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/*******************************************************************************
* EMSCRIPTEN GLFW 2.7.7 emulation.
* It tries to emulate the behavior described in
* http://www.glfw.org/GLFWReference277.pdf
*
* What it does:
* - Creates a GL context.
* - Manage keyboard and mouse events.
* - GL Extensions support.
*
* What it does not but should probably do:
* - Transmit events when glfwPollEvents, glfwWaitEvents or glfwSwapBuffers is
* called. Events callbacks are called as soon as event are received.
* - Thread emulation.
* - Joystick support.
* - Image/Texture I/O support (that is deleted in GLFW 3).
* - Video modes detection.
*
* Authors:
* - Éloi Rivard <eloi.rivard@gmail.com>
*
******************************************************************************/
var LibraryGLFW = {
$GLFW: {
keyFunc: null,
charFunc: null,
mouseButtonFunc: null,
mousePosFunc: null,
mouseWheelFunc: null,
resizeFunc: null,
closeFunc: null,
refreshFunc: null,
params: null,
initTime: null,
wheelPos: 0,
buttons: 0,
keys: 0,
initWindowWidth: 640,
initWindowHeight: 480,
windowX: 0,
windowY: 0,
windowWidth: 0,
windowHeight: 0,
/*******************************************************************************
* DOM EVENT CALLBACKS
******************************************************************************/
DOMToGLFWKeyCode: function(keycode) {
switch (keycode) {
case 0x09: return 295 ; //DOM_VK_TAB -> GLFW_KEY_TAB
case 0x1B: return 255 ; //DOM_VK_ESCAPE -> GLFW_KEY_ESC
case 0x6A: return 313 ; //DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
case 0x6B: return 315 ; //DOM_VK_ADD -> GLFW_KEY_KP_ADD
case 0x6D: return 314 ; //DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
case 0x6E: return 316 ; //DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
case 0x6F: return 312 ; //DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
case 0x70: return 258 ; //DOM_VK_F1 -> GLFW_KEY_F1
case 0x71: return 259 ; //DOM_VK_F2 -> GLFW_KEY_F2
case 0x72: return 260 ; //DOM_VK_F3 -> GLFW_KEY_F3
case 0x73: return 261 ; //DOM_VK_F4 -> GLFW_KEY_F4
case 0x74: return 262 ; //DOM_VK_F5 -> GLFW_KEY_F5
case 0x75: return 263 ; //DOM_VK_F6 -> GLFW_KEY_F6
case 0x76: return 264 ; //DOM_VK_F7 -> GLFW_KEY_F7
case 0x77: return 265 ; //DOM_VK_F8 -> GLFW_KEY_F8
case 0x78: return 266 ; //DOM_VK_F9 -> GLFW_KEY_F9
case 0x79: return 267 ; //DOM_VK_F10 -> GLFW_KEY_F10
case 0x7a: return 268 ; //DOM_VK_F11 -> GLFW_KEY_F11
case 0x7b: return 269 ; //DOM_VK_F12 -> GLFW_KEY_F12
case 0x25: return 285 ; //DOM_VK_LEFT -> GLFW_KEY_LEFT
case 0x26: return 283 ; //DOM_VK_UP -> GLFW_KEY_UP
case 0x27: return 286 ; //DOM_VK_RIGHT -> GLFW_KEY_RIGHT
case 0x28: return 284 ; //DOM_VK_DOWN -> GLFW_KEY_DOWN
case 0x21: return 298 ; //DOM_VK_PAGE_UP -> GLFW_KEY_PAGEUP
case 0x22: return 299 ; //DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGEDOWN
case 0x24: return 300 ; //DOM_VK_HOME -> GLFW_KEY_HOME
case 0x23: return 301 ; //DOM_VK_END -> GLFW_KEY_END
case 0x2d: return 296 ; //DOM_VK_INSERT -> GLFW_KEY_INSERT
case 16 : return 287 ; //DOM_VK_SHIFT -> GLFW_KEY_LSHIFT
case 0x05: return 287 ; //DOM_VK_LEFT_SHIFT -> GLFW_KEY_LSHIFT
case 0x06: return 288 ; //DOM_VK_RIGHT_SHIFT -> GLFW_KEY_RSHIFT
case 17 : return 289 ; //DOM_VK_CONTROL -> GLFW_KEY_LCTRL
case 0x03: return 289 ; //DOM_VK_LEFT_CONTROL -> GLFW_KEY_LCTRL
case 0x04: return 290 ; //DOM_VK_RIGHT_CONTROL -> GLFW_KEY_RCTRL
case 18 : return 291 ; //DOM_VK_ALT -> GLFW_KEY_LALT
case 0x02: return 291 ; //DOM_VK_LEFT_ALT -> GLFW_KEY_LALT
case 0x01: return 292 ; //DOM_VK_RIGHT_ALT -> GLFW_KEY_RALT
case 96 : return 302 ; //GLFW_KEY_KP_0
case 97 : return 303 ; //GLFW_KEY_KP_1
case 98 : return 304 ; //GLFW_KEY_KP_2
case 99 : return 305 ; //GLFW_KEY_KP_3
case 100 : return 306 ; //GLFW_KEY_KP_4
case 101 : return 307 ; //GLFW_KEY_KP_5
case 102 : return 308 ; //GLFW_KEY_KP_6
case 103 : return 309 ; //GLFW_KEY_KP_7
case 104 : return 310 ; //GLFW_KEY_KP_8
case 105 : return 311 ; //GLFW_KEY_KP_9
default : return keycode;
};
},
//UCS-2 to UTF16 (ISO 10646)
getUnicodeChar: function(value) {
var output = '';
if (value > 0xFFFF) {
value -= 0x10000;
output += String.fromCharCode(value >>> 10 & 0x3FF | 0xD800);
value = 0xDC00 | value & 0x3FF;
}
output += String.fromCharCode(value);
return output;
},
onKeyPress: function(event) {
//charCode is only available whith onKeyPress event
var char = GLFW.getUnicodeChar(event.charCode);
if (event.charCode) {
var char = GLFW.getUnicodeChar(event.charCode);
if (char !== null && GLFW.charFunc) {
event.preventDefault();
Runtime.dynCall('vii', GLFW.charFunc, [event.charCode, 1]);
}
}
},
onKeyChanged: function(event, status) {
var key = GLFW.DOMToGLFWKeyCode(event.keyCode);
if (key && GLFW.keyFunc) {
GLFW.keys[key] = status;
event.preventDefault();
Runtime.dynCall('vii', GLFW.keyFunc, [key, status]);
}
},
onKeydown: function(event) {
GLFW.onKeyChanged(event, 1);//GLFW_PRESS
},
onKeyup: function(event) {
GLFW.onKeyChanged(event, 0);//GLFW_RELEASE
},
onMousemove: function(event) {
/* Send motion event only if the motion changed, prevents
* spamming our app with uncessary callback call. It does happen in
* Chrome on Windows.
*/
var lastX = Browser.mouseX;
var lastY = Browser.mouseY;
Browser.calculateMouseEvent(event);
var newX = Browser.mouseX;
var newY = Browser.mouseY;
if (event.target == Module["canvas"] && GLFW.mousePosFunc) {
event.preventDefault();
Runtime.dynCall('vii', GLFW.mousePosFunc, [lastX, lastY]);
}
},
onMouseButtonChanged: function(event, status) {
if (GLFW.mouseButtonFunc == null) {
return;
}
Browser.calculateMouseEvent(event);
if (event.target != Module["canvas"]) {
return;
}
if (status == 1) {//GLFW_PRESS
try {
event.target.setCapture();
} catch (e) {}
}
event.preventDefault();
//DOM and glfw have the same button codes
Runtime.dynCall('vii', GLFW.mouseButtonFunc, [event['button'], status]);
},
onMouseButtonDown: function(event) {
GLFW.buttons |= (1 << event['button']);
GLFW.onMouseButtonChanged(event, 1);//GLFW_PRESS
},
onMouseButtonUp: function(event) {
GLFW.buttons &= ~(1 << event['button']);
GLFW.onMouseButtonChanged(event, 0);//GLFW_RELEASE
},
onMouseWheel: function(event) {
if (event.detail > 0) {
GLFW.wheelPos++;
}
if (event.detail < 0) {
GLFW.wheelPos--;
}
if (GLFW.mouseWheelFunc && event.target == Module["canvas"]) {
Runtime.dynCall('vi', GLFW.mouseWheelFunc, [GLFW.wheelPos]);
event.preventDefault();
}
},
// TODO add fullscreen API ala:
// http://johndyer.name/native-fullscreen-javascript-api-plus-jquery-plugin/
onFullScreenEventChange: function(event) {
var width;
var height;
if (document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) {
width = screen["width"];
height = screen["height"];
}
else {
width = GLFW.windowWidth;
height = GLFW.windowHeight;
// TODO set position
document.removeEventListener('fullscreenchange', GLFW.onFullScreenEventChange, true);
document.removeEventListener('mozfullscreenchange', GLFW.onFullScreenEventChange, true);
document.removeEventListener('webkitfullscreenchange', GLFW.onFullScreenEventChange, true);
}
Browser.setCanvasSize(width, height);
if (GLFW.resizeFunc) {
Runtime.dynCall('vii', GLFW.resizeFunc, [width, height]);
}
},
requestFullScreen: function() {
var RFS = Module["canvas"]['requestFullscreen'] ||
Module["canvas"]['requestFullScreen'] ||
Module["canvas"]['mozRequestFullScreen'] ||
Module["canvas"]['webkitRequestFullScreen'] ||
(function() {});
RFS.apply(Module["canvas"], []);
},
cancelFullScreen: function() {
var CFS = document['exitFullscreen'] ||
document['cancelFullScreen'] ||
document['mozCancelFullScreen'] ||
document['webkitCancelFullScreen'] ||
(function() {});
CFS.apply(document, []);
}
},
/*******************************************************************************
* GLFW FUNCTIONS
******************************************************************************/
/* GLFW initialization, termination and version querying */
glfwInit: function() {
GLFW.initTime = Date.now() / 1000;
window.addEventListener("keydown", GLFW.onKeydown, true);
window.addEventListener("keypress", GLFW.onKeyPress, true);
window.addEventListener("keyup", GLFW.onKeyup, true);
window.addEventListener("mousemove", GLFW.onMousemove, true);
window.addEventListener("mousedown", GLFW.onMouseButtonDown, true);
window.addEventListener("mouseup", GLFW.onMouseButtonUp, true);
window.addEventListener('DOMMouseScroll', GLFW.onMouseWheel, true);
window.addEventListener('mousewheel', GLFW.onMouseWheel, true);
__ATEXIT__.push({ func: function() {
window.removeEventListener("keydown", GLFW.onKeydown, true);
window.removeEventListener("keypress", GLFW.onKeyPress, true);
window.removeEventListener("keyup", GLFW.onKeyup, true);
window.removeEventListener("mousemove", GLFW.onMousemove, true);
window.removeEventListener("mousedown", GLFW.onMouseButtonDown, true);
window.removeEventListener("mouseup", GLFW.onMouseButtonUp, true);
window.removeEventListener('DOMMouseScroll', GLFW.onMouseWheel, true);
window.removeEventListener('mousewheel', GLFW.onMouseWheel, true);
Module["canvas"].width = Module["canvas"].height = 1;
}});
//TODO: Init with correct values
GLFW.params = new Array();
GLFW.params[0x00030001] = true; //GLFW_MOUSE_CURSOR
GLFW.params[0x00030002] = false; //GLFW_STICKY_KEYS
GLFW.params[0x00030003] = true; //GLFW_STICKY_MOUSE_BUTTONS
GLFW.params[0x00030004] = false; //GLFW_SYSTEM_KEYS
GLFW.params[0x00030005] = false; //GLFW_KEY_REPEAT
GLFW.params[0x00030006] = true; //GLFW_AUTO_POLL_EVENTS
GLFW.params[0x00020001] = true; //GLFW_OPENED
GLFW.params[0x00020002] = true; //GLFW_ACTIVE
GLFW.params[0x00020003] = false; //GLFW_ICONIFIED
GLFW.params[0x00020004] = true; //GLFW_ACCELERATED
GLFW.params[0x00020005] = 0; //GLFW_RED_BITS
GLFW.params[0x00020006] = 0; //GLFW_GREEN_BITS
GLFW.params[0x00020007] = 0; //GLFW_BLUE_BITS
GLFW.params[0x00020008] = 0; //GLFW_ALPHA_BITS
GLFW.params[0x00020009] = 0; //GLFW_DEPTH_BITS
GLFW.params[0x0002000A] = 0; //GLFW_STENCIL_BITS
GLFW.params[0x0002000B] = 0; //GLFW_REFRESH_RATE
GLFW.params[0x0002000C] = 0; //GLFW_ACCUM_RED_BITS
GLFW.params[0x0002000D] = 0; //GLFW_ACCUM_GREEN_BITS
GLFW.params[0x0002000E] = 0; //GLFW_ACCUM_BLUE_BITS
GLFW.params[0x0002000F] = 0; //GLFW_ACCUM_ALPHA_BITS
GLFW.params[0x00020010] = 0; //GLFW_AUX_BUFFERS
GLFW.params[0x00020011] = 0; //GLFW_STEREO
GLFW.params[0x00020012] = 0; //GLFW_WINDOW_NO_RESIZE
GLFW.params[0x00020013] = 0; //GLFW_FSAA_SAMPLES
GLFW.params[0x00020014] = 0; //GLFW_OPENGL_VERSION_MAJOR
GLFW.params[0x00020015] = 0; //GLFW_OPENGL_VERSION_MINOR
GLFW.params[0x00020016] = 0; //GLFW_OPENGL_FORWARD_COMPAT
GLFW.params[0x00020017] = 0; //GLFW_OPENGL_DEBUG_CONTEXT
GLFW.params[0x00020018] = 0; //GLFW_OPENGL_PROFILE
GLFW.keys = new Array();
return 1; //GL_TRUE
},
glfwTerminate: function() {},
glfwGetVersion: function(major, minor, rev) {
setValue(major, 2, 'i32');
setValue(minor, 7, 'i32');
setValue(rev, 7, 'i32');
},
/* Window handling */
glfwOpenWindow__deps: ['$Browser'],
glfwOpenWindow: function(width, height, redbits, greenbits, bluebits, alphabits, depthbits, stencilbits, mode) {
if (width == 0 && height > 0) {
width = 4 * height / 3;
}
if (width > 0 && height == 0) {
height = 3 * width / 4;
}
GLFW.params[0x00020005] = redbits; //GLFW_RED_BITS
GLFW.params[0x00020006] = greenbits; //GLFW_GREEN_BITS
GLFW.params[0x00020007] = bluebits; //GLFW_BLUE_BITS
GLFW.params[0x00020008] = alphabits; //GLFW_ALPHA_BITS
GLFW.params[0x00020009] = depthbits; //GLFW_DEPTH_BITS
GLFW.params[0x0002000A] = stencilbits; //GLFW_STENCIL_BITS
if (mode == 0x00010001) {//GLFW_WINDOW
Browser.setCanvasSize(GLFW.initWindowWidth = width,
GLFW.initWindowHeight = height);
GLFW.params[0x00030003] = true; //GLFW_STICKY_MOUSE_BUTTONS
}
else if (mode == 0x00010002) {//GLFW_FULLSCREEN
GLFW.requestFullScreen();
GLFW.params[0x00030003] = false; //GLFW_STICKY_MOUSE_BUTTONS
}
else{
throw "Invalid glfwOpenWindow mode.";
}
var contextAttributes = {
antialias: (GLFW.params[0x00020013] > 1) //GLFW_FSAA_SAMPLES
}
Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes);
return 1; //GL_TRUE
},
glfwOpenWindowHint: function(target, hint) {
GLFW.params[target] = hint;
},
glfwCloseWindow__deps: ['$Browser'],
glfwCloseWindow: function() {
if (GLFW.closeFunc) {
Runtime.dynCall('v', GLFW.closeFunc, []);
}
Module.ctx = Browser.destroyContext(Module['canvas'], true, true);
},
glfwSetWindowTitle: function(title) {
document.title = Pointer_stringify(title);
},
glfwGetWindowSize: function(width, height) {
setValue(width, Module['canvas'].width, 'i32');
setValue(height, Module['canvas'].height, 'i32');
},
glfwSetWindowSize: function(width, height) {
GLFW.cancelFullScreen();
Browser.setCanvasSize(width, height);
if (GLFW.resizeFunc) {
Runtime.dynCall('vii', GLFW.resizeFunc, [width, height]);
}
},
glfwSetWindowPos: function(x, y) {},
glfwIconifyWindow: function() {},
glfwRestoreWindow: function() {},
glfwSwapBuffers: function() {},
glfwSwapInterval: function(interval) {},
glfwGetWindowParam: function(param) {
return GLFW.params[param];
},
glfwSetWindowSizeCallback: function(cbfun) {
GLFW.resizeFunc = cbfun;
},
glfwSetWindowCloseCallback: function(cbfun) {
GLFW.closeFunc = cbfun;
},
glfwSetWindowRefreshCallback: function(cbfun) {
GLFW.refreshFunc = cbfun;
},
/* Video mode functions */
glfwGetVideoModes: function(list, maxcount) { throw "glfwGetVideoModes is not implemented."; },
glfwGetDesktopMode: function(mode) { throw "glfwGetDesktopMode is not implemented."; },
/* Input handling */
glfwPollEvents: function() {},
glfwWaitEvents: function() {},
glfwGetKey: function(key) {
return GLFW.keys[key];
},
glfwGetMouseButton: function(button) {
return (GLFW.buttons & (1 << button)) > 0;
},
glfwGetMousePos: function(xpos, ypos) {
setValue(xpos, Browser.mouseX, 'i32');
setValue(ypos, Browser.mouseY, 'i32');
},
//I believe it is not possible to move the mouse with javascript
glfwSetMousePos: function(xpos, ypos) {},
glfwGetMouseWheel: function() {
return GLFW.wheelPos;
},
glfwSetMouseWheel: function(pos) {
GLFW.wheelPos = pos;
},
glfwSetKeyCallback: function(cbfun) {
GLFW.keyFunc = cbfun;
},
glfwSetCharCallback: function(cbfun) {
GLFW.charFunc = cbfun;
},
glfwSetMouseButtonCallback: function(cbfun) {
GLFW.mouseButtonFunc = cbfun;
},
glfwSetMousePosCallback: function(cbfun) {
GLFW.mousePosFunc = cbfun;
},
glfwSetMouseWheelCallback: function(cbfun) {
GLFW.mouseWheelFunc = cbfun;
},
/* Joystick input */
glfwGetJoystickParam: function(joy, param) { throw "glfwGetJoystickParam is not implemented."; },
glfwGetJoystickPos: function(joy, pos, numaxes) { throw "glfwGetJoystickPos is not implemented."; },
glfwGetJoystickButtons: function(joy, buttons, numbuttons) { throw "glfwGetJoystickButtons is not implemented."; },
/* Time */
glfwGetTime: function() {
return (Date.now()/1000) - GLFW.initTime;
},
glfwSetTime: function(time) {
GLFW.initTime = Date.now()/1000 + time;
},
glfwSleep__deps: ['sleep'],
glfwSleep: function(time) {
_sleep(time);
},
/* Extension support */
glfwExtensionSupported: function(extension) {
return Module.ctx.getSupportedExtensions().indexOf(Pointer_stringify(extension)) > -1;
},
glfwGetProcAddress__deps: ['glfwGetProcAddress'],
glfwGetProcAddress: function(procname) {
return _getProcAddress(procname);
},
glfwGetGLVersion: function(major, minor, rev) {
setValue(major, 0, 'i32');
setValue(minor, 0, 'i32');
setValue(rev, 1, 'i32');
},
/* Threading support */
glfwCreateThread: function(fun, arg) {
var str = 'v';
for (var i in arg) {
str += 'i';
}
Runtime.dynCall(str, fun, arg);
//One single thread
return 0;
},
glfwDestroyThread: function(ID) {},
glfwWaitThread: function(ID, waitmode) {},
glfwGetThreadID: function() {
//One single thread
return 0;
},
glfwCreateMutex: function() { throw "glfwCreateMutex is not implemented."; },
glfwDestroyMutex: function(mutex) { throw "glfwDestroyMutex is not implemented."; },
glfwLockMutex: function(mutex) { throw "glfwLockMutex is not implemented."; },
glfwUnlockMutex: function(mutex) { throw "glfwUnlockMutex is not implemented."; },
glfwCreateCond: function() { throw "glfwCreateCond is not implemented."; },
glfwDestroyCond: function(cond) { throw "glfwDestroyCond is not implemented."; },
glfwWaitCond: function(cond, mutex, timeout) { throw "glfwWaitCond is not implemented."; },
glfwSignalCond: function(cond) { throw "glfwSignalCond is not implemented."; },
glfwBroadcastCond: function(cond) { throw "glfwBroadcastCond is not implemented."; },
glfwGetNumberOfProcessors: function() {
//Threads are disabled anyway…
return 1;
},
/* Enable/disable functions */
glfwEnable: function(token) {
GLFW.params[token] = false;
},
glfwDisable: function(token) {
GLFW.params[token] = true;
},
/* Image/texture I/O support */
glfwReadImage: function(name, img, flags) { throw "glfwReadImage is not implemented."; },
glfwReadMemoryImage: function(data, size, img, flags) { throw "glfwReadMemoryImage is not implemented."; },
glfwFreeImage: function(img) { throw "glfwFreeImage is not implemented."; },
glfwLoadTexture2D: function(name, flags) { throw "glfwLoadTexture2D is not implemented."; },
glfwLoadMemoryTexture2D: function(data, size, flags) { throw "glfwLoadMemoryTexture2D is not implemented."; },
glfwLoadTextureImage2D: function(img, flags) { throw "glfwLoadTextureImage2D is not implemented."; },
};
autoAddDeps(LibraryGLFW, '$GLFW');
mergeInto(LibraryManager.library, LibraryGLFW);
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