
zeroinit = false;
size = slab.length;
}
var singleType = typeof types === 'string' ? types : null;
var ret;
if (allocator == ALLOC_NONE) {
ret = ptr;
} else {
ret = [_malloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
}
if (zeroinit) {
var ptr = ret, stop;
#if USE_TYPED_ARRAYS == 2
assert((ret & 3) == 0);
stop = ret + (size & ~3);
for (; ptr < stop; ptr += 4) {
{{{ makeSetValue('ptr', '0', '0', 'i32', null, true) }}};
}
#endif
stop = ret + size;
while (ptr < stop) {
{{{ makeSetValue('ptr++', '0', '0', 'i8', null, true) }}};
}
return ret;
}
#if USE_TYPED_ARRAYS == 2
if (singleType === 'i8') {
if (slab.subarray || slab.slice) {
HEAPU8.set(slab, ret);
} else {
HEAPU8.set(new Uint8Array(slab), ret);
}
return ret;
}
#endif
var i = 0, type, typeSize, previousType;
while (i < size) {
var curr = slab[i];
if (typeof curr === 'function') {
curr = Runtime.getFunctionIndex(curr);
}
type = singleType || types[i];
if (type === 0) {
i++;
continue;
}
#if ASSERTIONS
assert(type, 'Must know what type to store in allocate!');
#endif
#if USE_TYPED_ARRAYS == 2
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
#endif
setValue(ret+i, curr, type);
// no need to look up size unless type changes, so cache it
if (previousType !== type) {
typeSize = Runtime.getNativeTypeSize(type);
previousType = type;
}
i += typeSize;
}
return ret;
}
Module['allocate'] = allocate;
function Pointer_stringify(ptr, /* optional */ length) {
// TODO: use TextDecoder
// Find the length, and check for UTF while doing so
var hasUtf = false;
var t;
var i = 0;
while (1) {
#if ASSERTIONS
assert(ptr + i < TOTAL_MEMORY);
#endif
t = {{{ makeGetValue('ptr', 'i', 'i8', 0, 1) }}};
if (t >= 128) hasUtf = true;
else if (t == 0 && !length) break;
i++;
if (length && i == length) break;
}
if (!length) length = i;
var ret = '';
#if USE_TYPED_ARRAYS == 2
if (!hasUtf) {
var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
var curr;
while (length > 0) {
curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
ret = ret ? ret + curr : curr;
ptr += MAX_CHUNK;
length -= MAX_CHUNK;
}
return ret;
}
#endif
var utf8 = new Runtime.UTF8Processor();
for (i = 0; i < length; i++) {
#if ASSERTIONS
assert(ptr + i < TOTAL_MEMORY);
#endif
t = {{{ makeGetValue('ptr', 'i', 'i8', 0, 1) }}};
ret += utf8.processCChar(t);
}
return ret;
}
Module['Pointer_stringify'] = Pointer_stringify;
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function UTF16ToString(ptr) {
var i = 0;
var str = '';
while (1) {
var codeUnit = {{{ makeGetValue('ptr', 'i*2', 'i16') }}};
if (codeUnit == 0)
return str;
++i;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
}
Module['UTF16ToString'] = UTF16ToString;
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16LE form. The copy will require at most (str.length*2+1)*2 bytes of space in the HEAP.
function stringToUTF16(str, outPtr) {
for(var i = 0; i < str.length; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
{{{ makeSetValue('outPtr', 'i*2', 'codeUnit', 'i16') }}};
}
// Null-terminate the pointer to the HEAP.
{{{ makeSetValue('outPtr', 'str.length*2', 0, 'i16') }}};
}
Module['stringToUTF16'] = stringToUTF16;
// Given a pointer 'ptr' to a null-terminated UTF32LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function UTF32ToString(ptr) {
var i = 0;
var str = '';
while (1) {
var utf32 = {{{ makeGetValue('ptr', 'i*4', 'i32') }}};
if (utf32 == 0)
return str;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
}
Module['UTF32ToString'] = UTF32ToString;
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32LE form. The copy will require at most (str.length+1)*4 bytes of space in the HEAP,
// but can use less, since str.length does not return the number of characters in the string, but the number of UTF-16 code units in the string.
function stringToUTF32(str, outPtr) {
var iChar = 0;
for(var iCodeUnit = 0; iCodeUnit < str.length; ++iCodeUnit) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
var codeUnit = str.charCodeAt(iCodeUnit); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++iCodeUnit);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
{{{ makeSetValue('outPtr', 'iChar*4', 'codeUnit', 'i32') }}};
++iChar;
}
// Null-terminate the pointer to the HEAP.
{{{ makeSetValue('outPtr', 'iChar*4', 0, 'i32') }}};
}
Module['stringToUTF32'] = stringToUTF32;
function demangle(func) {
var i = 3;
// params, etc.
var basicTypes = {
'v': 'void',
'b': 'bool',
'c': 'char',
's': 'short',
'i': 'int',
'l': 'long',
'f': 'float',
'd': 'double',
'w': 'wchar_t',
'a': 'signed char',
'h': 'unsigned char',
't': 'unsigned short',
'j': 'unsigned int',
'm': 'unsigned long',
'x': 'long long',
'y': 'unsigned long long',
'z': '...'
};
var subs = [];
var first = true;
function dump(x) {
//return;
if (x) Module.print(x);
Module.print(func);
var pre = '';
for (var a = 0; a < i; a++) pre += ' ';
Module.print (pre + '^');
}
function parseNested() {
i++;
if (func[i] === 'K') i++; // ignore const
var parts = [];
while (func[i] !== 'E') {
if (func[i] === 'S') { // substitution
i++;
var next = func.indexOf('_', i);
var num = func.substring(i, next) || 0;
parts.push(subs[num] || '?');
i = next+1;
continue;
}
if (func[i] === 'C') { // constructor
parts.push(parts[parts.length-1]);
i += 2;
continue;
}
var size = parseInt(func.substr(i));
var pre = size.toString().length;
if (!size || !pre) { i--; break; } // counter i++ below us
var curr = func.substr(i + pre, size);
parts.push(curr);
subs.push(curr);
i += pre + size;
}
i++; // skip E
return parts;
}
function parse(rawList, limit, allowVoid) { // main parser
limit = limit || Infinity;
var ret = '', list = [];
function flushList() {
return '(' + list.join(', ') + ')';
}
var name;
if (func[i] === 'N') {
// namespaced N-E
name = parseNested().join('::');
limit--;
if (limit === 0) return rawList ? [name] : name;
} else {
// not namespaced
if (func[i] === 'K' || (first && func[i] === 'L')) i++; // ignore const and first 'L'
var size = parseInt(func.substr(i));
if (size) {
var pre = size.toString().length;
name = func.substr(i + pre, size);
i += pre + size;
}
}
first = false;
if (func[i] === 'I') {
i++;
var iList = parse(true);
var iRet = parse(true, 1, true);
ret += iRet[0] + ' ' + name + '<' + iList.join(', ') + '>';
} else {
ret = name;
}
paramLoop: while (i < func.length && limit-- > 0) {
//dump('paramLoop');
var c = func[i++];
if (c in basicTypes) {
list.push(basicTypes[c]);
} else {
switch (c) {
case 'P': list.push(parse(true, 1, true)[0] + '*'); break; // pointer
case 'R': list.push(parse(true, 1, true)[0] + '&'); break; // reference
case 'L': { // literal
i++; // skip basic type
var end = func.indexOf('E', i);
var size = end - i;
list.push(func.substr(i, size));
i += size + 2; // size + 'EE'
break;
}
case 'A': { // array
var size = parseInt(func.substr(i));
i += size.toString().length;
if (func[i] !== '_') throw '?';
i++; // skip _
list.push(parse(true, 1, true)[0] + ' [' + size + ']');
break;
}
case 'E': break paramLoop;
default: ret += '?' + c; break paramLoop;
}
}
}
if (!allowVoid && list.length === 1 && list[0] === 'void') list = []; // avoid (void)
if (rawList) {
if (ret) {
list.push(ret + '?');
}
return list;
} else {
return ret + flushList();
}
}
try {
// Special-case the entry point, since its name differs from other name mangling.
if (func == 'Object._main' || func == '_main') {
return 'main()';
}
if (typeof func === 'number') func = Pointer_stringify(func);
if (func[0] !== '_') return func;
if (func[1] !== '_') return func; // C function
if (func[2] !== 'Z') return func;
switch (func[3]) {
case 'n': return 'operator new()';
case 'd': return 'operator delete()';
}
return parse();
} catch(e) {
return func;
}
}
function demangleAll(text) {
return text.replace(/__Z[\w\d_]+/g, function(x) { var y = demangle(x); return x === y ? x : (x + ' [' + y + ']') });
}
function stackTrace() {
var stack = new Error().stack;
return stack ? demangleAll(stack) : '(no stack trace available)'; // Stack trace is not available at least on IE10 and Safari 6.
}
// Memory management
var PAGE_SIZE = 4096;
function alignMemoryPage(x) {
return (x+4095)&-4096;
}
var HEAP;
#if USE_TYPED_ARRAYS == 1
var IHEAP, IHEAPU;
#if USE_FHEAP
var FHEAP;
#endif
#endif
#if USE_TYPED_ARRAYS == 2
var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
#endif
var STATIC_BASE = 0, STATICTOP = 0, staticSealed = false; // static area
var STACK_BASE = 0, STACKTOP = 0, STACK_MAX = 0; // stack area
var DYNAMIC_BASE = 0, DYNAMICTOP = 0; // dynamic area handled by sbrk
#if USE_TYPED_ARRAYS
function enlargeMemory() {
#if ALLOW_MEMORY_GROWTH == 0
abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.');
#else
// TOTAL_MEMORY is the current size of the actual array, and DYNAMICTOP is the new top.
#if ASSERTIONS
Module.printErr('Warning: Enlarging memory arrays, this is not fast! ' + [DYNAMICTOP, TOTAL_MEMORY]);
assert(DYNAMICTOP >= TOTAL_MEMORY);
assert(TOTAL_MEMORY > 4); // So the loop below will not be infinite
#endif
while (TOTAL_MEMORY <= DYNAMICTOP) { // Simple heuristic.
TOTAL_MEMORY = alignMemoryPage(2*TOTAL_MEMORY);
}
assert(TOTAL_MEMORY <= Math.pow(2, 30)); // 2^30==1GB is a practical maximum - 2^31 is already close to possible negative numbers etc.
#if USE_TYPED_ARRAYS == 2
var oldHEAP8 = HEAP8;
var buffer = new ArrayBuffer(TOTAL_MEMORY);
Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
HEAP8.set(oldHEAP8);
#else
abort('cannot enlarge memory arrays in non-ta2 modes');
#endif
#if ASM_JS
_emscripten_replace_memory(HEAP8, HEAP16, HEAP32, HEAPU8, HEAPU16, HEAPU32, HEAPF32, HEAPF64);
#endif
#endif
}
#endif
var TOTAL_STACK = Module['TOTAL_STACK'] || {{{ TOTAL_STACK }}};
var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || {{{ TOTAL_MEMORY }}};
var FAST_MEMORY = Module['FAST_MEMORY'] || {{{ FAST_MEMORY }}};
#if ASM_JS
var totalMemory = 4096;
while (totalMemory < TOTAL_MEMORY || totalMemory < 2*TOTAL_STACK) {
if (totalMemory < 16*1024*1024) {
totalMemory *= 2;
} else {
totalMemory += 16*1024*1024
}
}
if (totalMemory !== TOTAL_MEMORY) {
Module.printErr('increasing TOTAL_MEMORY to ' + totalMemory + ' to be more reasonable');
TOTAL_MEMORY = totalMemory;
}
#endif
// Initialize the runtime's memory
#if USE_TYPED_ARRAYS
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']),
'JS engine does not provide full typed array support');
#if USE_TYPED_ARRAYS == 1
HEAP = IHEAP = new Int32Array(TOTAL_MEMORY);
IHEAPU = new Uint32Array(IHEAP.buffer);
#if USE_FHEAP
FHEAP = new Float64Array(TOTAL_MEMORY);
#endif
#endif
#if USE_TYPED_ARRAYS == 2
var buffer = new ArrayBuffer(TOTAL_MEMORY);
HEAP8 = new Int8Array(buffer);
HEAP16 = new Int16Array(buffer);
HEAP32 = new Int32Array(buffer);
HEAPU8 = new Uint8Array(buffer);
HEAPU16 = new Uint16Array(buffer);
HEAPU32 = new Uint32Array(buffer);
HEAPF32 = new Float32Array(buffer);
HEAPF64 = new Float64Array(buffer);
// Endianness check (note: assumes compiler arch was little-endian)
HEAP32[0] = 255;
assert(HEAPU8[0] === 255 && HEAPU8[3] === 0, 'Typed arrays 2 must be run on a little-endian system');
#endif
#else
// Make sure that our HEAP is implemented as a flat array.
HEAP = []; // Hinting at the size with |new Array(TOTAL_MEMORY)| should help in theory but makes v8 much slower
for (var i = 0; i < FAST_MEMORY; i++) {
HEAP[i] = 0; // XXX We do *not* use {{| makeSetValue(0, 'i', 0, 'null') |}} here, since this is done just to optimize runtime speed
}
#endif
Module['HEAP'] = HEAP;
#if USE_TYPED_ARRAYS == 1
Module['IHEAP'] = IHEAP;
#if USE_FHEAP
Module['FHEAP'] = FHEAP;
#endif
#endif
#if USE_TYPED_ARRAYS == 2
Module['HEAP8'] = HEAP8;
Module['HEAP16'] = HEAP16;
Module['HEAP32'] = HEAP32;
Module['HEAPU8'] = HEAPU8;
Module['HEAPU16'] = HEAPU16;
Module['HEAPU32'] = HEAPU32;
Module['HEAPF32'] = HEAPF32;
Module['HEAPF64'] = HEAPF64;
#endif
function callRuntimeCallbacks(callbacks) {
while(callbacks.length > 0) {
var callback = callbacks.shift();
if (typeof callback == 'function') {
callback();
continue;
}
var func = callback.func;
if (typeof func === 'number') {
if (callback.arg === undefined) {
Runtime.dynCall('v', func);
} else {
Runtime.dynCall('vi', func, [callback.arg]);
}
} else {
func(callback.arg === undefined ? null : callback.arg);
}
}
}
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the runtime has exited
var runtimeInitialized = false;
function preRun() {
// compatibility - merge in anything from Module['preRun'] at this time
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function ensureInitRuntime() {
if (runtimeInitialized) return;
runtimeInitialized = true;
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
callRuntimeCallbacks(__ATMAIN__);
}
function exitRuntime() {
#if ASSERTIONS
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
Module.printErr('Exiting runtime. Any attempt to access the compiled C code may fail from now. If you want to keep the runtime alive, set Module["noExitRuntime"] = true or build with -s NO_EXIT_RUNTIME=1');
}
#endif
callRuntimeCallbacks(__ATEXIT__);
}
function postRun() {
// compatibility - merge in anything from Module['postRun'] at this time
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
Module['addOnPreRun'] = Module.addOnPreRun = addOnPreRun;
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
Module['addOnInit'] = Module.addOnInit = addOnInit;
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
Module['addOnPreMain'] = Module.addOnPreMain = addOnPreMain;
function addOnExit(cb) {
__ATEXIT__.unshift(cb);
}
Module['addOnExit'] = Module.addOnExit = addOnExit;
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
Module['addOnPostRun'] = Module.addOnPostRun = addOnPostRun;
// Tools
// This processes a JS string into a C-line array of numbers, 0-terminated.
// For LLVM-originating strings, see parser.js:parseLLVMString function
function intArrayFromString(stringy, dontAddNull, length /* optional */) {
var ret = (new Runtime.UTF8Processor()).processJSString(stringy);
if (length) {
ret.length = length;
}
if (!dontAddNull) {
ret.push(0);
}
return ret;
}
Module['intArrayFromString'] = intArrayFromString;
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
#if ASSERTIONS
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
#endif
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
Module['intArrayToString'] = intArrayToString;
// Write a Javascript array to somewhere in the heap
function writeStringToMemory(string, buffer, dontAddNull) {
var array = intArrayFromString(string, dontAddNull);
var i = 0;
while (i < array.length) {
var chr = array[i];
{{{ makeSetValue('buffer', 'i', 'chr', 'i8') }}};
i = i + 1;
}
}
Module['writeStringToMemory'] = writeStringToMemory;
function writeArrayToMemory(array, buffer) {
for (var i = 0; i < array.length; i++) {
{{{ makeSetValue('buffer', 'i', 'array[i]', 'i8') }}};
}
}
Module['writeArrayToMemory'] = writeArrayToMemory;
function writeAsciiToMemory(str, buffer, dontAddNull) {
for (var i = 0; i < str.length; i++) {
#if ASSERTIONS
assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
#endif
{{{ makeSetValue('buffer', 'i', 'str.charCodeAt(i)', 'i8') }}};
}
if (!dontAddNull) {{{ makeSetValue('buffer', 'str.length', 0, 'i8') }}};
}
Module['writeAsciiToMemory'] = writeAsciiToMemory;
{{{ unSign }}}
{{{ reSign }}}
#if PRECISE_I32_MUL
// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 )
if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) {
var ah = a >>> 16;
var al = a & 0xffff;
var bh = b >>> 16;
var bl = b & 0xffff;
return (al*bl + ((ah*bl + al*bh) << 16))|0;
};
#else
Math['imul'] = function imul(a, b) {
return (a*b)|0; // fast but imprecise
};
#endif
Math.imul = Math['imul'];
#if PRECISE_F32
#if PRECISE_F32 == 1
if (!Math['fround']) {
var froundBuffer = new Float32Array(1);
Math['fround'] = function(x) { froundBuffer[0] = x; return froundBuffer[0] };
}
#else // 2
if (!Math['fround']) Math['fround'] = function(x) { return x };
#endif
Math.fround = Math['fround'];
#endif
var Math_abs = Math.abs;
var Math_cos = Math.cos;
var Math_sin = Math.sin;
var Math_tan = Math.tan;
var Math_acos = Math.acos;
var Math_asin = Math.asin;
var Math_atan = Math.atan;
var Math_atan2 = Math.atan2;
var Math_exp = Math.exp;
var Math_log = Math.log;
var Math_sqrt = Math.sqrt;
var Math_ceil = Math.ceil;
var Math_floor = Math.floor;
var Math_pow = Math.pow;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_min = Math.min;
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
#if ASSERTIONS
var runDependencyTracking = {};
#endif
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
#if ASSERTIONS
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
Module.printErr('still waiting on run dependencies:');
}
Module.printErr('dependency: ' + dep);
}
if (shown) {
Module.printErr('(end of list)');
}
}, 10000);
}
} else {
Module.printErr('warning: run dependency added without ID');
}
#endif
}
Module['addRunDependency'] = addRunDependency;
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
#if ASSERTIONS
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
Module.printErr('warning: run dependency removed without ID');
}
#endif
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
Module['removeRunDependency'] = removeRunDependency;
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
#if PGO
var PGOMonitor = {
called: {},
dump: function() {
var dead = [];
for (var i = 0; i < this.allGenerated.length; i++) {
var func = this.allGenerated[i];
if (!this.called[func]) dead.push(func);
}
Module.print('-s DEAD_FUNCTIONS=\'' + JSON.stringify(dead) + '\'\n');
}
};
Module['PGOMonitor'] = PGOMonitor;
__ATEXIT__.push({ func: function() { PGOMonitor.dump() } });
addOnPreRun(function() { addRunDependency('pgo') });
#endif
var memoryInitializer = null;
// === Body ===
|