1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
|
//"use strict";
// See browser tests for examples (tests/runner.py, search for sdl_). Run with
// python tests/runner.py browser
// Notes:
// SDL_VIDEORESIZE: This is sent when the canvas is resized. Note that the user
// cannot manually do so, so this is only sent when the
// program manually resizes it (emscripten_set_canvas_size
// or otherwise).
var LibrarySDL = {
$SDL__deps: ['$FS', '$PATH', '$Browser', 'SDL_GetTicks'],
$SDL: {
defaults: {
width: 320,
height: 200,
copyOnLock: true
},
version: null,
surfaces: {},
// A pool of freed canvas elements. Reusing them avoids GC pauses.
canvasPool: [],
events: [],
fonts: [null],
// The currently preloaded audio elements ready to be played
audios: [null],
rwops: [null],
// The currently playing audio element. There's only one music track.
music: {
audio: null,
volume: 1.0
},
mixerFrequency: 22050,
mixerFormat: {{{ cDefine('AUDIO_S16LSB') }}}, //0x8010, // AUDIO_S16LSB
mixerNumChannels: 2,
mixerChunkSize: 1024,
channelMinimumNumber: 0,
GL: false, // Set to true if we call SDL_SetVideoMode with SDL_OPENGL, and if so, we do not create 2D canvases&contexts for blitting
// Note that images loaded before SDL_SetVideoMode will not get this optimization
// all possible GL attributes, with their default value
glAttributes: {
0: 3, /* SDL_GL_RED_SIZE */
1: 3, /* SDL_GL_GREEN_SIZE */
2: 2, /* SDL_GL_BLUE_SIZE */
3: 0, /* SDL_GL_ALPHA_SIZE */
4: 0, /* SDL_GL_BUFFER_SIZE */
5: 1, /* SDL_GL_DOUBLEBUFFER */
6: 16, /* SDL_GL_DEPTH_SIZE */
7: 0, /* SDL_GL_STENCIL_SIZE */
8: 0, /* SDL_GL_ACCUM_RED_SIZE */
9: 0, /* SDL_GL_ACCUM_GREEN_SIZE */
10: 0, /* SDL_GL_ACCUM_BLUE_SIZE */
11: 0, /* SDL_GL_ACCUM_ALPHA_SIZE */
12: 0, /* SDL_GL_STEREO */
13: 0, /* SDL_GL_MULTISAMPLEBUFFERS */
14: 0, /* SDL_GL_MULTISAMPLESAMPLES */
15: 1, /* SDL_GL_ACCELERATED_VISUAL */
16: 0, /* SDL_GL_RETAINED_BACKING */
17: 0, /* SDL_GL_CONTEXT_MAJOR_VERSION */
18: 0 /* SDL_GL_CONTEXT_MINOR_VERSION */
},
keyboardState: null,
keyboardMap: {},
canRequestFullscreen: false,
isRequestingFullscreen: false,
textInput: false,
startTime: null,
initFlags: 0, // The flags passed to SDL_Init
buttonState: 0,
modState: 0,
DOMButtons: [0, 0, 0],
DOMEventToSDLEvent: {},
TOUCH_DEFAULT_ID: 0, // Our default deviceID for touch events (we get nothing from the browser)
keyCodes: { // DOM code ==> SDL code. See https://developer.mozilla.org/en/Document_Object_Model_%28DOM%29/KeyboardEvent and SDL_keycode.h
// For keys that don't have unicode value, we map DOM codes with the corresponding scan codes + 1024 (using "| 1 << 10")
16: 225 | 1<<10, // shift
17: 224 | 1<<10, // control (right, or left)
18: 226 | 1<<10, // alt
20: 57 | 1<<10, // caps lock
33: 75 | 1<<10, // pagedup
34: 78 | 1<<10, // pagedown
35: 77 | 1<<10, // end
36: 74 | 1<<10, // home
37: 80 | 1<<10, // left arrow
38: 82 | 1<<10, // up arrow
39: 79 | 1<<10, // right arrow
40: 81 | 1<<10, // down arrow
44: 316, // print screen
45: 73 | 1<<10, // insert
46: 127, // SDLK_DEL == '\177'
91: 227 | 1<<10, // windows key or super key on linux (doesn't work on Mac)
93: 101 | 1<<10, // application
96: 98 | 1<<10, // keypad 0
97: 89 | 1<<10, // keypad 1
98: 90 | 1<<10, // keypad 2
99: 91 | 1<<10, // keypad 3
100: 92 | 1<<10, // keypad 4
101: 93 | 1<<10, // keypad 5
102: 94 | 1<<10, // keypad 6
103: 95 | 1<<10, // keypad 7
104: 96 | 1<<10, // keypad 8
105: 97 | 1<<10, // keypad 9
106: 85 | 1<<10, // keypad multiply
107: 87 | 1<<10, // keypad plus
109: 86 | 1<<10, // keypad minus
110: 99 | 1<<10, // keypad decimal point
111: 84 | 1<<10, // keypad divide
112: 58 | 1<<10, // F1
113: 59 | 1<<10, // F2
114: 60 | 1<<10, // F3
115: 61 | 1<<10, // F4
116: 62 | 1<<10, // F5
117: 63 | 1<<10, // F6
118: 64 | 1<<10, // F7
119: 65 | 1<<10, // F8
120: 66 | 1<<10, // F9
121: 67 | 1<<10, // F10
122: 68 | 1<<10, // F11
123: 69 | 1<<10, // F12
124: 104 | 1<<10, // F13
125: 105 | 1<<10, // F14
126: 106 | 1<<10, // F15
127: 107 | 1<<10, // F16
128: 108 | 1<<10, // F17
129: 109 | 1<<10, // F18
130: 110 | 1<<10, // F19
131: 111 | 1<<10, // F20
132: 112 | 1<<10, // F21
133: 113 | 1<<10, // F22
134: 114 | 1<<10, // F23
135: 115 | 1<<10, // F24
144: 83 | 1<<10, // keypad num lock
160: 94, // caret
161: 33, // exclaim
162: 34, // double quote
163: 35, // hash
164: 36, // dollar
165: 37, // percent
166: 38, // ampersand
167: 95, // underscore
168: 40, // open parenthesis
169: 41, // close parenthesis
170: 42, // asterix
171: 43, // plus
172: 124, // pipe
173: 45, // minus
174: 123, // open curly bracket
175: 125, // close curly bracket
176: 126, // tilde
181: 127, // audio mute
182: 129, // audio volume down
183: 128, // audio volume up
188: 44, // comma
190: 46, // period
191: 47, // slash (/)
192: 96, // backtick/backquote (`)
219: 91, // open square bracket
220: 92, // back slash
221: 93, // close square bracket
222: 39, // quote
},
scanCodes: { // SDL keycode ==> SDL scancode. See SDL_scancode.h
8: 42, // backspace
9: 43, // tab
13: 40, // return
27: 41, // escape
32: 44, // space
35: 204, // hash
39: 53, // grave
44: 54, // comma
46: 55, // period
47: 56, // slash
48: 39, // 0
49: 30, // 1
50: 31, // 2
51: 32, // 3
52: 33, // 4
53: 34, // 5
54: 35, // 6
55: 36, // 7
56: 37, // 8
57: 38, // 9
58: 203, // colon
59: 51, // semicolon
61: 46, // equals
91: 47, // left bracket
92: 49, // backslash
93: 48, // right bracket
96: 52, // apostrophe
97: 4, // A
98: 5, // B
99: 6, // C
100: 7, // D
101: 8, // E
102: 9, // F
103: 10, // G
104: 11, // H
105: 12, // I
106: 13, // J
107: 14, // K
108: 15, // L
109: 16, // M
110: 17, // N
111: 18, // O
112: 19, // P
113: 20, // Q
114: 21, // R
115: 22, // S
116: 23, // T
117: 24, // U
118: 25, // V
119: 26, // W
120: 27, // X
121: 28, // Y
122: 29, // Z
127: 76, // delete
305: 224, // ctrl
308: 226, // alt
316: 70, // print screen
},
loadRect: function(rect) {
return {
x: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.x, '0', 'i32') }}},
y: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.y, '0', 'i32') }}},
w: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.w, '0', 'i32') }}},
h: {{{ makeGetValue('rect + ' + C_STRUCTS.SDL_Rect.h, '0', 'i32') }}}
};
},
// Load SDL color into a CSS-style color specification
loadColorToCSSRGB: function(color) {
var rgba = {{{ makeGetValue('color', '0', 'i32') }}};
return 'rgb(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ')';
},
loadColorToCSSRGBA: function(color) {
var rgba = {{{ makeGetValue('color', '0', 'i32') }}};
return 'rgba(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ',' + (((rgba >> 24)&255)/255) + ')';
},
translateColorToCSSRGBA: function(rgba) {
return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')';
},
translateRGBAToCSSRGBA: function(r, g, b, a) {
return 'rgba(' + (r&0xff) + ',' + (g&0xff) + ',' + (b&0xff) + ',' + (a&0xff)/255 + ')';
},
translateRGBAToColor: function(r, g, b, a) {
return r | g << 8 | b << 16 | a << 24;
},
makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) {
flags = flags || 0;
var is_SDL_HWSURFACE = flags & 0x00000001;
var is_SDL_HWPALETTE = flags & 0x00200000;
var is_SDL_OPENGL = flags & 0x04000000;
var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}});
var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}});
//surface with SDL_HWPALETTE flag is 8bpp surface (1 byte)
var bpp = is_SDL_HWPALETTE ? 1 : 4;
var buffer = 0;
// preemptively initialize this for software surfaces,
// otherwise it will be lazily initialized inside of SDL_LockSurface
if (!is_SDL_HWSURFACE && !is_SDL_OPENGL) {
buffer = _malloc(width * height * 4);
}
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', 'void*') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}}; // assuming RGBA or indexed for now,
// since that is what ImageData gives us in browsers
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'buffer', 'void*') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect, '0', 'i32*') }}};
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.refcount, '1', 'i32') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefine('SDL_PIXELFORMAT_RGBA8888'), 'i32') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.palette, '0', 'i32') }}};// TODO
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BitsPerPixel, 'bpp * 8', 'i8') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BytesPerPixel, 'bpp', 'i8') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Rmask, 'rmask || 0x000000ff', 'i32') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Gmask, 'gmask || 0x0000ff00', 'i32') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Bmask, 'bmask || 0x00ff0000', 'i32') }}};
{{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Amask, 'amask || 0xff000000', 'i32') }}};
// Decide if we want to use WebGL or not
SDL.GL = SDL.GL || is_SDL_OPENGL;
var canvas;
if (!usePageCanvas) {
if (SDL.canvasPool.length > 0) {
canvas = SDL.canvasPool.pop();
} else {
canvas = document.createElement('canvas');
}
canvas.width = width;
canvas.height = height;
} else {
canvas = Module['canvas'];
}
var webGLContextAttributes = {
antialias: ((SDL.glAttributes[13 /*SDL_GL_MULTISAMPLEBUFFERS*/] != 0) && (SDL.glAttributes[14 /*SDL_GL_MULTISAMPLESAMPLES*/] > 1)),
depth: (SDL.glAttributes[6 /*SDL_GL_DEPTH_SIZE*/] > 0),
stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0)
};
var ctx = Browser.createContext(canvas, is_SDL_OPENGL, usePageCanvas, webGLContextAttributes);
SDL.surfaces[surf] = {
width: width,
height: height,
canvas: canvas,
ctx: ctx,
surf: surf,
buffer: buffer,
pixelFormat: pixelFormat,
alpha: 255,
flags: flags,
locked: 0,
usePageCanvas: usePageCanvas,
source: source,
isFlagSet: function(flag) {
return flags & flag;
}
};
return surf;
},
// Copy data from the C++-accessible storage to the canvas backing
// for surface with HWPALETTE flag(8bpp depth)
copyIndexedColorData: function(surfData, rX, rY, rW, rH) {
// HWPALETTE works with palette
// setted by SDL_SetColors
if (!surfData.colors) {
return;
}
var fullWidth = Module['canvas'].width;
var fullHeight = Module['canvas'].height;
var startX = rX || 0;
var startY = rY || 0;
var endX = (rW || (fullWidth - startX)) + startX;
var endY = (rH || (fullHeight - startY)) + startY;
var buffer = surfData.buffer;
var data = surfData.image.data;
var colors = surfData.colors;
for (var y = startY; y < endY; ++y) {
var indexBase = y * fullWidth;
var colorBase = indexBase * 4;
for (var x = startX; x < endX; ++x) {
// HWPALETTE have only 256 colors (not rgba)
var index = {{{ makeGetValue('buffer + indexBase + x', '0', 'i8', null, true) }}} * 3;
var colorOffset = colorBase + x * 4;
data[colorOffset ] = colors[index ];
data[colorOffset +1] = colors[index +1];
data[colorOffset +2] = colors[index +2];
//unused: data[colorOffset +3] = color[index +3];
}
}
},
freeSurface: function(surf) {
var refcountPointer = surf + {{{ C_STRUCTS.SDL_Surface.refcount }}};
var refcount = {{{ makeGetValue('refcountPointer', '0', 'i32') }}};
if (refcount > 1) {
{{{ makeSetValue('refcountPointer', '0', 'refcount - 1', 'i32') }}};
return;
}
var info = SDL.surfaces[surf];
if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas);
if (info.buffer) _free(info.buffer);
_free(info.pixelFormat);
_free(surf);
SDL.surfaces[surf] = null;
if (surf === SDL.screen) {
SDL.screen = null;
}
},
// the browser sends out touchstart events with the whole group of touches
// even if we received a previous touchstart for a specific touch identifier.
// You can test this by pressing one finger to the screen, then another. You'll
// receive two touchstart events, the first with a touches count of 1 the second
// with a touches count of two.
// SDL sends out a new touchstart event for only each newly started touch so to
// emulate this, we keep track of previously started touches.
downFingers: {},
savedKeydown: null,
receiveEvent: function(event) {
switch(event.type) {
case 'touchstart': case 'touchmove': {
event.preventDefault();
var touches = [];
// Clear out any touchstart events that we've already processed
if (event.type === 'touchstart') {
for (var i = 0; i < event.touches.length; i++) {
var touch = event.touches[i];
if (SDL.downFingers[touch.identifier] != true) {
SDL.downFingers[touch.identifier] = true;
touches.push(touch);
}
}
} else {
touches = event.touches;
}
var firstTouch = touches[0];
if (event.type == 'touchstart') {
SDL.DOMButtons[0] = 1;
}
var mouseEventType;
switch(event.type) {
case 'touchstart': mouseEventType = 'mousedown'; break;
case 'touchmove': mouseEventType = 'mousemove'; break;
}
var mouseEvent = {
type: mouseEventType,
button: 0,
pageX: firstTouch.clientX,
pageY: firstTouch.clientY
};
SDL.events.push(mouseEvent);
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
SDL.events.push({
type: event.type,
touch: touch
});
};
break;
}
case 'touchend': {
event.preventDefault();
// Remove the entry in the SDL.downFingers hash
// because the finger is no longer down.
for(var i = 0; i < event.changedTouches.length; i++) {
var touch = event.changedTouches[i];
if (SDL.downFingers[touch.identifier] === true) {
delete SDL.downFingers[touch.identifier];
}
}
var mouseEvent = {
type: 'mouseup',
button: 0,
pageX: event.changedTouches[0].clientX,
pageY: event.changedTouches[0].clientY
};
SDL.DOMButtons[0] = 0;
SDL.events.push(mouseEvent);
for (var i = 0; i < event.changedTouches.length; i++) {
var touch = event.changedTouches[i];
SDL.events.push({
type: 'touchend',
touch: touch
});
};
break;
}
case 'mousemove':
if (SDL.DOMButtons[0] === 1) {
SDL.events.push({
type: 'touchmove',
touch: {
identifier: 0,
deviceID: {{{ cDefine('SDL_TOUCH_MOUSEID') }}},
pageX: event.pageX,
pageY: event.pageY
}
});
}
if (Browser.pointerLock) {
// workaround for firefox bug 750111
if ('mozMovementX' in event) {
event['movementX'] = event['mozMovementX'];
event['movementY'] = event['mozMovementY'];
}
// workaround for Firefox bug 782777
if (event['movementX'] == 0 && event['movementY'] == 0) {
// ignore a mousemove event if it doesn't contain any movement info
// (without pointer lock, we infer movement from pageX/pageY, so this check is unnecessary)
event.preventDefault();
return;
}
}
// fall through
case 'keydown': case 'keyup': case 'keypress': case 'mousedown': case 'mouseup': case 'DOMMouseScroll': case 'mousewheel':
// If we preventDefault on keydown events, the subsequent keypress events
// won't fire. However, it's fine (and in some cases necessary) to
// preventDefault for keys that don't generate a character. Otherwise,
// preventDefault is the right thing to do in general.
if (event.type !== 'keydown' || (!SDL.unicode && !SDL.textInput) || (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */)) {
event.preventDefault();
}
if (event.type == 'DOMMouseScroll' || event.type == 'mousewheel') {
var button = Browser.getMouseWheelDelta(event) > 0 ? 4 : 3;
var event2 = {
type: 'mousedown',
button: button,
pageX: event.pageX,
pageY: event.pageY
};
SDL.events.push(event2);
event = {
type: 'mouseup',
button: button,
pageX: event.pageX,
pageY: event.pageY
};
} else if (event.type == 'mousedown') {
SDL.DOMButtons[event.button] = 1;
SDL.events.push({
type: 'touchstart',
touch: {
identifier: 0,
deviceID: {{{ cDefine('SDL_TOUCH_MOUSEID') }}},
pageX: event.pageX,
pageY: event.pageY
}
});
} else if (event.type == 'mouseup') {
// ignore extra ups, can happen if we leave the canvas while pressing down, then return,
// since we add a mouseup in that case
if (!SDL.DOMButtons[event.button]) {
return;
}
SDL.events.push({
type: 'touchend',
touch: {
identifier: 0,
deviceID: {{{ cDefine('SDL_TOUCH_MOUSEID') }}},
pageX: event.pageX,
pageY: event.pageY
}
});
SDL.DOMButtons[event.button] = 0;
}
// We can only request fullscreen as the result of user input.
// Due to this limitation, we toggle a boolean on keydown which
// SDL_WM_ToggleFullScreen will check and subsequently set another
// flag indicating for us to request fullscreen on the following
// keyup. This isn't perfect, but it enables SDL_WM_ToggleFullScreen
// to work as the result of a keypress (which is an extremely
// common use case).
if (event.type === 'keydown' || event.type === 'mousedown') {
SDL.canRequestFullscreen = true;
} else if (event.type === 'keyup' || event.type === 'mouseup') {
if (SDL.isRequestingFullscreen) {
Module['requestFullScreen'](true, true);
SDL.isRequestingFullscreen = false;
}
SDL.canRequestFullscreen = false;
}
// SDL expects a unicode character to be passed to its keydown events.
// Unfortunately, the browser APIs only provide a charCode property on
// keypress events, so we must backfill in keydown events with their
// subsequent keypress event's charCode.
if (event.type === 'keypress' && SDL.savedKeydown) {
// charCode is read-only
SDL.savedKeydown.keypressCharCode = event.charCode;
SDL.savedKeydown = null;
} else if (event.type === 'keydown') {
SDL.savedKeydown = event;
}
// Don't push keypress events unless SDL_StartTextInput has been called.
if (event.type !== 'keypress' || SDL.textInput) {
SDL.events.push(event);
}
break;
case 'mouseout':
// Un-press all pressed mouse buttons, because we might miss the release outside of the canvas
for (var i = 0; i < 3; i++) {
if (SDL.DOMButtons[i]) {
SDL.events.push({
type: 'mouseup',
button: i,
pageX: event.pageX,
pageY: event.pageY
});
SDL.DOMButtons[i] = 0;
}
}
event.preventDefault();
break;
case 'blur':
case 'visibilitychange': {
// Un-press all pressed keys: TODO
for (var code in SDL.keyboardMap) {
SDL.events.push({
type: 'keyup',
keyCode: SDL.keyboardMap[code]
});
}
event.preventDefault();
break;
}
case 'unload':
if (Browser.mainLoop.runner) {
SDL.events.push(event);
// Force-run a main event loop, since otherwise this event will never be caught!
Browser.mainLoop.runner();
}
return;
case 'resize':
SDL.events.push(event);
// manually triggered resize event doesn't have a preventDefault member
if (event.preventDefault) {
event.preventDefault();
}
break;
}
if (SDL.events.length >= 10000) {
Module.printErr('SDL event queue full, dropping events');
SDL.events = SDL.events.slice(0, 10000);
}
return;
},
handleEvent: function(event) {
if (event.handled) return;
event.handled = true;
switch (event.type) {
case 'touchstart': case 'touchend': case 'touchmove': {
Browser.calculateMouseEvent(event);
break;
}
case 'keydown': case 'keyup': {
var down = event.type === 'keydown';
var code = event.keyCode;
if (code >= 65 && code <= 90) {
code += 32; // make lowercase for SDL
} else {
code = SDL.keyCodes[event.keyCode] || event.keyCode;
}
{{{ makeSetValue('SDL.keyboardState', 'code', 'down', 'i8') }}};
// TODO: lmeta, rmeta, numlock, capslock, KMOD_MODE, KMOD_RESERVED
SDL.modState = ({{{ makeGetValue('SDL.keyboardState', '1248', 'i8') }}} ? 0x0040 | 0x0080 : 0) | // KMOD_LCTRL & KMOD_RCTRL
({{{ makeGetValue('SDL.keyboardState', '1249', 'i8') }}} ? 0x0001 | 0x0002 : 0) | // KMOD_LSHIFT & KMOD_RSHIFT
({{{ makeGetValue('SDL.keyboardState', '1250', 'i8') }}} ? 0x0100 | 0x0200 : 0); // KMOD_LALT & KMOD_RALT
if (down) {
SDL.keyboardMap[code] = event.keyCode; // save the DOM input, which we can use to unpress it during blur
} else {
delete SDL.keyboardMap[code];
}
break;
}
case 'mousedown': case 'mouseup':
if (event.type == 'mousedown') {
// SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3,
// and DOM buttons are 0-2, so this means that the below formula is
// correct.
SDL.buttonState |= 1 << event.button;
} else if (event.type == 'mouseup') {
SDL.buttonState &= ~(1 << event.button);
}
// fall through
case 'mousemove': {
Browser.calculateMouseEvent(event);
break;
}
}
},
makeCEvent: function(event, ptr) {
if (typeof event === 'number') {
// This is a pointer to a native C event that was SDL_PushEvent'ed
_memcpy(ptr, event, {{{ C_STRUCTS.SDL_KeyboardEvent.__size__ }}}); // XXX
return;
}
SDL.handleEvent(event);
switch (event.type) {
case 'keydown': case 'keyup': {
var down = event.type === 'keydown';
//Module.print('Received key event: ' + event.keyCode);
var key = event.keyCode;
if (key >= 65 && key <= 90) {
key += 32; // make lowercase for SDL
} else {
key = SDL.keyCodes[event.keyCode] || event.keyCode;
}
var scan;
if (key >= 1024) {
scan = key - 1024;
} else {
scan = SDL.scanCodes[key] || key;
}
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.state, 'down ? 1 : 0', 'i8') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.repeat, '0', 'i8') }}}; // TODO
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.scancode, 'scan', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.sym, 'key', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.mod, 'SDL.modState', 'i16') }}};
// some non-character keys (e.g. backspace and tab) won't have keypressCharCode set, fill in with the keyCode.
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.unicode, 'event.keypressCharCode || key', 'i32') }}};
break;
}
case 'keypress': {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
// Not filling in windowID for now
var cStr = intArrayFromString(String.fromCharCode(event.charCode));
for (var i = 0; i < cStr.length; ++i) {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.text + ' + i', 'cStr[i]', 'i8') }}};
}
break;
}
case 'mousedown': case 'mouseup': case 'mousemove': {
if (event.type != 'mousemove') {
var down = event.type === 'mousedown';
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.timestamp, '0', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.windowID, '0', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.which, '0', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.button, 'event.button+1', 'i8') }}}; // DOM buttons are 0-2, SDL 1-3
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.state, 'down ? 1 : 0', 'i8') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.x, 'Browser.mouseX', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.y, 'Browser.mouseY', 'i32') }}};
} else {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.timestamp, '0', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.windowID, '0', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.which, '0', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.state, 'SDL.buttonState', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.x, 'Browser.mouseX', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.y, 'Browser.mouseY', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.xrel, 'Browser.mouseMovementX', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.yrel, 'Browser.mouseMovementY', 'i32') }}};
}
break;
}
case 'touchstart': case 'touchend': case 'touchmove': {
var touch = event.touch;
var w = Module['canvas'].width;
var h = Module['canvas'].height;
var x = Browser.touches[touch.identifier].x / w;
var y = Browser.touches[touch.identifier].y / h;
var lx = Browser.lastTouches[touch.identifier].x / w;
var ly = Browser.lastTouches[touch.identifier].y / h;
var dx = x - lx;
var dy = y - ly;
if (touch['deviceID'] === undefined) touch.deviceID = SDL.TOUCH_DEFAULT_ID;
if (dx === 0 && dy === 0 && event.type === 'touchmove') return; // don't send these if nothing happened
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.timestamp, '_SDL_GetTicks()', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.touchId, 'touch.deviceID', 'i64') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.fingerId, 'touch.identifier', 'i64') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.x, 'x', 'float') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.y, 'y', 'float') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.dx, 'dx', 'float') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.dy, 'dy', 'float') }}};
if (touch.force !== undefined) {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.pressure, 'touch.force', 'float') }}};
} else { // No pressure data, send a digital 0/1 pressure.
{{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.pressure, 'event.type == "touchend" ? 0 : 1', 'float') }}};
}
break;
}
case 'unload': {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
break;
}
case 'resize': {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_ResizeEvent.w, 'event.w', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_ResizeEvent.h, 'event.h', 'i32') }}};
break;
}
case 'joystick_button_up': case 'joystick_button_down': {
var state = event.type === 'joystick_button_up' ? 0 : 1;
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.which, 'event.index', 'i8') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.button, 'event.button', 'i8') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.state, 'state', 'i8') }}};
break;
}
case 'joystick_axis_motion': {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.which, 'event.index', 'i8') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.axis, 'event.axis', 'i8') }}};
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.value, 'SDL.joystickAxisValueConversion(event.value)', 'i32') }}};
break;
}
default: throw 'Unhandled SDL event: ' + event.type;
}
},
estimateTextWidth: function(fontData, text) {
var h = fontData.size;
var fontString = h + 'px ' + fontData.name;
var tempCtx = SDL.ttfContext;
#if ASSERTIONS
assert(tempCtx, 'TTF_Init must have been called');
#endif
tempCtx.save();
tempCtx.font = fontString;
var ret = tempCtx.measureText(text).width | 0;
tempCtx.restore();
return ret;
},
// Sound
// Channels are a SDL abstraction for allowing multiple sound tracks to be
// played at the same time. We don't need to actually implement the mixing
// since the browser engine handles that for us. Therefore, in JS we just
// maintain a list of channels and return IDs for them to the SDL consumer.
allocateChannels: function(num) { // called from Mix_AllocateChannels and init
if (SDL.numChannels && SDL.numChannels >= num && num != 0) return;
SDL.numChannels = num;
SDL.channels = [];
for (var i = 0; i < num; i++) {
SDL.channels[i] = {
audio: null,
volume: 1.0
};
}
},
setGetVolume: function(info, volume) {
if (!info) return 0;
var ret = info.volume * 128; // MIX_MAX_VOLUME
if (volume != -1) {
info.volume = volume / 128;
if (info.audio) info.audio.volume = info.volume;
}
return ret;
},
fillWebAudioBufferFromHeap: function(heapPtr, sizeSamplesPerChannel, dstAudioBuffer) {
// The input audio data is interleaved across the channels, i.e. [L, R, L, R, L, R, ...] and is either 8-bit or 16-bit as
// supported by the SDL API. The output audio wave data for Web Audio API must be in planar buffers of [-1,1]-normalized Float32 data,
// so perform a buffer conversion for the data.
var numChannels = SDL.audio.channels;
for(var c = 0; c < numChannels; ++c) {
var channelData = dstAudioBuffer['getChannelData'](c);
if (channelData.length != sizeSamplesPerChannel) {
throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + sizeSamplesPerChannel + ' samples!';
}
if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) {
for(var j = 0; j < sizeSamplesPerChannel; ++j) {
channelData[j] = ({{{ makeGetValue('heapPtr', '(j*numChannels + c)*2', 'i16', 0, 0) }}}) / 0x8000;
}
} else if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) {
for(var j = 0; j < sizeSamplesPerChannel; ++j) {
var v = ({{{ makeGetValue('heapPtr', 'j*numChannels + c', 'i8', 0, 0) }}});
channelData[j] = ((v >= 0) ? v-128 : v+128) /128;
}
}
}
},
// Debugging
debugSurface: function(surfData) {
console.log('dumping surface ' + [surfData.surf, surfData.source, surfData.width, surfData.height]);
var image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height);
var data = image.data;
var num = Math.min(surfData.width, surfData.height);
for (var i = 0; i < num; i++) {
console.log(' diagonal ' + i + ':' + [data[i*surfData.width*4 + i*4 + 0], data[i*surfData.width*4 + i*4 + 1], data[i*surfData.width*4 + i*4 + 2], data[i*surfData.width*4 + i*4 + 3]]);
}
},
// Joystick helper methods and state
joystickEventState: 1, // SDL_ENABLE
lastJoystickState: {}, // Map from SDL_Joystick* to their last known state. Required to determine if a change has occurred.
// Maps Joystick names to pointers. Allows us to avoid reallocating memory for
// joystick names each time this function is called.
joystickNamePool: {},
recordJoystickState: function(joystick, state) {
// Standardize button state.
var buttons = new Array(state.buttons.length);
for (var i = 0; i < state.buttons.length; i++) {
buttons[i] = SDL.getJoystickButtonState(state.buttons[i]);
}
SDL.lastJoystickState[joystick] = {
buttons: buttons,
axes: state.axes.slice(0),
timestamp: state.timestamp,
index: state.index,
id: state.id
};
},
// Retrieves the button state of the given gamepad button.
// Abstracts away implementation differences.
// Returns 'true' if pressed, 'false' otherwise.
getJoystickButtonState: function(button) {
if (typeof button === 'object') {
// Current gamepad API editor's draft (Firefox Nightly)
// https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-GamepadButton
return button.pressed;
} else {
// Current gamepad API working draft (Firefox / Chrome Stable)
// http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface
return button > 0;
}
},
// Queries for and inserts controller events into the SDL queue.
queryJoysticks: function() {
for (var joystick in SDL.lastJoystickState) {
var state = SDL.getGamepad(joystick - 1);
var prevState = SDL.lastJoystickState[joystick];
// Check only if the timestamp has differed.
// NOTE: Timestamp is not available in Firefox.
if (typeof state.timestamp !== 'number' || state.timestamp !== prevState.timestamp) {
var i;
for (i = 0; i < state.buttons.length; i++) {
var buttonState = SDL.getJoystickButtonState(state.buttons[i]);
// NOTE: The previous state already has a boolean representation of
// its button, so no need to standardize its button state here.
if (buttonState !== prevState.buttons[i]) {
// Insert button-press event.
SDL.events.push({
type: buttonState ? 'joystick_button_down' : 'joystick_button_up',
joystick: joystick,
index: joystick - 1,
button: i
});
}
}
for (i = 0; i < state.axes.length; i++) {
if (state.axes[i] !== prevState.axes[i]) {
// Insert axes-change event.
SDL.events.push({
type: 'joystick_axis_motion',
joystick: joystick,
index: joystick - 1,
axis: i,
value: state.axes[i]
});
}
}
SDL.recordJoystickState(joystick, state);
}
}
},
// Converts the double-based browser axis value [-1, 1] into SDL's 16-bit
// value [-32768, 32767]
joystickAxisValueConversion: function(value) {
// Ensures that 0 is 0, 1 is 32767, and -1 is 32768.
return Math.ceil(((value+1) * 32767.5) - 32768);
},
getGamepads: function() {
var fcn = navigator.getGamepads || navigator.webkitGamepads || navigator.mozGamepads || navigator.gamepads || navigator.webkitGetGamepads;
if (fcn !== undefined) {
// The function must be applied on the navigator object.
return fcn.apply(navigator);
} else {
return [];
}
},
// Helper function: Returns the gamepad if available, or null if not.
getGamepad: function(deviceIndex) {
var gamepads = SDL.getGamepads();
if (gamepads.length > deviceIndex && deviceIndex >= 0) {
return gamepads[deviceIndex];
}
return null;
},
},
SDL_Linked_Version: function() {
if (SDL.version === null) {
SDL.version = _malloc({{{ C_STRUCTS.SDL_version.__size__ }}});
{{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.major, '0', '1', 'i8') }}};
{{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.minor, '0', '3', 'i8') }}};
{{{ makeSetValue('SDL.version + ' + C_STRUCTS.SDL_version.patch, '0', '0', 'i8') }}};
}
return SDL.version;
},
SDL_Init: function(initFlags) {
SDL.startTime = Date.now();
SDL.initFlags = initFlags;
// capture all key events. we just keep down and up, but also capture press to prevent default actions
if (!Module['doNotCaptureKeyboard']) {
document.addEventListener("keydown", SDL.receiveEvent);
document.addEventListener("keyup", SDL.receiveEvent);
document.addEventListener("keypress", SDL.receiveEvent);
window.addEventListener("blur", SDL.receiveEvent);
document.addEventListener("visibilitychange", SDL.receiveEvent);
}
if (initFlags & 0x200) {
// SDL_INIT_JOYSTICK
// Firefox will not give us Joystick data unless we register this NOP
// callback.
// https://bugzilla.mozilla.org/show_bug.cgi?id=936104
addEventListener("gamepadconnected", function() {});
}
window.addEventListener("unload", SDL.receiveEvent);
SDL.keyboardState = _malloc(0x10000); // Our SDL needs 512, but 64K is safe for older SDLs
_memset(SDL.keyboardState, 0, 0x10000);
// Initialize this structure carefully for closure
SDL.DOMEventToSDLEvent['keydown'] = 0x300 /* SDL_KEYDOWN */;
SDL.DOMEventToSDLEvent['keyup'] = 0x301 /* SDL_KEYUP */;
SDL.DOMEventToSDLEvent['keypress'] = 0x303 /* SDL_TEXTINPUT */;
SDL.DOMEventToSDLEvent['mousedown'] = 0x401 /* SDL_MOUSEBUTTONDOWN */;
SDL.DOMEventToSDLEvent['mouseup'] = 0x402 /* SDL_MOUSEBUTTONUP */;
SDL.DOMEventToSDLEvent['mousemove'] = 0x400 /* SDL_MOUSEMOTION */;
SDL.DOMEventToSDLEvent['touchstart'] = 0x700 /* SDL_FINGERDOWN */;
SDL.DOMEventToSDLEvent['touchend'] = 0x701 /* SDL_FINGERUP */;
SDL.DOMEventToSDLEvent['touchmove'] = 0x702 /* SDL_FINGERMOTION */;
SDL.DOMEventToSDLEvent['unload'] = 0x100 /* SDL_QUIT */;
SDL.DOMEventToSDLEvent['resize'] = 0x7001 /* SDL_VIDEORESIZE/SDL_EVENT_COMPAT2 */;
// These are not technically DOM events; the HTML gamepad API is poll-based.
// However, we define them here, as the rest of the SDL code assumes that
// all SDL events originate as DOM events.
SDL.DOMEventToSDLEvent['joystick_axis_motion'] = 0x600 /* SDL_JOYAXISMOTION */;
SDL.DOMEventToSDLEvent['joystick_button_down'] = 0x603 /* SDL_JOYBUTTONDOWN */;
SDL.DOMEventToSDLEvent['joystick_button_up'] = 0x604 /* SDL_JOYBUTTONUP */;
return 0; // success
},
SDL_WasInit__deps: ['SDL_Init'],
SDL_WasInit: function() {
if (SDL.startTime === null) {
_SDL_Init();
}
return 1;
},
SDL_GetVideoInfo: function() {
// %struct.SDL_VideoInfo = type { i32, i32, %struct.SDL_PixelFormat*, i32, i32 } - 5 fields of quantum size
var ret = _malloc(5*Runtime.QUANTUM_SIZE);
{{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*0', '0', '0', 'i32') }}}; // TODO
{{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*1', '0', '0', 'i32') }}}; // TODO
{{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*2', '0', '0', 'void*') }}};
{{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*3', '0', 'Module["canvas"].width', 'i32') }}};
{{{ makeSetValue('ret+Runtime.QUANTUM_SIZE*4', '0', 'Module["canvas"].height', 'i32') }}};
return ret;
},
SDL_ListModes: function(format, flags) {
return -1; // -1 == all modes are ok. TODO
},
SDL_VideoModeOK: function(width, height, depth, flags) {
// SDL_VideoModeOK returns 0 if the requested mode is not supported under any bit depth, or returns the
// bits-per-pixel of the closest available mode with the given width, height and requested surface flags
return depth; // all modes are ok.
},
SDL_AudioDriverName__deps: ['SDL_VideoDriverName'],
SDL_AudioDriverName: function(buf, max_size) {
return _SDL_VideoDriverName(buf, max_size);
},
SDL_VideoDriverName: function(buf, max_size) {
if (SDL.startTime === null) {
return 0; //return NULL
}
//driverName - emscripten_sdl_driver
var driverName = [101, 109, 115, 99, 114, 105, 112, 116, 101,
110, 95, 115, 100, 108, 95, 100, 114, 105, 118, 101, 114];
var index = 0;
var size = driverName.length;
if (max_size <= size) {
size = max_size - 1; //-1 cause null-terminator
}
while (index < size) {
var value = driverName[index];
{{{ makeSetValue('buf', 'index', 'value', 'i8') }}};
index++;
}
{{{ makeSetValue('buf', 'index', '0', 'i8') }}};
return buf;
},
SDL_SetVideoMode: function(width, height, depth, flags) {
['touchstart', 'touchend', 'touchmove', 'mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 'mousewheel', 'mouseout'].forEach(function(event) {
Module['canvas'].addEventListener(event, SDL.receiveEvent, true);
});
// (0,0) means 'use fullscreen' in native; in Emscripten, use the current canvas size.
if (width == 0 && height == 0) {
var canvas = Module['canvas'];
width = canvas.width;
height = canvas.height;
}
Browser.setCanvasSize(width, height, true);
// Free the old surface first.
if (SDL.screen) {
SDL.freeSurface(SDL.screen);
assert(!SDL.screen);
}
SDL.screen = SDL.makeSurface(width, height, flags, true, 'screen');
if (!SDL.addedResizeListener) {
SDL.addedResizeListener = true;
Browser.resizeListeners.push(function(w, h) {
SDL.receiveEvent({
type: 'resize',
w: w,
h: h
});
});
}
return SDL.screen;
},
SDL_GetVideoSurface: function() {
return SDL.screen;
},
SDL_QuitSubSystem: function(flags) {
Module.print('SDL_QuitSubSystem called (and ignored)');
},
SDL_Quit: function() {
for (var i = 0; i < SDL.numChannels; ++i) {
if (SDL.channels[i].audio) {
SDL.channels[i].audio.pause();
}
}
if (SDL.music.audio) {
SDL.music.audio.pause();
}
Module.print('SDL_Quit called (and ignored)');
},
// Copy data from the canvas backing to a C++-accessible storage
SDL_LockSurface: function(surf) {
var surfData = SDL.surfaces[surf];
surfData.locked++;
if (surfData.locked > 1) return 0;
if (!surfData.buffer) {
surfData.buffer = _malloc(surfData.width * surfData.height * 4);
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'surfData.buffer', 'void*') }}};
}
// Mark in C/C++-accessible SDL structure
// SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ...
// So we have fields all of the same size, and 5 of them before us.
// TODO: Use macros like in library.js
{{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'surfData.buffer', 'void*') }}};
if (surf == SDL.screen && Module.screenIsReadOnly && surfData.image) return 0;
surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height);
if (surf == SDL.screen) {
var data = surfData.image.data;
var num = data.length;
for (var i = 0; i < num/4; i++) {
data[i*4+3] = 255; // opacity, as canvases blend alpha
}
}
if (SDL.defaults.copyOnLock) {
// Copy pixel data to somewhere accessible to 'C/C++'
if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
// If this is neaded then
// we should compact the data from 32bpp to 8bpp index.
// I think best way to implement this is use
// additional colorMap hash (color->index).
// Something like this:
//
// var size = surfData.width * surfData.height;
// var data = '';
// for (var i = 0; i<size; i++) {
// var color = SDL.translateRGBAToColor(
// surfData.image.data[i*4 ],
// surfData.image.data[i*4 +1],
// surfData.image.data[i*4 +2],
// 255);
// var index = surfData.colorMap[color];
// {{{ makeSetValue('surfData.buffer', 'i', 'index', 'i8') }}};
// }
throw 'CopyOnLock is not supported for SDL_LockSurface with SDL_HWPALETTE flag set' + new Error().stack;
} else {
#if USE_TYPED_ARRAYS == 2
HEAPU8.set(surfData.image.data, surfData.buffer);
#else
var num2 = surfData.image.data.length;
for (var i = 0; i < num2; i++) {
{{{ makeSetValue('surfData.buffer', 'i', 'surfData.image.data[i]', 'i8') }}};
}
#endif
}
}
return 0;
},
// Copy data from the C++-accessible storage to the canvas backing
SDL_UnlockSurface: function(surf) {
assert(!SDL.GL); // in GL mode we do not keep around 2D canvases and contexts
var surfData = SDL.surfaces[surf];
if (!surfData.locked || --surfData.locked > 0) {
return;
}
// Copy pixel data to image
if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
SDL.copyIndexedColorData(surfData);
} else if (!surfData.colors) {
var data = surfData.image.data;
var buffer = surfData.buffer;
#if USE_TYPED_ARRAYS == 2
assert(buffer % 4 == 0, 'Invalid buffer offset: ' + buffer);
var src = buffer >> 2;
var dst = 0;
var isScreen = surf == SDL.screen;
var num;
if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
// IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray,
// not UInt8ClampedArray. These don't have buffers, so we need to revert
// to copying a byte at a time. We do the undefined check because modern
// browsers do not define CanvasPixelArray anymore.
num = data.length;
while (dst < num) {
var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
data[dst ] = val & 0xff;
data[dst+1] = (val >> 8) & 0xff;
data[dst+2] = (val >> 16) & 0xff;
data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff);
src++;
dst += 4;
}
} else {
var data32 = new Uint32Array(data.buffer);
num = data32.length;
if (isScreen) {
while (dst < num) {
// HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
data32[dst++] = HEAP32[src++] | 0xff000000;
}
} else {
while (dst < num) {
data32[dst++] = HEAP32[src++];
}
}
}
#else
var num = surfData.image.data.length;
for (var i = 0; i < num; i++) {
// We may need to correct signs here. Potentially you can hardcode a write of 255 to alpha, say, and
// the compiler may decide to write -1 in the llvm bitcode...
data[i] = {{{ makeGetValue('buffer', 'i', 'i8', null, true) }}};
if (i % 4 == 3) data[i] = 0xff;
}
#endif
} else {
var width = Module['canvas'].width;
var height = Module['canvas'].height;
var s = surfData.buffer;
var data = surfData.image.data;
var colors = surfData.colors;
for (var y = 0; y < height; y++) {
var base = y*width*4;
for (var x = 0; x < width; x++) {
// See comment above about signs
var val = {{{ makeGetValue('s++', '0', 'i8', null, true) }}} * 3;
var start = base + x*4;
data[start] = colors[val];
data[start+1] = colors[val+1];
data[start+2] = colors[val+2];
}
s += width*3;
}
}
// Copy to canvas
surfData.ctx.putImageData(surfData.image, 0, 0);
// Note that we save the image, so future writes are fast. But, memory is not yet released
},
SDL_Flip: function(surf) {
// We actually do this in Unlock, since the screen surface has as its canvas
// backing the page canvas element
},
SDL_UpdateRect: function(surf, x, y, w, h) {
// We actually do the whole screen in Unlock...
},
SDL_UpdateRects: function(surf, numrects, rects) {
// We actually do the whole screen in Unlock...
},
SDL_Delay: function(delay) {
if (!ENVIRONMENT_IS_WORKER) abort('SDL_Delay called on the main thread! Potential infinite loop, quitting.');
// horrible busy-wait, but in a worker it at least does not block rendering
var now = Date.now();
while (Date.now() - now < delay) {}
},
SDL_WM_SetCaption: function(title, icon) {
title = title && Pointer_stringify(title);
icon = icon && Pointer_stringify(icon);
},
SDL_EnableKeyRepeat: function(delay, interval) {
// TODO
},
SDL_GetKeyboardState: function(numKeys) {
if (numKeys) {
{{{ makeSetValue('numKeys', 0, 0x10000, 'i32') }}};
}
return SDL.keyboardState;
},
SDL_GetKeyState__deps: ['SDL_GetKeyboardState'],
SDL_GetKeyState: function() {
return _SDL_GetKeyboardState();
},
SDL_GetKeyName: function(key) {
if (!SDL.keyName) {
SDL.keyName = allocate(intArrayFromString('unknown key'), 'i8', ALLOC_NORMAL);
}
return SDL.keyName;
},
SDL_GetModState: function() {
return SDL.modState;
},
SDL_GetMouseState: function(x, y) {
if (x) {{{ makeSetValue('x', '0', 'Browser.mouseX', 'i32') }}};
if (y) {{{ makeSetValue('y', '0', 'Browser.mouseY', 'i32') }}};
return SDL.buttonState;
},
SDL_WarpMouse: function(x, y) {
return; // TODO: implement this in a non-buggy way. Need to keep relative mouse movements correct after calling this
var rect = Module["canvas"].getBoundingClientRect();
SDL.events.push({
type: 'mousemove',
pageX: x + (window.scrollX + rect.left),
pageY: y + (window.scrollY + rect.top)
});
},
SDL_ShowCursor: function(toggle) {
switch (toggle) {
case 0: // SDL_DISABLE
if (Browser.isFullScreen) { // only try to lock the pointer when in full screen mode
Module['canvas'].requestPointerLock();
return 0;
} else { // else return SDL_ENABLE to indicate the failure
return 1;
}
break;
case 1: // SDL_ENABLE
Module['canvas'].exitPointerLock();
return 1;
break;
case -1: // SDL_QUERY
return !Browser.pointerLock;
break;
default:
console.log( "SDL_ShowCursor called with unknown toggle parameter value: " + toggle + "." );
break;
}
},
SDL_GetError: function() {
if (!SDL.errorMessage) {
SDL.errorMessage = allocate(intArrayFromString("unknown SDL-emscripten error"), 'i8', ALLOC_NORMAL);
}
return SDL.errorMessage;
},
SDL_SetError: function() {},
SDL_Malloc: 'malloc',
SDL_Free: 'free',
SDL_CreateRGBSurface: function(flags, width, height, depth, rmask, gmask, bmask, amask) {
return SDL.makeSurface(width, height, flags, false, 'CreateRGBSurface', rmask, gmask, bmask, amask);
},
SDL_CreateRGBSurfaceFrom: function(pixels, width, height, depth, pitch, rmask, gmask, bmask, amask) {
// TODO: Actually fill pixel data to created surface.
// TODO: Take into account depth and pitch parameters.
console.log('TODO: Partially unimplemented SDL_CreateRGBSurfaceFrom called!');
return SDL.makeSurface(width, height, 0, false, 'CreateRGBSurfaceFrom', rmask, gmask, bmask, amask);
},
SDL_DisplayFormatAlpha: function(surf) {
var oldData = SDL.surfaces[surf];
var ret = SDL.makeSurface(oldData.width, oldData.height, oldData.flags, false, 'copy:' + oldData.source);
var newData = SDL.surfaces[ret];
//newData.ctx.putImageData(oldData.ctx.getImageData(0, 0, oldData.width, oldData.height), 0, 0);
newData.ctx.drawImage(oldData.canvas, 0, 0);
return ret;
},
SDL_FreeSurface: function(surf) {
if (surf) SDL.freeSurface(surf);
},
SDL_UpperBlit__deps: ['SDL_LockSurface'],
SDL_UpperBlit: function(src, srcrect, dst, dstrect) {
var srcData = SDL.surfaces[src];
var dstData = SDL.surfaces[dst];
var sr, dr;
if (srcrect) {
sr = SDL.loadRect(srcrect);
} else {
sr = { x: 0, y: 0, w: srcData.width, h: srcData.height };
}
if (dstrect) {
dr = SDL.loadRect(dstrect);
} else {
dr = { x: 0, y: 0, w: -1, h: -1 };
}
var oldAlpha = dstData.ctx.globalAlpha;
dstData.ctx.globalAlpha = srcData.alpha/255;
dstData.ctx.drawImage(srcData.canvas, sr.x, sr.y, sr.w, sr.h, dr.x, dr.y, sr.w, sr.h);
dstData.ctx.globalAlpha = oldAlpha;
if (dst != SDL.screen) {
// XXX As in IMG_Load, for compatibility we write out |pixels|
Runtime.warnOnce('WARNING: copying canvas data to memory for compatibility');
_SDL_LockSurface(dst);
dstData.locked--; // The surface is not actually locked in this hack
}
return 0;
},
SDL_LowerBlit: 'SDL_UpperBlit',
SDL_FillRect: function(surf, rect, color) {
var surfData = SDL.surfaces[surf];
assert(!surfData.locked); // but we could unlock and re-lock if we must..
if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
//in SDL_HWPALETTE color is index (0..255)
//so we should translate 1 byte value to
//32 bit canvas
var index = color * 3;
color = SDL.translateRGBAToColor(surfData.colors[index], surfData.colors[index +1], surfData.colors[index +2], 255);
}
var r = rect ? SDL.loadRect(rect) : { x: 0, y: 0, w: surfData.width, h: surfData.height };
surfData.ctx.save();
surfData.ctx.fillStyle = SDL.translateColorToCSSRGBA(color);
surfData.ctx.fillRect(r.x, r.y, r.w, r.h);
surfData.ctx.restore();
return 0;
},
SDL_BlitSurface__deps: ['SDL_UpperBlit'],
SDL_BlitSurface: function(src, srcrect, dst, dstrect) {
return _SDL_UpperBlit(src, srcrect, dst, dstrect);
},
zoomSurface: function(src, x, y, smooth) {
var srcData = SDL.surfaces[src];
var w = srcData.width * x;
var h = srcData.height * y;
var ret = SDL.makeSurface(Math.abs(w), Math.abs(h), srcData.flags, false, 'zoomSurface');
var dstData = SDL.surfaces[ret];
if (x >= 0 && y >= 0) dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h);
else {
dstData.ctx.save();
dstData.ctx.scale(x < 0 ? -1 : 1, y < 0 ? -1 : 1);
dstData.ctx.drawImage(srcData.canvas, w < 0 ? w : 0, h < 0 ? h : 0, Math.abs(w), Math.abs(h));
// XXX I think this should work according to the spec, but currently
// fails on FF: dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h);
dstData.ctx.restore();
}
return ret;
},
rotozoomSurface__deps: ['zoomSurface'],
rotozoomSurface: function(src, angle, zoom, smooth) {
if (angle % 360 === 0) {
return _zoomSurface(src, zoom, zoom, smooth);
}
var srcData = SDL.surfaces[src];
var w = srcData.width * zoom;
var h = srcData.height * zoom;
var diagonal = Math.ceil(Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)));
var ret = SDL.makeSurface(diagonal, diagonal, srcData.flags, false, 'rotozoomSurface');
var dstData = SDL.surfaces[ret];
dstData.ctx.translate(diagonal / 2, diagonal / 2);
dstData.ctx.rotate(-angle * Math.PI / 180);
dstData.ctx.drawImage(srcData.canvas, -w / 2, -h / 2, w, h);
return ret;
},
SDL_SetAlpha: function(surf, flag, alpha) {
SDL.surfaces[surf].alpha = alpha;
},
SDL_SetColorKey: function(surf, flag, key) {
// SetColorKey assigns one color to be rendered as transparent. I don't
// think the canvas API allows for anything like this, and iterating through
// each pixel to replace that color seems prohibitively expensive.
Runtime.warnOnce('SDL_SetColorKey is a no-op for performance reasons');
return 0;
},
SDL_GetTicks: function() {
return Math.floor(Date.now() - SDL.startTime);
},
SDL_PollEvent: function(ptr) {
if (SDL.initFlags & 0x200 && SDL.joystickEventState) {
// If SDL_INIT_JOYSTICK was supplied AND the joystick system is configured
// to automatically query for events, query for joystick events.
SDL.queryJoysticks();
}
if (SDL.events.length === 0) return 0;
if (ptr) {
SDL.makeCEvent(SDL.events.shift(), ptr);
}
return 1;
},
SDL_PushEvent: function(ptr) {
SDL.events.push(ptr); // XXX Should we copy it? Not clear from API
return 0;
},
SDL_PeepEvents: function(events, requestedEventCount, action, from, to) {
switch(action) {
case 2: { // SDL_GETEVENT
// We only handle 1 event right now
assert(requestedEventCount == 1);
var index = 0;
var retrievedEventCount = 0;
// this should look through the entire queue until it has filled up the events
// array
while (index < SDL.events.length && retrievedEventCount < requestedEventCount) {
var event = SDL.events[index];
var type = SDL.DOMEventToSDLEvent[event.type];
if (from <= type && type <= to) {
SDL.makeCEvent(event, events);
SDL.events.splice(index, 1);
retrievedEventCount++;
} else {
index++;
}
}
return retrievedEventCount;
}
default: throw 'SDL_PeepEvents does not yet support that action: ' + action;
}
},
SDL_PumpEvents: function(){
SDL.events.forEach(function(event) {
SDL.handleEvent(event);
});
},
SDL_SetColors: function(surf, colors, firstColor, nColors) {
var surfData = SDL.surfaces[surf];
// we should create colors array
// only once cause client code
// often wants to change portion
// of palette not all palette.
if (!surfData.colors) {
surfData.colors = new Uint8Array(256 * 3); //256 RGB colors
}
for (var i = 0; i < nColors; ++i) {
var index = (firstColor + i) * 3;
surfData.colors[index] = {{{ makeGetValue('colors', 'i*4', 'i8', null, true) }}};
surfData.colors[index + 1] = {{{ makeGetValue('colors', 'i*4 + 1', 'i8', null, true) }}};
surfData.colors[index + 2] = {{{ makeGetValue('colors', 'i*4 + 2', 'i8', null, true) }}};
}
return 1;
},
SDL_SetPalette__deps: ['SDL_SetColors'],
SDL_SetPalette: function(surf, flags, colors, firstColor, nColors) {
return _SDL_SetColors(surf, colors, firstColor, nColors);
},
SDL_MapRGB: function(fmt, r, g, b) {
// Canvas screens are always RGBA. We assume the machine is little-endian.
return r&0xff|(g&0xff)<<8|(b&0xff)<<16|0xff000000;
},
SDL_MapRGBA: function(fmt, r, g, b, a) {
// Canvas screens are always RGBA. We assume the machine is little-endian.
return r&0xff|(g&0xff)<<8|(b&0xff)<<16|(a&0xff)<<24;
},
SDL_GetAppState: function() {
var state = 0;
if (Browser.pointerLock) {
state |= 0x01; // SDL_APPMOUSEFOCUS
}
if (document.hasFocus()) {
state |= 0x02; // SDL_APPINPUTFOCUS
}
state |= 0x04; // SDL_APPACTIVE
return state;
},
SDL_WM_GrabInput: function() {},
SDL_WM_ToggleFullScreen: function(surf) {
if (Browser.isFullScreen) {
Module['canvas'].cancelFullScreen();
return 1;
} else {
if (!SDL.canRequestFullscreen) {
return 0;
}
SDL.isRequestingFullscreen = true;
return 1;
}
},
// SDL_Image
IMG_Init: function(flags) {
return flags; // We support JPG, PNG, TIF because browsers do
},
IMG_Load_RW__deps: ['SDL_LockSurface', 'SDL_FreeRW'],
IMG_Load_RW: function(rwopsID, freeSrc) {
try {
// stb_image integration support
function cleanup() {
if (rwops && freeSrc) _SDL_FreeRW(rwopsID);
};
function addCleanup(func) {
var old = cleanup;
cleanup = function added_cleanup() {
old();
func();
}
}
function callStbImage(func, params) {
var x = Module['_malloc']({{{ QUANTUM_SIZE }}});
var y = Module['_malloc']({{{ QUANTUM_SIZE }}});
var comp = Module['_malloc']({{{ QUANTUM_SIZE }}});
addCleanup(function() {
Module['_free'](x);
Module['_free'](y);
Module['_free'](comp);
if (data) Module['_stbi_image_free'](data);
});
var data = Module['_' + func].apply(null, params.concat([x, y, comp, 0]));
if (!data) return null;
return {
rawData: true,
data: data,
width: {{{ makeGetValue('x', 0, 'i32') }}},
height: {{{ makeGetValue('y', 0, 'i32') }}},
size: {{{ makeGetValue('x', 0, 'i32') }}} * {{{ makeGetValue('y', 0, 'i32') }}} * {{{ makeGetValue('comp', 0, 'i32') }}},
bpp: {{{ makeGetValue('comp', 0, 'i32') }}}
};
}
var rwops = SDL.rwops[rwopsID];
if (rwops === undefined) {
return 0;
}
var filename = rwops.filename;
if (filename === undefined) {
#if STB_IMAGE
var raw = callStbImage('stbi_load_from_memory', [rwops.bytes, rwops.count]);
if (!raw) return 0;
#else
Runtime.warnOnce('Only file names that have been preloaded are supported for IMG_Load_RW. Consider using STB_IMAGE=1 if you want synchronous image decoding (see settings.js)');
return 0;
#endif
}
if (!raw) {
filename = PATH.resolve(filename);
var raw = Module["preloadedImages"][filename];
if (!raw) {
if (raw === null) Module.printErr('Trying to reuse preloaded image, but freePreloadedMediaOnUse is set!');
#if STB_IMAGE
var name = Module['_malloc'](filename.length+1);
writeStringToMemory(filename, name);
addCleanup(function() {
Module['_free'](name);
});
var raw = callStbImage('stbi_load', [name]);
if (!raw) return 0;
#else
Runtime.warnOnce('Cannot find preloaded image ' + filename);
Runtime.warnOnce('Cannot find preloaded image ' + filename + '. Consider using STB_IMAGE=1 if you want synchronous image decoding (see settings.js)');
return 0;
#endif
} else if (Module['freePreloadedMediaOnUse']) {
Module["preloadedImages"][filename] = null;
}
}
var surf = SDL.makeSurface(raw.width, raw.height, 0, false, 'load:' + filename);
var surfData = SDL.surfaces[surf];
surfData.ctx.globalCompositeOperation = "copy";
if (!raw.rawData) {
surfData.ctx.drawImage(raw, 0, 0, raw.width, raw.height, 0, 0, raw.width, raw.height);
} else {
var imageData = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height);
if (raw.bpp == 4) {
imageData.data.set({{{ makeHEAPView('U8', 'raw.data', 'raw.data+raw.size') }}});
} else if (raw.bpp == 3) {
var pixels = raw.size/3;
var data = imageData.data;
var sourcePtr = raw.data;
var destPtr = 0;
for (var i = 0; i < pixels; i++) {
data[destPtr++] = {{{ makeGetValue('sourcePtr++', 0, 'i8', null, 1) }}};
data[destPtr++] = {{{ makeGetValue('sourcePtr++', 0, 'i8', null, 1) }}};
data[destPtr++] = {{{ makeGetValue('sourcePtr++', 0, 'i8', null, 1) }}};
data[destPtr++] = 255;
}
} else {
Module.printErr('cannot handle bpp ' + raw.bpp);
return 0;
}
surfData.ctx.putImageData(imageData, 0, 0);
}
surfData.ctx.globalCompositeOperation = "source-over";
// XXX SDL does not specify that loaded images must have available pixel data, in fact
// there are cases where you just want to blit them, so you just need the hardware
// accelerated version. However, code everywhere seems to assume that the pixels
// are in fact available, so we retrieve it here. This does add overhead though.
_SDL_LockSurface(surf);
surfData.locked--; // The surface is not actually locked in this hack
if (SDL.GL) {
// After getting the pixel data, we can free the canvas and context if we do not need to do 2D canvas blitting
surfData.canvas = surfData.ctx = null;
}
return surf;
} finally {
cleanup();
}
},
SDL_LoadBMP: 'IMG_Load',
SDL_LoadBMP_RW: 'IMG_Load_RW',
IMG_Load__deps: ['IMG_Load_RW', 'SDL_RWFromFile'],
IMG_Load: function(filename){
var rwops = _SDL_RWFromFile(filename);
var result = _IMG_Load_RW(rwops, 1);
return result;
},
// SDL_Audio
SDL_OpenAudio: function(desired, obtained) {
try {
SDL.audio = {
freq: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.freq, 'i32', 0, 1) }}},
format: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.format, 'i16', 0, 1) }}},
channels: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.channels, 'i8', 0, 1) }}},
samples: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.samples, 'i16', 0, 1) }}}, // Samples in the CB buffer per single sound channel.
callback: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.callback, 'void*', 0, 1) }}},
userdata: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.userdata, 'void*', 0, 1) }}},
paused: true,
timer: null
};
// The .silence field tells the constant sample value that corresponds to the safe un-skewed silence value for the wave data.
if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) {
SDL.audio.silence = 128; // Audio ranges in [0, 255], so silence is half-way in between.
} else if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) {
SDL.audio.silence = 0; // Signed data in range [-32768, 32767], silence is 0.
} else {
throw 'Invalid SDL audio format ' + SDL.audio.format + '!';
}
// Round the desired audio frequency up to the next 'common' frequency value.
// Web Audio API spec states 'An implementation must support sample-rates in at least the range 22050 to 96000.'
if (SDL.audio.freq <= 0) {
throw 'Unsupported sound frequency ' + SDL.audio.freq + '!';
} else if (SDL.audio.freq <= 22050) {
SDL.audio.freq = 22050; // Take it safe and clamp everything lower than 22kHz to that.
} else if (SDL.audio.freq <= 32000) {
SDL.audio.freq = 32000;
} else if (SDL.audio.freq <= 44100) {
SDL.audio.freq = 44100;
} else if (SDL.audio.freq <= 48000) {
SDL.audio.freq = 48000;
} else if (SDL.audio.freq <= 96000) {
SDL.audio.freq = 96000;
} else {
throw 'Unsupported sound frequency ' + SDL.audio.freq + '!';
}
if (SDL.audio.channels == 0) {
SDL.audio.channels = 1; // In SDL both 0 and 1 mean mono.
} else if (SDL.audio.channels < 0 || SDL.audio.channels > 32) {
throw 'Unsupported number of audio channels for SDL audio: ' + SDL.audio.channels + '!';
} else if (SDL.audio.channels != 1 && SDL.audio.channels != 2) { // Unsure what SDL audio spec supports. Web Audio spec supports up to 32 channels.
console.log('Warning: Using untested number of audio channels ' + SDL.audio.channels);
}
if (SDL.audio.samples < 128 || SDL.audio.samples > 524288 /* arbitrary cap */) {
throw 'Unsupported audio callback buffer size ' + SDL.audio.samples + '!';
} else if ((SDL.audio.samples & (SDL.audio.samples-1)) != 0) {
throw 'Audio callback buffer size ' + SDL.audio.samples + ' must be a power-of-two!';
}
var totalSamples = SDL.audio.samples*SDL.audio.channels;
SDL.audio.bytesPerSample = (SDL.audio.format == 0x0008 /*AUDIO_U8*/ || SDL.audio.format == 0x8008 /*AUDIO_S8*/) ? 1 : 2;
SDL.audio.bufferSize = totalSamples*SDL.audio.bytesPerSample;
SDL.audio.buffer = _malloc(SDL.audio.bufferSize);
// To account for jittering in frametimes, always have multiple audio buffers queued up for the audio output device.
// This helps that we won't starve that easily if a frame takes long to complete.
SDL.audio.numSimultaneouslyQueuedBuffers = Module['SDL_numSimultaneouslyQueuedBuffers'] || 3;
// Create a callback function that will be routinely called to ask more audio data from the user application.
SDL.audio.caller = function SDL_audio_caller() {
if (!SDL.audio) {
return;
}
Runtime.dynCall('viii', SDL.audio.callback, [SDL.audio.userdata, SDL.audio.buffer, SDL.audio.bufferSize]);
SDL.audio.pushAudio(SDL.audio.buffer, SDL.audio.bufferSize);
};
SDL.audio.audioOutput = new Audio();
// As a workaround use Mozilla Audio Data API on Firefox until it ships with Web Audio and sound quality issues are fixed.
if (typeof(SDL.audio.audioOutput['mozSetup'])==='function') {
SDL.audio.audioOutput['mozSetup'](SDL.audio.channels, SDL.audio.freq); // use string attributes on mozOutput for closure compiler
SDL.audio.mozBuffer = new Float32Array(totalSamples);
SDL.audio.nextPlayTime = 0;
SDL.audio.pushAudio = function SDL_audio_pushAudio(ptr, size) {
--SDL.audio.numAudioTimersPending;
var mozBuffer = SDL.audio.mozBuffer;
// The input audio data for SDL audio is either 8-bit or 16-bit interleaved across channels, output for Mozilla Audio Data API
// needs to be Float32 interleaved, so perform a sample conversion.
if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) {
for (var i = 0; i < totalSamples; i++) {
mozBuffer[i] = ({{{ makeGetValue('ptr', 'i*2', 'i16', 0, 0) }}}) / 0x8000;
}
} else if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) {
for (var i = 0; i < totalSamples; i++) {
var v = ({{{ makeGetValue('ptr', 'i', 'i8', 0, 0) }}});
mozBuffer[i] = ((v >= 0) ? v-128 : v+128) /128;
}
}
// Submit the audio data to audio device.
SDL.audio.audioOutput['mozWriteAudio'](mozBuffer);
// Compute when the next audio callback should be called.
var curtime = Date.now() / 1000.0 - SDL.audio.startTime;
#if ASSERTIONS
if (curtime > SDL.audio.nextPlayTime && SDL.audio.nextPlayTime != 0) {
console.log('warning: Audio callback had starved sending audio by ' + (curtime - SDL.audio.nextPlayTime) + ' seconds.');
}
#endif
var playtime = Math.max(curtime, SDL.audio.nextPlayTime);
var buffer_duration = SDL.audio.samples / SDL.audio.freq;
SDL.audio.nextPlayTime = playtime + buffer_duration;
// Schedule the next audio callback call to occur when the current one finishes.
SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, 1000.0 * (playtime-curtime));
++SDL.audio.numAudioTimersPending;
// And also schedule extra buffers _now_ if we have too few in queue.
if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) {
++SDL.audio.numAudioTimersPending;
Browser.safeSetTimeout(SDL.audio.caller, 1.0);
}
}
} else {
// Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page,
// since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'.
if (!SDL.audioContext) {
if (typeof(AudioContext) !== 'undefined') {
SDL.audioContext = new AudioContext();
} else if (typeof(webkitAudioContext) !== 'undefined') {
SDL.audioContext = new webkitAudioContext();
} else {
throw 'Web Audio API is not available!';
}
}
SDL.audio.soundSource = new Array(); // Use an array of sound sources as a ring buffer to queue blocks of synthesized audio to Web Audio API.
SDL.audio.nextSoundSource = 0; // Index of the next sound buffer in the ring buffer queue to play.
SDL.audio.nextPlayTime = 0; // Time in seconds when the next audio block is due to start.
// The pushAudio function with a new audio buffer whenever there is new audio data to schedule to be played back on the device.
SDL.audio.pushAudio=function(ptr,sizeBytes) {
try {
--SDL.audio.numAudioTimersPending;
if (SDL.audio.paused) return;
var sizeSamples = sizeBytes / SDL.audio.bytesPerSample; // How many samples fit in the callback buffer?
var sizeSamplesPerChannel = sizeSamples / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer?
if (sizeSamplesPerChannel != SDL.audio.samples) {
throw 'Received mismatching audio buffer size!';
}
// Allocate new sound buffer to be played.
var source = SDL.audioContext['createBufferSource']();
if (SDL.audio.soundSource[SDL.audio.nextSoundSource]) {
SDL.audio.soundSource[SDL.audio.nextSoundSource]['disconnect'](); // Explicitly disconnect old source, since we know it shouldn't be running anymore.
}
SDL.audio.soundSource[SDL.audio.nextSoundSource] = source;
var soundBuffer = SDL.audioContext['createBuffer'](SDL.audio.channels,sizeSamplesPerChannel,SDL.audio.freq);
SDL.audio.soundSource[SDL.audio.nextSoundSource]['connect'](SDL.audioContext['destination']);
SDL.fillWebAudioBufferFromHeap(ptr, sizeSamplesPerChannel, soundBuffer);
// Workaround https://bugzilla.mozilla.org/show_bug.cgi?id=883675 by setting the buffer only after filling. The order is important here!
source['buffer'] = soundBuffer;
// Schedule the generated sample buffer to be played out at the correct time right after the previously scheduled
// sample buffer has finished.
var curtime = SDL.audioContext['currentTime'];
#if ASSERTIONS
if (curtime > SDL.audio.nextPlayTime && SDL.audio.nextPlayTime != 0) {
console.log('warning: Audio callback had starved sending audio by ' + (curtime - SDL.audio.nextPlayTime) + ' seconds.');
}
#endif
var playtime = Math.max(curtime, SDL.audio.nextPlayTime);
var ss = SDL.audio.soundSource[SDL.audio.nextSoundSource];
if (typeof ss['start'] !== 'undefined') {
ss['start'](playtime);
} else if (typeof ss['noteOn'] !== 'undefined') {
ss['noteOn'](playtime);
}
var buffer_duration = sizeSamplesPerChannel / SDL.audio.freq;
SDL.audio.nextPlayTime = playtime + buffer_duration;
// Timer will be scheduled before the buffer completed playing.
// Extra buffers are needed to avoid disturbing playing buffer.
SDL.audio.nextSoundSource = (SDL.audio.nextSoundSource + 1) % (SDL.audio.numSimultaneouslyQueuedBuffers + 2);
var secsUntilNextCall = playtime-curtime;
// Queue the next audio frame push to be performed when the previously queued buffer has finished playing.
var preemptBufferFeedMSecs = 1000*buffer_duration/2.0;
SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, Math.max(0.0, 1000.0*secsUntilNextCall-preemptBufferFeedMSecs));
++SDL.audio.numAudioTimersPending;
// If we are risking starving, immediately queue extra buffers.
if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) {
++SDL.audio.numAudioTimersPending;
Browser.safeSetTimeout(SDL.audio.caller, 1.0);
}
} catch(e) {
console.log('Web Audio API error playing back audio: ' + e.toString());
}
}
}
if (obtained) {
// Report back the initialized audio parameters.
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.freq, 'SDL.audio.freq', 'i32') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.format, 'SDL.audio.format', 'i16') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.channels, 'SDL.audio.channels', 'i8') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.silence, 'SDL.audio.silence', 'i8') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.samples, 'SDL.audio.samples', 'i16') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.callback, 'SDL.audio.callback', '*') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.userdata, 'SDL.audio.userdata', '*') }}};
}
SDL.allocateChannels(32);
} catch(e) {
console.log('Initializing SDL audio threw an exception: "' + e.toString() + '"! Continuing without audio.');
SDL.audio = null;
SDL.allocateChannels(0);
if (obtained) {
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.freq, 0, 'i32') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.format, 0, 'i16') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.channels, 0, 'i8') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.silence, 0, 'i8') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.samples, 0, 'i16') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.callback, 0, '*') }}};
{{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.userdata, 0, '*') }}};
}
}
if (!SDL.audio) {
return -1;
}
return 0;
},
SDL_PauseAudio: function(pauseOn) {
if (!SDL.audio) {
return;
}
if (pauseOn) {
if (SDL.audio.timer !== undefined) {
clearTimeout(SDL.audio.timer);
SDL.audio.numAudioTimersPending = 0;
SDL.audio.timer = undefined;
}
if (SDL.audio.scriptProcessorNode !== undefined) {
SDL.audio.scriptProcessorNode['disconnect']();
SDL.audio.scriptProcessorNode = undefined;
}
} else if (!SDL.audio.timer && !SDL.audio.scriptProcessorNode) {
// If we are using the same sampling frequency as the native sampling rate of the Web Audio graph is using, we can feed our buffers via
// Web Audio ScriptProcessorNode, which is a pull-mode API that calls back to our code to get audio data.
if (SDL.audioContext !== undefined && SDL.audio.freq == SDL.audioContext['sampleRate'] && typeof SDL.audioContext['createScriptProcessor'] !== 'undefined') {
var sizeSamplesPerChannel = SDL.audio.bufferSize / SDL.audio.bytesPerSample / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer?
SDL.audio.scriptProcessorNode = SDL.audioContext['createScriptProcessor'](sizeSamplesPerChannel, 0, SDL.audio.channels);
SDL.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
Runtime.dynCall('viii', SDL.audio.callback, [SDL.audio.userdata, SDL.audio.buffer, SDL.audio.bufferSize]);
SDL.fillWebAudioBufferFromHeap(SDL.audio.buffer, sizeSamplesPerChannel, e['outputBuffer']);
}
SDL.audio.scriptProcessorNode['connect'](SDL.audioContext['destination']);
} else { // If we are using a different sampling rate, must manually queue audio data to the graph via timers.
// Start the audio playback timer callback loop.
SDL.audio.numAudioTimersPending = 1;
SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, 1);
SDL.audio.startTime = Date.now() / 1000.0; // Only used for Mozilla Audio Data API. Not needed for Web Audio API.
}
}
SDL.audio.paused = pauseOn;
},
SDL_CloseAudio__deps: ['SDL_PauseAudio', 'free'],
SDL_CloseAudio: function() {
if (SDL.audio) {
try{
for(var i = 0; i < SDL.audio.soundSource.length; ++i) {
if (!(typeof(SDL.audio.soundSource[i]==='undefined'))) {
SDL.audio.soundSource[i].stop(0);
}
}
} catch(e) {}
SDL.audio.soundSource = null;
_SDL_PauseAudio(1);
_free(SDL.audio.buffer);
SDL.audio = null;
SDL.allocateChannels(0);
}
},
SDL_LockAudio: function() {},
SDL_UnlockAudio: function() {},
SDL_CreateMutex: function() { return 0 },
SDL_LockMutex: function() {},
SDL_UnlockMutex: function() {},
SDL_mutexP: function() { return 0 },
SDL_mutexV: function() { return 0 },
SDL_DestroyMutex: function() {},
SDL_CreateCond: function() { return 0 },
SDL_CondSignal: function() {},
SDL_CondWait: function() {},
SDL_DestroyCond: function() {},
SDL_StartTextInput: function() {
SDL.textInput = true;
},
SDL_StopTextInput: function() {
SDL.textInput = false;
},
// SDL Mixer
Mix_Init: function(flags) {
if (!flags) return 0;
return 8; /* MIX_INIT_OGG */
},
Mix_Quit: function(){},
Mix_OpenAudio: function(frequency, format, channels, chunksize) {
SDL.allocateChannels(32);
// Just record the values for a later call to Mix_QuickLoad_RAW
SDL.mixerFrequency = frequency;
SDL.mixerFormat = format;
SDL.mixerNumChannels = channels;
SDL.mixerChunkSize = chunksize;
return 0;
},
Mix_CloseAudio: 'SDL_CloseAudio',
Mix_AllocateChannels: function(num) {
SDL.allocateChannels(num);
return num;
},
Mix_ChannelFinished: function(func) {
SDL.channelFinished = func;
},
Mix_Volume: function(channel, volume) {
if (channel == -1) {
for (var i = 0; i < SDL.numChannels-1; i++) {
_Mix_Volume(i, volume);
}
return _Mix_Volume(SDL.numChannels-1, volume);
}
return SDL.setGetVolume(SDL.channels[channel], volume);
},
Mix_SetPanning: function() {
return 0; // error
},
Mix_LoadWAV_RW: function(rwopsID, freesrc) {
var rwops = SDL.rwops[rwopsID];
if (rwops === undefined)
return 0;
var filename = '';
var audio;
var bytes;
if (rwops.filename !== undefined) {
filename = PATH.resolve(rwops.filename);
var raw = Module["preloadedAudios"][filename];
if (!raw) {
if (raw === null) Module.printErr('Trying to reuse preloaded audio, but freePreloadedMediaOnUse is set!');
Runtime.warnOnce('Cannot find preloaded audio ' + filename);
// see if we can read the file-contents from the in-memory FS
try {
bytes = FS.readFile(filename);
} catch (e) {
Module.printErr('Couldn\'t find file for: ' + filename);
return 0;
}
}
if (Module['freePreloadedMediaOnUse']) {
Module["preloadedAudios"][filename] = null;
}
audio = raw;
}
else if (rwops.bytes !== undefined) {
bytes = HEAPU8.subarray(rwops.bytes, rwops.bytes + rwops.count);
}
else {
return 0;
}
// Here, we didn't find a preloaded audio but we either were passed a filepath for
// which we loaded bytes, or we were passed some bytes
if (audio === undefined && bytes) {
var blob = new Blob([bytes], {type: rwops.mimetype});
var url = URL.createObjectURL(blob);
audio = new Audio();
audio.src = url;
}
var id = SDL.audios.length;
// Keep the loaded audio in the audio arrays, ready for playback
SDL.audios.push({
source: filename,
audio: audio
});
return id;
},
Mix_QuickLoad_RAW: function(mem, len) {
var audio = new Audio();
// Record the number of channels and frequency for later usage
audio.numChannels = SDL.mixerNumChannels;
audio.frequency = SDL.mixerFrequency;
var numSamples = len >> 1; // len is the length in bytes, and the array contains 16-bit PCM values
var buffer = new Float32Array(numSamples);
for (var i = 0; i < numSamples; ++i) {
buffer[i] = ({{{ makeGetValue('mem', 'i*2', 'i16', 0, 0) }}}) / 0x8000; // hardcoded 16-bit audio, signed (TODO: reSign if not ta2?)
}
// FIXME: doesn't make sense to keep the audio element in the buffer
var id = SDL.audios.length;
SDL.audios.push({
source: '',
audio: audio,
buffer: buffer
});
return id;
},
Mix_FreeChunk: function(id) {
SDL.audios[id] = null;
},
Mix_ReserveChannels: function(num) {
SDL.channelMinimumNumber = num;
},
Mix_PlayChannel: function(channel, id, loops) {
// TODO: handle loops
// Get the audio element associated with the ID
var info = SDL.audios[id];
if (!info) return -1;
var audio = info.audio;
if (!audio) return -1;
// If the user asks us to allocate a channel automatically, get the first
// free one.
if (channel == -1) {
for (var i = SDL.channelMinimumNumber; i < SDL.numChannels; i++) {
if (!SDL.channels[i].audio) {
channel = i;
break;
}
}
if (channel == -1) {
Module.printErr('All ' + SDL.numChannels + ' channels in use!');
return -1;
}
}
// We clone the audio node to utilize the preloaded audio buffer, since
// the browser has already preloaded the audio file.
var channelInfo = SDL.channels[channel];
channelInfo.audio = audio = audio.cloneNode(true);
audio.numChannels = info.audio.numChannels;
audio.frequency = info.audio.frequency;
// TODO: handle N loops. Behavior matches Mix_PlayMusic
audio.loop = loops != 0;
audio['onended'] = function SDL_audio_onended() { // TODO: cache these
channelInfo.audio = null;
if (SDL.channelFinished) {
Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel);
}
}
// Either play the element, or load the dynamic data into it
if (info.buffer) {
var contextCtor = null;
if (audio && ('mozSetup' in audio)) { // Audio Data API
try {
audio['mozSetup'](audio.numChannels, audio.frequency);
audio["mozWriteAudio"](info.buffer);
} catch (e) {
// Workaround for Firefox bug 783052
// ignore this exception!
}
/*
} else if (contextCtor = (window.AudioContext || // WebAudio API
window.webkitAudioContext)) {
var currentIndex = 0;
var numChannels = parseInt(audio.numChannels);
var context = new contextCtor();
var source = context.createBufferSource();
source.loop = false;
source.buffer = context.createBuffer(numChannels, 1, audio.frequency);
var jsNode = context.createJavaScriptNode(2048, numChannels, numChannels);
jsNode.onaudioprocess = function jsNode_onaudioprocess(event) {
var buffers = new Array(numChannels);
for (var i = 0; i < numChannels; ++i) {
buffers[i] = event.outputBuffer.getChannelData(i);
}
var remaining = info.buffer.length - currentIndex;
if (remaining > 2048) {
remaining = 2048;
}
for (var i = 0; i < remaining;) {
for (var j = 0; j < numChannels; ++j) {
buffers[j][i] = info.buffer[currentIndex + i + j] * audio.volume;
}
i += j;
}
currentIndex += remaining * numChannels;
for (var i = remaining; i < 2048;) {
for (var j = 0; j < numChannels; ++j) {
buffers[j][i] = 0; // silence
}
i += j;
}
};
source.connect(jsNode);
jsNode.connect(context.destination);
source.noteOn(0);
*/
}
} else {
audio.play();
}
audio.volume = channelInfo.volume;
return channel;
},
Mix_PlayChannelTimed: 'Mix_PlayChannel', // XXX ignore Timing
Mix_FadingChannel: function(channel) {
return 0; // MIX_NO_FADING, TODO
},
Mix_HaltChannel: function(channel) {
function halt(channel) {
var info = SDL.channels[channel];
if (info.audio) {
info.audio.pause();
info.audio = null;
}
if (SDL.channelFinished) {
Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel);
}
}
if (channel != -1) {
halt(channel);
} else {
for (var i = 0; i < SDL.channels.length; ++i) halt(i);
}
return 0;
},
Mix_HookMusicFinished__deps: ['Mix_HaltMusic'],
Mix_HookMusicFinished: function(func) {
SDL.hookMusicFinished = func;
if (SDL.music.audio) { // ensure the callback will be called, if a music is already playing
SDL.music.audio['onended'] = _Mix_HaltMusic;
}
},
Mix_VolumeMusic: function(volume) {
return SDL.setGetVolume(SDL.music, volume);
},
Mix_LoadMUS_RW: 'Mix_LoadWAV_RW',
Mix_LoadMUS__deps: ['Mix_LoadMUS_RW', 'SDL_RWFromFile', 'SDL_FreeRW'],
Mix_LoadMUS: function(filename) {
var rwops = _SDL_RWFromFile(filename);
var result = _Mix_LoadMUS_RW(rwops);
_SDL_FreeRW(rwops);
return result;
},
Mix_FreeMusic: 'Mix_FreeChunk',
Mix_PlayMusic__deps: ['Mix_HaltMusic'],
Mix_PlayMusic: function(id, loops) {
loops = Math.max(loops, 1);
var audio = SDL.audios[id].audio;
if (!audio) return 0;
audio.loop = loops != 0; // TODO: handle N loops for finite N
if (SDL.audios[id].buffer) {
audio["mozWriteAudio"](SDL.audios[id].buffer);
} else {
audio.play();
}
audio.volume = SDL.music.volume;
audio['onended'] = _Mix_HaltMusic; // will send callback
if (SDL.music.audio) {
if (!SDL.music.audio.paused) {
Module.printErr('Music is already playing. ' + SDL.music.source);
}
SDL.music.audio.pause();
}
SDL.music.audio = audio;
return 0;
},
Mix_PauseMusic: function() {
var audio = SDL.music.audio;
if (!audio) return 0;
audio.pause();
return 0;
},
Mix_ResumeMusic: function() {
var audio = SDL.music.audio;
if (!audio) return 0;
audio.play();
return 0;
},
Mix_HaltMusic: function() {
var audio = SDL.music.audio;
if (!audio) return 0;
audio.src = audio.src; // rewind
audio.pause();
SDL.music.audio = null;
if (SDL.hookMusicFinished) {
Runtime.dynCall('v', SDL.hookMusicFinished);
}
return 0;
},
Mix_FadeInMusicPos: 'Mix_PlayMusic', // XXX ignore fading in effect
Mix_FadeOutMusic: 'Mix_HaltMusic', // XXX ignore fading out effect
Mix_PlayingMusic: function() {
return (SDL.music.audio && !SDL.music.audio.paused) ? 1 : 0;
},
// http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_38.html#SEC38
// "Note: Does not check if the channel has been paused."
Mix_Playing: function(channel) {
if (channel === -1) {
var count = 0;
for (var i = 0; i < SDL.channels.length; i++) {
count += _Mix_Playing(i);
}
return count;
}
var info = SDL.channels[channel];
if (info && info.audio && !info.audio.paused) {
return 1;
}
return 0;
},
Mix_Pause: function(channel) {
if (channel === -1) {
for (var i = 0; i<SDL.channels.length;i++) {
_Mix_Pause(i);
}
return;
}
var info = SDL.channels[channel];
if (info && info.audio) {
info.audio.pause();
} else {
Module.printErr('Mix_Pause: no sound found for channel: ' + channel);
}
},
// http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_39.html#SEC39
Mix_Paused: function(channel) {
if (channel === -1) {
var pausedCount = 0;
for (var i = 0; i<SDL.channels.length;i++) {
pausedCount += _Mix_Paused(i);
}
return pausedCount;
}
var info = SDL.channels[channel];
if (info && info.audio && info.audio.paused) {
return 1;
}
return 0;
},
Mix_PausedMusic: function() {
return (SDL.music.audio && SDL.music.audio.paused) ? 1 : 0;
},
// http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_33.html#SEC33
Mix_Resume: function(channel) {
if (channel === -1) {
for (var i = 0; i<SDL.channels.length;i++) {
_Mix_Resume(i);
}
return;
}
var info = SDL.channels[channel];
if (info && info.audio) {
info.audio.play();
}
},
// SDL TTF
TTF_Init: function() {
var canvas = document.createElement('canvas');
SDL.ttfContext = canvas.getContext('2d');
return 0;
},
TTF_OpenFont: function(filename, size) {
filename = FS.standardizePath(Pointer_stringify(filename));
var id = SDL.fonts.length;
SDL.fonts.push({
name: filename, // but we don't actually do anything with it..
size: size
});
return id;
},
TTF_CloseFont: function(font) {
SDL.fonts[font] = null;
},
TTF_RenderText_Solid: function(font, text, color) {
// XXX the font and color are ignored
text = Pointer_stringify(text) || ' '; // if given an empty string, still return a valid surface
var fontData = SDL.fonts[font];
var w = SDL.estimateTextWidth(fontData, text);
var h = fontData.size;
var color = SDL.loadColorToCSSRGB(color); // XXX alpha breaks fonts?
var fontString = h + 'px ' + fontData.name;
var surf = SDL.makeSurface(w, h, 0, false, 'text:' + text); // bogus numbers..
var surfData = SDL.surfaces[surf];
surfData.ctx.save();
surfData.ctx.fillStyle = color;
surfData.ctx.font = fontString;
surfData.ctx.textBaseline = 'top';
surfData.ctx.fillText(text, 0, 0);
surfData.ctx.restore();
return surf;
},
TTF_RenderText_Blended: 'TTF_RenderText_Solid', // XXX ignore blending vs. solid
TTF_RenderText_Shaded: 'TTF_RenderText_Solid', // XXX ignore blending vs. solid
TTF_RenderUTF8_Solid: 'TTF_RenderText_Solid',
TTF_SizeText: function(font, text, w, h) {
var fontData = SDL.fonts[font];
if (w) {
{{{ makeSetValue('w', '0', 'SDL.estimateTextWidth(fontData, Pointer_stringify(text))', 'i32') }}};
}
if (h) {
{{{ makeSetValue('h', '0', 'fontData.size', 'i32') }}};
}
return 0;
},
TTF_FontAscent: function(font) {
var fontData = SDL.fonts[font];
return Math.floor(fontData.size*0.98); // XXX
},
TTF_FontDescent: function(font) {
var fontData = SDL.fonts[font];
return Math.floor(fontData.size*0.02); // XXX
},
TTF_FontHeight: function(font) {
var fontData = SDL.fonts[font];
return fontData.size;
},
// SDL gfx
$SDL_gfx: {
drawRectangle: function(surf, x1, y1, x2, y2, action, cssColor) {
x1 = x1 << 16 >> 16;
y1 = y1 << 16 >> 16;
x2 = x2 << 16 >> 16;
y2 = y2 << 16 >> 16;
var surfData = SDL.surfaces[surf];
assert(!surfData.locked); // but we could unlock and re-lock if we must..
// TODO: if ctx does not change, leave as is, and also do not re-set xStyle etc.
var x = x1 < x2 ? x1 : x2;
var y = y1 < y2 ? y1 : y2;
var w = Math.abs(x2 - x1);
var h = Math.abs(y2 - y1);
surfData.ctx.save();
surfData.ctx[action + 'Style'] = cssColor;
surfData.ctx[action + 'Rect'](x, y, w, h);
surfData.ctx.restore();
},
drawLine: function(surf, x1, y1, x2, y2, cssColor) {
x1 = x1 << 16 >> 16;
y1 = y1 << 16 >> 16;
x2 = x2 << 16 >> 16;
y2 = y2 << 16 >> 16;
var surfData = SDL.surfaces[surf];
assert(!surfData.locked); // but we could unlock and re-lock if we must..
surfData.ctx.save();
surfData.ctx.strokeStyle = cssColor;
surfData.ctx.beginPath();
surfData.ctx.moveTo(x1, y1);
surfData.ctx.lineTo(x2, y2);
surfData.ctx.stroke();
surfData.ctx.restore();
},
// See http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
drawEllipse: function(surf, x, y, rx, ry, action, cssColor) {
x = x << 16 >> 16;
y = y << 16 >> 16;
rx = rx << 16 >> 16;
ry = ry << 16 >> 16;
var surfData = SDL.surfaces[surf];
assert(!surfData.locked); // but we could unlock and re-lock if we must..
surfData.ctx.save();
surfData.ctx.beginPath();
surfData.ctx.translate(x, y);
surfData.ctx.scale(rx, ry);
surfData.ctx.arc(0, 0, 1, 0, 2 * Math.PI);
surfData.ctx.restore();
surfData.ctx.save();
surfData.ctx[action + 'Style'] = cssColor;
surfData.ctx[action]();
surfData.ctx.restore();
},
// the gfx library uses something different from the rest of SDL...
translateColorToCSSRGBA: function(rgba) {
return 'rgba(' + (rgba>>>24) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba&0xff) + ')';
}
},
boxColor__deps: ['$SDL_gfx'],
boxColor: function(surf, x1, y1, x2, y2, color) {
return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'fill', SDL_gfx.translateColorToCSSRGBA(color));
},
boxRGBA__deps: ['$SDL_gfx'],
boxRGBA: function(surf, x1, y1, x2, y2, r, g, b, a) {
return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'fill', SDL.translateRGBAToCSSRGBA(r, g, b, a));
},
rectangleColor__deps: ['$SDL_gfx'],
rectangleColor: function(surf, x1, y1, x2, y2, color) {
return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'stroke', SDL_gfx.translateColorToCSSRGBA(color));
},
rectangleRGBA__deps: ['$SDL_gfx'],
rectangleRGBA: function(surf, x1, y1, x2, y2, r, g, b, a) {
return SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'stroke', SDL.translateRGBAToCSSRGBA(r, g, b, a));
},
ellipseColor__deps: ['$SDL_gfx'],
ellipseColor: function(surf, x, y, rx, ry, color) {
return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'stroke', SDL_gfx.translateColorToCSSRGBA(color));
},
ellipseRGBA__deps: ['$SDL_gfx'],
ellipseRGBA: function(surf, x, y, rx, ry, r, g, b, a) {
return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'stroke', SDL.translateRGBAToCSSRGBA(r, g, b, a));
},
filledEllipseColor__deps: ['$SDL_gfx'],
filledEllipseColor: function(surf, x, y, rx, ry, color) {
return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'fill', SDL_gfx.translateColorToCSSRGBA(color));
},
filledEllipseRGBA__deps: ['$SDL_gfx'],
filledEllipseRGBA: function(surf, x, y, rx, ry, r, g, b, a) {
return SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'fill', SDL.translateRGBAToCSSRGBA(r, g, b, a));
},
lineColor__deps: ['$SDL_gfx'],
lineColor: function(surf, x1, y1, x2, y2, color) {
return SDL_gfx.drawLine(surf, x1, y1, x2, y2, SDL_gfx.translateColorToCSSRGBA(color));
},
lineRGBA__deps: ['$SDL_gfx'],
lineRGBA: function(surf, x1, y1, x2, y2, r, g, b, a) {
return SDL_gfx.drawLine(surf, x1, y1, x2, y2, SDL.translateRGBAToCSSRGBA(r, g, b, a));
},
pixelRGBA__deps: ['boxRGBA'],
pixelRGBA: function(surf, x1, y1, r, g, b, a) {
// This cannot be fast, to render many pixels this way!
_boxRGBA(surf, x1, y1, x1, y1, r, g, b, a);
},
// GL
SDL_GL_SetAttribute: function(attr, value) {
if (!(attr in SDL.glAttributes)) {
abort('Unknown SDL GL attribute (' + attr + '). Please check if your SDL version is supported.');
}
SDL.glAttributes[attr] = value;
},
SDL_GL_GetAttribute: function(attr, value) {
if (!(attr in SDL.glAttributes)) {
abort('Unknown SDL GL attribute (' + attr + '). Please check if your SDL version is supported.');
}
if (value) {{{ makeSetValue('value', '0', 'SDL.glAttributes[attr]', 'i32') }}};
return 0;
},
SDL_GL_GetProcAddress__deps: ['emscripten_GetProcAddress'],
SDL_GL_GetProcAddress: function(name_) {
return _emscripten_GetProcAddress(name_);
},
SDL_GL_SwapBuffers: function() {},
// SDL 2
SDL_GL_ExtensionSupported: function(extension) {
return Module.ctx.getExtension(extension) | 0;
},
SDL_DestroyWindow: function(window) {},
SDL_DestroyRenderer: function(renderer) {},
SDL_GetWindowFlags: function(x, y) {
if (Browser.isFullScreen) {
return 1;
}
return 0;
},
SDL_GL_SwapWindow: function(window) {},
SDL_GL_MakeCurrent: function(window, context) {},
SDL_GL_DeleteContext: function(context) {},
SDL_GL_SetSwapInterval: function(state) {},
SDL_SetWindowTitle: function(window, title) {
if (title) document.title = Pointer_stringify(title);
},
SDL_GetWindowSize: function(window, width, height){
var w = Module['canvas'].width;
var h = Module['canvas'].height;
if (width) {{{ makeSetValue('width', '0', 'w', 'i32') }}};
if (height) {{{ makeSetValue('height', '0', 'h', 'i32') }}};
},
SDL_LogSetOutputFunction: function(callback, userdata) {},
SDL_SetWindowFullscreen: function(window, fullscreen) {
if (Browser.isFullScreen) {
Module['canvas'].cancelFullScreen();
return 1;
} else {
return 0;
}
},
SDL_GetWindowFlags: function() {},
SDL_ClearError: function() {},
SDL_getenv: 'getenv',
// TODO
SDL_SetGamma: function(r, g, b) {
return -1;
},
SDL_SetGammaRamp: function(redTable, greenTable, blueTable) {
return -1;
},
// Joysticks
SDL_NumJoysticks: function() {
var count = 0;
var gamepads = SDL.getGamepads();
// The length is not the number of gamepads; check which ones are defined.
for (var i = 0; i < gamepads.length; i++) {
if (gamepads[i] !== undefined) count++;
}
return count;
},
SDL_JoystickName: function(deviceIndex) {
var gamepad = SDL.getGamepad(deviceIndex);
if (gamepad) {
var name = gamepad.id;
if (SDL.joystickNamePool.hasOwnProperty(name)) {
return SDL.joystickNamePool[name];
}
return SDL.joystickNamePool[name] = allocate(intArrayFromString(name), 'i8', ALLOC_NORMAL);
}
return 0;
},
SDL_JoystickOpen: function(deviceIndex) {
var gamepad = SDL.getGamepad(deviceIndex);
if (gamepad) {
// Use this as a unique 'pointer' for this joystick.
var joystick = deviceIndex+1;
SDL.recordJoystickState(joystick, gamepad);
return joystick;
}
return 0;
},
SDL_JoystickOpened: function(deviceIndex) {
return SDL.lastJoystickState.hasOwnProperty(deviceIndex+1) ? 1 : 0;
},
SDL_JoystickIndex: function(joystick) {
// joystick pointers are simply the deviceIndex+1.
return joystick - 1;
},
SDL_JoystickNumAxes: function(joystick) {
var gamepad = SDL.getGamepad(joystick - 1);
if (gamepad) {
return gamepad.axes.length;
}
return 0;
},
SDL_JoystickNumBalls: function(joystick) { return 0; },
SDL_JoystickNumHats: function(joystick) { return 0; },
SDL_JoystickNumButtons: function(joystick) {
var gamepad = SDL.getGamepad(joystick - 1);
if (gamepad) {
return gamepad.buttons.length;
}
return 0;
},
SDL_JoystickUpdate: function() {
SDL.queryJoysticks();
},
SDL_JoystickEventState: function(state) {
if (state < 0) {
// SDL_QUERY: Return current state.
return SDL.joystickEventState;
}
return SDL.joystickEventState = state;
},
SDL_JoystickGetAxis: function(joystick, axis) {
var gamepad = SDL.getGamepad(joystick - 1);
if (gamepad && gamepad.axes.length > axis) {
return SDL.joystickAxisValueConversion(gamepad.axes[axis]);
}
return 0;
},
SDL_JoystickGetHat: function(joystick, hat) { return 0; },
SDL_JoystickGetBall: function(joystick, ball, dxptr, dyptr) { return -1; },
SDL_JoystickGetButton: function(joystick, button) {
var gamepad = SDL.getGamepad(joystick - 1);
if (gamepad && gamepad.buttons.length > button) {
return SDL.getJoystickButtonState(gamepad.buttons[button]) ? 1 : 0;
}
return 0;
},
SDL_JoystickClose: function(joystick) {
delete SDL.lastJoystickState[joystick];
},
// Misc
SDL_InitSubSystem: function(flags) { return 0 },
SDL_RWFromConstMem: function(mem, size) {
var id = SDL.rwops.length; // TODO: recycle ids when they are null
SDL.rwops.push({ bytes: mem, count: size });
return id;
},
SDL_RWFromMem: 'SDL_RWFromConstMem',
SDL_RWFromFile: function(_name, mode) {
var id = SDL.rwops.length; // TODO: recycle ids when they are null
var name = Pointer_stringify(_name)
SDL.rwops.push({ filename: name, mimetype: Browser.getMimetype(name) });
return id;
},
SDL_FreeRW: function(rwopsID) {
SDL.rwops[rwopsID] = null;
while (SDL.rwops.length > 0 && SDL.rwops[SDL.rwops.length-1] === null) {
SDL.rwops.pop();
}
},
SDL_GetNumAudioDrivers: function() { return 1 },
SDL_GetCurrentAudioDriver: function() {
return allocate(intArrayFromString('Emscripten Audio'), 'i8', ALLOC_NORMAL);
},
SDL_GetAudioDriver__deps: ['SDL_GetCurrentAudioDriver'],
SDL_GetAudioDriver: function(index) { return _SDL_GetCurrentAudioDriver() },
SDL_EnableUNICODE: function(on) {
var ret = SDL.unicode || 0;
SDL.unicode = on;
return ret;
},
SDL_AddTimer: function(interval, callback, param) {
return window.setTimeout(function() {
Runtime.dynCall('iii', callback, [interval, param]);
}, interval);
},
SDL_RemoveTimer: function(id) {
window.clearTimeout(id);
return true;
},
SDL_CreateThread: function() {
throw 'SDL threads cannot be supported in the web platform because they assume shared state. See emscripten_create_worker etc. for a message-passing concurrency model that does let you run code in another thread.'
},
SDL_WaitThread: function() { throw 'SDL_WaitThread' },
SDL_GetThreadID: function() { throw 'SDL_GetThreadID' },
SDL_ThreadID: function() { return 0; },
SDL_AllocRW: function() { throw 'SDL_AllocRW: TODO' },
SDL_CondBroadcast: function() { throw 'SDL_CondBroadcast: TODO' },
SDL_CondWaitTimeout: function() { throw 'SDL_CondWaitTimeout: TODO' },
SDL_WM_IconifyWindow: function() { throw 'SDL_WM_IconifyWindow TODO' },
Mix_SetPostMix: function() { Runtime.warnOnce('Mix_SetPostMix: TODO') },
Mix_VolumeChunk: function(chunk, volume) { throw 'Mix_VolumeChunk: TODO' },
Mix_SetPosition: function(channel, angle, distance) { throw 'Mix_SetPosition: TODO' },
Mix_QuerySpec: function() { throw 'Mix_QuerySpec: TODO' },
Mix_FadeInChannelTimed: function() { throw 'Mix_FadeInChannelTimed' },
Mix_FadeOutChannel: function() { throw 'Mix_FadeOutChannel' },
Mix_Linked_Version: function() { throw 'Mix_Linked_Version: TODO' },
SDL_SaveBMP_RW: function() { throw 'SDL_SaveBMP_RW: TODO' },
SDL_WM_SetIcon: function() { /* This function would set the application window icon surface, which doesn't apply for web canvases, so a no-op. */ },
SDL_HasRDTSC: function() { return 0; },
SDL_HasMMX: function() { return 0; },
SDL_HasMMXExt: function() { return 0; },
SDL_Has3DNow: function() { return 0; },
SDL_Has3DNowExt: function() { return 0; },
SDL_HasSSE: function() { return 0; },
SDL_HasSSE2: function() { return 0; },
SDL_HasAltiVec: function() { return 0; }
};
autoAddDeps(LibrarySDL, '$SDL');
mergeInto(LibraryManager.library, LibrarySDL);
|