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// === Auto-generated preamble library stuff ===

//========================================
// Runtime code shared with compiler
//========================================

{{RUNTIME}}

#if SAFE_HEAP
//========================================
// Debugging tools - Heap
//========================================
var HEAP_WATCHED = {};
var HEAP_HISTORY = {};
function SAFE_HEAP_CLEAR(dest) {
  HEAP_HISTORY[dest] = [];
}
var SAFE_HEAP_ERRORS = 0;
var ACCEPTABLE_SAFE_HEAP_ERRORS = 0;

function SAFE_HEAP_COPY_HISTORY(dest, src) {
  HEAP_HISTORY[dest] = HEAP_HISTORY[src];
#if SAFE_HEAP_LOG
  print('copy history: ' + dest + ' [' + HEAP_HISTORY[dest] + '] from ' + src);
#endif
}

function SAFE_HEAP_ACCESS(dest, type, store) {
#if SAFE_HEAP_LOG
  //if (dest === A_NUMBER) print ([dest, type, store] + ' ' + new Error().stack); // Something like this may be useful, in debugging
#endif
  if (type && type[type.length-1] == '*') type = 'i32'; // pointers are ints, for our purposes here
  // Note that this will pass even with unions: You can store X, load X, then store Y and load Y.
  // You cannot, however, do the nonportable act of store X and load Y!
  if (store) {
    HEAP_HISTORY[dest] = type; // [{ type: type, stack: new Error().stack }]; // |stack| is useful for debugging. Also uncomment the lines later down
  } else {
    if (!HEAP[dest] && HEAP[dest] !== 0 && HEAP[dest] !== false) { // false can be the result of a mathop comparator
      throw('Warning: Reading an invalid value at ' + dest + ' :: ' + new Error().stack + '\n');
    }
    if (type === null) return;
    var history = HEAP_HISTORY[dest];
    if (history === null) return;
    assert(history, 'Must have a history for a safe heap load! ' + dest + ':' + type); // Warning - bit fields in C structs cause loads+stores for each store, so
                                                                                       //           they will show up here...
//    assert((history && history[0]) /* || HEAP[dest] === 0 */, "Loading from where there was no store! " + dest + ',' + HEAP[dest] + ',' + type + ', \n\n' + new Error().stack + '\n');
//    if (history[0].type !== type) {
    if (history !== type) {
      print('Load-store consistency assumption failure! ' + dest);
      print('\n');
      print(JSON.stringify(history));
      print('\n');
      print('LOAD: ' + type + ', ' + new Error().stack);
      print('\n');
      SAFE_HEAP_ERRORS++;
      assert(SAFE_HEAP_ERRORS <= ACCEPTABLE_SAFE_HEAP_ERRORS, 'Load-store consistency assumption failure!');
    }
  }
}
function SAFE_HEAP_STORE(dest, value, type) {
#if SAFE_HEAP_LOG
  print('store: ' + dest + ' [' + type + '] |' + value + '|');
#endif
  if (!value && value !== 0 && value !== false) { // false can be the result of a mathop comparator
    throw('Warning: Writing an invalid value of ' + JSON.stringify(value) + ' at ' + dest + ' :: ' + new Error().stack + '\n');
  }
  SAFE_HEAP_ACCESS(dest, type, true);
  if (dest in HEAP_WATCHED) {
    print((new Error()).stack);
    throw "Bad store!" + dest;
  }
  if (type === null) {
    IHEAP[dest] = value;
    FHEAP[dest] = value;
  } else if (type in Runtime.FLOAT_TYPES) {
    FHEAP[dest] = value;
  } else {
    IHEAP[dest] = value;
  }
}
function SAFE_HEAP_LOAD(dest, type) {
  SAFE_HEAP_ACCESS(dest, type);
  if (type in Runtime.FLOAT_TYPES) {
#if SAFE_HEAP_LOG
  print('load : ' + dest + ' [' + type + '] |' + FHEAP[dest] + '|');
#endif
    return FHEAP[dest];
  } else {
#if SAFE_HEAP_LOG
  print('load : ' + dest + ' [' + type + '] |' + IHEAP[dest] + '|');
#endif
    return IHEAP[dest];
  }
}
function __Z16PROTECT_HEAPADDRPv(dest) {
  HEAP_WATCHED[dest] = true;
}
function __Z18UNPROTECT_HEAPADDRPv(dest) {
  delete HEAP_WATCHED[dest];
}
//==========================================
#endif

var CorrectionsMonitor = {
  MAX_ALLOWED: 0, // Infinity,
  corrections: 0,
  sigs: {},

  note: function(type) {
    var sig = type + '|' + new Error().stack;
    if (!this.sigs[sig]) {
      print('Correction: ' + sig);
      this.sigs[sig] = 0;
    }
    this.sigs[sig]++;
    this.corrections++;
    if (this.corrections >= this.MAX_ALLOWED) abort('\n\nToo many corrections!');
  }
};

#if CORRECT_ROUNDINGS
function cRound(x) {
  return x >= 0 ? Math.floor(x) : Math.ceil(x);
}
#endif

#if CHECK_OVERFLOWS
//========================================
// Debugging tools - Mathop overflows
//========================================
function CHECK_OVERFLOW(value, bits) {
  if (value === Infinity || value === -Infinity || Math.abs(value) >= Math.pow(2, bits)) {
    CorrectionsMonitor.note('Overflow');
  }
  return value;
}
#endif

#if LABEL_DEBUG
//========================================
// Debugging tools - Code flow progress
//========================================
var INDENT = '';
#endif

#if EXECUTION_TIMEOUT
//========================================
// Debugging tools - Execution timeout
//========================================
var START_TIME = Date.now();
#endif

//========================================
// Runtime essentials
//========================================

function __globalConstructor__() {
}

// Maps ints ==> functions. This lets us pass around ints, which are
// actually pointers to functions, and we convert at call()time
var FUNCTION_TABLE = [];

var __THREW__ = false; // Used in checking for thrown exceptions.

var __ATEXIT__ = [];

var ABORT = false;

var undef = 0;

function abort(text) {
  print(text + ':\n' + (new Error).stack);
  ABORT = true;
  throw "Assertion: " + text;
}

function assert(condition, text) {
  if (!condition) {
    abort('Assertion failed: ' + text);
  }
}

// Creates a pointer for a certain slab and a certain address in that slab.
// If just a slab is given, will allocate room for it and copy it there. In
// other words, do whatever is necessary in order to return a pointer, that
// points to the slab (and possibly position) we are given.

var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_STATIC = 2; // Cannot be freed

function Pointer_make(slab, pos, allocator) {
  pos = pos ? pos : 0;
  assert(pos === 0); // TODO: remove 'pos'
  if (slab === HEAP) return pos;
  var size = slab.length;

  var i;
  for (i = 0; i < size; i++) {
    if (slab[i] === undefined) {
      throw 'Invalid element in slab at ' + new Error().stack; // This can be caught, and you can try again to allocate later, see globalFuncs in run()
    }
  }

  // Finalize
  var ret = [_malloc, Runtime.stackAlloc, Runtime.staticAlloc][allocator ? allocator : ALLOC_STATIC](Math.max(size, 1));

  for (i = 0; i < size; i++) {
    var curr = slab[i];

    if (typeof curr === 'function') {
      curr = Runtime.getFunctionIndex(curr);
    }

    {{{ makeSetValue(0, 'ret+i', 'curr', 'null') }}}
  }

  return ret;
}
Module['Pointer_make'] = Pointer_make;

function Pointer_stringify(ptr) {